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#1zombiegleemaxOct 30, 2004 3:35:07 | Hi There! My favorite RPG is Planescape: Torment (I even have the book) and I always hoped that another game would be made (Which was pretty much shattered when Black Isle closed ) and now I find a whole bunch of stuff when I just searched for Planescape and not Torment. So where should I begin? Are there special items (i.e. Dice, Board) that I need? Are there certain books I should read before finding the rules and trying to play? I’m a total Newbie with this; I would appreciate any help you can give me. |
#2zombiegleemaxOct 30, 2004 4:34:07 | Well, if you played the game, you probably already know a lot, since the game contains a quite the amount of information on the entire planes. Now, the real question is whether you are going to be a player or a DM (or both?). As a player, you could suffice with a 3.5e players handbook, or if you want to go old school, find a 2e handbook (there are bound to be some floating around the internet). But if you really want to get going in the planescape setting, you should find the old books and boxes of 2nd edition for background, together with the new Planar Handbook and Manual of the Planes if you're going 3.5. |
#3thanaelOct 30, 2004 5:37:22 | You do know D&D, right? Or are you a newbie to that too? |
#4voldenuitOct 30, 2004 5:39:26 | Go here for pdfs of old Planescape modules. I heartily recommend: Plansecape Campaign Setting (duh) Guide to the Ethereal Plane Planes of Law Planes of Chaos Planes of Conflict The Inner Planes Planewalker's Handbook if you want to get a feel for the Planes. If you want more on Sigil and the factions, get: Uncaged: Faces of Sigil Factol's Manifesto In the Cage: A Guide to Sigil Also, sites like Planewalker have plenty of stuff to get you started. Welcome to the Planes, Prime. Remeber to sheathe your sword, know the location of the closest portal out and the key. Cheers, V. |
#5sildatorakOct 30, 2004 14:03:43 | From the sound of it you're a D&D (and probably pencil and paper rpg in general) newbie, too. Imagine a multiplayer computer rpg with a human-like AI running it and no limits on what options you can attempt for character actions. Now replace the computer with some dice, rulebooks, and character sheets, and replace the AI with a human Dungeon Master (Game master if you're playing a game other than D&D. It's the same job, just not a copyrighted term). To start off you're going to need to find a group to play with. If you have buddies that you do wargaming with or play CCG's with they are probably a pretty good bet, computer gaming friends are also a good group to try. Comic book shop/gaming stores are a good place to look for a group, too. They often have a bulletin board for people looking for a group or even have groups that play there if they have a gaming room. Dice wise what you need will depend on whether you're a player or a DM. For a player I recommend getting at least 2 full sets (d20, d12, d10, d8, d6, d4) and then pick up about 8 more d6's. For a DM I recommend twice that amount. The DM will need a Dungeon Master's Guide, Players Handbook, and Monster Manual. The players won't need more than a PHB, and you probably only need about 1/3 to 1/2 of the players to have one. I'd play either 3.5 or 2e…the 3.5 stuff is available at gaming stores, online, and at bookstores, getting the 2e stuff will probably involve going to ebay. For more advice about what P&P RPG's are like, how to DM, how to make well rounded characters, etc, the messageboards are a great place. Even the fiends are friendly here on the Planescape board, and the "What's a Player/DM to Do?" boards are a good place for a starting player/dm to figure out what this game is all about. |
#6zombiegleemaxOct 30, 2004 15:27:11 | Thanks! I definitely have a place to get started huh? :D I’ll probably end up a Player, I don’t think being a DM is for me. I have a few friends that are really into Vampire: The Masquerade; maybe I could get them to try it (They’ll probably make me play at least 1 game with them first though ). I should have thought about a game shop, there’s one 2 blocks from me. Well, if I have some more questions or problems I’ll post them. Thanks Again! |
#7factol_rhys_dupOct 31, 2004 13:53:01 | If you haven't played DnD before, I would look through some of the online resources about it, since it's a somewhat expensive game to get into if you don't really know how you'll like it. But if you like DnD, you'll quickly learn that we Planescapers are much more adamant about our campaign setting than most, and I like to think we take things a bit more seriously, too, since our setting is a little more philosophical than others. Torment is a great introduction to the setting, and I hope you take to it as well as we all have. The 3rd edition rules can work quite well for Planescape, unfortunately it's discontinued, officially. However, the Manual of the Planes describes planar effects and locations (and so does the back of the revised DMG), and the Planar Handbook has some rule-based things that are handy for planar campaigns, even if the flavor-based content falls way short of PS. Best of all, planewalker.com is re-creating the Planescape setting in 3.5 glory, and we're totally free. You can get 3.5-compatible races, feats, and factions. |