Post/Author/DateTime | Post |
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#1jon_oracle_of_athasJun 29, 2004 3:51:27 | Gab and I have been discussing this and we've come to the conclusion that it is possible to release the *first chapter* of DA without the epic rules currently in development. The updated DS 3.5 Core Rules set and Terrors of Athas will be sufficient. I personally think the majority on these boards would like us to make as little change as possible to the original manuscript, but I would like to get your opinion on this. Do you want DA remodeled to fit the new 3E/3.5 adventure layout style, or would you prefer the original 2E style it is written in (sort of akin to Dragon's Crown and Black Spine)? |
#2korvarJun 29, 2004 5:18:59 | I just want it! As I wouldn't be running it in (A)D&D anyway, I care not for the format! (As an aside, what are the major differences in the two formats?) |
#3KamelionJun 29, 2004 5:27:24 | I would suggest that the layout conform to the style of previous Dark Sun releases. That approach was comprehensive and detailed, yet manageable and easy to navigate. Aesthetically speaking it's also nice to have a continuity of style. |
#4elonarcJun 29, 2004 5:33:25 | I agree with Kamelion. |
#5zombiegleemaxJun 29, 2004 6:44:43 | I'm more a 2e player so I would, of course, rather see it as close to the original as is possible. But so long as you are making the effort to keep the same flavor (which I'm sure you are) then I'll let you make that call and just say good job. |
#6monastyrskiJun 29, 2004 6:51:00 | 2e, no doubt! |
#7zombiegleemaxJun 29, 2004 8:05:22 | As far as formatting and layout go, adventures like Dragon's Crown and such were done quite well. But you rather have to decide based on the flow of the adventure itself how best to group everything together. Not every adventure can be shoe-horned into the format of another style. DC was mostly location specific encounters, so the way it was presented worked out in its favor. If the DA adventure has location specific as well as time scripted events, you may want to opt for a slightly different presentation (which is also true of the majority of the 3E adventures which are very location specific in style). Sorry, I prefer function over form in my adventures, nostalgia be damned. Pick a layout style that fits best with the adventure itself. |
#8SysaneJun 29, 2004 9:01:13 | :D :D :D :D :D I think you should go with the 2e format. Any DM worth his salt should be able to taylor the adventure as he sees fit for his campaign. |
#9zombiegleemaxJun 29, 2004 9:59:46 | I agree with Mach. Function over form. This is one of the best elements that 3rd edition introduced to the game. I'd use Dungeon magazine adventures as a model, with all the various DC's, lighting, and other important crunchy bits in a header at the start of any specific location or encounter. I'd also break background information into a seperate and individual section for each "chapter", so that the DM doesn't have to hunt for it in small sections. Adamantyr |
#10dawnstealerJun 29, 2004 14:06:40 | I usually substitute my own NPCs or characters into adventures, anyway, so the actual rules portion of it is inconsequential. Honestly, you could write the thing in GURPS and it wouldn't much matter, as long as the idea behind it was true and sound, I could convert it to whatever system I'm using at the time. |
#11zombiegleemaxJun 29, 2004 16:26:40 | Which one would be released faster? I prefer this one. In case this doesn't interfere I choose the most 'beautiful' one.. |
#12nytcrawlrJun 29, 2004 16:48:58 | Originally posted by Kamelion Agreed. |
#13PennarinJun 29, 2004 17:45:09 | Originally posted by Sysane I think you should go with the original version in russian. Any DM worth his salt should be able to translate it anyway. (Sorry Sysane , but I don't like that argument at all, a variation on the No True Scotsman... fallacy, stating that only incompetent DMs should want to get the 3E version handed down to them.) I like the 3E layout in the adventures I've read, the most proeminent in my memory being City of the Spider Queen. More than liking it, I do think the layout was more game-friendly than for most 2E adventures, which I sometimes found confusing to walk through. I specifically hated encounters or new bits of sections that began with historical ramblimgs or character development, forcing you to fast forward down the paragraphs in search of what the players' situation is in that section and what you should prepare for. |
#14zombiegleemaxJun 29, 2004 17:51:17 | Originally posted by Pennarin I agree with pennarim... |
#15zombiegleemaxJun 29, 2004 19:36:26 | The beauty of the pdf format shines through, because you can format things in several different ways easily enough, publish all the different formats, and still be under budget (net profit of zero on your bottom line anyhow ;)). Oh, and one thing. I understand the arguement about changing as little as possible about the adventure, but please, please, please . . . if something in the adventure is simply too lame, rediculous, or even worse, creates more continuity errors than we already have, by any and all means change it. If something could use a little touch of fleshing out for background or flavor, add it in. Its easy enough in a pdf to add sidebars and annotations about alterations made to the doc for those who want to see it as it was originally intended. We've waited for so long on it, and will likely be waiting for some time longer. Make it worth the wait. Which I'm sure you can anyhow. |
#16zombiegleemaxJun 29, 2004 20:11:13 | do whichever gets it into my hot little hands the fastest.:D |
#17dawnstealerJun 29, 2004 23:37:34 | I recommend introducing space halflings. They're @w3so|\/|3. LOL!!!!1!!1 |
#18nytcrawlrJun 29, 2004 23:55:10 | Originally posted by Dawnstealer Yep, Dregoth will have his hands full with them. One quick bathroom break from that space hamster and he's going to have a halfling battlecruiser crushing him... |
#19zombiegleemaxJun 30, 2004 0:34:49 | Originally posted by Mach2.5 Additions are cool, but cutting material out... the problem is you'll have guys who want the "original uncut material" because they disagree with some aspect of the adventure. If it's original work done by Athas.org, then by all means only release what you want, but if it was a prior product of TSR that never saw the light, it may be better to avoid some conflict by having the original documents available for consideration. If it's possible to do so, of course. Adamantyr |
#20zombiegleemaxJun 30, 2004 7:18:50 | I trust you guys (athas.org staff), so do your best, I'm sure it's going a great thing. but.. DO IT NOW!! Or I'll summon a fleet of whistlers space hamsters to pester you... |
#21SysaneJun 30, 2004 8:26:55 | I like the 3E layout in the adventures I've read, the most proeminent in my memory being City of the Spider Queen. More than liking it, I do think the layout was more game-friendly than for most 2E adventures, which I sometimes found confusing to walk through. Two words. "Hi-Liter" ;) I also have to agree with Dawn on that it really doesn't matter what format its released in. Just so long as its out. I seriously don't want to wait another minute for DA especially over something as trivial as format. |
#22nytcrawlrJun 30, 2004 14:44:50 | Originally posted by Adamantyr If we could do that, it would have been released by now. ;) |
#23PennarinJun 30, 2004 15:08:10 | Originally posted by Adamantyr Here's an extract of Veiled Alliance that, if ever the product had been republished in 3E, should have been cut. The passage is refering to Siemhouk: «He taught her magic and psionics, as much as she could handle, then protected her has she fought enemies and gained experience.» If that is not a blatant artifact of 2E game mechanics that has no place in 3E products... |
#24zombiegleemaxJun 30, 2004 22:40:53 | I'm with Dawnstealer on this one! I really don't care the format of the adventure. I have used 2e and 3e adventures and even adapted them to other systems, so the format really doesn't matter if the "fluff" stays intact. |
#25zombiegleemaxJul 01, 2004 11:32:54 | Originally posted by Adamantyr Dregoth Ascending was the last product written for the Dark Sun line under the TSR banner. It was never published because the line was terminiated only days after the first (unedited, unplaytested) draft of the product was completed. It was supposed to be a 128-page adventure box set with a 32-page monster and map booklet. Included within this product was the Timeline of Athas, which was released to the Internet community (with TSR permission) by the author (Kevin Melka, who now works with Bastion Press) prior to the public announcement that Dark Sun was being cancelled. If I remember correctly, Athas.org received a copy of it the manuscript later from WoTC staff with permission to either post it as 2E or convert (later) to 3E. That was several years ago. Having seen the full manuscript, it could very easily be run as is for 2nd Edition (with DM tweaks for balance and such), but 3E would definately require work given the new rules. IMHO, the overall plotline (which I won't devulge) is the most difficult to integrate into a campaign, since it involves the city of Draj and other plot elements that were supposed to pick up the DS storyline as it stood 9 year ago. Not an impossible task for a creative DM, but could pose a plot problem if someone has advanced their campaign quite a bit since then, especially within the city of Draj. AnOldGamer |
#26dawnstealerJul 01, 2004 11:44:25 | Now I'm really curious. As far as monsters and maps go, I'm up for art, if necessary. Of course, I'll be moving shortly, but once that's done and over with, I'll get back to busting out critter drawings. |
#27zombiegleemaxJul 01, 2004 11:53:27 | Originally posted by Dawnstealer The bad news (sorry) is that the maps are probably a gonner. The reason for this is the program they were drawn in was some old version of Clarisworks for the MAC (which is what TSR was using back then .. ick!), and from what I heard were pretty rough to begin with and never drawn by hand. If the Athas.org team has these files, then it is up to them to try and translate them. When last I spoke with Kevin, he said he did not have these files, only his original manuscripts; but he did say that if you read the text close enough you could probably come up with them on your own. In the old TSR days, maps with turnovers were apparently very rough. After a map was assigned to a cartographer (like Diesel) he and the designer+editor would sit down and go over it in more detail. In the end you would have a completed map, but up until that point you usually had nothing more than a scribbled idea. AnOldGamer |
#28nytcrawlrJul 01, 2004 15:05:15 | Originally posted by AnOldGamer Yeah, got a copy of the maps myself, along with most others at Athas.org, and they are indeed, very rough. They give a good idea of what was going to be mapped out though. Hopefully we can get a few of the mappers on the boards and such to help us out in that department. |
#29xlorepdarkhelm_dupJul 01, 2004 16:23:37 | Originally posted by NytCrawlr *cough*cyrus9a*cough* |
#30nytcrawlrJul 01, 2004 16:31:43 | Originally posted by xlorepdarkhelm Exactly who I was thinking of. :D |
#31OninotakiJul 09, 2004 15:16:09 | I would like to see it in as close to original format as possible, just replace 2nd edition rules with 3.5 please. |
#32zombiegleemaxJul 10, 2004 22:26:08 | *cough*If anyone would give me the *cough* rough maps*cough* I'll see what I can do*cough* ......must be some wierd virus going around... |
#33xlorepdarkhelm_dupJul 11, 2004 2:00:54 | heh. |