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#1zombiegleemaxAug 15, 2004 6:59:01 | Hi Last night we were creating a half-giant character who has a strength of 24, and we got to the stage of working out modified movement rates for different degrees of encumbrance. However, in our PHB (2nd Ed.) the table for encumbrance only goes up to 18/00 strength. Also, since the Dark Sun races' movement rates are higher than default PHB races, how should this covert? Most of them are double (dwarves 6 - 12, humans 12 - 24) but some, like the half giant are over double (30). How should I work out the half-giant's modified movement rate, and where could I find an expanded table that goes up to 25? Thanks, Mark. |
#2xlorepdarkhelm_dupAug 15, 2004 9:23:13 | Strength of 24 means you're attempting to use 3.0/3.5e. Movement rates are based on the character's size, however IIRC, Dwarves are treated as small in that instance. My suggestion is, if you wanna use 3.5e rules, then check out the SRD or get the boks, otherwise, he Dark Sun conversion from Athas.org isn't realy gonna help you generate 2e characters. |
#3KamelionAug 15, 2004 10:27:23 | Strength 24 doesn't mean he's using 3e . The 2e encumbrance table does cap at 18/00 Str while the stat table goes to 25. The best way to get encumbrance ranges is to do the maths. Compare with the listed ranges on Table 47 and work this out for Str 24. For example, a PC with Str 18/00 is unencumbered up to 335 lbs (0.6979 of his max load 480 lbs). Use that fraction to determine the range for a PC with Str 24. Str gives a max load of 1750 lbs, so a PC with that Str is unencumbered up to about 1220 lbs, lightly encumbered up to 1364 lbs, moderately encumbered up to 1504 lbs, heavily encumbered up to 1647 lbs and severely encumbered the rest of the way up to 1750 lbs. Rough figures, and there is some variance across the table regarding fractions, but that's basically what you're after. You can see how to proceed to get exact movement rates by doing the same set of calculations for Table 48. However, this doesn't really work for the half-giant, as his MV 15 is not represented on that table. I'd take the ranges given above as MV 15 for unencumbered, MV 12 for light, MV 9 for moderate and MV 6 for severe. Then subdivide each range in three to get the intermediate movement rates. What could be simpler? As for the seemingly higher MV rates, those higher figures are actually movement points, used for calculating overland movement. 2e DMG Chapter 14 has the details on these under the section on terrain effects on overland movement. The MV rates of 2e DS characters are PHB standard. |
#4zombiegleemaxAug 15, 2004 10:58:50 | Originally posted by xlorepdarkhelm No, Kamelion's right; in 2E you roll 4D4 +4 for each stat, giving a range of 8 to 20. Half-giants have a strength requirement of 17, and get an +4 bonus to strength, meaning they can have a strength from 21 to 24. This one happens to have 24! Thanks for the help - I figured I could do it mathematically, but if an expanded table existed, I'd have used that! Thanks for clearing up the movement rates as well - I did find it a bit bizarre that DS characters seemed to have double the MV rates of standard PHB races. So the rates given in the Time & Movement section of the DS rule book refer specifically to overland movement, to be used with the points cost of sandy wastes, stony barrens etc.? Cheers, Mark. |
#5KamelionAug 15, 2004 11:09:12 | Originally posted by Toxophilly Yes, table XLIII in DS2 (and tables 74 & 75 in the 2e DMG) give terrain costs per mile in movement points. So a PC with MV 12 moving through boulder fields would manage 8 miles in a normal 10-hour marching day. By comparison, a bunch of half-giants on a forced march through open desert can manage just over a dozen miles in a day. |
#6KamelionAug 15, 2004 11:40:29 | Heh, I found you an expanded list It's from the Skills & Powers Summary and Addendum on athas.org's download page - here ya go. There is variation between these figures, those in the 2nd DS box and those in the 2e PHB (it pulls the stats out over a 30 point scale) - go with whatever suits you best, I'd say. (Oh, and the encumbrance figures I gave above are for Str 25, not Str 24. Oops. 2e - it's been a while ;) ) |
#7zombiegleemaxAug 16, 2004 15:24:27 | Thanks for the link, but I don't think I'll use their table - they have str. 24 going up to 3250lbs for some reason, when the max press of str. 24 is supposed to be 1440lbs. Even strength 18 is a bit weird - they have max press as 360 lbs, not 255 lbs as given in the PHB... I found that the higher the strength on the PHB table, the higher the boundaries went in terms of their proportion of the max press amount. Strength 18 has light encumbrance as 58% of the max press; strength 18/91-99 has light encumbrance as 72% of the max press, and 18/00 as 78% of the max press amount. Therefore I based str. 24 on the 18/00 proportions (it being the highest on the PHB table). If I were feeling extreme (and pedantic), I could work out the relation between str. score and the proportions of the max press for each category (therefore having them increase in the same manner as they do on the PHB table). I'm not going to at the moment, though. In case anyone is interested, the boundaries are as follows: Unencumbered 0 - 1005 lbs Light 1006 - 1122 lbs Moderate 1123 - 1239 lbs Heavy 1240 - 1356 lbs Severe 1357 - 1440 lbs Max. Carried Weight 1440 lbs. The relatively large Severe category would no doubt be much smaller if I continued the largening of the proportions in the PHB table, but for now this'll do fine. Oh, and I'm sorry to go on about movement rates, but I have another question: I take it the characters' normal movement rates in DS (which are the same as in the PHB, except the half-giant and thri-kreen) are the ones affected by the encumbrance tables and modified movement rates, yes? How, then, does one modify the overland movement points, which appear to be double the characters' movement rates, to reflect the encumbrance? Has anyone ever been more confused about movement rates? Thank you, Mark. |
#8KamelionAug 16, 2004 16:18:27 | Originally posted by Toxophilly You would figure out the new movement rate based on encumbrance first. Then just double that figure to get movement points. So a half-giant whose movement rate has fallen to 9 due to encumbrance has 18 movement points. |