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#1zombiegleemaxOct 10, 2004 11:20:21 | I am going to start a campaign for three guys who know nought of Dark Sun. I am planning to start them as first level humans in Eldaarich (a templar, a psychic warrior and a gladiator), in the 180th (?) King's Age. So, two questions: 1. Things in the 180th are pretty much the same as they are in the boxed set/190th, right? (At least on the tablelands: I can write Kurn as needed) 2. Does any-one who runs boxed set have any advice on using all the post Prism Pentad materials? |
#2zombiegleemaxOct 10, 2004 14:36:14 | So, two questions: Not everything; all seven Sorcerer-kings, including Kalak, would still be alive and well, Borys would still be collecting the levy from each city-state every year; basically everything in the Prism Pentad series would not have occured yet. 2. Does any-one who runs boxed set have any advice on using all the post Prism Pentad materials? Anything written after the PP would have no place in the 180th King's Age, since it hasn't happened yet. However, accessories such as Valley of Dust and Fire, Dune Trader (maybe) could be used with little or no modification, as could the ones such as Elves of Athas, etc., with slight modding. And let us know how the campaign goes; running a game in the city of Eldaarich sounds interesting. :D |
#3GrummoreOct 10, 2004 18:58:13 | Not everything; all seven Sorcerer-kings, including Kalak, would still be alive and well, Borys would still be collecting the levy from each city-state every year; basically everything in the Prism Pentad series would not have occured yet. Careful ! Borys no longer go to Eldaarich. Look at the timeline, if I remember well, Dakisnor was planning to recieve Borys which decided to leave the two northern cities forever. |
#4zombiegleemaxOct 10, 2004 23:39:56 | Careful ! Borys no longer go to Eldaarich. Look at the timeline, if I remember well, Dakisnor was planning to recieve Borys which decided to leave the two northern cities forever. Thats part of the idea: Eldaarich is isolated enough that characters need know nothing about the outside world, and I should be able to keep up the pace so they do not get curious about the rest of the world until they're tough enough to travel. I'll let them learn about the Dragon early, mostly rumour and superstition, but save the full implications of his 7,000 man levy for later: it is one of the reasons I'm using the original setting, as it has got to be the most terrifying concept TSR ever gave us. I am going to use Abbey's idea of Hammanu's eyes, so whenever a templar casts a spell their patron gets automatic scrying for that round. Thus, no spells when the PC doesn't want Daskinor to know what he's doing, maybe casting a spell specifically to let his patron see him or his surroundings: I just like the idea of templars 'cheating' their sorcerer-king. Plus, they will become known to the sorcerer-kings of any templars they fight. |
#5jaanosOct 11, 2004 5:25:29 | Hmmm... some tips for setting the atmoshpere... Paranoia - big time. Have NPC's blackmail PC's into betraying each other - if the PC's stick together, they survive, if not, they slowly fracture, and wind up dead. Equipment - old, falling apart. Not much in the way of trade with the outside world. Anything 'new' will attract attention. Talents - these may become the focus on Daskinors paranoia, and be trampled on. Just my .02c |