Ship-Jumper PrC

Post/Author/DateTimePost
#1

zombiegleemax

Sep 15, 2004 9:29:01
not really up for making the PrC right now (maybe after I oogle some more of the online sources for Spelljammer 3e...)

but decided a new thread was better than hijacking someone else's thread...

http://boards1.wizards.com/showthread.php?t=292418
asks about the likelyhood of a player managinc to hurl himself from ship A to Ship B during combat and survivng the wildspace journey.. .

back in the day, when i was playing spelljammer, there was an adventure one of the GMs ran where enemy pirates had developed a new way to board enemy vessels,
the logic was, the jeddison (sp?), basically a catapult, was designed to fling miscelanious crap without damaging it until it hit the enemy ship...
what if that "crap" happenened to include a crate holding an animated skeleton...
or in these guys cases, gnomish bezerkers...

so the idea here is the ship-jumper is kinda a old-school marine in spelljammer...
a soldier type who's trained to board the enemy ship ASAP, even if it means crossing wildspace to do so..

the bonus of such trained soldiers isn't always in the straight out battle,
as someone who is unafraid of drifting in wildspace would similarly be willing to utilize the often ignored aspects of the ship (like the outter hull where weapons generally are not mounted)... thus an expierienced ship-jumper could appear to miss the target (not landing on the deck of an enemy ship) and instead land on the vulnerable underbelly...

i'll assume you guys can see where this idea is going...
#2

tallforadwarf

Sep 17, 2004 11:13:58
...check out the Bastion Press 'Airships' book. It has loads of good stuff, including a PrC similar to the one you're designing. Although without the Wildspace. It also details some of the tactics such trained soldiers would use.

Great (5/5) book IMHO.

Peace,

tfad
#3

bigmac

Sep 21, 2004 1:02:27


an expierienced ship-jumper could appear to miss the target (not landing on the deck of an enemy ship) and instead land on the vulnerable underbelly...

i'll assume you guys can see where this idea is going...

...or someone could cast invisibility on the ship jumper before he makes his leap onto the target ship's underbelly.
#4

zombiegleemax

Sep 21, 2004 12:33:04
hmm...
perhaps a small list of arcane spells might be useful...
similar to the assassin PrC...

The Ship jumper could cast Invis, then jump... and while crossing the void use other self-enhancing spells (bulls strength and the like) since they've got nothing better to do while they float...

while spells like Rope Trick could be used to land a grapple on the ship early if the target vessle starts to move faster than expected...


btw... looked thru the website...
not overly impressed,
found it no more useful than the polyhedron issue... and really didn't like the new helm rules... i can see reasoning for more helm variation... but not like that...