10th level Gladiator PrC Ability

Post/Author/DateTimePost
#1

Sysane

Jul 08, 2004 8:07:38
I'm trying to finish off the Athasian Gladiator Prc I've been working. The last thing I have to is a 10th level ability for the PrC.

What I'm thinking is the following:

Rallying Blow: When performing a coup de grace as a full-round action the gladiator’s allies receive a +2 morale bonus to attack, as well as the gladiator himself, for the rest of the combat. Allies must visibly see the gladiator dispatch a foe with the full-round coup de grace in order to receive the morale bonus.

Be aware that at 7th level the gladiator has the following ability:

Improved Coup de Grace: Beginning at 7th level gladiators can dispatch fallen foes quickly, or with great flair. The gladiator may use a melee weapon to deliver a coup de grace attacks as a standard action. If the character is being showy, the gladiator can take a full-round action to deliver the coup de grace attack, but gain a +2 morale bonus to attack for the rest of the combat.

Does the 10th ability seem over powered or under powered in anyway? Or would an entirely different ability fit better?

Any advice would be helpful.
#2

elonarc

Jul 08, 2004 10:07:15
The ability has a nice "feeling" (doing a fancy move to improve the morale of your allies), but it is only useful if
1) the gladiator is fighting more than one opponent
AND
2) the gladiator has allies.

The 10th level ability, the pinnacle of "Gladiatorship", should be something that can be used effectively more often.


(I still suppose the gladiator should be a base class though (most of them start as gladiators at an early age, not as something else and become a gladiator IMHO).)
#3

Sysane

Jul 08, 2004 10:30:57
The 10th level ability, the pinnacle of "Gladiatorship", should be something that can be used effectively more often.

Good point. Any suggestions as what it could be?


(I still suppose the gladiator should be a base class though (most of them start as gladiators at an early age, not as something else and become a gladiator IMHO).)

I know where your comming from, but I feel that a gladiator is more of a specialized fighter. Fighters are the generic warrior type in D&D which I think most literary character fall under.
#4

Pennarin

Jul 08, 2004 12:30:03
Originally posted by Sysane
Good point. Any suggestions as what it could be?

What is your gladiatorial PrC about? That would help...
#5

Sysane

Jul 08, 2004 12:59:39
What is your gladiatorial PrC about? That would help

I posted it before in another thread and didn't want to repeat it here. Just wanted to get an idea as to what would be a good abilty at the final level of the PrC.

But its just your run of the mill Athasian gladiator.

Here's what I have for the PrC


Hit Die: d10

Requirements
To qualify to become a gladiator, a character must fulfill all the following criteria.
Base Attack: +5
Skills: Perform or Intimidate 4 ranks
Feats: Exotic Weapon (Any), Weapon Focus (Any)

Class Skills
Bluff (Cha), Climb (Str), Handle Animal (Cha), Intimidate (Cha), Jump (Str), Perform (Cha), Ride (Dex), Tumble (Dex)

Skill Points at Each Level: 2 + Int modifier.



Class Features
All of the following are Class Features of the gladiator prestige class.

Unarmed Strike: At 1st level a gladiator fighting unarmed gains the benefit of the Improved Unarmed Strike feat.

Bonus Feat: The gladiator gains a bonus feat at 1st, 5th, and 9th level. These bonus feats must be chosen from either Exotic Weapon (Any), Weapon Focus (Any), or Weapon Specialization (Any).

Improved Feint: At 2nf level The gladiator has learned sneaky tactics such as kicking dirt in a foe’s face, pretending to be badly wounded, or forcing an opponent to stare into the sun. The gladiator can use the feinting in combat Bluff technique from the PHB as a move-equivalent action.

Armor Optimization: Begining at 3rd level The gladiator receives a competence bonus while wearing any armor that they are proficient with. This bonus is lost when the gladiator is caught flat-footed, struck by an invisible attacker, immobilized, or anytime the character would be deprived of their Dex bonus. This bonus increases to +2 at 6th level, and then +3 at 9th level.

Uncanny Dodge (Ex): Starting at 4th level, a gladiator retains his Dexterity bonus to AC (if any) regardless of being caught flat-footed or struck by an invisible attacker. (He still loses any Dexterity bonus to AC if immobilized.)
If a character gains uncanny dodge from a second class the character automatically gains improved uncanny dodge (see below).

Improvised Weapons: At 6th level gladiators can use nearly anything at hand to attack his foes. Anything from a bone to a rock is a weapon with this ability. Regardless of the exact item, the weapon does 1d6 points of damage at your more advantageous number of attacks per round. Most items do bludgeoning damage, although a sharp piece of rock or obsidian would do slashing or piercing depending on the shape of the item. Long items (such as ladders) have reach according to their length, and items, and items with many protrusions (such as a chair) give a gladiator a +2 bonus on Disarm attempts. Finally, large items with broad, flat surfaces (such as tables) can be upended to become improvised tower shields.

Improved Coup de Grace: Beginning at 7th level gladiators can dispatch fallen foes quickly, or with great flair. The gladiator may use a melee weapon to deliver a coup de grace attacks as a standard action. If the character is being showy, the gladiator can take a full-round action to deliver the coup de grace attack, but gain a +2 morale bonus to attack for the rest of the combat.

Improved Uncanny Dodge (Ex): At 8th level, a gladiator can no longer be flanked, since he can react to opponents on opposite sides of him as easily as he can react to a single attacker. This defense denies rogues the ability to use flank attacks to sneak attack the gladiator. The exception to this defense is that a rogue at least four levels higher than the gladiator can flank him (and thus sneak attack him).
If a character gains uncanny dodge (see above) from a second class the character automatically gains improved uncanny dodge, and the levels from those classes stack to determine the minimum rogue level required to flank the character.
#6

Kamelion

Jul 08, 2004 14:28:10
What about stealing some idea from the dervish class? Make the 10th level gladiator ability one where he can move his full move while making a full attack, so long as he moves 5' between each acttack. Or give him the ability to coup-de-grace as a free action, provided his foe is open to the attack - makes for the killer combo. Just some idle thoughts.
#7

Sysane

Jul 08, 2004 14:36:13
give him the ability to coup-de-grace as a free action, provided his foe is open to the attack - makes for the killer combo. Just some idle thoughts.

Not a bad idea, but would preforming a coup de grace as a free action be kind of broken?
#8

Kamelion

Jul 08, 2004 14:56:14
Probably . It's effectively a death-attack, which a couple of other classes get through spells etc, so it might fly but you might want to find a way to limit it somehow.
#9

Sysane

Jul 08, 2004 15:01:12
Ha! ;)

I was also thinking of giving them Leadership for free to mimic the 2e ability of them attracting followers but decided against it.
Not every gladiator wants followers.

Would giving them an ability that made them proficient in all weapons be to powerful?

Or maybe an ability that has to do with a signature weapon?
#10

elonarc

Jul 08, 2004 16:05:49
I see the Prestige Class gladiator as an pure arena combatant (or at least having an audience), so I suggest something like "The Crowd goes Wild" from the galdiator PrC from Sword and Fist. I know, I already suggested it in the other thread, but I really love the image of the galdiator going into a fighting frenzy which is increasing with every roar of the audience :D . He has to get "Roar of the Crowd" along the way, though. Or you could skip it as a prerequsite for "The Crowd goes Wild" or just aslo give him "Roar of the Crowd" at 10th level (he is level 15+ at that point).
#11

Pennarin

Jul 08, 2004 17:54:16
Originally posted by Sysane
I posted it before in another thread and didn't want to repeat it here. Just wanted to get an idea as to what would be a good abilty at the final level of the PrC.

Ho...silly me. Its an alternative to the core gladiator class in DS3. My head was elsewhere, I tought it was a PrC for a specialist gladiator. My bad.

You could allow for a Coup de Grace to be made a standard action instead of a full-round one. Maybe allow Coup de Grace to be used with Cleave or Whirlwind Attack (dunno if its actually possible already).
#12

zombiegleemax

Jul 09, 2004 11:22:08
Doesn't the person have to be helpless to perform a coup de grace?

Edit: Also maybe you could tie it into a feint, for example:

Master Combatant: When the Gladiator successfuly feints he may as a free action attempt to trip, disarm, or sunder the oppenent.

or just sumthing I thought of as a spur of the moment...

Arena's Embrace: When the Gladiator succesfully feints he may as a free (or standard maybe)
action attempt to put the opponent into a catatonic state. The effect has a fortitude dc of
17+Gladiators (insert correct mod here). This is sortof like his finisher move there could
be other requirements besides feinting.

Edit Again: I should mention that the Arena's Embrace move requires him to make an attack roll (maybe a penalty to it also)
#13

Sysane

Jul 09, 2004 13:00:32
Master Combatant: When the Gladiator successfuly feints he may as a free action attempt to trip, disarm, or sunder the oppenent.

Thats not a bad idea. But wouldn't that make the feats Improved trip, disarm, and sunder useless? Or would they still provoke an AoO even done as a free action?
#14

zombiegleemax

Jul 09, 2004 15:30:24
You still provoke the attack as normal.
#15

Sysane

Jul 09, 2004 15:43:06
Seems like a good ability but I don't know if I'd use it as the final 10th level ability of the PrC.
#16

zombiegleemax

Jul 09, 2004 15:51:51
It has to be something that would be a great combo in a fighting game =].