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#1dawnstealerAug 20, 2004 9:59:54 | Okay, in this thread, we began discussing the possibility of creating a (truly) 3D map of Tyr using a 3D program like Lightwave or 3DS Max. There's a few catches, but all in all, it's not impossible or particularly difficult. I think it would be a useful tool for GMs looking for a way to show the city. No mistake, this would be a pretty big project and a hard one to right. Basically, we'd have to have several people working on it and have a coherent art bible to work from (so our buildings follow a theme). I've done this sort of thing before for a game I was designing (here). Unfortunately, we lacked enough artists to pull the project off, but the idea was a sound one and I learned a great deal about making these sorts of things. There's got to be a few of you out there in the same boat. On to 3D Tyr. Once an art bible is established, we'd need a number of artists to go into 3D programs, make buildings, skin them, scale them, and then add them to the base city model. Just looking for volunteers - as a side note, this project will probably not be starting until sometime after the first of the year. |
#2korvarAug 20, 2004 10:05:25 | As indicated on the previous thread, I'm interested. |
#3SysaneAug 20, 2004 10:12:15 | As much as I'd like to. I have no clue when it comes to PC graphic programs. If any other projects come up that require drawing or what not I'd be interested. I was an art major in college. Granted I do nothing with it now except paint RPG figs and make gaming scenery. |
#4dawnstealerAug 20, 2004 11:22:29 | If you're used to 2D, 3Ds not a big leap - I made it without ever taking a class (I was a painting/psychology major). Here's a link to a relatively easy program to get your feet wet: Milkshape If you're interested in 3DS (a far more powerful program aimed more at graphics where milkshape is aimed at games), then Gmax is a good place to start: Gmax In short, anyone wanting to do this will need to have a basic understanding of 3d programs. Of course, we'll probably need help with the art bible, too, which will call for more traditional, 2D artists. |
#5SysaneAug 20, 2004 11:27:50 | I'll take a look and see what I can do with it. |
#6dawnstealerAug 20, 2004 11:32:19 | If you need a tutorial, I could probably whip one together pretty quickly. It might have to wait until after I move, though. |
#7xlorepdarkhelm_dupAug 20, 2004 12:26:09 | Originally posted by Dawnstealer And, of course, there is Blender 3D, which is a freey-distributable, open source 3D program that can produce impressive 3D graphics, or smaller-grade ones. I believe it reads most of the file formats of the big, propriatary 3D systems. I'd help, if I wasn't already tasked out as much as I am with other projects. Plus, my current computer simply cannot handle 3D programs. |
#8zombiegleemaxAug 20, 2004 12:35:26 | OMG I misread it as : D Tyr, any takers? I would have been all over that, my name is on that damned city. sadly I miss out. |
#9zombiegleemaxAug 20, 2004 12:43:07 | I could perhaps help with the 3D modelling. I've done a little myself, but I never get really good at it. It would be an interesting project though/. |
#10dawnstealerAug 20, 2004 13:11:22 | The buildings would be pretty easy (basically rounded boxes in most cases). We could probably even make a series of prefab windows, balconis, trees, tents, etc. That way, you have a well-skinned box and just add on parts to make it look like a different building. Could be kind of cool. |
#11korvarNov 12, 2004 8:06:24 | Been playing with the Source SDK that just came out. 3D skyboxes are neat! I've put some screenshots of what I've been playing with on my Blog... Oh, and |
#12elonarcNov 12, 2004 11:08:10 | Nice screenshots Korvar! |