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#1PennarinJul 22, 2004 19:02:01 | Ok this really is a trend. 1. PrC Document. It will one day be an actual document, like Jon's, but in the mean time it will be several PrCs posted on Nyt's site. Some may not appear yet and will only exist on this board since they're not finished. The PrCs are: Spirit Incarnate (druid) Matched-Pair (gladiator) Montare (gladiator) Black Sand Raider (open to anyone) Others will be added as they are created. Each will be linked into my sig once they have a home. 2. Net Project: Illithids of Athas. Right now the rules are done but the fluff, dozens of pages of it, isn't. Until my muse comes back to work, or a creative partnership comes into the picture, the net project will be on hold indefinetly. |
#2nytcrawlrJul 22, 2004 19:29:07 | Originally posted by Pennarin You'll have to send me a copy of that. ;) Wouldn't mind helping either where I can. |
#3dawnstealerJul 22, 2004 19:43:17 | Very cool. This brings up a good point, though: has anyone thought about going through all the 2e DS books and writing up prestige classes on all of the kits (or at least the cool ones)? |
#4nytcrawlrJul 22, 2004 20:05:14 | Originally posted by Dawnstealer I have, but I lost focus on that after I did most of the gladiator handbook ones. |
#5PennarinJul 23, 2004 10:16:36 | Originally posted by Dawnstealer Some 2E kits were just fluff anyway, a kind of character plot device (is that even a valid concept??) and port badly to 3E PrC mechanics; some examples of it I gave in that thread where the arcanamach is mentionned. |
#6SysaneJul 23, 2004 10:25:30 | . Net Project: Illithids of Athas. Right now the rules are done but the fluff, dozens of pages of it, isn't. Until my muse comes back to work, or a creative partnership comes into the picture, the net project will be on hold indefinetly. Nice. I had Illithids on the other side of the silt sea. I named the area the Sundered Regions. One of the locals there was a place called "The Lands of Eternal Dusk". Basiclly it was a huge area that was covered in a dome of shadow call the "dark copula". No one deared enter. I had a Illithid city located there where they had all types of horrors goings on. They even had half-giant sized illlithid. I need to scan the map I drew of the Regions. It came out pretty good. |
#7PennarinJul 23, 2004 12:00:13 | Originally posted by Sysane Considering the number of people that are interested in the "other side of the Silt Sea", I wisely chose to put the illithid homeland in a blind spot in the maps. If you look at Cyrus9a's maps, the homeland is between 'DSR-Known World v1' and 'DSR-New Region v0.5'. Its the region directly east of the Obsidian Plains, the stretch of land south of the Silt Archipelago and the Valley of the Cerulean Storm. On both those maps the region is hidden south of the map. Its not currently drawn on any map, official or not. I thought putting it there would make it acessible to the Tablelands, yet one would have to cross the Obsidian Plains; reason enought to explain that illithids are not seen in the Tablelands. Also, the coming happenings with the undead of the south would tie in events with the illithids and the Tablelands. |
#8SysaneJul 23, 2004 12:23:24 | I agree. I figured east across the Sea of Silt and the other side of the Cerulean Storm was remote enough. |
#9nytcrawlrJul 23, 2004 17:49:24 | Originally posted by Pennarin Oooh, I really like that! |
#10PennarinSep 02, 2004 1:58:35 | I have been a busy bee! :D Okay, my bee is not as big as in others but its buzzing damn fast... Current projects: 1. PrC: Montare. I am still waiting to finalize the PrC, now split in two near-identical ones, the Montare and Char-Montare. Its on the boards if you want to check it out. 2. Template: Kraai. A new undead that walks the same path as the kaisharga, morg and t'liz. 3. Template: Surke. Another new undead, not as powerful, that "is sometimes created when a truly ambitious creature dies unexpectedly. The desire for power is so strong that it keeps the spirit alive. Surke relish the new chance to still attain the power they sought so greedily. Surke appear as they did in life, but have an expression of deep-set obsession on their faces. Their eyes shine with a mad light when in pursuit of their goal. They appear somewhat transparent and part of their spirit exists in the Gray, giving it a slightly grayish tint to its skin.". It is to be a more general type of undead, who has for advantage to be able to choose one or two Undead Special Attacks and Special Abilites (or receives Power Modifiers for the Undead Special Powers table). In exchange it has more weaknesses than most undead, with one that is specifically detrimental to its continued existence. 4. New concept: Athasian Hivemind. Taking from Andorax's superb conversion of the BoVD Hivemind concept to 3.5. Kicks ass! 5. Character background: Farcluun's history |
#11PennarinSep 04, 2004 19:08:55 | Here's the timeline of events for the illithids I imagined. Its based off of the format for Afghan's Silt Archipelago's own timeline.Free Year/Event |
#12zombiegleemaxSep 04, 2004 21:44:58 | It looks real nice Pen. Why don't you develop it a little more and then have Athas.org host it on their Community Submissions page (or whatever it's called). I think it would make a great add-in for individuals desiring to add Illithids to their campaign. |
#13PennarinSep 04, 2004 21:51:25 | That is just about right for the timeline, although newer events have not been added yet: Dead Lands undead, wars with dromites, Tyr-Storms, ... Do you wish the rest of the illithid rules to be posted or the timeline to be more fleshed-out? So did you figure out what the earthquake was all about? ;) |
#14zombiegleemaxSep 04, 2004 22:04:49 | Do you wish the rest of the illithid rules to be posted or the timeline to be more fleshed-out? I'd like to see the timeline and history fleshed out. So did you figure out what the earthquake was all about? ;) No... I read it several times. I'm sure something should correlate, but I'm about to pass out from exhaustion! |
#15PennarinSep 04, 2004 22:11:19 | No one knows what happened to create the Ring of Fire, only that at one point the earth oppened and ash rained. So I didn't try to explain it, just used it as a kind of ancient Great Earthquake that ruins the, lets be honest, too powerful illithid civilization of old. Then Barien comes in, softens them up a lot until you get the actual illithid civilization, one that is as powerful - no more - than the Tablelands' civilization. |
#16jihun-nishSep 05, 2004 3:48:05 | I realy like what you wrote. There's just one detail that seem to feel ''anathema'' to the rest of athas's history.(the official one) I mean dont you think if the Illithids were really that powerfull in the Green Age period, that Rajaat would have selected a Champion for them( when I say Rajaat, I really ment the creator of the DS setting) You wrote: -12,315 ..... Illithids emigrate to the centers of Green Age civilization. Which to me is the Tyr region--not the land East of the silt sea...right?? I'm not implying that you did but if you ment by that, that the Illithids emigrated to build another empire in the tablelands, the creators of the setting would have officially selected a Champion for the illithids anihilation--dont you think?--. which they didn't because the first box set focused on the tableland(Tyr region) and the second box set expanded the world but never mentionned any illithids. ) Dont get me wrong. I realy like the idea of Illithids on Athas but althought your timeline above is a great add-on to the introduction of the mind flayers, I see a few flaws i'd like to mention. Fist I'd like to suggest the following.: -12,315 ..... Illithids emigrate to the centers of Green Age civilization. I suggest that they emigrate as traders thus just a few of them (not enough to build their own city and all.) Why? well imagine a city of mind flayers which their diet consist of brains. Dont you think all those dissapearances would evoque suspitions from the other races?? But with just the trading posts, the ''feeding'' would be less apparent thus unnoticed or merely seen as part of every day's life on a world as harsh as Athas (well maybe not as much in the green age but every cities has their own murderers and such.) Flaw #2 -12,698 The Orekam creates the first elder brains, inspired from its own structure and budding from its substance, as a means to produce life-shapes. The experiment is a success. This means that the Illithids had Life-shaped of all kind with which they could ''trade'' and get richer and more powerfull beyond any other race. If I can make a suggestion that would nullify all I have wrote above, make their migration to the east of the silt sea,not the center of civilisation. (well, to my logic, on Athas, the center of the green age's civilisation was situated in the Tyr region otherwise the creators would have focus their setting elsewhere on Athas for the campaing ) To me' this would end what i shall call the conflict between your timeline and the official history of the tyr region. Oh! and Pennarin, thank you for having kept Barien as the Champion for the illithids. ( I also made him much more potent in psionic rather then arcane art but it is not a must. just some fluf idea which would have made Barien The logical chosen one for the task at hand against a psionic race.) |
#17PennarinSep 05, 2004 5:52:24 | Good to see someone's reading with his eyes open! :D Each point at a time then: 1. I mean dont you think if the Illithids were really that powerfull in the Green Age period, that Rajaat would have selected a Champion for them This is the part I'm not clear as to what you mean. You are aware that, in our little shared DS reality, we both have a Champion Illithid-Slayer, Barien. That is evident. So I guess you most mean that, since an Illithid Champion did not appear in The Wanderer's Chronicle list of Champions, then that it means that the illithid presence in the Tyr Region was about null in the Green Age. I agree partly: yes its logical, but we must never forget that we have the right to add new Champions if we want to, even if the setting's creators did not feel the need for that particular Champion in the first place; but I also only posted the Timeline, not an explanatory history, so the references are at best vague on anything specific. The actual deal that isn't written is that a) do illithids eat brains? or have they always done so? are they still doing it? b) I mention cerebromorphosis as a war development, since its appropriate to mention it in the Timeline, but it also shows that illithids do not use it as a normal reproductive method, so one less horrific custom for illithids of the Green Age. 2. to my logic, on Athas, the center of the green age's civilisation was situated in the Tyr region Still is in my book. The Fey had their ancestral forests at the far south of that region, and the Tari had their Capital there. So I have my illithids settle (like everyone else they come from the Pristine Tower, farther north) an area of salt-water marshes east of the Fey lands. 3. If I can make a suggestion ...., make their migration to the east of the silt sea,not the center of civilisation. .... To me' this would end what i shall call the conflict between your timeline and the official history of the tyr region. I will have none of that. I did not start on this project to map out Beyond The Silt Sea! . I started with the idea that illithids, on the model of the Fey, settle pretty much in one locale, not that far off I might add. They latter made contact with the Green Age civilizations out there. 4. I suggest that they emigrate as traders thus just a few of them (not enough to build their own city and all. Just like you could find halflings in Green Age cities full of Rebirth races, so could you find illithids. They were scholars, traders, the usual deal for a people, like the Fey, which lives in pretty much one place. I assume they built small villages, near salt-water lakes in the Tyr Region, but nothing important or overly visible. No mass exodus either. 5. Why? well imagine a city of mind flayers which their diet consist of brains. Dont you think all those dissapearances would evoque suspitions from the other races?? But with just the trading posts, the ''feeding'' would be less apparent thus unnoticed or merely seen as part of every day's life on a world as harsh as Athas (well maybe not as much in the green age but every cities has their own murderers and such.) Ahh, the Big One. Great question/problem. I don't imagine Green Age illithids eating sentient brains, or needing such a specific diet as a racial requirement. Primitive illithids would have eaten the brains of their enemies in the first years of their existence on Athas, yes, but that would have changed as soon as the Rebirth races - illithids included - had started to mature, say a few hundred years after the Rebirth. After that maturing, they would have gone past that and settled for eating animal brains. The part about eating sentient races' brains in D&D is a way to ensure that mind flayers do play out, everyday, the villain's role they've been given. But in DS, even the evil and disgusting trolls have been turned into proud, smooth gray-skinned, rock-worshipping farmers. Afghan has continued on that proud tradition in having the goblin race in the Silt Archipelago's Timeline be very civilized, war-like, yes, but still civilized. So no dissapearences in Green Age cities amongst the citizenry I'm afraid. 6. This means that the Illithids had Life-shaped of all kind with which they could ''trade'' and get richer and more powerfull beyond any other race. I did not write it down in a file per say, but here it goes. Each race in DS has its own peculiarities: elves run, dwarves focus, humans are xenophobe but capable, halflings are feral, ... What are the peculiarities of illithids, one might ask? I wanted them to be partly the way D&D showed them to be, but also to be different. Its the different part I still haven't figured out perfectly yet. But I do know I want them to have had, and still have, life-shapes. You see, ever since the Orekam - a creature partly a life-shape itself - designed elder brains as a means to produce life-shapes, the illithid race has been on a new course. The elder brains' ability to produce life was later studied by...the elder brains themselves, so as to learn to produce actual illithids after the sterility plague, and not just life-shapes. Illithids should not have Nature-Master grade lifeshaping mastery, and they don't, breathe easy. The nature of the lifeshaping knowledge is mainly war-centered since it came from a Nature-Bender retreat. But it took the genius of the Orekam to decipher the retreat's archives and over a century to start applying that knowledge. Even then the Orekam could not lifeshape, nor reproduce the organic equipment the rhulisti used. So he budded a simulacrum of himself from his own flesh, bringing about the first elder brains, and in doing it used the most simplest forms of lifeshaping that it could grasp to transform the elder brain in that moment of budding, so that it would be able to produce life, which the Orekam was himself incapable of. The Orekam used the fact that the budding elder brains needed illithid brain matter (just like the Orekam needed brain matter too) to grow to full size, as a bridge to access the illithid's reproductive system (reproduction is coded in the flesh of the illithid brains, and elder brains, being partly made of that flesh, can access that capability). Here we get a bit of trivia: Nature-Masters could not create life, but could only modify existing life. The reason why they changed themselves during the Rebirth, instead of having a Creation. But Nature-Benders did dabble into unholy lore, so everything is possible with them. They obtained some results into creating actual life by incorporating a life-producing organism (rhulisti) into a lifeshaped construct (prototype Orekam). They could manage impressive things with that technique. From now on the elder brains would be able to produce sterile tadpoles that would mature into the myriad of life-shapes whose archive designs the Orekam adapted to the best of his intelect and knowledge into a form the elder brains could internalize and spat out as a tadpole/life-shape; elder brains playing the part of universal assemblers (if you know the term). With the loss of the Orekam and the retreat, most of the lore was lost. With the Cleansing Wars, more again. Illithid's life-shapes were mostly weapons, armors and sensing apparatus. They stayed within Illithid Lands, as decreed by the Orekam and latter on by the elder brains. So no trade there. Just like the Pyreen and Fey had this secret connection with the Land that they could have shared with the rest of us, making the world a better place, they didn't. CONCLUSION: Are illithid's mouth tentacles and weird diet a result of elder brain tampering, adding tentacled life-shapes to illithid design until they became part of the race? Mystery not yet solved. Why don't we hear about illithids in the deep and not so deep past? History is mostly Tyr Region-specific, plus one had to cross Fey territory to get to Illithid Lands, or go by boat. Later on, during the Cleansing Wars, but still partly at the height of Green Age civilization, the Dead Lands were created, pretty much cutting off access to their lands. Later Barien came, so that pretty much settled the problem of recognizable ruins or records. |