Discover the MMIII : Kenku

Post/Author/DateTimePost
#1

Grummore

Sep 19, 2004 22:15:44
http://wizards.com/default.asp?x=dnd/iw/20040912b&page=4
#2

jihun-nish

Sep 19, 2004 22:54:40
http://wizards.com/default.asp?x=dnd/iw/20040912b&page=4

This link is for the Cadaver Collector not the kenku!!
And its made out of metal or at least it's covered with it like armor.
#3

Pennarin

Sep 20, 2004 1:34:38
Gru most have right-clicked copied the adress for the link from the tightly written index for the excerpts: if you're not careful you end up clicking on another monster.

Here's the kenku link: Kenku (MMIII)


Kenkus as Characters

Kenku characters tend toward neutrality; although most kenkus are evil, neutral and neutral good kenkus also exist. Kenkus favor the rogue class and often pursue the assassin prestige class. Kenku clerics are rare, but those that exist typically worship Vecna, the god of secrets.

Kenkus possess the following racial traits.

-- +2 Dexterity, -2 Strength.

--A kenku's base land speed is 30 feet.

--Great Ally (Ex): Kenkus work exceptionally well with their allies. When successfully aided on a skill check or attack roll by an ally, or when aiding another, a kenku applies or gains a +3 bonus on its check or attack roll (instead of the normal +2 bonus). Furthermore, a kenku gains a +4 bonus on attack rolls against an opponent flanked by an ally (instead of the normal +2 bonus).

-- Mimicry (Ex): A kenku can perfectly mimic familiar sounds, voices, and accents. This ability does not enable the kenku to speak languages it can't normally speak. To duplicate a specific individual's voice, a kenku makes a Bluff check; a listener familiar with the voice being imitated must succeed on an opposed Sense Motive check to discern that the voice isn't genuine.

--Natural Weapons: 2 claws (1d3).

-- +2 racial bonus on Hide checks and Move Silently checks.

--Low-light vision.

--Automatic Languages: Common and Kenku. Bonus Languages: Auran, Dwarven, Gnome, Goblin, Halfling.

--Favored Class: Rogue.

--Level adjustment +0.

I like this a lot. I've been disliking kenkus since my earliest days in 2nd edition simply because the pics were so lame. No matter the supplement I could never find a hot kenku pic. Now this one is ok, not great, but it is a step in the right direction. Kenkus are already in DS: anybody interested in fleshing them out? (is there a reason why they weren't wiped out?)
#4

Kamelion

Sep 20, 2004 1:55:06
Kenkus are way cool - been using them since 1e FF - great to see them updated. There is a decent write-up on Kenku in DS in the Wisdom of the Drylanders download at athas.org.
#5

zombiegleemax

Sep 21, 2004 9:29:49
I do like the Kenku, but...where's this versions innate spell-like abilities? The shape change and everything?

Oh, well. I'm still holding out for a 3.5 write-up of the Flumph. :D

*Runs away*
#6

zombiegleemax

Sep 21, 2004 10:20:58
Bah, who needs Kenku when we have Aarakocra?

And the Pennarim link also sent me to the Cadaver Collector! Let me try, maybe it's a forum thingie.

Kenku:
http://www.wizards.com/default.asp?x=dnd/iw/20040912b&page=4
#7

Pennarin

Sep 21, 2004 11:19:37
Ok, this is a more general link, and it works:
http://www.wizards.com/default.asp?x=dnd/iw/20040912a
Just scroll half a page down and you'll see the index for the preview of the MMIII.