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#1zombiegleemaxAug 03, 2004 11:31:48 | Since someone asked about bards in a thread I thought I'd ask about druids .... We are playing a 3.0 (sadly ... long story) campaign set in Mystara and one of our party wants to multi-class into druid - he's currently a ranger. As the "local expert" on Mystara, I've been asked by the DM how druids fit into the setting. So I thought I'd ask you guys for your opinions. From the RC clerics can become druids at 9th level, so I am in general comfortable with the idea. The player has read details of the Immortal Ordana (from WOTI book) and is very happy with goals etc, so that's our starting point. How have you guys handled druids eg with regard to organisation (for training etc)? What, if anything happens, when a PC becomes a druid? Are there any issues? |
#2zombiegleemaxAug 03, 2004 12:07:18 | Originally posted by shadowelf I was never comfortable with the "great/grand/supercalifragilisticexpialidocious Druid" superlatives bandied about in AD&D, nor the "defeat higher level Druids to go up a level" thing. IMC, I had Druids as either worshippers of Nature (read: followers of Neutrality), or servants of the suitable Immortals (as per WotI: Ordana, Terra, Djaea, etc). The latter were bonded to their particular forests; the latter worked better as Adventurers, as they could worship anywhere - and could have any number of Druids at any level. Similarly, I tended to have Druids from level 1 (Clerics, but no metal, no Turning, combination Druid/Cleric spell-lists without Good/Evil spells). IMC, If a Cleric wants to change his patron Immortal, he has to be level 10 or higher, and has to get permission (losing a level in the process). This applied to Druids, too. Carl Q. |
#3kheldrenAug 03, 2004 13:51:24 | Carl Q - you were kind. I allowed druids from level 1 - well no - I played you had to follow the druid restrictions to level 9 before you got the druid bonuses, but then I am like that. As for Shadowelf's ranger wanting to become a druid - sounds very sensible to me, and makes perfect sense - as (s)he grows more experienced (s)he comes to care from nature more and more until... I say go for it. |
#4spellweaverAug 04, 2004 3:33:54 | I don't understand why you guys would want to place restrictions on when/how a druid can become a druid or receive the druid class bonuses? IMO the druid class is no more or less powerful than a regular cleric, so I make no distinction. I never thought it made sense in 0D&D for a neutral cleric to suddenly become a druid, but since I am now playing 3E I don't really care. IMC a druid character just starts that way at level 1. As a matter of fact, one of the characters in my current group is a 5th/4th level druid/sorceres - that is a really powerful combination and a very interesting one in game play. But no more powerful than the 9th level barbarian with high constitution and strength or the 7th/1st level abjurer/incantrix, who are also in the group. :-) Jesper |
#5sbwilsonAug 05, 2004 0:16:46 | In my little "Adventurer's Handbook" that I hand out to my players, I have this in there about druids:"Karameikan druids are often loners. They cloister themselves deep in the wilderness in sacred groves or other areas that they have claimed for themselves. They sometimes organize themselves in loose affiliations. On rare occasions, those sharing a particular focus may organize themselves as a tight-knit order. Karameikan druids are at least nominally members of a druidic society, which spans the globe. The society is so loose, however, that it has little influence on an individual druid..." |