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#1CyrissOct 23, 2004 17:01:50 | I have several 2e non-PS modules I'd like to run, but convert them onto/into the planar setting. Would anyone like to help choose a plane & layer where certain creatures would exist and I could run adventures there using these monsters? Here are various monsters that I'd like to use in my games: 1. Beholders, some type of underground cavern setting. I concidered Pandemonium, but I'm not sure if that would make sense. 2. Sahuagin, I'm thinking El. Plane of Water, but I'm up for other suggestions. 3. Mind Flayers, Svirfneblin, & Drow. I could use Ysgard's 3rd layer Nidavellir...but I'm up for other suggestions because it may not make sense for Mind Flayers existing there. 4. A White Dragon, some type of tundra environment. 5. Hill Giants, I was thinking the first layer of Ysgard, but I'm up for other suggestions. 6. Lich, no clue. I couldn't think of an interesting location. 7. Not a creature, but I'd like to run a sailing adventure. Maybe on Elysium going down the River Oceanus and into Thalasia. Up for suggestions. I'd like to stick to any of the planes except for Prime Material Planes. Thanks for any help. |
#2ripvanwormerOct 23, 2004 18:50:40 | 1. Beholders, some type of underground cavern setting. I concidered Pandemonium, but I'm not sure if that would make sense. Gzemnid's realm in the Outlands would work best. It's very near Glorium on one side, and Dwarven Mountain on the other. There's also the Realm of Eyes in the Abyss. That's nastier. 2. Sahuagin, I'm thinking El. Plane of Water, but I'm up for other suggestions. That's probably easiest. They have a god in Baator, but the PCs would have to deal with extra-strong Styx water. Mind Flayers, Svirfneblin, & Drow. I could use Ysgard's 3rd layer Nidavellir...but I'm up for other suggestions because it may not make sense for Mind Flayers existing there. The elemental plane of Earth is a possibility. The paraelemental plane of Ooze would be a stranger environment, but there's both a mind flayer city and a gnomish city there. Weirdest of all might be an island in the Plane of Air; that could change the adventure around nicely, making it more planar in feel. 4. A White Dragon, some type of tundra environment. Paraelemental Plane of Ice, also known as the Plane of Cold. 5. Hill Giants, I was thinking the first layer of Ysgard, but I'm up for other suggestions. Jotunheim would probably be most appropriate. There, there are extra-large hill giants called thursir. They're not quite so primitive-looking as standard hill giants, and they're up to 25' tall. There are also giants called kalevanpojat, who are essentially the same as hill giants, but wi th the ability to transmute rock to mud and transmute earth to stones, each three times per day. They use the power to plague the fields of local farmers. You could also take standard hill giants and just put them someplace exotic, like Sigil, the Plane of Air, or a dead god (perhaps a dead god of hill giants) in the Astral Plane. 6. Lich, no clue. I couldn't think of an interesting location. Beneath Sigil, in the Silent Kingdom, which is a realm beneath Sigil's streets ruled by neutral undead. The Inner Planes are always an interesting place to reset adventures. Maybe there's a lich in the Plane of Lightning. There's definitely a lich named Oolan in the plane of Magma, where he's guarded by burning golems. The negative energy plane is also an appropriate place - perhaps the lich has a fortress there in a "doldrums" region, somewhat protected from the baneful energy. The PCs might find a portal that leads there diredtly. On the other hand, a lich in the Positive Energy Plane would be more exotic. It would have to be protected from the effects of too much positive energy, being undead. Liches can live almost anywhere: the Gray Waste, Gehenna (perhaps in the realm of the lich-god Mellifleur), the Astral Plane, an ethereal demiplane created by the lich, the Quasielemental Plane of Vacuum. . Not a creature, but I'd like to run a sailing adventure. Maybe on Elysium going down the River Oceanus and into Thalasia. Up for suggestions. That'd be good. Thalasia in Elysium, Ossa in Arborea, and Lunia in Celestia are all infinite upper-planar seas. There's also the Hintersea in the Outlands, where Glorium has its port, and Tir fo Thiunn, the big sea in the middle of the plane where the Celtic pantheon lives in and around. The elemental plane of Fire has burning seas of liquid flame, if the PCs get some protection from the heat. That might be fun. Then there are lower-planar seas, like Stygia in Baator, the Brine Flats (Gaping Maw) in the Abyss, and Porphatys in Carceri. |
#3sildatorakOct 24, 2004 14:59:00 | Then there are lower-planar seas, like Stygia in Baator, the Brine Flats (Gaping Maw) in the Abyss, and Porphatys in Carceri. Don't forget the sea surrounding the Blood Tor. An adventure on the realm of a petty sea goddess could prove for some interesting sailing. |
#4enoch_van_garretOct 25, 2004 12:54:25 | "1. Beholders, some type of underground cavern setting. I concidered Pandemonium, but I'm not sure if that would make sense." Elemental Plane of Earth, Bytopia, and Nidavellir. 2. Sahuagin, I'm thinking El. Plane of Water, but I'm up for other suggestions. Don't forget about the swamps in some of the lower planes. Apathetic Sahuagin in Hades could be interesting. 3. Mind Flayers, Svirfneblin, & Drow. I could use Ysgard's 3rd layer Nidavellir...but I'm up for other suggestions because it may not make sense for Mind Flayers existing there. Works great in Bytopia, or best of all, in a hollowed-out dead god in the Astral. 4. A White Dragon, some type of tundra environment. Stygia, Stygia, Stygia. Paraelemental plane of ice is ok too. 5. Hill Giants, I was thinking the first layer of Ysgard, but I'm up for other suggestions. Outlands, Bytopia (this is a pretty catch-all setting for not-too-outlandish monsters, especially if you use the less civilized half - can't remember what the name is) 6. Lich, no clue. I couldn't think of an interesting location. Castles Perilous, baby! 7. Not a creature, but I'd like to run a sailing adventure. Maybe on Elysium going down the River Oceanus and into Thalasia. Up for suggestions. There's a plane out there that's nothing but water and ships - check the mimir. Kind of like a waterworld setting. |
#5CyrissOct 25, 2004 13:01:15 | Thanks a lot for the suggestions. I've written them down and will be picking and choosing. For some reason I really like the suggestion of using a Lich in the Gray Waste. Even using him in Gehenna sounds interesting. The only one I'm interesting in finding a different plane for is the White Dragon in a tundra setting. I might be running Glacier Season from Dungeon Mag. #87 for this but I kind of want to stick to an outer plane. I know of a few layers on players that are tundra settings, but I don't know if it's appropriate to stick the White Dragon there. Any advice on this one? |
#6ripvanwormerOct 25, 2004 18:16:09 | . I know of a few layers on players that are tundra settings, but I don't know if it's appropriate to stick the White Dragon there. Any advice on this one? The Iron Wastes (also called the Icy Wastes), in the Abyss. There are other cold Abyssal layers, too - as many as you want, basically. Thanatos is a frozen sea of ice. Cania and Stygia, in Baator. White dragons are chaotic evil, but one might have been enslaved by the baatezu and escaped. Porphatys and Agathys in Carceri. One could have been banished there from another plane, perhaps the Material Plane or the Abyss. Niflheim in the Gray Waste is pretty cold. Jotunheim in Ysgard is also very chilly. The Beastlands have some arctic regions in all three of the plane's layers. A white dragon shouldn't be here, but it might end up here anyway after wandering through the wrong portal. The locals would certainly want help getting rid of it. There are some gears made out of ice in Mechanus. Again, white dragons don't belong here and the locals will want help getting it out. Alternatively, it might have been brought here as part of a zoo or menagerie in order to study it in something approximating its native environment, and the locals might resist anyone who tries to destroy it or take it away, no matter how much damage it's causing. As a mountainous plane, Celestia naturally has very cold areas. Particularly Solania, which is filled with glaciers in the upper regions. A white dragon might end up in or near Bahamut's palace, which moves through all four of the lower layers of Celestia - maybe it's gone mad and thinks it can kill the king of good dragons, or maybe it has been brought there in an attempt to reform it. Maybe it's trying to become good, and it thinks the Platinum Dragon can help. Shurrock, the mountainous half of Bytopia, also has cold glacier and savage winters, as does Eronia, the second layer of Elysium. Pandemonium can get very cold, and it's conveniently chaotic evil/chaotic neutral, so insane white dragons actually belong there. And anything can turn up in Limbo. |