Complete List of Planescape Products

Post/Author/DateTimePost
#1

tebryn14

Dec 21, 2004 18:23:48
Can we start getting a list of all published Planescape products together? Does one already exist? Assuming that it doesn't, I'll start with the ones I own.

1. Planescape Boxed Set
2. Planes of Conflict
3. Faces of Evil, the Fiends
4. Hellbound; the Bloodwar
5. Guide to Hell *not really Planescape.
6. On Hallowed Grounds
#2

kuje31

Dec 21, 2004 18:47:26
2600, Planescape (Box Set)
2601, The Eternal Boundary
2602, Monstrous Compendium 1
2603, Planes of Chaos (Box Set)
2604, Well of Worlds
2605, In The Abyss
2606, The Deva Spark
2607, Planes of Law (Box Set)
2608, Fires of Dis
2609, In The Cage: A Guide to Sigil
2610, A Player’s Primer to the Outlands (Box Set)
2611, The Factol’s Manifesto
2613, Monstrous Compendium 2
2614, Harbinger House
2615, Planes of Conflict (Box Set)
2619, Something Wild
2620, The Planewalker's Handbook
2621, Hellbound: The Blood War (Box Set)
2623, On Hallowed Ground
2624, Uncaged: Faces of Sigil
2625, A Guide to the Astral Plane
2626, Doors to the Unknown
2628, The Great Modron March
2629, Faction War
2630, Faces of Evil: The Fiends
2631, Dead Gods
2632, Tales from the Infinite Staircase
2633, A Guide to the Ethereal Plane
2634, The Inner Planes
2635, Monstrous Compendium 3

The sketch book and the novels are the only one's I'm missing. You could also added For Duty and Deity for FR on that list but it's a FR product not a Planescape product.
#3

tebryn14

Dec 21, 2004 18:54:08
What about Armies of the Abyss and Legions of Hell (I think that what it's called)? Are they of any use. Admittably they are Planescape sources, but is their info in line with Planescape, and helpful?
#4

kuje31

Dec 21, 2004 20:57:19
What about Armies of the Abyss and Legions of Hell (I think that what it's called)? Are they of any use. Admittably they are Planescape sources, but is their info in line with Planescape, and helpful?

They are not planescape sources, they are generic d&d sources. And yes they can be useful as could Warriors of Heaven.
#5

zombiegleemax

Dec 22, 2004 1:10:58
An index of planescape books can be found at http://home.flash.net/~brenfrow/ps/ps.htm. Indices for other worlds are also available, just click back to the main page.
#6

npc_dave

Jan 12, 2005 18:42:42
No list of published Planescape products are complete without the adventure modules released through Adventurer's Guild. They were not sold, but they were published products.

The Menagerie (also found as part of TSR Jam 1999)
Manxome Foe
#7

ripvanwormer

Jan 12, 2005 20:35:26
The Menagerie (also found as part of TSR Jam 1999)
Manxome Foe

Manxome Foe was the one in TSR Jam.
#8

ripvanwormer

Jan 12, 2005 20:38:21
What about Armies of the Abyss and Legions of Hell (I think that what it's called)? Are they of any use. Admittably they are Planescape sources, but is their info in line with Planescape, and helpful?

They're d20 products from Green Ronin. They're not exactly in line with Planescape. They can be helpful, though. Their upper planar equivalent is The Avatar's Handbook.

Kuje is confusing them with Guide to Hell and Warriors of Heaven, which were generic AD&D supplements. They are neither in line with Planescape nor helpful.
#9

npc_dave

Jan 13, 2005 2:12:48
Manxome Foe was the one in TSR Jam.

You are correct. My bad.
#10

Shemeska_the_Marauder

Jan 13, 2005 12:21:14
Kuje is confusing them with Guide to Hell and Warriors of Heaven, which were generic AD&D supplements. They are neither in line with Planescape nor helpful.

Yes, and my hate of GtH knows no limit. So to speak. Seriously I loathe the direction Pramas went with Asmodeus in that book, and the blatant disregard for the Baatezu history/origin as given in Planescape. The inner 'loth in me howls in protest, and somewhere Zoaraster's corpse has been found, dug up and violated repeatedly in that book. IMAGE(http://arcanofox.foxpaws.net/shemmymiffed.gif)

And Rip despises portions of Warriors of Heaven with about the same zeal I reserve for Guide to Hell. I'll let him elaborate if he'd like.
#11

Shemeska_the_Marauder

Jan 13, 2005 12:26:07
No list of published Planescape products are complete without the adventure modules released through Adventurer's Guild. They were not sold, but they were published products.

The Menagerie (also found as part of TSR Jam 1999)
Manxome Foe

I'll send A'kin over dressed in a pink tutu to express my appreciation if you'll give me the dark on those two modules. Honestly I'd never heard of them before, which I guess is the price to pay for finding the setting after it had been folded back from being a seperate line.
#12

ripvanwormer

Jan 13, 2005 12:50:56
I'll send A'kin over dressed in a pink tutu to express my appreciation if you'll give me the dark on those two modules. Honestly I'd never heard of them before, which I guess is the price to pay for finding the setting after it had been folded back from being a seperate line.

Manxome Foe was written by Christopher Perkins. It attempted to combine Lewis Carroll with Planescape, and also tell the story of a bariaur paladin who had become an armanite. There was a jabberwocky in it. Kylie the Tout was on the cover, though not in the adventure itself.
#13

old_sage

Jan 15, 2005 5:17:21
Well, what'd you know... my first ever double post... :P.
#14

old_sage

Jan 15, 2005 5:19:40
And Rip despises portions of Warriors of Heaven with about the same zeal I reserve for Guide to Hell. I'll let him elaborate if he'd like.

Although I know of Rip's grand dislike for portions of WoH, I've never actually known why it was so?
#15

ripvanwormer

Jan 15, 2005 10:31:16
Although I know of Rip's grand dislike for portions of WoH, I've never actually known why it was so?

Minuses: Finite mortal lifespans for eladrins and guardinals. Forbidding said eladrins and guardinals from advancing through different castes like all fiends can. Being just a book of PC stats instead of containing interesting ecology information like Faces of Evil had. Reducing the powers for certain celestials just so they can be PCs. Diminishing the relation between archons and asuras (I don't mind this so much, but it's still a strike against it). Being a book of PC stats for 2e, thereby reducing its usefulness for 3ers. Being generally useless and uninspired. Being a black mark on the upper planes devoted to making them duller and weaker in comparison to the lower planes. Doing its damndest to ruin celestials. Basically succeeding in this, if you consider the book to be canonical for your campaign.

Pluses: putting a celestial fortress in Muspelheim. Spells, reprinted in the Book of Exalted Deeds anyway.
#16

npc_dave

Jan 15, 2005 19:51:13
I'll send A'kin over dressed in a pink tutu to express my appreciation if you'll give me the dark on those two modules. Honestly I'd never heard of them before, which I guess is the price to pay for finding the setting after it had been folded back from being a seperate line.

Alright, I will tell you as long as you promise NOT to send A'kin over in a pink tutu.

Adventurer's Guild was a promotional program that TSR and WoTC ran with retail stores. They produced small 16 page adventure modules with pregen characters and distributed them to retail stores who bought into the program. The idea was each adventure would promote a product for D&D released at the time. It ran from 1998 to 2000. The store would run the adventure, and sell more of the given product.

So The Manxome Foe was a promotion of Tales from the Infinite Staircase, and takes the players through another of those doors from TftIS. I recommend picking it up in the TSR Jam compilation, you should be able to find that for $5 or less on ebay. The compilation is only missing the pregen characters from the original.

The Menagerie was designed to promote Planescape Monstrous Compendium Appendix 3, and was written by Thomas Reid and Monte Cook. The players search for a missing phirblas in Sigil. They find it in a wizard's own small menagerie hidden in the city, and he has been collecting creatures from the Inner planes. The adventure is short but provides some detailed NPCs and encounter locations that can be reused(a couple of taverns).

http://www.acaeum.com/DDIndexes/Periodicals/AGScans/AG01%20Menagerie.html

http://www.acaeum.com/DDIndexes/Periodicals/AGScans/AG02%20Manxome.html

There was another one released along with Guide to Hell, but I am assuming you don't want to hear about that one.
#17

thanael

Jan 16, 2005 7:16:01
Planescape Faction Stickers
Planescape Conspectus, ©1996 --> http://home.flash.net/~brenfrow/ps/ps-conspec.htm
Planescape Sketchbook --> http://home.flash.net/~brenfrow/ps/ps-sketch.htm

Novels:
2616 Blood War Trilogy 1, Blood Hostages
2617 Blood War Trilogy 2, Abyssal Warriors
2618 Blood War Trilogy 3, Planar Powers
2627 Pages of Pain (HC & SC)
???? Torment

here`s a TSR stocklist for 2E:
http://www.acaeum.com/Library/Stocklist.html
#18

old_sage

Jan 17, 2005 2:29:10
Minuses: Finite mortal lifespans for eladrins and guardinals. Forbidding said eladrins and guardinals from advancing through different castes like all fiends can. Being just a book of PC stats instead of containing interesting ecology information like Faces of Evil had. Reducing the powers for certain celestials just so they can be PCs. Diminishing the relation between archons and asuras (I don't mind this so much, but it's still a strike against it). Being a book of PC stats for 2e, thereby reducing its usefulness for 3ers. Being generally useless and uninspired. Being a black mark on the upper planes devoted to making them duller and weaker in comparison to the lower planes. Doing its damndest to ruin celestials. Basically succeeding in this, if you consider the book to be canonical for your campaign.

Pluses: putting a celestial fortress in Muspelheim. Spells, reprinted in the Book of Exalted Deeds anyway.

I'm generally in agreement with most of your "minuses"... however I rather like the fact that eladrins and guardinals cannot advance through the alternate castes. But then, that comes from my perception of seeing most celestials as being very "rigid" creatures who don't handle change all that well.

Fiends on the other hand, are masters of the flux.
#19

sildatorak

Jan 17, 2005 2:56:40
But then, that comes from my perception of seeing most celestials as being very "rigid" creatures who don't handle change all that well.

Fiends on the other hand, are masters of the flux.

That seems to me that it would be more of a law vs. chaos split. Bend a modron enough and it will break. Bend a slaad enough and it will turn around and eat you.
#20

ripvanwormer

Jan 17, 2005 7:29:35
That seems to me that it would be more of a law vs. chaos split. Bend a modron enough and it will break. Bend a slaad enough and it will turn around and eat you.

Although, modrons advance through their hierarchy. Formians don't, though.

But yes. No one should ever accuse an eladrin of being inflexible, especially when their lawful counterparts, the archons, have no trouble advancing from lantern to hound, all the way up to tome archon and beyond, and the various types of aasimon also progress through their types as their awareness of the meaning of goodness progresses.

The only thing that limiting eladrins and guardinals served to do was make them less like celestials and more like demihumans, which I think was probably the point.
#21

sildatorak

Jan 17, 2005 15:13:32
Although, modrons advance through their hierarchy. Formians don't, though.

I meant physically
#22

old_sage

Jan 23, 2005 2:38:07
Although, modrons advance through their hierarchy. Formians don't, though.

Who created and instituted the modron hierarchy? Primus? Is it simply an aspect of the Infinity Pool?