Dragonlance Deity Stats

Post/Author/DateTimePost
#1

green_giant_02

Sep 27, 2004 23:14:22
Here is a DL deity a la Deities and Demigods that someone requested along with Gilean and Takhisis, which will be posted later. I would've PM'd it to him but it was too long and besides, I wanted to see what other people thought. Enjoy.

Paladine
The Dragon’s Lord
Greater Deity
Symbol:
A silver triangle, platinum dragon, or pine tree (elves); anvil (dwarves)
Home Plane: Dome of Creation (Seven Mounting Heavens of Celestia/Solania/the Dome of Creation)
Portfolio: Good, law, protection, light, good dragons
Worshipers: Solamnic Knights, good rulers, elves, good dragons
Cleric Alignments: LG, NG, LN
Domains: Good, Law, Protection, Sun
Favored Weapon: “Mighty Protector” (longsword)


Dogma


Clergy and Temples


PALADINE
Cleric 20/Wizard 20
Medium Outsider (Good, Law)
Divine Rank:
20
Hit Dice: 20d8+180 (outsider) plus 20d8+180 (Cleric) plus 20d4+180 (Wizard) (940 hp)
Initiative: +14 (+10 Dex, +4 Improved Iniative)
Speed: 60 ft.
AC: 84 (+10 Dex, +20 divine, +33 natural, +11 deflection) touch 51, flat-footed 74
Base Attack/Grapple: +40/+69
Attack: +5 axiomatic, defending, holy longsword +75 melee; or spell +69 melee touch or +70 ranged touch
Full Attack: +5 axiomatic, defending, holy longsword +75/+70/+65/+60 melee; or spell +69 melee touch or +70 ranged touch
Damage*: +5 axiomatic, defending, holy longsword 1d8+18/17-20; or by spell *Always does maximum damage (longsword 26)
Face/Reach: 5 ft./5 ft.
Special Attacks: Turn undead 18/day (+6 to turn checks), domain powers, salient divine abilities, spell-like abilities, bypass damage reduction (good, law)
Special Qualities: Divine immunities, DR 30/epic, fire resistance 25, spontaneous casting of divine spells, understand, speak, and read all languages and speak directly to all beings within 20 miles, remote communication, godly realm, greater teleport at will, plane shift at will, SR 52, divine aura (20 miles, DC 41).
Saves: Fort +61, Ref +62, Will +68
Abilities: Str 28, Dex 30, Con 28, Int 30, Wis 42, Cha 33
Skills*: Bluff +66, Concentration +89 (+93 when casting defensively), Craft (alchemy) +65, Decipher Script +65, Diplomacy +108, Disguise +66 (+70 acting), Heal +96, Knowledge (arcana) +90, Knowledge (architecture and engineering) +65, Knowledge (geography) +65, Knowledge (history) +65, Knowledge (local) +65, Knowledge (nature) +65, Knowledge (nobility and royalty) +65, Knowledge (religion) +90, Knowledge (the planes) +75, Listen +71, Perform (oratory) +66, Search +65, Sense Motive +99, Spellcraft +96, Spot +71. *Always receives a 20 on checks.
Feats: Brew Potion, Combat Casting, Combat Expertise, Consecrate Spell, Craft Staff, Craft Wondrous Item, Divine Cleansing, Dodge, Eschew Materials, Extra Turning, Forge Ring, Glorious Weapons, Heighten Spell, Improved Critical (longsword), Improved Iniative, Mobility, Negotiator, Purify Spell, Quicken Spell, Scribe Scroll, Silent Spell, Spell Penetration, Spring Attack, Still Spell, Weapon Focus (longsword), Whirlwind Strike
Divine Immunities: Ability damage, ability drain, acid, cold, death effects, disease, disintegration, electricity, energy drain, mind-affecting effects, paralysis, poison, sleep, stunning, transmutation, imprisonment, banishment.
Salient Divine Abilities: Alter Reality, Alter Form, Alter Size, Area Divine Shield, Avatar, Call Creatures (elves), Clearsight, Create Greater Object, Create Object, Divine Blast, Divine Creation, Divine Inspiration (hope), Divine Radiance, Divine Shield, Divine Spellcasting, Divine Splendor, Extra Domain (Sun), Gift of Life, Lay Quest, Life and Death, Mass Divine Blast, Power of Truth, Shift Form, Shapechange, True Shapechange
Domain Powers: Cast good spells at +1 caster level; cast law spells at +1 caster level; 20/day protective ward (touched subject gains +20 resistance bonus on next saving throw, max. duration 1 hour); 20/day greater turning.
Spell-like Abilities: Paladine uses these abilities as a 30th-level caster, except good and law spells, which he uses as a 31st-level caster. The save DCs are 41 + spell level. Aid, antimagic field, blade barrier, calm emotions, dictum, dispel chaos, dispel evil, endure elements, fire seeds, fire shield, flame strike, heat metal, hold monster, holy aura, holy smite, holy word, magic circle against chaos, magic circle against evil, mind blank, order’s wrath, prismatic sphere, protection from chaos, protection from energy, protection from evil, repulsion, sanctuary, searing light, shield of law, shield other, spell immunity, spell resistance, summon monster IX (as good or law spell only), sunbeam, sunburst.
Cleric Spells/Day: (Levels 0-16; 6/10/10/10/10/9/8/8/8/7/3/3/3/2/2/2/2; base DC = 27 + spell level).
Wizard Spells/Day (Levels 0-10): 4/7/7/6/6/6/6/5/5/5/2; base DC = 21 + spell level.
Possessions: Paladine uses Mighty Protector, a +5 longsword with the axiomatic, defending, and holy special abilities.

Other Divine Powers
As a greater deity, Paladine automatically receives the best possible result on any die roll he makes (including attack rolls, damage, checks and saves). He is immortal.
Senses: Paladine can see, hear, touch, and smell at a distance of twenty miles. As a standard action, he can perceive anything within twenty miles of his worshipers, holy sites, objects, or any location where one of his titles or name was spoken in the last hour. He can extend his senses to up to twenty locations at once. He can block the sensing power of deities of his rank or lower at up to two remote locations at once for 20 hours.
Portfolio sense: Paladine senses every dusk and dawn and any act of defense, good, or hope twenty weeks before it happens and retains the sensation for twenty weeks after the event occurs.
Automatic actions: Paladine can use Diplomacy, Knowledge (arcana), Knowledge (religion), Knowledge (the planes), and Sense Motive as a free action if the DC for the task is 30 or lower. He can perform up to twenty such free actions each round.
Create Magic Items: Paladine can create any weapon, armor, and item that has the power to shed light or flame, that help the user remain morally and ethically steadfast, and that protects the user

Avatars
Paladine’s avatars take many forms with some of his most famous being that of a platinum dragon and of a rather befuddled old wizard named Fizban the Fabulous.
Avatar of Paladine: As Paladine except divine rank 10; Spd 60 ft.; AC 64 (touch 41, flat-footed 54); Atk +40; Grp +59; Atk +65 melee (1d8+18/17-20, +5 axiomatic, defending, holy longsword), or spell +59 melee touch or +60 ranged touch; Full Atk +65/+60/+55/+50 melee (1d8+18/17-20, +5 axiomatic, defending, holy longsword), or spell +59 melee touch or +60 ranged touch; SQ DR 20/epic, fire resistance 15, SR 42, divine aura (1,000 ft., DC 31); SV Fort +51, Ref +52, Will +58; all skill modifiers reduced by 10.
Salient Divine Abilities: Alter Reality, Alter Form, Alter Size, Create Object, Divine Blast, Divine Inspiration (hope), Divine Radiance, Divine Shield, Extra Domain (Sun), Gift of Life, Power of Truth, Shift Form
Spell-like Abilities: Caster level 20th; saving throw DC 31 + spell level.


Sources: Dragonlance Adventures (1E), PHB 3.5, DMG 3.5, MM 3.5, Dragonlance Campaign Setting (3.5E), Deities and Demigods (3E), Book of Exalted Deeds (3.5E), and Complete Divine (3.5E).
#2

iltharanos

Sep 28, 2004 5:58:43
Very nicely done.
#3

zombiegleemax

Sep 28, 2004 13:34:27
thanks for all of your hard work. I think that you deserve a round of applause for all of your hard work.
#4

daedavias_dup

Sep 28, 2004 13:40:42
This is a pretty spectacular rendition of Paladine. So who is next on the list? I would hope that Takhisis would be your next project.

[EDIT]Reread your post, if Gilean and Takhisis are even half as good as this, I will still be impressed. However, most of the Greater deities that created races generally have one more level than other greater deities. Corellian, Moradin, Yolanda, and Garl Glittergold all have one level more than other greaters, such as Boccob.
#5

zombiegleemax

Sep 28, 2004 15:22:13
I've been meaning to ask Green Giant to do the Dragonlance gods for some time, I'm glad he did it anyway. Great job. The Divine Ranking may be a little high though. 20 is approaching overgodhood where caring for worshipers is not important, and Paladine does nothing else but fight for his worshipers.
#6

green_giant_02

Sep 28, 2004 18:10:10
Here is the Main God of Neutrality. Enjoy.


Gilean
The Gate of Souls, the Sage, Void
Greater Diety
Symbol:
An open book
Home Plane: The Hidden Vale (Concordant Domain of the Outlands/the Hidden Vale)
Portfolio: Balance, knowledge, learning, freedom, watchfulness
Worshipers: Scribes, historians, teachers
Cleric Alignments: CN, LN, N, NE, NG
Domains: Knowledge, Liberation, Protection
Favored Weapon: “The Sagestaff” (quarterstaff)



Dogma


Clergy and Temples


GILEAN
Cleric 20/Wizard 20/Bard 10/Loremaster 10
Medium-Size Outsider
Divine Rank:
20
Hit Dice: 20d8+160 (Cleric) plus 20d4+160 (Wizard) plus 10d6+80 (Bard) plus 10d4+80 (Loremaster) (820 hp)
Initiative: +13, always first (+9 Dex, +4 Improved Iniative)
Speed: 60 ft.
AC: 72 (+9 Dex, +20 divine, +20 natural, +1 dodge [dodge trick], +12 deflection) touch 52, flat-footed 62
Base Attack/Grapple: +35/+63
Attack: the Sagestaff +69 melee; or spell +63 melee touch or +64 ranged touch
Full Attack: the Sagestaff +69/+64/+59 melee; or spell +63 melee touch or +64 ranged touch
Damage*: the Sagestaff 1d6+13/19-20; or by spell. *Always does maximum damage (quarterstaff 19)
Face/Reach: 5 ft./5 ft.
Special Attacks: Turn undead 19/day (+6 to turn checks), domain powers, salient divine abilities, spell-like abilities.
Special Qualities: Divine immunities, DR 30/epic, fire resistance 25, spontaneous casting of divine spells, understand, speak, and read all languages and speak directly to all beings within 20 miles, remote communication, godly realm, greater teleport at will, plane shift at will, bardic knowledge +31, bardic music 10/day (countersong, fascinate, inspire courage +2, inspire competence, suggestion, inspire greatness), lore +31, secret (secrets of inner strength, the lore of true stamina, secret knowledge of avoidance, applicable knowledge, dodge trick), greater lore, true lore, SR 52, divine aura (20 miles, DC 42).
Saves: Fort +62, Ref +57, Will +67
Abilities: Str 26, Dex 28, Con 26, Int 40, Wis 36, Cha 35
Skills*: Appraise +55, Balance +41, Bluff +42, Climb +38, Concentration +78 (+82 when casting defensively), Craft (alchemy) +85, Craft (bookbinding) +75, Craft (calligraphy) +75, Decipher Script +65, Diplomacy +60, Disguise +42 (+44 acting), Escape Artist +39, Forgery +45, Gather Information +56, Handle Animal +42, Heal +53, Hide +39, Intimidate +44, Jump +40, Knowledge (arcana) +95, Knowledge (architecture and engineering) +77, Knowledge (dungeoneering) +77, Knowledge (geography) +77, Knowledge (history) +98, Knowledge (local) +77, Knowledge (nature) +77, Knowledge (nobility and royalty) +77, Knowledge (religion) +95, Knowledge (the planes) +87, Listen +45, Move Silently +39, Perform (oratory) +52, Profession (librarian) +83, Profession (scribe) +83, Search +45 (+49 to detect hidden or secret doors), Sense Motive +43, Sleight of Hand +41, Spellcraft +101 (+103 with deciphering scrolls), Spot +45, Swim +38, Tumble +41, Use Magic Device +52 (+62 with scrolls).*Always receives a 20 on checks.
Feats: Alertness, Combat Casting, Combat Expertise, Craft Staff, Craft Wand, Craft Wondrous Item, Divine Metamagic, Divine Spell Power, Divine Vigor, Eschew Materials, Extend Spell, Extra Turning, Forge Ring, Greater Spell Focus (divination), Greater Spell Penetration, Heighten Spell, Improved Combat Casting, Improved Combat Expertise, Improved Heighten Spell, Improved Metamagic, Quicken Spell, Scribe Scroll, Silent Spell, Skill Focus (Knowledge [history]), Spell Focus (divination), Spell Penetration, Still Spell, Weapon Focus (quarterstaff).
Divine Immunities: Ability damage, ability drain, acid, cold, death effects, disease, disintegration, electricity, energy drain, mind-affecting effects, paralysis, poison, sleep, stunning, transmutation, imprisonment, banishment.
Salient Divine Abilities: Alter Form, Alter Reality, Alter Size, Area Divine Shield, Avatar, Call Creatures (humans), Clearsight, Create Greater Object, Create Object, Divine Blast, Divine Blessing (intellgence), Divine Creation, Divine Inspiration (calm emotions), Divine Recall (all), Divine Shield, Divine Spell Focus (divination), Divine Spellcasting, Divine Splendor, Gift of Life, Know Secrets, Life and Death, Mass Divine Blast, Mass Life and Death, Power of Truth, True Knowledge
Domain Powers: Cast divination spells at +1 caster level; +2 morale bonus vs. enchantment spells or effects; 20/day protective ward (touched subject gains +20 resistance bonus on next saving throw, max. duration 1 hour).
Spell-like Abilities: Gilean uses these abilities as a 30th-level caster, except for divination spells, which he uses as a 31st-level caster. The save DCs are 42 + spell level. Antimagic field, break enchantment, clairaudience/clairvoyance, detect secret doors, detect thoughts, discern location, divination, find the path, foresight, freedom of movement, greater dispelling, legend lore, mind blank, prismatic sphere, protection from energy, refuge, remove curse, remove fear, remove paralysis, repulsion, sanctuary, shield other, spell immunity, spell resistance, true seeing, unbinding.
Cleric Spells/Day: (Levels 0-13; 6/10/9/9/9/9/7/7/7/7/2/2/2/2; base DC = 24 + spell level; DC 33 + spell level with divination spells).
Wizard Spells/Day: (Levels 0-15; 4/8/8/8/7/7/7/7/6/6/3/3/2/2/2/2; base DC = 26 + spell level; DC 35 + spell level with divination spells).
Bard Spells Known (Levels 0-12; 4/7/7/7/7/6/6/3/3/2/2/2/2; base DC = 23 + spell level; DC 32 + spell level with divination spells): 0-detect magic, know direction, message, prestidigitation, read magic, resistance; 1st-comprehend languages, cure light wounds, identify, obscure object, remove fear; 2nd-cure moderate wounds, detect thoughts, enthrall, fox’s cunning, locate object; 3rd-cure serious wounds, illusory script, see invisibility, sepia snake sigil, speak with animals; 4th-cure critical wounds, detect scrying, legend lore, modify memory, speak with plants; 5th-false vision, greater dispel magic, mass suggestion, mind fog, summon monster V; 6th-analyze dweomer, find the path, greater scrying, programmed image.
Possessions: The Sagestaff combines the features of a staff of the magi, a staff of divination, and a +5 impact quarterstaff. Gilean also carries the Tobril, the book of knowledge and true names, and the record of the High God’s plan of creation.

Other Divine Powers
As a greater deity, Gilean automatically receives the best possible result on any die roll he makes (including attack rolls, damage, checks and saves). He is immortal.
Senses: Gilean can see, hear, touch, and smell at a distance of twenty miles. As a standard action, he can perceive anything within twenty miles of his worshipers, holy sites, objects, or any location where one of his titles or name was spoken in the last hour. He can extend his senses to up to twenty locations at once. He can block the sensing power of deities of his rank or lower at up to two remote locations at once for 20 hours.
Portfolio sense: Gilean senses any act of discovery, recording, or sharing of knowledge or idea twenty weeks before it happens and retains the sensation for twenty weeks after the event occurs. He also senses any event that alters the balance of good, evil, law, and chaos in the cosmology.
Automatic actions: Gilean can use any Knowledge skill, even those he has no ranks in, as a free action if the DC for the task is 30 or lower. He can perform up to twenty such free actions each round.
Create Magic Items: Gilean can create any kind of magic item.

Avatars
Avatar of Gilean: As Gilean except divine rank 10; Spd 60 ft.; AC 52 (touch 42, flat-footed 42); Atk +35; Grp +53; Atk +59 melee (1d6+13/19-20, the Sagestaff), or spell +53 melee touch or +54 ranged touch; Full Atk +59/+54/+49 melee (1d6+13/19-20, the Sagestaff), or spell +53 melee touch or +54 ranged touch; SQ DR 20/epic, fire resistance 15, SR 42, divine aura (1,000 ft., DC 32); SV Fort +52, Ref +47, Will +57; all skill modifiers reduced by 10.
Salient Divine Abilities: Alter Reality, Alter Size, Clearsight, Create Object, Divine Blast, Divine Blessing (intellgence), Divine Inspiration (calm emotions), Divine Recall (all), Divine Shield, Gift of Life, Know Secrets, Power of Truth
Spell-like Abilities: Caster level 20th; saving throw DC 32 + spell level.

Sources: Dragonlance Adventures (1E), PHB 3.5, DMG 3.5, Dragonlance Campaign Setting (3.5E), Deities and Demigods (3E), Epic Level Handbook (3E), Complete Warrior (3.5E), and Complete Divine (3.5E).
#7

daedavias_dup

Sep 28, 2004 18:12:49
Ok, now I am confused. Why does Gilean have twenty more levels than Paladine?
#8

green_giant_02

Sep 28, 2004 18:17:02
Originally posted by EmeraldFox

I've been meaning to ask Green Giant to do the Dragonlance gods for some time, I'm glad he did it anyway. Great job. The Divine Ranking may be a little high though. 20 is approaching overgodhood where caring for worshipers is not important, and Paladine does nothing else but fight for his worshipers.

There is a reason why I've posted the deities with such high divine rankings. There are only 21 (or 19 now) deities in Krynn being supported by all the creatures who worship gods as compared to those of Faerun in which we have racial deities for most of the main PC races as well as other Pantheons from other worlds. With such few deities to offer your worship to, its only natural that they would have such high divine rankings.
#9

green_giant_02

Sep 28, 2004 18:20:38
Gilean doesn't have the 20 outsider HD that Paladine and Takhisis have since I created him as an ascended mortal as the legends seem to indicate he is. In order to keep him on par with his brother and sister, I had to give him twenty more levels.

On the same note, I should have also mentioned that Gilean has the bonus feat and skill points of that of a human.
#10

daedavias_dup

Sep 28, 2004 18:28:28
Well, that works I guess. Normally, though, he shouldn't get compensated for this. Also, using St. Cuthbert as an example, since Gilean has been a god for such a long time, he should have the levels in outsider anyways.
#11

bobsutan

Sep 28, 2004 18:36:00
I never really bought into the gods having stats. I mean come on, they're gods for crying out loud. Do you really need to stat out something that says "poof, you're dead.", and that's really what happens. Gods are all-knowing, all-seeing, infinitely powerful. To put a number on that is in my opinion the #1 mistake that TSR, WoTC, Weis, et al ever made in the DragonLance realm of D&D.

Perhaps I'm missing something. What could anyone gain by giving a god stats, besides having something to shoot for should they want to try and pull a Raistlinesque hostile takeover of the heavens?
#12

eaglos

Sep 28, 2004 19:21:16
I never really bought into the gods having stats. I mean come on, they're gods for crying out loud. Do you really need to stat out something that says "poof, you're dead.", and that's really what happens. Gods are all-knowing, all-seeing, infinitely powerful. To put a number on that is in my opinion the #1 mistake that TSR, WoTC, Weis, et al ever made in the DragonLance realm of D&D.

Perhaps I'm missing something. What could anyone gain by giving a god stats, besides having something to shoot for should they want to try and pull a Raistlinesque hostile takeover of the heavens?

That's exactly what I wondered when they gave stas to dragons like Malys. What palyer would ever want to confront her and what reasonable DM whould allow such a unique creature to perish?
#13

zombiegleemax

Sep 28, 2004 20:40:30
There is a reason why I've posted the deities with such high divine rankings. There are only 21 (or 19 now) deities in Krynn being supported by all the creatures who worship gods as compared to those of Faerun in which we have racial deities for most of the main PC races as well as other Pantheons from other worlds. With such few deities to offer your worship to, its only natural that they would have such high divine rankings.

I'm sort of new to Dragonlance, but from what I gather the power of deities on Krynn don't depend on the number of worshippers, as say Toril. It depends on other things, things that I'm not really sure of. Geez, where's Kuje when you need him...
Besides, if divine power depended on worshipers, Krynn is really kind of underpopulated. The largest nation on Ansalon only had some 800,000 people, and that was before the War of the Lance. I would imagine this being much lower now. The main worshippers of Paladine, the elves are much worse. The combined population of Qualinesti and Silvanesti is about 87,000, and once again, that was before the War of the Lance.
...I'm sorry for disagreeing GG, we're still buddies right?
#14

iltharanos

Sep 28, 2004 20:54:23
Besides, if divine power depended on worshipers, Krynn is really kind of underpopulated. The largest nation on Ansalon only had some 800,000 people, and that was before the War of the Lance. I would imagine this being much lower now. The main worshippers of Paladine, the elves are much worse. The combined population of Qualinesti and Silvanesti is about 87,000, and once again, that was before the War of the Lance.
...I'm sorry for disagreeing GG, we're still buddies right?

Not to mention that essentially noone worshipped the Gods for some 350 years.
#15

zombiegleemax

Sep 28, 2004 20:58:31
The only thing I could add is that Paladine is described in DRAGONS OF AUTUMN TWILIGHT as "A Shining Warrior". As such, I think his Avatar should reflect that more. Chances are, I would have made him a LEvel 20 Paladin/Level 20 something else. Also, does that take into account his form as the Platinum Dragon, or should we just use the stat's of Bahaumut :D
#16

zombiegleemax

Sep 28, 2004 21:25:50
hmm...I really like your work...but to be honest, I'm in favor of extra class levels as opposed to outsider HD. I think for Paladine, either 20 levels of Paladin, Paladin 10/Noble 10, or even Paladin 7/Crown 1/Sword 3/Rose 10. Gilean is great! The only change I'd make is to change him to a Cloistered Cleric, from Unearthed Arcana, but you might not necessarily have that book.

I think rank 20 is just fine for the 3 Greater Deities. Mishakal, Reorx, and Sargonnas would probably be around 18. Since all the other gods are Intermediate gods, maybe make them all rank 15.

Chaos/Ionthas would probably be something like 25. The High God would be somehting like 30, or maybe even 40.
#17

green_giant_02

Sep 29, 2004 1:03:44
Originally posted by BobSutan

I never really bought into the gods having stats. I mean come on, they're gods for crying out loud. Do you really need to stat out something that says "poof, you're dead.", and that's really what happens. Gods are all-knowing, all-seeing, infinitely powerful. To put a number on that is in my opinion the #1 mistake that TSR, WoTC, Weis, et al ever made in the DragonLance realm of D&D.

Perhaps I'm missing something. What could anyone gain by giving a god stats, besides having something to shoot for should they want to try and pull a Raistlinesque hostile takeover of the heavens?

I actually use deity stats to figure out how their avatars will look like as well as to determine what a deity can or cannot do. A deity of light and magic will have different abilities and classes than a deity of darkness and war as an example.




Originally posted by EmeraldFox

I'm sort of new to Dragonlance, but from what I gather the power of deities on Krynn don't depend on the number of worshippers, as say Toril. It depends on other things, things that I'm not really sure of. Geez, where's Kuje when you need him...
Besides, if divine power depended on worshipers, Krynn is really kind of underpopulated. The largest nation on Ansalon only had some 800,000 people, and that was before the War of the Lance. I would imagine this being much lower now. The main worshippers of Paladine, the elves are much worse. The combined population of Qualinesti and Silvanesti is about 87,000, and once again, that was before the War of the Lance.
...I'm sorry for disagreeing GG, we're still buddies right?

You're probably right in that the Krynnish deities don't depend on number of worshippers. So how about the fact that they are supposed to be the most powerful deities on Krynn after the High God and Chaos. DL has never been my strong suit. If I had to list it with other campaigns it would probably rank number 5 after Forgotten Realms, Birthright, Planescape, and Ravenloft.

And yes, we're still buddies.




Originally posted by DMJoeSolarte

The only thing I could add is that Paladine is described in DRAGONS OF AUTUMN TWILIGHT as "A Shining Warrior". As such, I think his Avatar should reflect that more. Chances are, I would have made him a LEvel 20 Paladin/Level 20 something else. Also, does that take into account his form as the Platinum Dragon, or should we just use the stat's of Bahaumut

I originally was going to use the stats for Bahamut and Tiamat from Deities and Demigods as a base to determine Paladine's and Takhisis' stats but I scrubbed it when I looked at both sets of deities' favored weapon. Bahamut and Tiamat have claw listed while Paladine and Takhisis have longsword and heavy mace, respectively. This led me to believe that Paladine and Takhisis true forms may be humanoid rather than draconic. However to make sure they could become dragons I made sure that they had the True Shapechange divine salient ability. Besides I can't really see Mishakal and Sargonnas going to bed with either deity if their true form were dragons.




Originally posted by Jacen Solo 5007

hmm...I really like your work...but to be honest, I'm in favor of extra class levels as opposed to outsider HD. I think for Paladine, either 20 levels of Paladin, Paladin 10/Noble 10, or even Paladin 7/Crown 1/Sword 3/Rose 10. Gilean is great! The only change I'd make is to change him to a Cloistered Cleric, from Unearthed Arcana, but you might not necessarily have that book.

I think rank 20 is just fine for the 3 Greater Deities. Mishakal, Reorx, and Sargonnas would probably be around 18. Since all the other gods are Intermediate gods, maybe make them all rank 15.

Chaos/Ionthas would probably be something like 25. The High God would be somehting like 30, or maybe even 40.

Actually the outsider HD may be better simply because it uses the best base attack bonuses, the best saves, and provides 8 + int mod per HD to skill points. I can't see Paladine having any levels in the Solamnic Knight PrCs but I can see his son Solinari and the other deities of moon and magic having the Wizard of High Sorcery PrC. I do own Unearthed Arcana but the cloistered cleric doesn't seem to suit Paladine, maybe Majere or Zivilyn. You read my mind in terms of divine rankings of the gods, though.
#18

quentingeorge

Sep 29, 2004 1:09:26
Actually, for true forms for Paladine, Takhisis and Gilean, it might be a nice touch to have them be their "favoured" races:

ie Paladine an elf, Takhisis a High Ogress, Gilean a human
#19

zombiegleemax

Sep 29, 2004 11:20:09
That's a good idea, QuentinGeorge. Are any of these Godstats based on (and them modified from) the 2nd Edition information published in the Tales of the Lance Boxed Set? Just curious if that previously official information is being used.

Tamora Amberleaf
#20

green_giant_02

Sep 29, 2004 18:08:19
Here is the Queen of Darkness. Enjoy.


Takhisis
Queen of Darkness
Greater Diety
Symbol:
Black crescent
Home Plane: Abyss (Nine Hells of Baator/Avernus/Abthalom [the Nether Reaches])
Portfolio: Evil, hate, darkness, tyranny, evil dragons
Worshipers: Knights of Neraka, ogres, evil dragons
Cleric Alignments: LE, NE, LN
Domains: Destruction, Evil, Law, Trickery
Favored Weapon: “Crusher of Hope” (heavy mace)


Dogma


Clergy and Temples


TAKHISIS
Cleric 20/Fighter 10/Wizard 10
Medium-Size Outsider (Evil, Law)
Divine Rank:
20
Hit Dice: 20d8+200 (outsider) plus 20d8+200 (Cleric) plus 10d10+100 (Fighter) plus 10d4+100 (Wizard) (1060 hp)
Initiative: +13 (+9 Dex, +4 Improved Iniative)
Speed: 60 ft.
AC: 85 (+9 Dex, +20 divine, +33 natural, +13 deflection) touch 52, flat-footed 76
Base Attack/Grapple: +40/+73
Attack: +5 impact, unholy, wounding heavy mace +79 melee; or spell +73 melee touch or +69 ranged touch
Full Attack: +5 impact, unholy, wounding heavy mace +79/+74/+69/+64 melee; or spell +73 melee touch or +69 ranged touch
Damage*: +5 impact, unholy, wounding heavy mace 1d8+26/19-20; or by spell *Always does maximum damage (heavy mace 34)
Face/Reach: 5 ft./5 ft.
Special Attacks: Rebuke undead (+6 to rebuke checks) 19/day, domain powers, salient divine abilities, spell-like abilities, bypass damage reduction (evil, law)
Special Qualities: Divine immunities, DR 30/epic, fire resistance 25, spontaneous casting of divine spells, understand, speak, and read all languages and speak directly to all beings within 20 miles, remote communication, godly realm, greater teleport at will, plane shift at will, SR 52, divine aura (20 miles, DC 43).
Saves: Fort +63, Ref +61, Will +62
Abilities: Str 36, Dex 29, Con 30, Int 28, Wis 32, Cha 36
Skills*: Bluff +81, Climb +53, Concentration +75 (+79 casting defensively), Craft (alchemy) +49, Decipher Script +49, Diplomacy +70, Disguise +68 (+74 acting), Gather Information +55, Handle Animal +53, Heal +50, Hide +54, Intimidate +86, Jump +53, Knowledge (arcana) +74, Knowledge (architecture and engineering) +49, Knowledge (dungeoneering) +49, Knowledge (geography) +49, Knowledge (history) +59, Knowledge (local) +49, Knowledge (nature) +49, Knowledge (nobility and royalty) +49, Knowledge (religion) +74, Knowledge (the planes) +74, Listen +60, Ride (horse) +51, Search +54 (+56 with hidden or secret doors), Sense Motive +55, Spellcraft +80, Spot +60, Swim +53. *Always receives a 20 on checks.
Feats: Blind-Fight, Cleave, Combat Casting, Combat Expertise, Combat Reflexes, Corrupt Spell, Craft Magic Arms and Armor, Craft Rod, Divine Might, Dodge, Empower Spell, Eschew Materials, Extra Turning, Great Cleave, Improved Iniative, Improved Sunder, Maximize Spell, Mounted Combat, Persuasive, Power Attack, Profane Boost, Quicken Spell, Reach Spell, Scribe Scroll, Silent Spell, Spell Focus (evil), Spell Penetration, Still Spell, Weapon Focus (heavy mace), Weapon Specialization (heavy mace)
Divine Immunities: Ability damage, ability drain, acid, cold, death effects, disease, disintegration, electricity, energy drain, mind-affecting effects, paralysis, poison, sleep, stunning, transmutation, imprisonment, banishment.
Salient Divine Abilities: Alter Form, Alter Reality, Alter Size, Area Divine Shield, Avatar, Call Creatures (ogres), Create Greater Object, Create Object, Divine Blast, Divine Creation, Divine Inspiration (dread), Divine Shield, Divine Spellcasting, Extra Domain (Trickery), Frightful Presence, Hand of Death, Lay Curse, Life and Death, Know Secrets, Mass Divine Blast, Mass Life and Death, Shift Form, Shapechange, True Shapechange, Wound Enemy
Domain Powers: 20/day smite (+4 on attack and +20 on damage for one weapon attack); cast evil spells at +1 caster levels; cast law spells at +1 caster level.
Spell-like Abilities: Takhisis uses these abilities as a 30th-level caster, except for evil and law spells which she uses as a 31st-level caster. The save DCs are 43 + spell level. Blasphemy, calm emotions, confusion, contagion, create undead, desecrate, dictum, disguise self, disintegrate, dispel chaos, dispel good, earthquake, false vision, harm, hold monster, implosion, inflict light wounds, inflict critical wounds, invisibility, magic circle against chaos, magic circle against evil, mass inflict light wounds, mislead, nondetection, order’s wrath, polymorph any object, protection from chaos, protection from evil, screen, shatter, shield of law, summon monster IX (as an evil or law spell only), time stop, unholy aura, unholy blight.
Cleric Spells/Day (Levels 0-11): 6/9/9/9/8/8/7/7/6/6/2/2; base DC = 21 + spell level; DC 22 + spell level with evil spells.
Wizard Spells/Day: 4/7/6/5/5/4; base DC = 20 + spell level; DC 22 + spell level with evil spells.
Possessions: Takhisis carries Crusher of Hope a +5 heavy mace with the impact, unholy, and wounding special ability in battle.

Other Divine Powers
As a greater deity, Takhisis automatically receives the best possible result on any die roll she makes (including attack rolls, damage, checks and saves). She is immortal.
Senses: Takhisis can see, hear, touch, and smell at a distance of twenty miles. As a standard action, she can perceive anything within twenty miles of her worshipers, holy sites, objects, or any location where one of her titles or name was spoken in the last hour. She can extend his senses to up to twenty locations at once. She can block the sensing power of deities of her rank or lower at up to two remote locations at once for 20 hours.
Portfolio sense: Takhisis senses any act of evil or hatred that takes place under the cover of darkness twenty weeks before it happens and retains the sensation for twenty weeks after the event occurs.
Automatic actions: Takhisis can use Bluff, Intimidate, Knowledge (arcana), Knowledge (religion), Knowledge (the planes) or Spellcraft as a free action if the DC for the task is 30 or lower. She can perform up to twenty such free actions each round.
Create Magic Items: Takhisis can create any kind of magic item that creates darkness or causes destruction.

Avatars
Takhisis’ avatars take many forms but is most often seen as either a five-headed chromatic dragon or a beautiful temptress.
Avatar of Takhisis: As Takhisis except divine rank 10; Spd 60 ft.; AC 65 (touch 42, flat-footed 56); Atk +40; Grp +63; Atk +69 melee (1d8+26/19-20, +5 impact, unholy, wounding heavy mace), or spell +63 melee touch or +59 ranged touch; Full Atk +69/+64/+59/+54 melee (1d8+26/19-20, +5 impact, unholy, wounding heavy mace), or spell +63 melee touch or +59 ranged touch; SQ DR 20/epic, fire resistance 15, SR 42, divine aura (1,000 ft., DC 33); SV Fort +53, Ref +51, Will +52; all skill modifiers reduced by 10.
Salient Divine Abilities: Alter Reality, Alter Form, Alter Size, Create Object, Divine Blast, Divine Inspiration (dread), Divine Shield, Extra Domain (Trickery), Frightful Presence, Hand of Death, Shift Form, Wound Enemy
Spell-like Abilities: Caster level 20th; saving throw DC 33 + spell level.


Sources: Dragonlance Adventures (1E), PHB 3.5, DMG 3.5, MM 3.5, Dragonlance Campaign Setting (3.5E), Deities and Demigods (3E), Complete Warrior (3.5E), and Complete Divine (3.5E).
#21

zombiegleemax

Sep 29, 2004 18:19:05
It is ever settled as to whether or not Astinus is Gilean?
#22

stunspore

Oct 01, 2004 23:47:30
How about Dragon Traits for Paladine and Takhesis?
#23

zombiegleemax

Oct 02, 2004 8:25:41
Would be interested to see the Gods of Magic stat'd out. Kinda of curious what their levels break down would be.
#24

green_giant_02

Oct 02, 2004 14:34:38
Originally posted by Arilien Magefire

Would be interested to see the Gods of Magic stat'd out. Kinda of curious what their levels break down would be.

I kind of see them as Wizard 20/Wizard of High Sorcery 20 or Wizard 20/Wizard of High Sorcery 10/Archmage 5/?. They shouldn't have any divine spellcasting levels.
#25

daedavias_dup

Oct 03, 2004 9:21:27
I kind of see them as Wizard 20/Wizard of High Sorcery 20 or Wizard 20/Wizard of High Sorcery 10/Archmage 5/?. They shouldn't have any divine spellcasting levels.

I'd probably place them at Wiz 20/ WoHS 10/ Loremaster 10, but that doesn't have enough flavor, if you ask me.
#26

zombiegleemax

Oct 04, 2004 23:20:37
I've actually been giving a lot of thinking to this deity stat thing. I might just start a new thread on this, if you don't wish for me to talk about my own personal views in your topic.

Paladine: I've been thinking a lot abou htings, and I think that there are basically 4 main views we've ever seen of Paladine; the Platinum Dragon, the Valiant Warrior, Fizban, and Valthonis. Fizban and Valthy are really just avatars, though. But, using these 4 different views, I've been able to come up with the Three Forms of Paladine: The Platinum Dragon, The Valiant Warrior(a Platinum Knight), and the Mystical Elf(stupid name, I know). He would have the ability to change his form, maybe as a full-round action. In excahnge for this, he would lose some class levels, but only a couple. Five at the most. Here's how I would do them:
Platinum Dragon- take Bahamut, add outsider HD and/or dragon HD until he would have the equivalent of 20 outsider HD and 38 class levels.
Valiant Warrior- either Paladin 20/Fighter 20, or maybe even Paladin 20/Crown Knight 5/Sword Knight 3/Rose Knight 10.
Mystical Elf- Sylvanesti Elven Wizard 18/Cleric 20
I would still rather prefer class levels than outsider HD, so add 5 Crown Knight levels and 15 Fighter levels to the Valiant Warrior and 2 Wizard levels, 5 War Mage levels and 12 Noble levels to the Mystical Elf.

Takhisis: Same deal as Paladine, basically. I've got only 3 avatars for her, the Dragon of All Colors and of None, The Dark Warrior, and the Dark Temptrest(alternate class elvels to HD in parenthesis).
Chromatic Dragon- Start with Tiamat, etc.
Dark Warrior- Fighter 20/Blackguard 10/Noble 8 or Fighter 16/Cleric 2/Lily Knight 10/Skull Knight 10(Fighter 20/Cleric 8/Blackguard 10/Lily 10/Skull 10).
Dark Temptrest- A High Ogre(not an Irda, and original ogre, which I use Ogre Mage stats for) Cleric 13/Wizard 13 or Cleric 8/Wizard 8/Thorn 10(Cleric 18/Wizard 18/Thorn 10).

Gilean: He's always been portrayed as a bookworm, so he instead keeps his levels, and doesn't get to change into anything. Although I do think he ought to have a dragon form...

What does everybody think of that?
#27

dragontooth

Oct 04, 2004 23:31:20
I don't think Paladine had any Paladin levels. Just because it says he is a valint warrior doesn't mean he has level in an actuall warrior class. A Cleric would fill that role well. And we all know that Paladine cast wizard spells as well.
#28

darthsylver

Oct 05, 2004 11:22:09
As far as for the gods of magic I would not give them Wizard 20, but more like Necromancer 20, Illusionist 20, and Abjurationist 20. As it seems they are more favorable to certain schools of magic than others. Granted this does 'BAR' a god of magic from using a certain type of magic.
#29

wdarkk

Oct 05, 2004 13:50:17
Unique Salient Divine Ability - Divine Specialization
The deity can cast spells from its prohibited schools as if they were not prohibited.

They give up an SDA each instead now, which is more reasonable.
#30

zombiegleemax

Oct 05, 2004 17:41:49
Very nice work guys. I like these interpretations and I intend to work with them for some homebrew stuff with some friends. I'm glad someone finally tried to do this seeing as how we're unlikely to see official versions -


as far as why stat gods or powerful beings? The real question is 'why not'? This is D&D here, not real world monolithic religions. If anything the Dragonlance gods have shown that they are everything /but/ all powerful, all knowing and ever present. Raistlin intended to challenge and defeat the queen of darkness for crying out loud and obviously the gods present challenges to one another and differences in power levels: ie the entier Chaos War and the many other deity wars that took place.

And as far as statting Malys goes? Again, why not? What if a DM wants to run a fifth age campaign that centers around a group of heroes gaining the power or knowledge to defeat Malys after a long and taxing campaign? She has stats to support such an endeavour if so.
#31

zombiegleemax

Oct 05, 2004 18:46:36
Maybe Reorx is a Expert 20/Cleric 20?
#32

zombiegleemax

Oct 05, 2004 23:08:43
I've also been thiking abo the other gods...although Green Giant probably would prefer if I talked about my own views in my own thread...

A little something I've thought up fo rthe other gods:

Mishakal: Cleric 20/Noble 20
Kiri-Jolith: Fighter 20/Paladin 20
Habbakuk: Druid 20/Mariner 20 or Druid 20/Ranger 10/Mariner 10
Majere: Monk 20/Cleric 20
Branchala: Bard 20/Loremaster 10/Cleric 10
Solinari: Abjurer 20/White Robe 10/Archmage 5/...Loremaster, Auxiliary Mage, or maybe War Mage 5

Reorx: Master 20/Fighter 20
Chislev: Druid 20/Cleric 20
Zivilyn: Cleric 20/Loremaster 10/Monk 10
Shinare: Master 20/Noble 20
Sirrion: Cleric 20/Rogue 20
Lunitari: Illusionist 20/Red Robe 10/Loremaster 10

Sargonnas: Fighter 20/Blackgaurd 10/Noble 10
Chemosh: Cleric 20/Necromancer 20
Morgion: Cleric 20/..?
Hiddukel: Rogue 20/Bard 20
Zeboim: Barbarian 20/Mariner 20
Nuitari: Necromancer 20/Black Robe 10/Archmage 5/War Mage 5
#33

green_giant_02

Oct 05, 2004 23:41:25
Originally posted by Gellion

Maybe Reorx is a Expert 20/Cleric 20?

Reorx has always struck me as Krynn's version of Moradin Soulforger so I would stick with those levels given for Moradin in Deities and Demigods.




Originally posted by Jacen Solo 5007

I've also been thiking abo the other gods...although Green Giant probably would prefer if I talked about my own views in my own thread...

A little something I've thought up fo rthe other gods:

Mishakal: Cleric 20/Noble 20
Kiri-Jolith: Fighter 20/Paladin 20
Habbakuk: Druid 20/Mariner 20 or Druid 20/Ranger 10/Mariner 10
Majere: Monk 20/Cleric 20
Branchala: Bard 20/Loremaster 10/Cleric 10
Solinari: Abjurer 20/White Robe 10/Archmage 5/...Loremaster, Auxiliary Mage, or maybe War Mage 5

Reorx: Master 20/Fighter 20
Chislev: Druid 20/Cleric 20
Zivilyn: Cleric 20/Loremaster 10/Monk 10
Shinare: Master 20/Noble 20
Sirrion: Cleric 20/Rogue 20
Lunitari: Illusionist 20/Red Robe 10/Loremaster 10

Sargonnas: Fighter 20/Blackgaurd 10/Noble 10
Chemosh: Cleric 20/Necromancer 20
Morgion: Cleric 20/..?
Hiddukel: Rogue 20/Bard 20
Zeboim: Barbarian 20/Mariner 20
Nuitari: Necromancer 20/Black Robe 10/Archmage 5/War Mage 5

I don't mind discussions on what levels DL deities might have since it might give me some ideas as well when statting them. I would avoid any uses of Solamnic Knights, Nights of Takhisis (Neraka), or Legionnaire PrCs when statting deities since they are recent developments of mortals. You've hit the spot with many of the deities' levels but there are some things I would change. I don't have Age of Mortals so I can't comment on the Mariner class for Habbakuk and Zeboim although it seems appropriate. I would change Sirrion's class levels to Sorcerer 20/Cleric 10/Rogue 10. As for Morgion, the Blighter PrC from Complete Divine seems appropriate. I just recently used it to stat Incabulos, a GH deity, and he shares some of the portfolios that Morgion does; namely plagues and diseases. So, Morgion would look like this: Cleric 20/Druid 10/Blighter 10.

Solinari and Nuitari are going to be a pain in finding a 5 level PrC that will fit and give them a nice number of 60 HD (20 outsider + 40 class levels).
#34

ares

Oct 06, 2004 14:39:11
I remember old stats for the dl gods on the internet (they were 2nd edition avatar stats) but they kinda went somethin' like so..

Paladine dual class Cleric /wizard 40 (same for tak and Gil)

Reorx dual class fighter cleric 37

Sol, Nui, and Luni are wizard 40

and the rest....I forget.




oh, and where did you guys read that Gil is an accended diety? I'm not coming down on you or anything, I just want to hear what you heard. As far as my reference stuff goes, which includes the Leaves from the Inn of the Last Home as well as the new stuff, I thought that Gil was actually one of the few dieties actually created by the High God. The others he called out from other worlds (re third edition) or called from the Void (post third edition)
#35

zombiegleemax

Oct 07, 2004 22:19:54
Reorx has always struck me as Krynn's version of Moradin Soulforger so I would stick with those levels given for Moradin in Deities and Demigods.

Naw...I don't think a deity should have NPC class levels. The Master class is basically a core class Expert.

I don't mind discussions on what levels DL deities might have since it might give me some ideas as well when statting them. I would avoid any uses of Solamnic Knights, Nights of Takhisis (Neraka), or Legionnaire PrCs when statting deities since they are recent developments of mortals. You've hit the spot with many of the deities' levels but there are some things I would change. I don't have Age of Mortals so I can't comment on the Mariner class for Habbakuk and Zeboim although it seems appropriate. I would change Sirrion's class levels to Sorcerer 20/Cleric 10/Rogue 10. As for Morgion, the Blighter PrC from Complete Divine seems appropriate. I just recently used it to stat Incabulos, a GH deity, and he shares some of the portfolios that Morgion does; namely plagues and diseases. So, Morgion would look like this: Cleric 20/Druid 10/Blighter 10.

Solinari and Nuitari are going to be a pain in finding a 5 level PrC that will fit and give them a nice number of 60 HD (20 outsider + 40 class levels).

Okay, I understand your point on the Knights, although the Solamnics have been around for almost as long as the Wizards of High Sorcery. And anyway, one of their patrons doesn't even fulfill the requirements...

I don't know about making Morgion a Druid. The 3 Druid patrons are Zeboim, Habbakuk, and Chislev, and it doens't seem right to me to add Druid levels to him.
#36

green_giant_02

Oct 09, 2004 18:21:44
They really should have made Morgion as one of the three druid patrons. He seems suited as the god of disease, decay, and plague and matches the possible alignments that a druid can have. Even the old Dragonlance Adventures hardbook lists him as a 37th-level druid, although Zeboim also has druid levels.
#37

zombiegleemax

Oct 11, 2004 11:46:50
Some deities in the Faiths and Pantheons of Fauren have more then 40 class levels. In particular Mystra has 55 and Shar 49. You might consider say, giving Paladine 10 levels in fighter to represent his more offensive nature and another 5 levels in Paladin. There's no hard rule saying that they have to all be 20/20 or some variation of that. That's just a general guideline in Deities and Demigods - and it would fit with the notion of 'fewer gods, more supreme power'

Or you could advance Tiamat and Bahamut to greater deity status. It'd be interesting to see variations of Paladine and Takhisis stated up as dragons. In fact, it would definently fit Takhisis since one of her avatars, per the Legend of Huma, is a five headed dragon with all the abilities and capabilities thereof.
#38

green_giant_02

Oct 12, 2004 17:52:50
Originally posted by Ares

I remember old stats for the dl gods on the internet (they were 2nd edition avatar stats) but they kinda went somethin' like so..

Paladine dual class Cleric /wizard 40 (same for tak and Gil)

Reorx dual class fighter cleric 37

Sol, Nui, and Luni are wizard 40

and the rest....I forget.




oh, and where did you guys read that Gil is an accended diety? I'm not coming down on you or anything, I just want to hear what you heard. As far as my reference stuff goes, which includes the Leaves from the Inn of the Last Home as well as the new stuff, I thought that Gil was actually one of the few dieties actually created by the High God. The others he called out from other worlds (re third edition) or called from the Void (post third edition)

Gilean's mortality is rumored in the Planescape sourcebook On Hallowed Ground where he is said to have been a perfect mortal who never made a mistake. I also believe that it might have been mentioned in one of the DL sourcebooks but I can't remember which one.




Originally posted by Gigaton

Some deities in the Faiths and Pantheons of Fauren have more then 40 class levels. In particular Mystra has 55 and Shar 49. You might consider say, giving Paladine 10 levels in fighter to represent his more offensive nature and another 5 levels in Paladin. There's no hard rule saying that they have to all be 20/20 or some variation of that. That's just a general guideline in Deities and Demigods - and it would fit with the notion of 'fewer gods, more supreme power'

Or you could advance Tiamat and Bahamut to greater deity status. It'd be interesting to see variations of Paladine and Takhisis stated up as dragons. In fact, it would definently fit Takhisis since one of her avatars, per the Legend of Huma, is a five headed dragon with all the abilities and capabilities thereof.

However, Mystra doesn't have any outsider HD and so she has less HD than the average deity typically has. I could add more levels to the deities but I prefer to work under the 20 HD plus 40 class level limit unless it would be impossible to work. I thought about advancing Tiamat and Bahamut but it turned into a whole mess and I abandoned that plan. I decided to give Paladine and Takhisis shapechanging divine abilities to show their ability to change into dragons or other aspects.
#39

zombiegleemax

Oct 12, 2004 18:48:15
Gilean's mortality is rumored in the Planescape sourcebook On Hallowed Ground where he is said to have been a perfect mortal who never made a mistake. I also believe that it might have been mentioned in one of the DL sourcebooks but I can't remember which one.







However, Mystra doesn't have any outsider HD and so she has less HD than the average deity typically has. I could add more levels to the deities but I prefer to work under the 20 HD plus 40 class level limit unless it would be impossible to work. I thought about advancing Tiamat and Bahamut but it turned into a whole mess and I abandoned that plan. I decided to give Paladine and Takhisis shapechanging divine abilities to show their ability to change into dragons or other aspects.

Ah i never noticed that before about Mystra and same with Shar. That's very interesting. Especially with Shar considering that she's one of the two oldest deities in FR. Hrm..

Yeah I could see how it could become a mess and there's nothing wrong with Paladine's present build either. There's nothing that says you have to be a 'fighter' to represent defense or offense. The cleric levels cover that nicely.
#40

green_giant_02

Oct 28, 2004 15:22:42
Here is another requested deity. Enjoy.



Reorx
Anvil, Forge, the Weaponmaster
Greater Diety
Symbol:
Forging hammer
Home Plane: the Hidden Vale (Peaceable Kingdoms of Arcadia/Abellio/Anvil of Creation)
Portfolio: Creation, gambling, artisans, engineering
Worshipers: Dwarves, gnomes
Cleric Alignments: CN, LN, N, NE, NG
Domains: Earth, Fire, Forge
Favored Weapon: “Reorx’s Strength” (warhammer)


Dogma


Clergy and Temples


[b]REORX
Fighter 20/Cleric 15/Battlesmith 5
Medium-Size Outsider
Divine Rank:[/b] 18
Hit Dice: 20d8+240 (outsider) plus 20d10+240 (Fighter) plus 15d8+180 (Cleric) plus 5d10+60 (Battlesmith) (1,250 hp)
Initiative: +11 (+7 Dex, +4 Improved Iniative)
Speed: 60 ft., burrow 60 ft.
AC: 75 (+7 Dex, +18 divine, +31 natural, +9 deflection) touch 44, flat-footed 68
Base Attack/Grapple: +40/+75
Attack: +5 flaming burst impact returning throwing warhammer +86 melee; or spell +75 melee touch or +65 ranged touch
Full Attack: +5 flaming burst impact returning throwing warhammer +86/+81/+76/+71 melee; or spell +75 melee touch or +65 ranged touch
Damage*: +5 flaming burst impact returning throwing warhammer 1d8+62 plus 1d6 fire/19-20/x3; or by spell. *Always does maximum damage (warhammer 76)
Face/Reach: 5 ft./5 ft.
Special Attacks: Turn undead (+4 to turn checks) 12/day, domain powers, salient divine abilities, spell-like abilities.
Special Qualities: Divine immunities, DR 30/epic, immune to fire, spontaneous casting of divine spells, understand, speak, and read all languages and speak directly to all beings within 18 miles, remote communication, godly realm, greater teleport at will, plane shift at will, one with the hammer, secrets of the forge, flesh of my flesh +2, forged in fire, tempered in blood, SR 50, divine aura (18 miles, DC 37).
Saves: Fort +62, Ref +57, Will +60
Abilities: Str 44, Dex 24, Con 34, Int 28, Wis 30, Cha 29
Skills*: Appraise +53 (+57 with stone or metal items), Bluff +47, Concentration +55 (+59 when casting defensively), Craft (armorsmithing) +73, Craft (gemcutting) +73, Craft (metalworking) +73, Craft (stoneworking) +73, Craft (weaponsmithing) +73, Diplomacy +58, Disguise +52 (+54 acting), Heal +48, Intimidate +54, Knowledge (arcana) +52, Knowledge (architecture and engineering) +52, Knowledge (dungeoneering) +52, Knowledge (history) +52, Knowledge (local) +47, Knowledge (religion) +57, Knowledge (the planes) +47, Listen +48, Profession (architect) +63, Profession (brewer) +63, Profession (engineer) +63, Profession (miner) +65, Profession (stonemason) +65, Search +52 (+56 with hidden or secret doors), Sense Motive +53, Spellcraft +56, Spot +48. *Always receives a 20 on checks.
Feats: Blind-Fight, Cleave, Combat Casting, Combat Expertise, Combat Reflexes, Craft Magic Arms and Armor, Craft Rod, Craft Staff, Craft Wondrous Item, Divine Might, Dodge, Empower Spell, Endurance, Forge Ring, Great Cleave, Greater Weapon Focus (warhammer), Greater Weapon Specialization (warhammer), Improved Bull Rush, Improved Feint, Improved Grapple, Improved Iniative, Improved Sunder, Improved Unarmed Strike, Mobility, Quicken Spell, Power Attack, Power Critical (warhammer), Scribe Scroll, Spell Penetration, Spring Attack, Weapon Focus (warhammer), Weapon Specialization (warhammer), Whirlwind Attack
Dwarf Traits: Normal speed in any armor; weapon familiarity (treat dwarven waraxes and dwarven urgroshes as martial weapons); stability (+4 on ability checks to resist bull rushes and trips when on ground); +1 racial bonus on attack rolls against goblinoids and orcs; +2 racial bonus on saves against spells and spell-like abilities; +2 racial bonus on saves against all poisons; +4 dodge bonus against giants; darkvision 60 ft.; stonecunning (+4 racial bonus on checks to notice unusual stonework; can make a check for unusual stonework as though actively searching when within 10 ft. and can use the Search skill to find stonework traps as a rogue can; intuit depth); +2 racial bonus on Appraise checks and Craft or Profession checks related to stone or metal.
Divine Immunities: Ability damage, ability drain, acid, cold, death effects, disease, disintegration, electricity, energy drain, mind-affecting effects, paralysis, poison, sleep, stunning, transmutation, imprisonment, banishment.
Salient Divine Abilities: Alter Reality, Alter Size, Annihilating Strike, Avatar, Battlesense, Control Creatures (dwarves), Control Creatures (gnomes), Craft Artifact, Create Greater Object, Create Object, Divine Blast, Divine Creation, Divine Earth Mastery, Divine Fast Healing, Divine Fire Mastery, Divine Shield, Divine Weapon Focus (warhammer), Divine Weapon Specialization (warhammer), Energy Burst (fire), Gift of Life, Life and Death, Master Crafter, Sunder and Disjoin
Domain Powers: 12/day turn or destroy air creatures, or rebuke or command earth creatures; 12/day turn or destroy water creatures, or rebuke or command fire creatures; +2 insight bonus on Appraise and Craft checks related to stone or metal.
Spell-like Abilities: Reorx uses these abilities as a 28th-level caster. The save DCs are 37 + spell level. Burning hands, earthquake, elemental swarm (as earth or fire spell only), fire seeds, fire shield, fire storm, hardening, heat metal, incendiary cloud, iron body, keen edge, magic stone, magic weapon, major creation, minor creation, produce flame, repel metal or stone, resist energy, soften earth and stone, spike stones, stone shape, stoneskin, wall of fire, wall of iron, wall of stone.
Cleric Spells/Day: 6/9/9/8/7/7/6/4/3; base DC = 20 + spell level.
Possessions: Reorx uses Reorx’s Strength, a +5 warhammer with the flaming burst, impact, returning, and throwing special abilities.

Other Divine Powers
As a greater deity, Reorx automatically receives the best possible result on any die roll he makes (including attack rolls, damage, checks and saves). He is immortal.
Senses: Reorx can see, hear, touch, and smell at a distance of eighteen miles. As a standard action, he can perceive anything within eighteen miles of his worshipers, holy sites, objects, or any location where one of his titles or name was spoken in the last hour. He can extend his senses to up to twenty locations at once. He can block the sensing power of deities of his rank or lower at up to two remote locations at once for 18 hours.
Portfolio sense: Reorx senses anything that affects dwarven or gnomish welfare eighteen weeks before it happens and retains the sensation for eighteen weeks after the event occurs. He is similarly aware whenever dwarves or gnomes engage in arts or crafts or make war.
Automatic actions: Reorx can use any Craft skill, even those he has no ranks in, as a free action if the DC for the task is 30 or lower. He can perform up to twenty such free actions each round.
Create Magic Items: Reorx can create any kind of magic item dealing with or composed of earth, stone, fire, or metal.

Avatars
Humans tend to portray Reorx as a paunchy squire to Kiri-Jolith, but dwarves and gnomes hold him as the highest of the gods and view him as of their own race.
Avatar of Reorx: As Reorx except divine rank 9; Spd 60 ft., burrow 60 ft.; AC 57 (touch 35, flat-footed 50); Base Atk +40; Grp +66; Atk +77 melee (1d8+53 plus 1d6 fire/19-20/x3, +5 flaming burst impact returning throwing warhammer), or spell +66 melee touch or +56 ranged touch; Full Atk +77/+72/+67/+62 melee (1d8+53 plus 1d6 fire/19-20/x3, +5 flaming burst impact returning throwing warhammer) or spell +66 melee touch or +56 ranged touch; SQ DR 20/epic, immune to fire, SR 41, divine aura (900 ft., DC 28); SV Fort +53, Ref +48, Will +51; all skill modifiers reduced by 9.
Salient Divine Abilities: Alter Reality, Alter Size, Create Object, Divine Blast, Divine Earth Mastery, Divine Fire Mastery, Divine Shield, Divine Weapon Focus (warhammer), Divine Weapon Specialization (warhammer), Gift of Life, Master Crafter
Spell-like Abilities: Caster level 19th; saving throw DC 28 + spell level.


Sources: Dragonlance Adventures (1E), PHB 3.5, DMG 3.5, MM 3.5, Dragonlance Campaign Setting (3.5E), Deities and Demigods (3E), Complete Warrior (3.5E), and Races of Stone (3.5E).

Note: I gave him dwarven traits to take advantage of the racial bonus to Appraise, Craft, and Profession checks. These have been added.
#41

zombiegleemax

Oct 28, 2004 22:32:06
Looks good, although I still think there needs to be some Master levels, and I've never heard of the Battlesmith. There's really only one problem...
Dwarf Traits: ...+1 racial bonus on attack rolls against goblinoids and orcs...

There are no orcs on Krynn ;)
#42

green_giant_02

Oct 30, 2004 20:19:24
Here is another requested deity. Enjoy.


Raistlin
Master of Past and Present
Greater Diety
Symbol:
A golden hourglass
Home Plane: The Abyss
Portfolio: Knowledge, magic, ambition, power
Worshipers: Evil beings, ambitious individuals
Cleric Alignments: CE, LE, CN
Domains: Chaos, Evil, Knowledge, Magic
Favored Weapon: “The Staff of Magius” (quarterstaff)



Dogma


Clergy and Temples


[b]RAISTLIN
Wizard 20/Wizard of High Sorcery 10/War Mage 5/Archmage 5/Cleric 20
Medium Outsider (Chaos, Evil)
Divine Rank:[/b] 20+
Hit Dice: 20d4+115 (Wizard) plus 10d4+50 (Wizard of High Sorcery) plus 5d4+25 (War Mage) plus 5d4+25 (Archmage) plus 20d8+100 (Cleric) plus 8 (Metamagic feats [Mind over Body feat]) (643 hp)
Initiative: +14 (+10 Dex, +4 Improved Iniative)
Speed: 60 ft.
AC: 74 (+10 Dex, +20 divine, +20 natural, +1 insight [Mind over Body feat], +2 luck [Staff of Magius], +11 deflection) touch 54, flat-footed 64
Base Attack/Grapple: +29/+56
Attack: the Staff of Magius +62 melee; or spell +56 melee touch or +59 ranged touch
Full Attack: the Staff of Magius +62/+57 melee; or spell +56 melee touch or +59 ranged touch
Damage*: the Staff of Magius 1d6+12; or by spell. *Always does maximum damage (quarterstaff 18)
Face/Reach: 5 ft./5 ft.
Special Attacks: Rebuke undead 14/day (+4 to rebuke checks), domain powers, salient divine abilities, spell-like abilities, bypass damage reduction (chaos, evil).
Special Qualities: Divine immunities, DR 30/epic, fire resistance 25, spontaneous casting of divine spells, understand, speak, and read all languages and speak directly to all beings within 20 miles, remote communication, godly realm, greater teleport at will, plane shift at will, moon magic, arcane research +5, magic of betrayal 5/day, magic of darkness 5/day, magic of fear, magic of hunger, magic of pain 5/day, arcane fire (600 ft., 5d6 plus 1d6 per spell level sacrificed), mastery of counterspelling, mastery of elements, mastery of shaping, spell power +1, arcane aegis (3 allies, +11 morale bonus to AC), battlemagic +3, armored spellcasting –10%, SR 52, divine aura (20 miles, DC 41).
Saves: Fort +55, Ref +58, Will +68
Abilities: Str 25, Dex 30, Con 20, Int 50, Wis 33, Cha 33
Skills*: Appraise +75, Bluff +76, Concentration +88 (+92 when casting defensively), Craft (alchemy) +103, Craft (bookbinding) +75, Craft (calligraphy) +75, Craft (poisonmaking) +75, Decipher Script +85, Diplomacy +92, Gather Information +79, Heal +66, Intimidate +72, Knowledge (arcana) +103, Knowledge (architecture and engineering) +75, Knowledge (dungeoneering) +75, Knowledge (geography) +75, Knowledge (history) +85, Knowledge (local) +85, Knowledge (nature) +75, Knowledge (nobility and royalty) +75, Knowledge (religion) +75, Knowledge (the planes) +85, Listen +67, Profession (herbalist) +76, Profession (scribe) +76, Search +75 (+79 to detect hidden or secret doors), Sense Motive +76, Spellcraft +112, Spot +67.*Always receives a 20 on checks.
Feats: Brew Potion, Combat Casting, Craft Construct, Craft Magic Arms and Armor, Craft Rod, Craft Staff, Craft Wand, Craft Wondrous Item, Empower Spell, Eschew Materials, Extend Spell, Forge Ring, Greater Spell Focus (necromancy), Heighten Spell, Improved Heighten Spell, Improved Iniative, Mind over Body, Quicken Spell, Scribe Scroll, Silent Spell, Skill Focus (Spellcraft), Spell Focus (necromancy), Spell Focus (transmutation), Spell Mastery, Spell Penetration, Spellcasting Prodigy (wizard), Still Spell, Weapon Focus (quarterstaff), Widen Spell.
Divine Immunities: Ability damage, ability drain, acid, cold, death effects, disease, disintegration, electricity, energy drain, mind-affecting effects, paralysis, poison, sleep, stunning, transmutation, imprisonment, banishment.
Salient Divine Abilities: Alter Reality, Alter Size, Arcane Mastery, Avatar, Clearsight, Craft Artifact, Create Greater Object, Create Object, Divine Blast, Divine Blessing (intelligence), Divine Shield, Divine Spell Focus (necromancy), Divine Spellcasting, Extra Domain (Chaos), Hand of Death, Instant Counterspell, Know Death, Know Secrets, Lay Curse, Life and Death, Mass Divine Blast, Mass Life and Death, Power of Truth, See Magic, Spontaneous Wizard Spells
Domain Powers: Cast chaos spells at +1 caster level; cast evil spells at +1 caster level; cast divination spells at +1 caster level; use spell completion or spell trigger devices as Wiz50.
Spell-like Abilities: Raistlin uses these abilities as a 30th-level caster, except for chaos, evil, and divination spells, which he uses as a 31st-level caster. The save DCs are 41 + spell level. Animate objects, blasphemy, chaos hammer, clairaudience/clairvoyance, cloak of chaos, create undead, desecrate, detect secret doors, detect thoughts, discern location, dispel good, dispel law, divination, find the path, foresight, identify, legend lore, magic circle against good, magic circle against law, Nystul’s magic aura, protection from good, protection from law, shatter, summon monster IX (as chaos or evil spell only), true seeing, unholy aura, unholy blight, word of chaos.
Cleric Spells/Day: (Levels 0-11; 6/9/9/9/8/8/7/7/6/6/2/2; base DC = 22 + spell level; DC 31 + spell level with necromancy spells).
Wizard Spells/Day (Levels 0-21): 4/10/9/9/9/8/7/7/7/7/4/4/4/4/3/3/3/3/2/2/2/2; base DC = 31 + spell level; DC 40 + spell level with necromancy spells.
Possessions: The Staff of Magius has been enhanced with Raistlin’s apothesis. It combines the features of a staff of the magi, a staff of power, and a +5 unholy quarterstaff as well as providing the abilities listed in the Dragonlance Campaign Setting.

Other Divine Powers
As a greater deity, Raistlin automatically receives the best possible result on any die roll he makes (including attack rolls, damage, checks and saves). He is immortal.
Senses: Raistlin can see, hear, touch, and smell at a distance of twenty miles. As a standard action, he can perceive anything within twenty miles of his worshipers, holy sites, objects, or any location where one of his titles or name was spoken in the last hour. He can extend his senses to up to twenty locations at once. He can block the sensing power of deities of his rank or lower at up to two remote locations at once for 20 hours.
Portfolio sense: Raistlin senses any act of evil twenty weeks before it happens and retains the sensation for twenty weeks after the event occurs.
Automatic actions: Raistlin can use any Wizard class skill, even those he has no ranks in, as a free action if the DC for the task is 30 or lower. He can perform up to twenty such free actions each round.
Create Magic Items: Raistlin can create any kind of magic item.

Avatars
Avatar of Raistlin: As Raistlin except divine rank 10; Spd 60 ft.; AC 54 (touch 44, flat-footed 44); Atk +29; Grp +46; Atk +52 melee (1d6+12, the Staff of Magius), or spell +46 melee touch or +49 ranged touch; Full Atk +52/+47 melee (1d6+12, the Staff of Magius), or spell +46 melee touch or +49 ranged touch; SQ DR 20/epic, fire resistance 15, SR 42, divine aura (1,000 ft., DC 31); SV Fort +45, Ref +48, Will +58; all skill modifiers reduced by 10.
Salient Divine Abilities: Alter Reality, Alter Size, Arcane Mastery, Divine Blast, Divine Shield, Divine Spellcasting, Extra Domain (Chaos), Hand of Death, Instant Counterspell, Know Death, See Magic, Spontaneous Wizard Spells
Spell-like Abilities: Caster level 20th; saving throw DC 31 + spell level.

Sources: Dragonlance Adventures (1E), PHB 3.5, DMG 3.5, MM 3.5, Dragonlance Campaign Setting (3.5E), Age of Mortals (3.5E), Deities and Demigods (3E), Player’s Guide to Faerun (3.5E), and Epic Level Handbook (3E).
#43

amon_hok

Nov 04, 2004 10:26:53
Sorry i have not kept up on the Dragon Lance Novels so am missing many details but when did Rastlin become a God?
#44

Wizardman

Nov 04, 2004 10:43:37
Sorry i have not kept up on the Dragon Lance Novels so am missing many details but when did Rastlin become a God?

In the Legends Series, Raistlin made an attempt to become a god. Long story short, he succeeded- kinda. I would say more, but I don't want to spoil a very good story.
#45

zombiegleemax

Nov 20, 2004 8:23:35
Raistlin is Neutral Evil, not CE.
#46

zombiegleemax

Nov 21, 2004 6:46:24
Raistlin is CE since 1st ed. Dragonlance Adventures. Is there a 3rd ed. stat for Raistlin? I understand Towers of High Sorcery has his stats when he was an apprentice... Why would the god version of Raistlin have cleric levels?

Why doesn't Paladine/Takhisis have dragon forms? I'd expect them to be like beefed-up versions of Bahamut/Tiamat. I always thought that their true forms were dragons. So it's not so much of outsiders shapeshifting into dragon forms, but dragons shapeshifting into human (etc.) forms.

oh, and where did you guys read that Gil is an accended diety? ... As far as my reference stuff goes, which includes the Leaves from the Inn of the Last Home as well as the new stuff, I thought that Gil was actually one of the few dieties actually created by the High God.

I believe besides OHG, the 2nd ed. Player's Guide to Dragonlance mentioned that High God searched for a mortal to hold/guard the Tobril and that dude was Gilean. IIRC, his reading/guardianship of the book made him into a god. (Kind of reminds you of Deneir's Metatext.)
#47

zombiegleemax

Nov 21, 2004 13:11:05
In Deities and Demigods, Zeus is 50th or 59th level(Don't remember which) with outsider HD. I know that he's the most powerfull Greek god but i still think that Paladine and Takhisis should have more levels.