Wild Talents.

Post/Author/DateTimePost
#1

bing_turen

Aug 05, 2004 22:45:46
Hi, I was just wondering: are there wild psionic talents in DS3. I remember in 2nd ed there was, and I've browsed over the forum and haven't really seen anything on it. (By browse I mean sweeping glance) I have read the DS3 rules from Athas.org and haven't come across anything. The only thing I could gather was that most 1st level psions we're relatively unaware that they have much power. So this would symbolize wild talents.


Any ideas or directions are appreciated, demeaning comments are accepted as well, if it makes you feel better deep down inside, where your soft like a woman.
#2

Pennarin

Aug 06, 2004 0:46:02
Originally posted by Bing Turen
Any ideas or directions are appreciated, demeaning comments are accepted as well, if it makes you feel better deep down inside, where your soft like a woman.

Crazy talk! Our resident bear is hibernating right now....

To answer the question I'd point you to the Feats section of the DS3 document. In there are two feats that cover the concept of a "wild talent": Talented and the aptly named Wild Talent.

But DS3, which is a 3.5 document, is not currently a XPH-ready document, and will have many changes to its structure once its released again.

From the XPH you can find three solutions for "wild talents":
a. Take a single level of psion or wilder, so you get PPs and a single power.

b. Wild Talent feat, which gives you PPs, allowing you to take psionic feats (you need PPs to get those). That feat can be taken at any time during a character's progression.

c. Hidden Talent feat (pg 67), which gives a single power and PPs. That feat must be taken at 1st level.
#3

xlorepdarkhelm_dup

Aug 06, 2004 0:47:15
Wild Talents are covered by the feat of that name in the XPH. As far as every character getting a free power, that's not in the system directly, but if you want it for your game, by all means, go ahead and use it. I personally gjust have all my races start with 2 power points, and are considered "innately psionic" - that is, they can select psionic feats from the start.
#4

zombiegleemax

Aug 06, 2004 9:10:58
i have as a house rule that all Athasian characters get hidden talent for free. this replaces wild talent.
#5

Sysane

Aug 06, 2004 9:37:14
I have it in my campaigns that the players have a choice of either hidden talent or closed mind.

Not every character meets the Chr requirement for hidden talent (I don't reward min-maxers) and only most Athasians have a psion power not all.
#6

bengeldorn

Aug 06, 2004 11:24:51
Players in my campaign can take Wild Talent (as it is written in XPH) as a free talent whenever they like (of course some training is in play required, but not that much as it would require a feat slot).

With Wild talent they are able to take Psionic feats but not are not able to any manifest powers.

I've created a feat called Wild Power:

WILD POWER [PSIONIC]
You can manifest one power without taking a psionic class level. Prerequisites: Int 11 or Wis 11 or Cha 11, Wild Talent.
Benefit: You gain one additional power point. If you have or take a class that grants power points, the power points gained from Wild Power are added to your total power point reserve.
When you take this feat choose which ability (Intelligence, Wisdom or Charisma) is used to determine how powerful the power you can manifest and how hard this power is to resist. Once chosen you cannot change it for this power.
The power you are able to manifest is chosen randomly (d% on the Wild Power table). You know this power, but it does not count against your powers known if you take a psionic class level. If you have no psionic class level, you are considered as a manifester of 1 + 1/4 of your Hit Dices. If you have psionic class levels use the higher manifester level. For example, Nerd (Drd 4/Wil 1) would be considered as a 2nd level manifester manifesting his power, Milij (Wiz 4/Psi 3) would manifest her power as 3rd-level manifester.

WILD POWER TABLE
d% Power
01 Astral Construct
02 Astral Traveler
03 Attraction
04-05 Biofeedback
06-07 Bite of the Wolf
08-09 Bolt
10-11 Burst
12 Call to Mind
13 Call Weaponry
14-15 Catfall
16-17 Chameleon
18-19 Charm Psionic
20 Claws of a Beast
21 Compression
22-23 Conceal Thoughts
24 Control Flames
25 Control Light
26-27 Control Object
28-29 Create Sound
30-31 Crystal Shard
32-33 Daze, Psionic
34 Deceleration
35 Déjà Vu
36 Demoralize
37 Detect Psionics
38 Detect Teleportation
39 Disable
40 Dissipating Touch
41 Distract
42 Ecto Protection
43-44 Elfsight
45-46 Empathy
47-48 Empty Mind
49-50 Energy Ray
51-52 Entangling Ectoplasm
53 Expansion
54-55 Far Hand
56 Float
57-58 Force Screen
59-60 Grease, Psionic
61 Grip of Iron
62 Hammer
63-64 Inertial Armor
65-66 Know Direction and Location
67-68 Matter Agitation
69-70 Metaphysical Claw
71-72 Metaphysical Weapon
73 Mind Thrust
74-75 Mindlink
76-77 Minor Creation, Psionic
78-79 Missive
80-81 My Light
82-83 Precognition, Defensive
84-85 Precognition
86-87 Precognition, Offensive
88-89 Prescience, Offensive
90 Prevenom
91 Prevenom Weapon
92-93 Sense Link
94 Skate
95-96 Synesthete
97-98 Thicken Skin
99-00 Vigor

Right now it is not allowed to take this feat multiple times, but I am considering it....I'm also thinking of an Improved Wild Power and a Greater Wild Power feat which grants a randomly chosen 2nd, respectively a 3rd level power. But right now it stays as it is.

I've chosen this way, because I and my players missed the random factor of of the Hidden talent and I wanted themgive the option to augment their powers. With the wild power feat they are also now able to take the Expanded Knowledge feat (which wouldn't make any sense to take if you only have the Wild Talent feat as you're not able to manifest any powers) to get Powers they want.

The Wild Power table is still incomplete. I'm waiting for the the new DS3 release with XPH-ready powers. Don't ask me why some powers are have higher chance to be rolled than other....I just had to fit it to a d%, without the "roll again".
#7

zombiegleemax

Aug 10, 2004 7:07:08
even if a charater doesn't meet the cha requirements to use the hidden talent, they still have it. this also gives every character a starting pool of pp of 2, plus allows them to take general psionic feats. but i don't allow them access to metapsoionic, and psionic item creation feats.

just because a character has access to something, doesn't mean they have to use it, or be able to use it.
#8

elonarc

Aug 10, 2004 7:28:52
Is "Hidden Talent" not OGL? I do not have the Expanded Psionics Handbook, only the SRD, and can't find it.
#9

Kamelion

Aug 10, 2004 8:03:15
Originally posted by Elonarc
Is "Hidden Talent" not OGL? I do not have the Expanded Psionics Handbook, only the SRD, and can't find it.

I couldn't see it in the SRD either. Nothing in the XPH is OGL (although the psionics info reproduced in the SRD is) so I'd guess that the Hidden Talent feat is non-OGL. Just mho.
#10

huntercc

Aug 11, 2004 21:36:53
Help a newb out --- what is the "SRD" ??

BTW I like Bengeldorn's feat, but I also like the Hidden Talent feat from the XPH... I never noticed that until I read this thread, thanks
#11

Pennarin

Aug 11, 2004 22:02:19
SRD
#12

zombiegleemax

Nov 02, 2004 23:51:16
I like the random Wild Talent Table, I liked the randomness originally too. I think I'm going to use it in my upcoming game if you don't mind. In the original psionics book, couldn't you get multiple powers...a little much, but randomness is fun.

Raddu
#13

bengeldorn

Nov 03, 2004 16:49:09
I like the random Wild Talent Table, I liked the randomness originally too. I think I'm going to use it in my upcoming game if you don't mind. In the original psionics book, couldn't you get multiple powers...a little much, but randomness is fun.

Raddu

Well, this is something you could easily do on your own, just change a power with a 2% chance to 1% and make decrease every thereafter.
for example:
95 Synesthete
96-97 Thicken Skin
98-99 Vigor
00 roll twice

First, I had the same idea, but IMO this would make things even more unbalanced. There would be no need for psions anymore if a character could get many powers with one feat.
#14

jon_oracle_of_athas

Nov 04, 2004 2:38:46
Reminds me of a character that got a total of 34 wild talents in 2E. :D
#15

bengeldorn

Nov 04, 2004 13:08:29
Reminds me of a character that got a total of 34 wild talents in 2E. :D

May I borrow your dices? ;)
#16

jon_oracle_of_athas

Nov 04, 2004 16:23:36
Nope, I use them when I DM. :P
#17

Sysane

Nov 05, 2004 8:30:03
Reminds me of a character that got a total of 34 wild talents in 2E. :D

To funny. I had a ranger/bard PC that I DM'd for who rolled amazingly well for wild talents in 2E. Its crazy that they let characters gain the prereqs for powers that were rolled. He was more psionic than the psionicist for crying out loud!