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#1spike81101Jul 12, 2004 8:35:48 | Has anyone made any homebrew paths of corruption? I'm planning on making my own and want to see what others have done. I'm planning on making a path of anger, for a fighter in my game that tends to get extremely angry with NPCs and dragged one NPC off into the woods so that he wouldn't get burried. (Yeah, definite failed powercheck there). So, what custom paths has everyone created? |
#2spike81101Jul 16, 2004 13:29:58 | No one wants to share the curses they've put on their players for failed powers checks? |
#3zombiegleemaxJul 18, 2004 4:32:20 | Originally posted by spike81101 Busy writing the finale of "The Paagon Engine" once done, I shall dig 'em out. |
#4zombiegleemaxJul 18, 2004 13:40:40 | My players have habitually been far more morally upstanding than I... as a result, I haven't had to come up with much. |
#5zombiegleemaxJul 20, 2004 10:45:08 | Path of the delver 1) Spell: Smell gold and gems if on a corpse, 3/night. Curse, a runny nose 2) +4 str bonus. Curse: Hands like spades. 3) Tremor sense 30' (or doubled if already having tremor sense). Curse: Light sensitive (-2 to rolls) 4) Another +4 bonus to str. Curse: Mild insanity, must roll will save (DC=1/10 GP cost) to spend wealth. 5) Clairvoyance (cemetaries and sepulchers). Curse: Blinded (empty sockets). Path of the Silver Tongue 1) Charisma +2. Curse: Silver tongue 2) Feat: Alertness. Curse: Sound and light sensitive (-4 to concentration checks when exposed to shouting or lights) 3) Additional +2 Cha bonus. Curse: Ultra-senstive skin and smell (additional -4 penalty on concentration due to tempurature, clothes, and smells, even mildly pleasant ones). 4) An additional +2 Cha bonus. Curse: Must gain a courtier or admirer of the aristocratic class, or lose all benefits of gifts (but not penalties) 5) feat: leadership. Curse: Cohort and followers always try to kill your courtier, and sometimes try to make you a martyr... Path Of The Companion 1) Feat Improved Initiative. Curse: Spider dread companion joins you (it is not a familiar or animal companion and gets no special abilities), must be kept happy for Alertness to work. 2) +2 Wisdom Bonus. Curse: must spend meals eating with spider companion. 3) Cheery Evil (morality undone 2/day upto 1 target per failed power check). Curse: Moderate insanity, talks about evil all the time (pleasantly) increasing OR by 3. 4) +4 WIS bonus. Curse: Must eat male spiders only to keep spider companion happy. 5) Poisonous Bite (1d4 dmg +2d4 WIS dmg). Curse: Face spider like, with fangs and dripping poison OR increases by 6. (people grow to look like their pets). |