Post/Author/DateTime | Post |
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#1zombiegleemaxJul 28, 2004 11:14:42 | Where can I find some information on the Mayakhur tribe ? ~~~ |
#2zombiegleemaxJul 28, 2004 11:40:15 | What is that? Are they in Taladas? How did you hear about them Lord of Illusions? |
#3zombiegleemaxJul 28, 2004 11:49:33 | Originally posted by Amaron Blackthorn The Mayakhur tribe is one of the seven tribes of Khur led by one of the seven sons of Keja(refer to your Key of Destiny module pg. 44--> What the Mikku Know). They are located in Khur. I heard about them through my Ak-Krin thread. I was trying to find out who was in control of Ak-Krin and Kipper let me know that this(The Mayakhur) was the tribe running things there. ~~~ |
#4kipper_snifferdoo_02Jul 28, 2004 13:09:23 | Well, there is not very much written up on them. 1. They are the Khur tribe's only ally 2. They took their name from the third son of Keja 3. They are known for their unfair methods of trade and battle 4. Thier totem is the tiger 5. The villages in their territory are Ak-Krin, Ak-Tubal and Kalin Ak-Phan I would speculate that Kalin Ak-Phan would be the largest city in so far as it is the city closest to Khur-Khan. Ak-Krin (at the map I'm looking at in Heroes of Hope) is near a tributary of the Thon-Thalas, for whatever use that may be. That looks like about it for anything official. |
#5cam_banksJul 28, 2004 13:10:23 | Khur is detailed in the Heroes of Hope boxed set for the SAGA Fifth Age line, as well as in the 15th anniversary Classics module. It's getting a fair amount of coverage in Sovereign Press products, too. The Mayakhur were founded by Keja's third son in support of the Khur and to oppose the Weya-Lu. They're known for their unfair dealings and for their loose alliances with the more evil-aligned factions. The tiger is their tribal totem. Cheers, Cam |
#6cam_banksJul 28, 2004 13:11:55 | Kipper and I will be here all night. Thankyouverymuch, you've been a great audience. Cheers, Cam |
#7zombiegleemaxJul 28, 2004 13:18:49 | Originally posted by Kipper Snifferdoo This information hits everything right on the head. ~~~ |
#8shnikJul 28, 2004 14:43:22 | In the DL15 book, they said about the same thing too, but in that book the Mikku were all evil barbarians who kept brawling and disturbing their neighbours, so don't be afraid to make your own modifications. Also remember that everything said was from before the War of Souls, so it might have changed since. |
#9zombiegleemaxJul 29, 2004 11:03:55 | oh, that I did not know. Thanks for the info, one can always learn something especially when one reads. |
#10zombiegleemaxAug 11, 2004 13:04:18 | In terms of setting up Ak-Krin as one of the locations for the PCs to visit in the module for the alignment center would you go with CN or CE ? Also being that Ak-Krin is labelled as either a village or small town would you have a mayor(Or some sort of noble) ruling over the town ? ~~~ |
#11kipper_snifferdoo_02Aug 11, 2004 15:28:12 | I would go for CN myself. They may be barbaric but I don't think they are downright evil. Even the Khur are not downright evil, just power hungry enough to side with evil when it will get them what they want. As far as a ruler Pashin has a mayor, but I would go with an "Amir" (which is just a title for a noble lord in a Khanate) that would rule over the small town. |
#12zombiegleemaxAug 13, 2004 8:42:20 | Originally posted by Kipper Snifferdoo Thanks for your help. Also, I recall reading that the nomads have tent-cities, sometimes, so would it be a good idea to set the village of Ak-Krin up as one of these tent-cities ? ~~~ |
#13cam_banksAug 13, 2004 8:51:35 | Originally posted by LordofIllusions Khur's towns aren't nomadic tent-cities, they're actual settlements with walls, buildings, and so forth. They're often expanded in size when nomads are in the area and erect temporary dwellings outside, which is exactly what the elves did in Pashin initially, but in general all of the towns and cities marked on the map are permanent. Khur is interesting in that it boasts both civilized and nomadic humans who share the same tribal lineage. You have Mikku in Ak-Khurman who are not nomadic, and Mikku out in the desert who wouldn't set foot in a city if they were paid their weight in water. The relationship the towns have with the nomads and their lifestyle plays a large part in why Khur remains more or less a collection of independent tribes engaged in occasional diplomatic efforts or disputes. It took something like Salah-Khan and the Green Wing to really pull them all together, and even that didn't work. Salah spent most of his time as a dragon highlord dealing with uprisings and rebels. Compare how any invading or controlling authority meets resistance and militant response in the Middle East of our own century, and you'll get a good feeling for how that plays out. Similarly, while many people in Arabic-speaking countries today are city-dwellers with modern technology, there are still a great deal of nomadic peoples living outside of those cities. Khur is a cross between the Middle East as portrayed in the Sinbad and Arabian Nights tales and the Mongols of eastern Europe and Asia. It borrows from a number of these sources in order to present the rough idea of a desert realm. Looking to those sources is a great help for running adventures in Khur. Cheers, Cam |
#14zombiegleemaxAug 16, 2004 11:26:08 | Thanks for your help on the subject. What I have done is made it a mix of the two; meaning there are tents and such set-up in what would be the market area and there are also permanent buildings for the residents to live in the village of Ak-Krin. ~~~ |