Day of Dread and controlled undead

Post/Author/DateTimePost
#1

spellweaver

Jul 05, 2004 13:53:41
I was just reading an article at the Vault about the effect of the Day of Dread on undead creatures. Seems like many would be destroyed - at least the lesser ones. But what about the powerful ones that are controlled - such at the nightshade patrolling the Tower of Sighs at night? According to Marco Dalmonte that creature would be able to survive and act freely although without spellcasting powers. But it seems to me the people of Glantri City would be having a very bad day indeed if the creature was suddenly freed and there was no powerful arcane or divine magic to stop it...?

:-) Jesper
#2

spellweaver

Jul 05, 2004 13:54:47
And what about the elementals that the Honor Island wizards have trapped in their fireships? Major bummer when the Day of Dread happens!

Not to mention that the flying city of Seraine ought to come crashing down...

:-) Jesper
#3

havard

Jul 05, 2004 14:39:29
I think that major magical effects such as the ones at work at Floating Ar, Aquas or Serraine only were at risk during the Week Without Magic (when these must have been saved through Immortal intervention), but not during the DoD.

The other questions you pose are interesting though, and not being an expert on this issue, I'd be interested in hearing other people's view on this.

Personally, I dont like the DoD at all, and IMC I ruled that it only lasted for a few years untill the magic level of Mystara once again was restored.

Havard
#4

spellweaver

Jul 05, 2004 15:27:31
-------------------- My players: Kindly keep out --------------------------



Originally posted by havard
The other questions you pose are interesting though, and not being an expert on this issue, I'd be interested in hearing other people's view on this.

Personally, I dont like the DoD at all, and IMC I ruled that it only lasted for a few years untill the magic level of Mystara once again was restored.

Yep, I have a similar kind of thing planned for my campaign: the group's wizard learns of the Radiance and the drain when the DoD first occurs and in a few more years of game time, when the drain has increased to the Week without Magic, I will let them restore it by using the Chamber of the Spheres, which I have decided IMC can bring back the lost magic.

It should be interesting: the PC's trying to get access to the White Shamans, who IMC are not interested in Telemon's war with the surface elves, and getting the white shamans to turn on the Chamber, possibly having to fight on one side of a resulting shadow elf civil war and/or aiding a weak/mad/semi-insane/feebleminded immortal Rafiel against his old enemy Atzanteotl in a titanic struggle on the outer planes. (this is meant as Epic Level 3E stuff of course :D )

I really like the idea of Rafiel being on the verge of a mental breakdown from the strain of looking after his loayl followers and making them build the Chamber of the Spheres according to his instructions, so that when the chamber is finally completed the immortal collapses and needs to be saved by a joint force of high-level shadow elves and PC heroes travelling to the outer planes to rescue the unconcious/helpless scientist-immortal from the clutches of his enemy Atzanteotl.

:-) Jesper
#5

Cthulhudrew

Jul 05, 2004 18:16:51
Originally posted by havard
I think that major magical effects such as the ones at work at Floating Ar, Aquas or Serraine only were at risk during the Week Without Magic (when these must have been saved through Immortal intervention), but not during the DoD.

Under 3rd edition, there is a really simple solution- simply make declare that magic of Epic level is unaffected by the DoD/WWoM. After all, these things aren't affected by Anti-magic (at least Epic level magic isn't), so the lack of magic shouldn't affect them. That makes the Isles of Floating Ar and possibly Aquas unaffected. Serraine probably is only partially affected (it flies as much by technology as magic).

As for the Nightwing- yeah, I'd say that was a problem... There are a lot of things that didn't really get taken into account with WotI that should have, but kind of got glossed over due to the idea of having a "sweeping" event. And then got glossed over again when the PWA series came out, and everything sort of returned to normalcy (more or less) so that people could still play. The only region that seemed to really feel the effects of WotI was the Isle of Dawn, which took several years to begin to normalize again- while the rest of the world should have felt similar effects.

On another note, Bruce Heard posted a series of notes from the development process of WotI a long time ago on the MML, in which the original staging of the campaign as proposed by Allston would have begun in 1000 AC (or 1001, I forget), and have taken the entire 9-10 years to actually build to the climax. Unfortunately, editorial decisions whacked this down to the 1004-1009 period that appears in the boxed set. A shame, really. I think something like this should have/would have taken much more time to develop.

I can't seem to find this article on the Vaults- does anyone else remember it and/or know where to find it?
#6

byron-s_ghost

Jul 08, 2004 16:45:02
I'd be interested in the article as well, if someone can find it. I've read the World in Flames stuff, this is something different, am I correct?

As for the Nightwing, I can't remember the OD&D stats, but 3.5 lists them as INT 18. So, perhaps, it's smart enough to reason that if it just goes on a rampage it will be destroyed and sent back to the Outer Planes. Whereas if it maintains a low profile, it can do what it likes one night of the year and still get to feed on intruders (or whatever it is they do) the rest of the time. Not too bad a setup, really. Possibly Jherek overlooks the Nightwing's "indiscretions" on the Day of No Magic so that he can keep his pet?

Spellweaver- I like the ideas on the Shadow Elves. Rafiel's slow collapse would work well toward explaining Atzanteotl's increasing activity with the race, and the split between the two camps of Shadow Elves (surface vs. traditional, or royals vs church, depending on how one looks at things).
#7

Hugin

Jul 14, 2004 17:53:53
by Cthulhudrew
but kind of got glossed over due to the idea of having a "sweeping" event.

I just had a thought about the Week Without Magic being a "sweeping" event. I think when it approaches IMC, it will be heralded before-hand by omens and dreams to those who know how to read them: sooth-sayers, oracles, diviners, astrologers, and maybe even others. This would help to allow some of the more powerful beings some time to prepare, and reduce the major catastrophies while still allowing all the minor "adventuring possibilites".

What are the thoughts on this?
#8

spellweaver

Jul 17, 2004 12:09:59
Originally posted by Hugin
I think when it approaches IMC, it will be heralded before-hand by omens and dreams to those who know how to read them: sooth-sayers, oracles, diviners, astrologers, and maybe even others. This would help to allow some of the more powerful beings some time to prepare, and reduce the major catastrophies while still allowing all the minor "adventuring possibilites".

What are the thoughts on this?

I like it. It would make sense that especially Rad would know in advance that the DoD would happen and that he would see to it somehow that the people of Glantri would suffer the least possible from it.

Palartakan, Rathanos and Alphatia are other immortals of Magic who would also surely warn their followers. And if Ixion knows anything much about the Nucleus of the Spheres I am sure he would send a warning or two to avoid Entrophy and chaos from having a field day in the world of man...

:-) Jesper