Post/Author/DateTime | Post |
---|---|
#1zombiegleemaxAug 23, 2004 0:34:01 | I was wondering if you guys could give me some tips on how to GM a Dark Fantasy campaign like Ravenloft. The thing I need the most help with is how to create the sense of horror and darkness. Thanks in advance |
#2MortepierreAug 23, 2004 2:04:14 | The Ravenloft Dungeon Master's Guide has an entire chapter devoted to that. You may also wish to take a look at Darkness & Dread (Legends & Lairs series from FFG) for some additional insight. I especially liked the way they treated Madness... |
#3zombiegleemaxAug 23, 2004 12:45:27 | The thing to remember is that the forces and feelings of evil are nearly overwhelming. Evil is superior here and good is extremely weak. "No good deed goes unpunished, " is a perfectly apt saying here. When I DM'd Ravenloft, I spent a great deal of time showing the players how the evil mindset is the expected way for people to react in various places, and as such good is seen to be the perverted and strange way to act. It also adds a great deal of strain onto a paladin or other good player when dealing with the people. Are you really going to do your best to fend off the werewolves from attacking that village? Especially if that villiage is filled with nasty, rotten people. As for big bad nasties. It got to a point in my campaigns when a paladin showed up that the townspeople would chase them away, because everytime a "do-gooder" turned up to fight the evil, something even more nasty showed up to destroy the paladin, with half of the townspeople getting cuahgt in between. |
#4malus_blackAug 24, 2004 10:15:10 | Here's a little something I originally posted on another thread, although most of this can be found in the RLDMG. Originally posted by Malus Black Also, read. Read lots of horror books. There's a whole list of them at the end of the RLCS. I'll recommend The Fall of the House of Usher as a must-read, as it's the only book that's ever really scared me. |