Planescape: Torment question.

Post/Author/DateTimePost
#1

zombiegleemax

Dec 29, 2004 14:19:49
The question is; how much of Planescape: Torment is canon?

And no. My name has nothing to do with that game.
#2

weenie

Dec 29, 2004 20:03:46
Short answer: None of it.

Long answer: Well, none of it, but seeing as how PS for 3E is a fan-based project, you can expect some tie-ins.

BTW, 3.5 stats for PS:T monsters can be found >here<. Page 4, I think.
#3

zombiegleemax

Dec 29, 2004 22:33:02
Well, it is based very closely on Sigil. The Mortuary is excellent, given to us almost in it's entirety, even though we only see less than a third of the entire Hive Ward. The Clerk's Ward and Lower Ward are most unsatisfactory and way too small, but that's life. Some of the NPCs are from various PS sources, like Fell, Lothar, and one of the Curst rulers.
#4

factol_rhys_dup

Dec 29, 2004 23:40:14
Torment draws in a lot of canon Planescape material as the setting, but there are a lot of things which are entirely invented by Black Isle, though excellently so, including:

Zerths as a knighthood of Zerthimon (please note my shameless pluggery for the version of the class that my brother and I have loaded onto Planewalker here)

Karach

The Nameless One and his companions

Ravel

The Smoldering Corpse Bar

The sizes and relative locations of the Wards

The Nameless One's maze and how easy it was to get out. Yes, I realize that escaping it wasn't that easy and required knowledge from a long time ago that took powers-know how long for the previous incarnation to get, but it's supposed to be harder than that.

Well, basically, the specifics of the game are all made up for the story, and the actual events "never happened" (so technically, Planescape doesn't recognize that particular instance of Curst slipping onto Carceri and then back, though it's certainly happened before), but it's all very true to the spirit of Planescape, and is more than worthy of inclusion in a campaign. Actually, I'm currently in a campaign with Nordom on these boards that centers on the events after the game, which is a very cool campaign, even when certain people don't show up to play. How unlike a modron to miss an appointment. Must be the chaos-stuff.
#5

ripvanwormer

Dec 29, 2004 23:51:48
Karach

Karach was actually mentioned in a few places - the original boxed set and Uncaged, I think - as a shapeshifting metal forged from Chaos, but Torment's interpretation of it was unique. The karach sword that responds to the anarch-swordsman's will is a brilliant extension of the concept, and much better than Planescape's idea that githzerai use silver swords like githyanki do.
#6

zombiegleemax

Dec 30, 2004 1:11:29
Ok thanks for the help!

I've been interested about Planescape for a while now. So far I've had trouble trying to get my players interested of a Planescape campaign.

I think I'll get them play Torment as a sort of an indroduction to the world and use some of the games plot im my campaign, so that the players feel familiar from the beginning.
#7

weenie

Dec 31, 2004 5:41:41
Planescape's idea that githzerai use silver swords like githyanki do.

What?
#8

ripvanwormer

Dec 31, 2004 19:05:03
What?

It never made any sense. Why would Limbo natives need to kill non-native Astral travelers? I guess they'd be good for fighting astrally-projected illithids, but only in the Astral Plane, which is dangerously githyanki territory. To be fair, it wasn't originally Planescape's idea; it was in earlier versions of the species as well, but thankfully gone in 3e. Hooray for 3e!

"Githzerai fighters of at least 5th level use silver swords, magical two-handed swords +3 that, if used in the Astral Plane, have a 5% chance of... blah, blah, blah" - Planescape Monstrous Compendium Appendix, page 48.

Karach swords are much better.
#9

zombiegleemax

Dec 31, 2004 20:11:50
Actually I'm pretty sure zerths are mentioned in the Planescape monstrous compediums, both old and new.