3D Tyr. Takers?

Post/Author/DateTimePost
#1

dawnstealer

Aug 20, 2004 9:59:54
Okay, in this thread, we began discussing the possibility of creating a (truly) 3D map of Tyr using a 3D program like Lightwave or 3DS Max. There's a few catches, but all in all, it's not impossible or particularly difficult. I think it would be a useful tool for GMs looking for a way to show the city.

No mistake, this would be a pretty big project and a hard one to right. Basically, we'd have to have several people working on it and have a coherent art bible to work from (so our buildings follow a theme). I've done this sort of thing before for a game I was designing (here). Unfortunately, we lacked enough artists to pull the project off, but the idea was a sound one and I learned a great deal about making these sorts of things. There's got to be a few of you out there in the same boat.

On to 3D Tyr. Once an art bible is established, we'd need a number of artists to go into 3D programs, make buildings, skin them, scale them, and then add them to the base city model.

Just looking for volunteers - as a side note, this project will probably not be starting until sometime after the first of the year.
#2

korvar

Aug 20, 2004 10:05:25
As indicated on the previous thread, I'm interested.
#3

Sysane

Aug 20, 2004 10:12:15
As much as I'd like to. I have no clue when it comes to PC graphic programs. If any other projects come up that require drawing or what not I'd be interested.

I was an art major in college. Granted I do nothing with it now except paint RPG figs and make gaming scenery.
#4

dawnstealer

Aug 20, 2004 11:22:29
If you're used to 2D, 3Ds not a big leap - I made it without ever taking a class (I was a painting/psychology major). Here's a link to a relatively easy program to get your feet wet:

Milkshape

If you're interested in 3DS (a far more powerful program aimed more at graphics where milkshape is aimed at games), then Gmax is a good place to start:

Gmax

In short, anyone wanting to do this will need to have a basic understanding of 3d programs. Of course, we'll probably need help with the art bible, too, which will call for more traditional, 2D artists.
#5

Sysane

Aug 20, 2004 11:27:50
I'll take a look and see what I can do with it.
#6

dawnstealer

Aug 20, 2004 11:32:19
If you need a tutorial, I could probably whip one together pretty quickly. It might have to wait until after I move, though.
#7

xlorepdarkhelm_dup

Aug 20, 2004 12:26:09
Originally posted by Dawnstealer
If you're used to 2D, 3Ds not a big leap - I made it without ever taking a class (I was a painting/psychology major). Here's a link to a relatively easy program to get your feet wet:

Milkshape

If you're interested in 3DS (a far more powerful program aimed more at graphics where milkshape is aimed at games), then Gmax is a good place to start:

Gmax

In short, anyone wanting to do this will need to have a basic understanding of 3d programs. Of course, we'll probably need help with the art bible, too, which will call for more traditional, 2D artists.

And, of course, there is Blender 3D, which is a freey-distributable, open source 3D program that can produce impressive 3D graphics, or smaller-grade ones. I believe it reads most of the file formats of the big, propriatary 3D systems.

I'd help, if I wasn't already tasked out as much as I am with other projects. Plus, my current computer simply cannot handle 3D programs.
#8

zombiegleemax

Aug 20, 2004 12:35:26
OMG I misread it as : D Tyr, any takers?


I would have been all over that, my name is on that damned city.


sadly I miss out.
#9

zombiegleemax

Aug 20, 2004 12:43:07
I could perhaps help with the 3D modelling. I've done a little myself, but I never get really good at it. It would be an interesting project though/.
#10

dawnstealer

Aug 20, 2004 13:11:22
The buildings would be pretty easy (basically rounded boxes in most cases). We could probably even make a series of prefab windows, balconis, trees, tents, etc. That way, you have a well-skinned box and just add on parts to make it look like a different building. Could be kind of cool.
#11

korvar

Nov 12, 2004 8:06:24
Been playing with the Source SDK that just came out. 3D skyboxes are neat!

I've put some screenshots of what I've been playing with on my Blog...

Oh, and
#12

elonarc

Nov 12, 2004 11:08:10
Nice screenshots Korvar!