KoD timeline and character level

Post/Author/DateTimePost
#1

zombiegleemax

Dec 01, 2004 13:44:10
The group I'm DMing just recently finished their journey through the Burnlands and are in the process of crossing the Bay of Balifor to get to Port Balifor.

In the last session, they got enough XP's to gain their 6th character level.

My question is: Are they on track so far? Way ahead or behind? I wouldn't want them to get to 9th level by the end of the book cuz it states that they should be close to level 7 when KoD finishes.

Thanks for your insight!
#2

clarkvalentine

Dec 01, 2004 13:49:20
Heh. My GM's taking us through it, we're not done yet and we're 11th level. I'm not too worried.

Don't sweat it, I think you're doing OK.
#3

Sysane

Dec 01, 2004 13:51:07
Thats about the level the party I DM for are at. Thats also with running the Sylvan Key and some other optional encounters. The way I figure it is that they will be close to 8th by the end of KoD.
#4

Nived

Dec 01, 2004 14:06:57
That seems about right. My group had only three PCs (so they each got a bit more XP than the usual 4 person party and I haven't changed the encouters) By the time they left Ak-Kurman they were 7th level. Of course I ran a few original sideplots in Ak-Kurman.
#5

zombiegleemax

Dec 01, 2004 14:22:47
Yeah, same here... The Betrayer's dagger forced the druid to attack the mystic in the party. Was a very interesting encounter...
#6

Sysane

Dec 01, 2004 14:28:04
Yeah, same here... The Betrayer's dagger forced the druid to attack the mystic in the party. Was a very interesting encounter...

The Blade made the Kapak Draconian stick the Cleric of Keri-Jolith/KoS during the fight with the Barbazu in mine. Can you say super sneak attack!!!
#7

cam_banks

Dec 01, 2004 14:50:52
Heh. My GM's taking us through it, we're not done yet and we're 11th level. I'm not too worried.

Then again, our group uses Action Points and each time they're used in the game you guys get a XP award equal to that earned from defeating a CR of your character level.

But then I do that because we don't have time to have a lot of combat encounters, so it evens things out.

Plus, I sidetrack you guys constantly.

Cheers,
Cam
#8

zombiegleemax

Dec 01, 2004 15:11:44
Action points? That's the first time I hear of such a thing... Any chance I could get a few details on this?
#9

frostdawn

Dec 01, 2004 15:57:36
***SPOILERS***

I've got a group of 5 (4 players and an NPC fighter) which are in Kendermore currently and are almost at lvl 7. They had some difficulty when half the group got petrified by the cockatrices. This was day 2 after they ran into a fearbringer and 2 forlorn kender that had them seriously paranoid about anything they ran into. Good times

I'm REALLY getting excited as I received a belated yet very detailed and lengthy character background for 2 of the people in the group. I'm going to be having LOTS of fun with. (I got 4 typed pages full of goodies). Making the adventure more personal for the group while they are on this grand adventure is what really makes this a fun and intriguing adventure to run.

In retrospect, my grammar in this post is atrocious, but I digress. :embarrass
#10

cam_banks

Dec 01, 2004 16:02:25
Action points? That's the first time I hear of such a thing... Any chance I could get a few details on this?

There are many variations on it. They're used in d20 Modern, and Unearthed Arcana introduces them as an option for D&D. Monte Cook's Arcana Unearthed has another variant. Several non-d20 games use them. My version works like this.

Each character begins with an Action Point. They can earn more as a reward for good roleplaying, overcoming incredible odds, performing amazing feats of heroism, that kind of thing. Spending a point allows you to turn a die result into the maximum possible for that die roll. You can make a d20 roll a 20, a d6 roll a 6, etc. You ignore what you rolled and just consider the roll to be that high result instead.

Spending a point also instantly negates half of the damage you've taken from an attack. If you take 50 points of damage, after any other modifications like damage reduction or saving throws, you can spend the point and reduce it to 25. This is called "I think I'm OK". A nice way to prevent yourself from dropping under 0 hp.

Finally, a point can be spent to introduce an NPC or some other plot element into the game. Want a friendly contact in town? Spend a point. Want there to be a magic shop in the village when there wasn't one before? Spend a point - you just missed it the first time, perhaps, and a second look turned it up.

At the end of the session, the DM tallies up the number of AP spent, and treats them as encounters with a CR equal to the average party level, and gives XP for them. He then decides whether any AP are returned, or if the heroes need to earn them another session.

That's pretty much standard in my games.

Cheers,
Cam