Post/Author/DateTime | Post |
---|---|
#1themannamedmeeJul 14, 2004 8:20:58 | Has anybody come up with a 3.5 conversion to Against the Giant series/Liberation of Geoff? Any help would be greatly appreciated. |
#2zombiegleemaxJul 14, 2004 9:46:57 | For AtG there really isn't that much to convert. It's not like 3rd ed Dungeon adventures or modules. There isn't specific info on a lot of things, there's just, "Here there be giants, slay them." So all you really have to do is eyeball the general EL of scenarios and stick in the appropriate 3rd ed version of the monster, so that you don't end up killing the PC's. Having said that, I'm sure I heard somewhere that someone had done one, so hopefully someone who knows will come along and post. |
#3zombiegleemaxJul 14, 2004 11:18:51 | I think that the minimum level of the party would have to be changed though! |
#4MortepierreJul 14, 2004 11:42:15 | You can find the G1 to G3 conversion (alas, to 3.0E) here But, hey, it's better than nothing ;) |
#5zombiegleemaxJul 14, 2004 14:20:59 | Has there been a level adjustment for players wanting to adventure in Against the Giants? |
#6themannamedmeeJul 14, 2004 14:24:57 | Many thanks for the Enworld link! I can change it from 3.0 to 3.5. Thanks to all for your help! |
#7zombiegleemaxJul 14, 2004 14:31:37 | hooray !! |
#8ElendurJul 14, 2004 14:38:23 | The main issue, as the conversion mentions, is that giants got a large upgrade from 1e to 3e, something like 3X as many hit points. My players should be going into the series at 10th level, so I'm just going to run them straight from the 3.5 MM and see what happens. The party includes a dwarf, a gnome(both +4 AC with giants) and a ranger with giants as a favored enemy. If they are having a really hard time I'll probably just reduce the numbers some(there are some ridiculous hordes in there). |
#9zombiegleemaxJul 14, 2004 14:45:11 | The treasure is great but so is the danger. I still think that most parties should be at least 10th or higher level in 3.5 to take on that module. |
#10lincoln_hillsJul 14, 2004 17:31:47 | I've done a conversion of G1 and half of G2. My #1 warning to you is this: the number of monsters encountered should be downgraded pretty heavily in some areas. Not only will this reduce the danger to survivable levels... it'll reduce the XP awards. By my reckoning, a party starting at 8th level (the old 'minimum' for G1) would be roughly 13th-14th by the end of G3. (This is under 3.0's admittedly whacked XP system: perhaps somebody out there can offer a 3.5 estimate.) Nothing wrong with that, I suppose, if you're in a hurry for your PCs to reach high levels. Personally, I prefer 'em to have a few weeks between level gains: it feels more "right" than 3 levels in 2 sessions, y'know? |
#11zombiegleemaxJul 14, 2004 17:47:24 | the party will need to be high levels if they are supposed to survive in the Underdark. |
#12zombiegleemaxJul 14, 2004 20:06:54 | Correct me I'm wrong, but didn't the module say something like "recommended for levels 8-12... and as many as six players"? Even if that's off, what do you think would be the recommended party level be for a 3e group? 12th, at the least? Perhaps higher? Lower? |
#13bdunn91Jul 15, 2004 9:19:01 | Originally posted by willy the water-elf As an exercise, jot down all of the encounters in the module in a notebook (or on a spreadsheet) as written in the module. In another column, plug in the raw EL, determined by looking at the creatures' CRs and the tables in the DMG. From that, figure out what level characters would need to play. If that level isn't acceptible to when you want to run the adventure given your group of players, start adjusting. For example, suppose you had 3 encounter areas. One with 2 hill giants, one with a hill giant and 8 dire wolves, and one with a hill giant and a cloud giant. Encounter EL 1. 2 hill giants (CR 7) 9 2. 1 hill giant (CR 7), 8 d.wolves (CR 3) 10 3. 1 hill giant (CR 7), 1 cloud giant (CR 11) 12 If this we all 3 encounters, I'd be rating this a side-trek adventure for character levels 9-10 with a party of 4 PCs. If I wanted to make this an adventure for 8th level characters, I'd have to step things down a bit by removing numbers of creatures. Clearly, dire wolves would have to go and I'd be targetting EL 8. With the giant being CR 7, I should get enough dire wolves to get to an EL of 5. Since they are CR 3, that just takes 2 dire wolves. Voila, an EL 8 encounter for 4 PCs. The reason I'd chart out all of the encounters first and check the raw ELs is so that I could adjust the whole thing at once and keep the character of the whole thing roughly the same. I'd also want to have a smattering of lower EL encounters, a bulk at character level and 1 lower, a few at 1-2 higher, and 1 at 3-4 higher as the main climax. |
#14ElendurJul 15, 2004 9:40:06 | The conversion makes a note of all this. It says that the original module recommended a party of 9 characters with an average level of 9. Converting the encounters strictly to 3e, the author of the conversion document recommends a party of 4 13th level characters. The party I DM will probably be 6 10th levels, so I'll just reduce the numbers as suggested if it gets too rough. I expect this module to be a welcome change for my players after the A series. They've been sneaking around a lot, freeing slaves, becoming slaves, and been under a lot of time constraints. G1 will be a simple, no holds barred, here's a hill giant fort, rub it out. The plot deepens(literally) later on, but a couple hackfests at first should be fun. |
#15MortepierreJul 15, 2004 11:37:54 | I suggest reading the Against the Giants novel by Emerson first. Yes, I know, it's not strictly the original adventure but it contains an apt description of some of the locations with flavor text to boot. |
#16zombiegleemaxJul 15, 2004 11:38:55 | Please let us know how your players enjoy this. I think it is a great set of modules and would love to see if the conversion works as well as it should. |