Paragon Racial Classes?

Post/Author/DateTimePost
#1

Sysane

Dec 30, 2004 10:34:39
Has anyone thought of racial paragons classes for DS races like the ones in Unearthed Arcana?

I actually like the idea behind these 3 level racial classes and was wondering what others thought of including/using them in DS?
#2

zombiegleemax

Dec 30, 2004 17:19:04
I agree that they're pretty darned cool, and fully intended to include them later on, once my campaign got past its baby steps (we, that is, the players have just learned the lesson of "don't take freebies from seemingly kind travellers in the form of 'nice yummy water!' when wandering lost in the desert"). I thought the chance to illustrate the differences between athasian and stock races was too awesome to pass up.
#3

Sysane

Jan 01, 2005 9:29:07
I'm considering on doing a write up on DS PC racial paragons. I think they would make a nice addition as a DS varriant option.
#4

Kamelion

Jan 04, 2005 17:32:30
I have been thinking about this exact topic for some time and would love to give it a shot as well, but have been somewhat snowed under with other commitments recently. I agree, though - it's something that DS would benefit from greatly.
#5

nytcrawlr

Jan 04, 2005 17:44:22
Maybe it's something the monster bureau can tackle along side whoever tackles classes in the near future.

I wouldn't mind working on it, just got a few other things I want to do first.
#6

Pennarin

Jan 04, 2005 19:27:11
For the athasian illithids I used racial levels, Malhavoc's own paragon class concept, which is basically the same.
There is a racial class level progression for the D&D basic races - human, elf - as a free download on Malhavoc Press' site. Check it out.
#7

Dragonhelm

Jan 04, 2005 20:08:58
One use a person could get out of the racial paragons is with half-giants. If a player preferred the XPH version but wanted more of the DS feel, they could have a paragon that allowed them to grow in stature (ala the giants in Arcana Unearthed), and get stronger (and dumber?) as they do so.

Or you can scrap that and go with the Athas.org version. :D
#8

Sysane

Jan 05, 2005 8:27:44
I'll start brainstorming some ideas for a few of the core DS racial paragons and post them here for critique.
#9

pneumatik

Jan 05, 2005 8:47:32
Something else that I think would be cool would be racial substitution levels, similar to what's in the Races of * books. For those who aren't familiar with them, racial substitution levels give a specific race the option to choose a different special ability when they take a particular level in a particular class. For example, Elf rangers could get permenent enhanced movement, or enhanced movement for thier animal companions, instead of some other ranger class ability, Muls might be able to replace one of the gladiator abilities with Improved Toughness, etc. Racial substitution levels reward players who play to type with their PC's race, as well as letting players customize their PC's a little bit.
#10

Sysane

Jan 05, 2005 9:30:19
Something else that I think would be cool would be racial substitution levels, similar to what's in the Races of * books.

I've briefly looked at some of those classes. I'm familiar with the dwarven fighter. Maybe I'll tackle something along those lines at a later date.

I agree that they are a pretty damn cool option.
#11

zombiegleemax

Jan 05, 2005 14:35:07
I'll start brainstorming some ideas for a few of the core DS racial paragons and post them here for critique.

Whilst driving home from a RPing game last night, I had what I thought was a good idea. Racial Paragon/Substitution classes could each have a level which gave the character psionic abilities. This could reflect a race's natural inclination to certain psi-specialties from past editions as well as the sacred cow of Wild Talents.

Racial substitution levels could offer some really buff psionic powers at higher levels which would allow a character to have psionic disintegration or psionic teleport as the only power they know ie similar to how things could be in 2nd ed.
#12

Sysane

Jan 05, 2005 14:58:16
*edit* bad post.
#13

Sysane

Jan 05, 2005 14:59:14
Racial substitution levels could offer some really buff psionic powers at higher levels which would allow a character to have psionic disintegration or psionic teleport as the only power they know ie similar to how things could be in 2nd ed.

That would be a bit unbalancing I would think. If a character wants to disintegrate or teleport via psionics, they should take the appropriate psionic class to do so. Giving those powers in a 3 level class would be a tad over board IMO.
#14

zombiegleemax

Jan 05, 2005 19:15:58
That would be a bit unbalancing I would think. If a character wants to disintegrate or teleport via psionics, they should take the appropriate psionic class to do so. Giving those powers in a 3 level class would be a tad over board IMO.

racial substitution levels substitute for various sorts of levels, so continuing my example, a racial substitution level at level 12 that gave teleport or level 14 that gave disintegrate is not unbalancing when by that stage the party spell chuckers and mind messers likely have had these abilities for some time.

Anyway, game balance aside I thought I should throw the idea out there on the intarweb.
#15

Sysane

Jan 06, 2005 7:43:00
A character able to use powers like teleport and disintegrate without having a psionic class would seem to be an epic level thing to do, or would require a template at the very least IMO.
#16

pneumatik

Jan 06, 2005 10:42:06
Racial substitution levels could offer some really buff psionic powers at higher levels which would allow a character to have psionic disintegration or psionic teleport as the only power they know ie similar to how things could be in 2nd ed.

I agree with Sysane that this could be a little too powerful, though not unbalancing. To be honest, the new PC in 2nd ed with Disintegrate and Solften (and TK?), or with a Telepathic Power, Telepathy, and Contact, both of whom would have more powers and PSP's than a new psionicist, was something that I don't really like. It made it suck to actually play a psion.

I like the idea of giving out psionic powers in substitution levels, though. A racial substituion level could replace a feat or feat-like power with something that's psionically oriented, like a psionic feat or a psionic power and enough power points to use it once (which is pretty much what you said in the above quote). Instead of making them more powerful at higher levels, I'd try to focus on making the ability fit both the class and the race as closely as possible. Elven rangers would try to focus their mind into learning how to run faster, etc. It might be tough to come up with mulitiple different powers or feats for each race-class combination you decide to come up with, though.


EDIT: cut out stuff about racial paragon levels because it didn't belong in this post. Added more explanation as to what I was thinking of re: racial sustitution levels.
#17

Sysane

Jan 06, 2005 12:02:56
I just think that if a PC wants to be able to use high level psionic powers they should need to take a psionic class in order to do so.

Its like a wizard wanting to be able to specialize in a weapon. To do so they should have to be a fighter or a PrC that allows them to specialize.

Thats just IMO though.
#18

zombiegleemax

Jan 06, 2005 14:35:23
I just think that if a PC wants to be able to use high level psionic powers they should need to take a psionic class in order to do so.

Its like a wizard wanting to be able to specialize in a weapon. To do so they should have to be a fighter or a PrC that allows them to specialize.

Thats just IMO though.

From my perspective, psionics is so ingrained in Athasian flora and fauna, that I don't think it unreasonable that a rare few individuals sometimes spontaneously manifest the ability to do some serious psionic butt kicking without showing any previous signs in that regard. I think that is what Wild Talents are really all about.

regards
Shaun, the cute and fluffy DM
#19

Sysane

Jan 06, 2005 15:11:53
From my perspective, psionics is so ingrained in Athasian flora and fauna, that I don't think it unreasonable that a rare few individuals sometimes spontaneously manifest the ability to do some serious psionic butt kicking without showing any previous signs in that regard. I think that is what Wild Talents are really all about.

There is a psionic template in the XPH that can be added to beings who are naturally adept in the will and way. I'd take a look at that when you have a chance. I think it fits with your concept.
#20

zombiegleemax

Jan 06, 2005 18:46:04
There is a psionic template in the XPH that can be added to beings who are naturally adept in the will and way. I'd take a look at that when you have a chance. I think it fits with your concept.

The psionic template does however fulfill most of what I envisage wild talents to incorporate I agree. However, convincing your GM to let you take a substitution level at level 12 is one thing, convincing him to give you a template is another as taking on a template post character creation often creates a few issues regarding game balance.
#21

pneumatik

Jan 07, 2005 10:37:29
Since psionics are such a part of everyone on Athas, AI think the racial paragon classes should all try to have some sort of psionic content. For the more psionically active races, they could have one or two levels with +1 manifester levels, or even all three levels for halflings. If you want, you could even say that if the character has no manifester levels they get to manifest as a wilder or a psion, depending on the race. You could even limit what disciplines a PC who gets their first Psion level through their racial paragon class can specialize in. Or you can give out PP's and new powers like psychic warrior (similar to a Dragon Disciple in the DMG getting new spells per day) by giving each level in a racial paragon class a certain number of additional PP's and a sometimes a new power. The power would be no higher than the highest level of power the PC already knows, min. 1st.

What's nice about racial paragon classes is that they all seem to only have 3 levels. This means that you can very easily make up an NPC who's tough enough to survive on athas (3rd level) without having to choose a class for them to take - just give them all three levels of their racial paragon class.

This is starting to sound pretty cool. I wish I had more time to work on it.
#22

Sysane

Jan 07, 2005 11:14:43
I like the idea about the paragon class adding to a wild talent. The paragons from UA add to exsiting spellcaster level so it would reason that DS ones would add to manifester level. Perhaps the mechanic would be that the DS paragons would add a +1 to manifester class if already a manifester, or if the character is not of a manifester class but a wild talent it would grant the ability to manifest as a 1st level psychic warrior at 2nd level and as a 2nd level PW at the 3rd level of the paragon class.
#23

Pennarin

Jan 07, 2005 14:12:10
Hey guys, paragon or no paragon levels for DS races, wouldn't it be cool if there were either a 3 level PrC, or a generic 3 level paragon class that can be taken by any of the Rebirth races? inlcuding savage halflings?

That 3 level progression would be the proverbial Wild Talent a lot of people have been wanting, i.e. that goes beyong psionic feats and a 1st-level power, if any.
#24

Sysane

Jan 07, 2005 14:17:47
Hey guys, paragon or no paragon levels for DS races, wouldn't it be cool if there were either a 3 level PrC, or a generic 3 level paragon class that can be taken by any of the Rebirth races? inlcuding savage halflings?

That 3 level progression would be the proverbial Wild Talent a lot of people have been wanting, i.e. that goes beyong psionic feats and a 1st-level power, if any.

I was thinking of this as well, but then thought wouldn't a character be better served by just taking 3 levels of a core psionic class vs a 3 level psionic paragon?
#25

Pennarin

Jan 07, 2005 17:42:46
In game terms: true.
But for flavor it could be better to take levels in that paragon class.
We can also have flavor and mechanics meet halfway: confer something at each level that makes that wild talent even more powerful than what a psion of the same level could pull off using that same power.

Remember that "teleporter" female elven gladiator Rikus fought in The Verdant Passage? That power could be dimension door, a 4th-level power. She was a wild talent.
#26

Sysane

Jan 08, 2005 9:25:31
In game terms: true.
But for flavor it could be better to take levels in that paragon class.
We can also have flavor and mechanics meet halfway: confer something at each level that makes that wild talent even more powerful than what a psion of the same level could pull off using that same power.

I don't know. When I think of a character that uses a power more effective than a psion the Wilder seems to come to mind.
#27

zombiegleemax

Jan 09, 2005 15:06:00
After some further thought, I think all or at least most levels in DS racial paragon classes should give Power Points. This at least lets characters start taking psionic feats. I am in favour of this over giving +1 manifester level.
#28

zombiegleemax

Jan 09, 2005 19:51:42
For the athasian illithids I used racial levels, Malhavoc's own paragon class concept, which is basically the same.
There is a racial class level progression for the D&D basic races - human, elf - as a free download on Malhavoc Press' site. Check it out.

i could not find this. could you point me in the right direction?

rigon
#29

Sysane

Jan 09, 2005 22:18:32
After some further thought, I think all or at least most levels in DS racial paragon classes should give Power Points. This at least lets characters start taking psionic feats. I am in favour of this over giving +1 manifester level.

It would only grant a +1 manifester level to those that already have a manifester class. For those who don't have a manifester level but a wild or hidden talent (as granted by the feats) it would grant the ability to gain powers and power points as a psyhic warrior at levels 2 and 3 of the three level paragon class.
#30

zombiegleemax

Jan 09, 2005 23:01:48
It would only grant a +1 manifester level to those that already have a manifester class. For those who don't have a manifester level but a wild or hidden talent (as granted by the feats) it would grant the ability to gain powers and power points as a psyhic warrior at levels 2 and 3 of the three level paragon class.

That is starting to sound okay now, I will reserve further comments on this until I start seeing first drafts. Since no one else has yet, if I get a chance tommorow evening I will take a stab at two or three of these (say half giant, dwarf and thri-kreen) and post here for comments.
#31

Pennarin

Jan 10, 2005 0:28:51
i could not find this. could you point me in the right direction?

rigon

http://www.montecook.com/arch_stuff48.html
#32

Pennarin

Jan 10, 2005 0:33:25
Those levels can't tie in to efective manifester levels since we can't guaranty everyone will take levels in a manifesting class, but it can give a wild talent and then increase the DC of the power, or allow for more uses per day, or PPs.

Look at the wording for this item:
Mounting such a gem in a palm bracelet causes any spell with the fire descriptor cast by the wearer to have the save DC against it increased by +1. If no saving throw applies or is allowed, it instead adds +1 to the effective caster level of the effect.

#33

Sysane

Jan 10, 2005 9:42:12
That is starting to sound okay now, I will reserve further comments on this until I start seeing first drafts. Since no one else has yet, if I get a chance tommorow evening I will take a stab at two or three of these (say half giant, dwarf and thri-kreen) and post here for comments.

I've already been working on drafts for all the core DS races. I'm almost done with the mul minus the fluff text. I'll post what I have sometime today.
#34

Sysane

Jan 10, 2005 10:02:01
Those levels can't tie in to efective manifester levels since we can't guaranty everyone will take levels in a manifesting class, but it can give a wild talent and then increase the DC of the power, or allow for more uses per day, or PPs.

Look at the wording for this item:

Thats how the other paragon classes from UA are writen. The elf for example grants a +1 to effective wizard level for determining spell effects. If the elf character doesn't have any wizard levels that ability of the paragon is wasted.

What I'm proposing is that at levels 2 and 3 of the paragon it grants a +1 manifester bonus to those that already have a manifester class. Otherwise if they are not a manifester class but have a hidden talent it would grant them the powers and power points of a psyhic warrior.

So having power points and a power from their hidden talent and then receiving 2 effective levels of psyhic warrior for powers and powers point purposes would increase a wild talent character's potential greatly. Granted, if the character doesn't take the hidden talent feat this ability of the paragon would also not benefit them. I guess it would take into account on whether a DM has PCs start with a free feat of hidden talent or if the PC has to take it on their own.
#35

Sysane

Jan 10, 2005 12:04:15
Here's what I have for the mul paragon so far. I'm still working on the flavor text and class skills. Thoughts and comments welcome.

Mul Paragon

Hit Die: 1d10

Skill Points at each Level: 2 +Int modifer

[HTML]Table: Mul Paragon
Lvl BAB FortRef Will Special
1st +1 +2 +0 +0 Divided Ancestry,Physical Prowess
2nd +2 +3 +0 +0 Damage Reduction 1/-,Fast Healer
3rd +3 +3 +1 +1 Ability Boost (Str +2)[/HTML]

Weapon and Armor Proficiency: Mul paragons are proficent with all simple and martial weapons, and with light and medium armors.

Divided Ancestry (Ex): Unlike other racial paragons, mul's can take levels in more than one racial paragon class. After gaining at least one level as a mul paragon, a character can take either dwarf paragon levels or human paragon levels (but not both).

Physical Prowess (Ex): A mul paragon may add his class level as a racial bonus on checks for performing a physical action that extends over a period of time. This bonus stacks with the mul tireless racial trait and the Endurance feat.

Damage Reduction (Ex): At 2nd level, a mul paragon gains the ability to shrug off minor blows. Subtract 1 from damage the mul takes each time he is dealt damage from a weapon or a natural attack. This ability replaces the mul's nonlethal damage resistance racial trait.

Fast Healer (Ex): A 2nd level mul paragon is able to heal naturally at twice the normal rate, recovering 2 hit points per level per day.

Ability Boost (Ex): At 3rd level, a mul paragon's Strength score increases by 2 points.
#36

Kamelion

Jan 10, 2005 12:29:34
I like this - more or less the kind of things I had in mind. Looking forward to seeing the material on the other classes. Maybe you wanna post the crunchy bits before doing fluff? .
#37

Sysane

Jan 10, 2005 12:43:13
I like this - more or less the kind of things I had in mind. Looking forward to seeing the material on the other classes. Maybe you wanna post the crunchy bits before doing fluff? .

Thanks. I'll post the other classes as well. I'll repost them with the fluff again later. I should have the Athasian dwarf done within a day or two.
#38

zombiegleemax

Jan 10, 2005 14:44:27
Comments on the Mul:

1) I am debating whether giving medium armour is appropriate or not... can you explain reasoning why?

2) Divided Ancestry is AWESOME! go you!

3) It should be commented as to whether Fast Healer also doubles the rate that subdual and ability damage is healed. An ordinary person heals 1 ability point per day, and 1 subdual per level per hour. Does this power stack with the feat that improves your natural healing in the XPHB?

4) No psionics?
#39

Sysane

Jan 10, 2005 23:18:46
1) I am debating whether giving medium armour is appropriate or not... can you explain reasoning why?

Most muls are trained as gladiators so it stood to reason that the paragon would have training in it as well.


2) Divided Ancestry is AWESOME! go you!

Most of the "half races" got this as a paragon ability. It was really a no brainer.

3) It should be commented as to whether Fast Healer also doubles the rate that subdual and ability damage is healed. An ordinary person heals 1 ability point per day, and 1 subdual per level per hour. Does this power stack with the feat that improves your natural healing in the XPHB?

I'd say it only works for real damage for balance issues. I don't see a problem with it stacking with the Rapid Metabolism feat.

4) No psionics?

I'm still working on the mechanics of that portion of the paragons.
#40

zombiegleemax

Jan 11, 2005 3:28:27
Most of the "half races" got this as a paragon ability. It was really a no brainer.

Really? I read these once only sometime last year when it came out in Australia and completely forgot about this ability. I suppose I should offer credit to the original writers then. Go them! They are awesome!
#41

Sysane

Jan 11, 2005 11:13:05
Here's the rough draft for the Athasian Dwarf Paragon class. Comments are welcome.

Dwarf Paragon

Hit Die: 1d10

Skill Points at each Level: 2 +Int modifer

[HTML]Table: Dwarf Paragon
Lvl BAB FortRef Will Special
1st +1 +2 +0 +0 Craft Expertise,Oral Tradition
2nd +2 +3 +0 +0 Dwarven Tenacity,Save Bonus
3rd +3 +3 +1 +1 Ability Boost (Con +2)[/HTML]

Weapon and Armor Proficiency: Dwarf paragons are proficent with all simple and martial weapons, and with light armor, and shields (but not with tower shields).

Craft Expertise (Ex):A dwarf paragon may add his class level as a racial bonus to a single Craft skill.

Oral Tradition (Ex): At 1st level, a dwarf paragon receives a +4 racial bonus on Knowledge checks pertaining to dwarven history and folklore.

Dwarven Tenacity (Ex):At 2nd level, a dwarf paragon's morale bonus on all checks related to their focus increases by +1.

Save Bonus (Ex): A 2nd level dwarf paragon's racial bonus on saves against posion and against spells and spell-like effects increases by 1.

Ability Boost (Ex): At 3rd level, a dwarf paragon's Constitution score increases by 2 points.
#42

Sysane

Jan 11, 2005 13:29:41
*Edit* Premature post. I hate when that happens....
#43

murkaf

Jan 11, 2005 13:38:41
Here's the rough draft for the Athasian Dwarf Paragon class. Comments are welcome.

Excellent...


Dwarven Tenacity (Ex):At 2nd level, a dwarf paragon receives an addtional +1 morale bonus on all checks related to their focus.

I don't think multiple morale bonuses stack with each other...
Maybe this could be rephrased as follows:

At 2nd level, a dwarf paragon's morale bonus on all checks related to their focus increases by +1.
#44

Sysane

Jan 11, 2005 14:06:04
Excellent...




I don't think multiple morale bonuses stack with each other...
Maybe this could be rephrased as follows:

At 2nd level, a dwarf paragon's morale bonus on all checks related to their focus increases by +1.

Thanks.

I'll change the wording on the morale bonus.
#45

zombiegleemax

Jan 11, 2005 14:43:00
the 1st level looks kinda weak.

A player is giving up potentially a feat or spellcasting level for a +1 bonus to a craft and another bonus to knowledge skills. Neither of which come up in every adventure.

I would be in favour of having the bonus apply to all craft skills, or having the bonus equal +2 per class level for a single skill. The knowledge bonus I can't think of anything better than what you already got.

regards
Shaun
#46

Sysane

Jan 11, 2005 14:49:24
Here's the elf paragon draft. Comments welcome.

Elf Paragon

Hit Dice: D8

Skill Points: 4+Int Modifer

[HTML]Table: Elf Paragon
Lvl BAB FortRef Will Special
1st +0 +0 +2 +0 Elfsight,Elven Guile
2nd +1 +0 +3 +0 Increased Speed,Sneak Attack +1d6
3rd +2 +1 +3 +1 Ability Boost (Dex +2)[/HTML]

Weapon and Armor Proficiency: Elf paragons are proficient with all simple weapons and with light armor.

Elfsight (Ex): An elf paragon has exceptional visual acuity. Her racial bonus on Search and Spot checks increases to +4. In addition, an elf paragon's low-light vision increases in range, allowing her see three times as far as a human in starlight, moonlight, torchlight, and similar conditions of poor illumination.

Elven Guile (Ex): An elf paragon may add his class level as a racial bonus to Bluff, Diplomacy, and Intimate checks.

Increased Speed (Ex): A 2nd level elf paragon's base land speed increases by +10.

Sneak Attack(Ex): At 2nd level, an elf paragon gains the Sneak Attack ability. This funtions exactly like the rogue ability of the same name. If the character gets a sneak attack bonus from another source the bonuses on damage stack.

Ability Boost (Ex): At 3rd level, an elf paragon's Dexterity score increases by 2 points.
#47

Sysane

Jan 11, 2005 14:58:29
the 1st level looks kinda weak.

A player is giving up potentially a feat or spellcasting level for a +1 bonus to a craft and another bonus to knowledge skills. Neither of which come up in every adventure.

I would be in favour of having the bonus apply to all craft skills, or having the bonus equal +2 per class level for a single skill. The knowledge bonus I can't think of anything better than what you already got.

regards
Shaun

Most of the paragon classes from UA start out weak and are bottom loaded with the better abilities at levels 2 and 3. Giving a bonus to all Craft skills might be a bit over board as well as the +2 per class level. I'd be willing to alter it to apply to two craft or maybe even three skills rather than one.
#48

zombiegleemax

Jan 11, 2005 14:59:48
Correct me if I am wrong, but the elf paragon lost two levels of spellcasting for... 2 additional skill points a level and +10 movement?

That seems kind of tough.

I can see why you would remove the two '+1 caster level' with the huge social stigma against spellcasting, but there are arguments for leaving at least one level in there... elves are nomads, they can always go somewhere else when the local plantlife turns to ash so the social stigma has never been as strong amongst the elvish tribes.

Beyond that, Elvin Guile and Increased speed seem quite appropriate.
#49

Sysane

Jan 11, 2005 15:08:09
Correct me if I am wrong, but the elf paragon lost two levels of spellcasting for... 2 additional skill points a level and +10 movement?

That seems kind of tough.

I can see why you would remove the two '+1 caster level' with the huge social stigma against spellcasting, but there are arguments for leaving at least one level in there... elves are nomads, they can always go somewhere else when the local plantlife turns to ash so the social stigma has never been as strong amongst the elvish tribes.

Beyond that, Elvin Guile and Increased speed seem quite appropriate.

Elves on Athas favored class is rouge, not wizard as they are on other worlds. Hence the drop of the spell casting ability of the paragon.
#50

zombiegleemax

Jan 11, 2005 23:37:10
Elves on Athas favored class is rouge, not wizard as they are on other worlds. Hence the drop of the spell casting ability of the paragon.

True, but compared to the standard elvin paragon, this one seems weaker, that was my point.
#51

Sysane

Jan 12, 2005 7:22:47
True, but compared to the standard elvin paragon, this one seems weaker, that was my point.

But this is truer to the Athasian elf than the UA elf paragon. Their aptitude for magic is the same as the other races on Athas.
#52

Sysane

Jan 12, 2005 8:27:20
For your viewing pleasure. :P


Aarakocra Paragon

Hit Die: D8

Skill Points: 2+Int Modifer

[HTML]Table: Aarakocra Paragon
Lvl BAB FortRef Will Special Spells per Day
1st +0 +2 +0 +2 Keen Eyed,No Claustrophobia -
2nd +1 +3 +0 +3 Expert Flyer +1 Level of Cleric
3rd +2 +3 +1 +3 Ability Boost (Dex +2) +1 Level of Cleric[/HTML]

Weapon and Armor Proficiency: Aarakocra paragons are proficient with all simple weapons and light armor.

Spells per Day: At 2nd and 3rd level, an aarakocra gains new spells per day as if he had also gained a level in cleric. He does not, however, gain any other benefit a character of that class would have gained (cleric features, and so on). This essentially means that he adds the level of aarakocra paragon to his level in cleric, then determines spells per day and caster level accordingly.
If an aarakocra has no levels in cleric, this class feature has no effect.

Keen Eyed (Ex): At 1st level, an aarakocra paragon's racial bonus on Spot checks increases to +8.

No Claustrophobia:An aarakocra paragon loses his race's fear of enclosed spaces and no longer suffers a morale penalty on rolls when in doors or underground.

Expert Flyer (Ex): At 2nd level, an aarakocra paragon's flight maneuverability improves from average to good.

Ability Boost (Ex): At 3rd level, an aarakocra paragon's Dexterity score increases by 2 points.
#53

jon_oracle_of_athas

Jan 12, 2005 10:23:32
Good work, Sysane. I especially like the elf. I have a small suggestion to give the elf paragon a small boost: Maybe the speed bonus or weapon focus could be replaced with a +1d6 sneak attack, to emphasize that the favored class is rogue. If you don't change it, I'm happy with the way it is.
#54

Sysane

Jan 12, 2005 11:05:12
Good work, Sysane. I especially like the elf. I have a small suggestion to give the elf paragon a small boost: Maybe the speed bonus or weapon focus could be replaced with a +1d6 sneak attack, to emphasize that the favored class is rogue. If you don't change it, I'm happy with the way it is.

Thanks :D

Hmmmm, I like that sneak attack idea.

I replaced the weapon focus with the sneak attack ability. Thanks for the input
#55

Sysane

Jan 12, 2005 11:49:12
Enjoy ;)

Pterran Paragon

Hit Dice: D8

Skill Points: 2+ Int Modifier

[HTML]Table: Pterran Paragon
Lvl BAB FortRef Will Special Spells per Day
1st +0 +0 +0 +2 Diplomat,Mindlink 1/day -
2nd +1 +0 +0 +3 Natural Armor +1 Level to Druid or Ranger
3rd +2 +1 +1 +3 Ability Boost(Int,Wis,or Chr +2)+1 Level to Druid or Ranger[/HTML]

Weapon and Armor Proficiency: Pterran paragons are proficient with all simple and martial weapons and light armor.

Spells per Day: At 2nd and 3rd level, a pterran paragon gains new spells per day as if he had also gained a level in a druid or ranger. He does not, however, gain any other benefit a character of that class would have gained (druid or ranger features, and so on). This essentially means that he adds the level of pterran paragon to his level in druid or ranger, then determines spells per day and caster level accordingly.
If a pterran paragon has no levels in druid or ranger, this class feature has no effect.

Diplomat (Ex): A pterran paragon receives a +2 bonus on Diplomacy and Sense Motive checks.

Mindlink (Su): At 1st level, a pterran paragon gains the ability to Mindlink with a reptile once per day with a manifester level equal to his pterran paragon level.

Natural Armor (Ex): At 2nd level a pterran paragon’s scales provide a +1 natural armor bonus.

Ability Boost (Ex): At 3rd level, a pterran paragon's Intelligence, Wisdom, or Charisma score increases by 2 points.
#56

elonarc

Jan 12, 2005 13:19:36
A Pterran who chooses the life-path of Telepath does not get much out of the racial paragon class. Neither does it add to his manifester level, nor does he get a bonus to his primary attribut (Intelligence).
#57

Sysane

Jan 12, 2005 13:43:34
A Pterran who chooses the life-path of Telepath does not get much out of the racial paragon class. Neither does it add to his manifester level, nor does he get a bonus to his primary attribut (Intelligence).

I'm working on a psionic mechanic for all the paragons. Basically allowing any paragon that has a Spells per Day ability to swap that out for a manifester level. It will also benefit wild talents as well.

As for the Pterran and Intelligence, the way that paragon classes work is that they boost the races primary stat. Int is not a stat that Pterran's start off with an adjustment in. Hence why I didn't included it as an Ability score to be bumped.

I may rethink that though due to half elves and humans being able to add a +2 to any stat at 3rd level of their paragons.
#58

zombiegleemax

Jan 12, 2005 14:26:50
Thanks :D

Hmmmm, I like that sneak attack idea.

I replaced the weapon focus with the sneak attack ability. Thanks for the input

Elf looks much more fun now.
#59

Sysane

Jan 12, 2005 14:32:19
Elf looks much more fun now.

Thanks

Now I have to work on the half giant and the thri kreen. I don't think there's much that needs to be done for half elf, human, and halfling. The UA paragons for them would still fit DS nicely IMO.
#60

zombiegleemax

Jan 12, 2005 14:42:06
comments regarding Pterran and Aarakocra

my only comment is the same for both. They look fine.

Aarakocra looks particularly attractive as it lets a character overcome most of his race's inbuilt penalties.

Quick question: Why +1 cleric/druid or ranger spellcasting level rather than +1 divine caster level? Concern over templars?
#61

zombiegleemax

Jan 12, 2005 14:42:13
comments regarding Pterran and Aarakocra:

my only comment is the same for both. They look fine.

Aarakocra looks particularly attractive as it lets a character overcome most of his race's inbuilt penalties.

Quick question: Why +1 cleric/druid or ranger spellcasting level rather than +1 divine caster level? Concern over templars?
#62

zombiegleemax

Jan 12, 2005 14:43:43
Sysane, way cool material. Keep it coming.

Thanks for the directions, Pennarin.
#63

Sysane

Jan 12, 2005 14:51:20
Quick question: Why +1 cleric/druid or ranger spellcasting level rather than +1 divine caster level? Concern over templars?

I was concerned about templar, as well as cleric. Pterrans follow one of three life paths, druid, psion, or ranger. Making it for all divine spell casters would have made the paragon stray to far from the pterran flavor IMO.
#64

Sysane

Jan 12, 2005 15:26:20
A Pterran who chooses the life-path of Telepath does not get much out of the racial paragon class. Neither does it add to his manifester level, nor does he get a bonus to his primary attribut (Intelligence).

Took your advice and added that Intelligence could be boosted as well.

Thanks for the input
#65

Sysane

Jan 13, 2005 11:24:16
Here's the half giant folks! Comments are welcome.


Half Giant Paragon

Hit Dice: D12

Skill Points: 2+ Int Modifier

[HTML]Table: Half Giant Paragon
Lvl BAB FortRef Will Special
1st +1 +2 +0 +0 Daunting Stature,Imitated Inspiration
2nd +2 +3 +0 +0 Rock Throwing
3rd +3 +3 +1 +1 Ability Boost(Str +2)[/HTML]

Weapon and Armor Proficiency: Half giant paragons are proficient with all simple and martial weapons and light and medium armors.

Daunting Stature (Ex):A half giant paragon's size grants them a +4 racial bonus on Intimidate checks against medium or smaller sized creatures.

Imitated Inspiration (Ex): Once per day, when imitating an ally that is within line of sight a half-giant paragon gains a +1 morale bonus to attack rolls and skill checks for a number of rounds equal to the imitated individual's Charisma bonus.

Rock Throwing (Ex): At 2nd level, the half giant paragon is an accomplished rock thrower and receive a +1 racial bonus on attack rolls when throwing rocks. The half giant paragon can hurl rocks weighing 40 to 50 pounds each (Small objects) up to a 100 feet range increment.

Ability Boost (Ex): At 3rd level, a half giant paragon's Strength score increases by 2 points.
#66

zombiegleemax

Jan 13, 2005 14:39:05
Here's the half giant folks! Comments are welcome.

Half giant comments:

1) d12 hit points is a lot. Giants get d8s, the half giant gets d8s for their 2HD at creation. I think this is too much, especially when combined with very good BAB progression.

2) Imitated inspiration is a cool ability, but I think it needs more explicit definition regarding what a 'charismatic individual' is. Otherwise someone may find themselves fielding the question "Is the opponent we are fighting charismatic DM?" or such.

3) +2 Str and good BAB and 1d12 hitpoints make level 3 rock out! So, I am thinking this is too strong a level.

regards
Shaun
#67

Sysane

Jan 13, 2005 14:51:18
Half giant comments:

1) d12 hit points is a lot. Giants get d8s, the half giant gets d8s for their 2HD at creation. I think this is too much, especially when combined with very good BAB progression.

The hit die is based on the favored class of a half giant. Most of UA paragons work in this way. UA also suggests that when creating paragons for races with a level adjustment of +1 or more that it is acceptable for the class to be a little better than the +0 level adjustment ones.

2) Imitated inspiration is a cool ability, but I think it needs more explicit definition regarding what a 'charismatic individual' is. Otherwise someone may find themselves fielding the question "Is the opponent we are fighting charismatic DM?" or such.

Good point. I will add the line of "allied charismatic individual".

3) +2 Str and good BAB and 1d12 hitpoints make level 3 rock out! So, I am thinking this is too strong a level.

Like I said before, UA encourages that paragons for more powerful races to have an edge to them. I may drop the hit die to a d10 if others feel the same though.
#68

zombiegleemax

Jan 13, 2005 14:51:17
I'm diggin the Paragon Half-Giant. I'll make use of it in my game!
#69

zombiegleemax

Jan 13, 2005 14:52:30
I'd say keep the D12 HD. They seem appropriate for a character based on strenght and toughness.And besides, there's only 3 of them!
#70

Sysane

Jan 14, 2005 8:54:47
Comments and thoughts are encouraged!


Thri Kreen Paragon

Hit Dice: D8

Skill Points: 4+ Int Modifier


[HTML]Table: Thri Kreen Paragon
Lvl BAB FortRef Will Special Spells per Day
1st +1 +2 +2 +0 Accomplished Hunter,Toxicity -
2nd +2 +3 +3 +0 Evasion +1 level to Ranger
3rd +3 +3 +3 +1 Ability Boost(Dex +2) +1 level to Ranger[/HTML]

Weapon and Armor Proficiency: Thri Kreen paragons are proficient with all simple and martial weapons.

Spells per Day: At 2nd and 3rd level, a thri kreen paragon gains new spells per day as if he had also gained a level in ranger. He does not, however, gain any other benefit a character of that class would have gained (ranger features, and so on). This essentially means that he adds the level of thri kreen paragon to his level in ranger, then determines spells per day and caster level accordingly.
If a thri kreen paragon has no levels in ranger, this class feature has no effect.

Accomplished Hunter (Ex):At 1st level, a thri kreen paragon gains a +2 racial bonus on Survival checks for purposes of hunting and tracking.

Toxicity (Ex): A thri kreen paragon adds his class level to the save DC of his poison bite.

Evasion (Ex): At 2nd level, a thri kreen paragon gains evasion. If exposed to any effect that normally allows him to attempt a Reflex saving throw for half damage, he takes no damage with a successful saving throw. The evasion ability can only be used if the thri kreen paragon is wearing light armor or no armor.

Ability Boost (Ex): At 3rd level, a thri kreen paragon's Dexterity score increases by 2 points.
#71

Pennarin

Jan 14, 2005 11:37:04
Sysane, will you make paragon level progressions for every ToA playable race ? i.e. b'rohgs, tareks, baazrag, belgoi, ...
#72

Sysane

Jan 14, 2005 11:41:37
Sysane, will you make paragon level progressions for every ToA playable race ? i.e. b'rohgs, tareks, baazrag, belgoi, ...

Once I finish up the "core" DS races I'd be willing to do more paragons if the demand and interest for them is there.
#73

zombiegleemax

Jan 14, 2005 17:36:34
Thri Kreen Paragon
Accomplished Hunter (Ex):At 1st level, a thri kreen paragon gains a +2 racial bonus on Survival checks for purposes of hunting and tracking.

+2 to one skill is not enough to me. +2 also to one/some of hide, move silent, spot, listen would be appropriate as hunting involves not just tracking something down, but getting close enough to attack it and drop it.

Everything else looks fine. I think Evasion is appropriate, but very powerful.

Another suggestion could be to provide additional weapon familiarities for those rarer kreen weapons that don't frequently see the light of day.
#74

elonarc

Jan 15, 2005 6:04:16
+2 to one skill is not enough to me. +2 also to one/some of hide, move silent, spot, listen would be appropriate as hunting involves not just tracking something down, but getting close enough to attack it and drop it.

How about stealing from the sahuagin and also giving the paragon kreen +2 to profession (hunter). [now everyone can post a "Yuck, a Profession!" answer]

Another suggestion could be to provide additional weapon familiarities for those rarer kreen weapons that don't frequently see the light of day.

I also thought about that, but there are no rules for them right now. I looked through the weapon list of athas.org, and there are no exotic kreen weapons except the two every kreen is familiar with.
#75

Kamelion

Jan 15, 2005 8:10:11
I looked through the weapon list of athas.org, and there are no exotic kreen weapons except the two every kreen is familiar with.

There are also the lajav, ko' and zerka. I'd suggest that either the lajav or zerka would make good choices.
#76

elonarc

Jan 15, 2005 10:33:12
My bad.
#77

Sysane

Jan 15, 2005 11:13:40
+2 to one skill is not enough to me. +2 also to one/some of hide, move silent, spot, listen would be appropriate as hunting involves not just tracking something down, but getting close enough to attack it and drop it.

I originally had it as a +4 but thought that was a bit much considering the +1 BAB, +2 to Fort & Ref saves, and the Toxicity ability all in one level.

Plus the bonus was more to help with hunting thru a Survival check, as detailed under "hunting and foraging" part of the skill, not the actual act of stalking and killing an elf or similar creature.

I'll reconsider, but most UA paragons don't give a racial skill bonus above +2.
#78

zombiegleemax

Jan 15, 2005 17:18:04
I originally had it as a +4 but thought that was a bit much considering the +1 BAB, +2 to Fort & Ref saves, and the Toxicity ability all in one level.

You may have just convinced me you are right, as almost certainly a player will take second level for evasion.
#79

Sysane

Jan 18, 2005 10:54:13
Now that I've laid down the basics for the DS racial paragons I'm trying to work out a manifester mechanic to work along with them.

What I'm thinking is that paragons that have a "spells per day" ability may instead level up in a manifester class (if a manifester) rather than their respective caster class.

If not of a manifester class but a wild/hidden talent, the paragon may instead gain powers and power points of a wilder (a 1st level wilder at 2nd lvl of the paragon, and as a 2nd level at 3rd lvl of the paragon).

Thoughts and comments are welcome.
#80

zombiegleemax

Jan 19, 2005 5:48:29
Now that I've laid down the basics for the DS racial paragons I'm trying to work out a manifester mechanic to work along with them.

What I'm thinking is that paragons that have a "spells per day" ability may instead level up in a manifester class (if a manifester) rather than their respective caster class.

If not of a manifester class but a wild/hidden talent, the paragon may instead gain powers and power points of a wilder (a 1st level wilder at 2nd lvl of the paragon, and as a 2nd level at 3rd lvl of the paragon).

Thoughts and comments are welcome.

You run into issues that not every class has spell casting, but most races are associated with certain psionic abilities.

Another suggestion is to give additional PPs and powers to anyone who has the feat wild talent or hidden talent for each level of their racial paragon class. This would have the advantage of making these feats and the racial paragon classes generally more attractive overall.

Another alternative is to create an alternate 2nd level for each of the racial paragon classes that gives them a psionic power or feat. This would substitute in place of level 2 of the relevant paragon level, ie PCs would not be able to acquire both.

I like my first suggestion better, but worry about game balance.

regards
Shaun, the cute and fluffy DM
#81

Sysane

Jan 19, 2005 8:25:19
You run into issues that not every class has spell casting, but most races are associated with certain psionic abilities.

Which races would those be? Its true that psionics are abundant on Athas, but no more than magic is on other worlds (i.e. Greyhawk, Forgotten Realms). Those paragons that lack the "spells per day ability" don't receive extra maigc powers on those worlds.

Another alternative is to create an alternate 2nd level for each of the racial paragon classes that gives them a psionic power or feat. This would substitute in place of level 2 of the relevant paragon level, ie PCs would not be able to acquire both.

I feel that a character would be better served by taking a level of psionic class in that case. Whats going to benefit you more? Taking 1 level of a weak alternate second level of a paragon or taking 1 level in psion?
#82

Pennarin

Jan 19, 2005 14:05:40
Once I finish up the "core" DS races I'd be willing to do more paragons if the demand and interest for them is there.

Great!
Tareks and giths, IMO, are some of the most beloved non-core races, due to appearances in numerous novels and adventures.
#83

zombiegleemax

Jan 19, 2005 14:33:49
Which races would those be? Its true that psionics are abundant on Athas, but no more than magic is on other worlds (i.e. Greyhawk, Forgotten Realms). Those paragons that lack the "spells per day ability" don't receive extra maigc powers on those worlds.

Hmmm, I have reread some stuff and have clarified some faulty memories. In several books, it points certain races towards certain groups of powers since their racial stat bonuses made them generally better in those areas (since psionic powers in 2nd and 3rd ed were based on different stats). I thought it said this more strongly than it does. I suppose what I am suggesting is that we try to keep that semi-flavour text true.

I feel that a character would be better served by taking a level of psionic class in that case. Whats going to benefit you more? Taking 1 level of a weak alternate second level of a paragon or taking 1 level in psion?

Which is why I favoured my first suggestion. I think my second suggestion plainly sucked, but thought I would offer everything I could think of at the time. What are your thoughts on my first idea?
#84

Sysane

Jan 19, 2005 14:52:15
What are your thoughts on my first idea?

Your first concept has merrit but I feel what I purposed originally is on the same lines of your idea. Granted, my idea would only benefit paragons with the "spells per day" ability.

As an additional mechanic I could include that paragons without the "spells per day" ability but that have the hidden or wild talent feat could also gain power points and powers of a wilder at the 2nd and 3rd levels of their paragon class.

Thoughts?
#85

zombiegleemax

Jan 19, 2005 23:12:53
Your first concept has merrit but I feel what I purposed originally is on the same lines of your idea. Granted, my idea would only benefit paragons with the "spells per day" ability.

As an additional mechanic I could include that paragons without the "spells per day" ability but that have the hidden or wild talent feat could also gain power points and powers of a wilder at the 2nd and 3rd levels of their paragon class.

Thoughts?

I am in favour of both being available. So a paragon with "spells per day" and with the feat hidden talent could get "powers per day" AND get bonus hidden talent powers and PPs.

This would tend to create characters with a lot of low level abilities, so it would not be overpowering (I think).
#86

Sysane

Jan 20, 2005 7:09:29
I am in favour of both being available. So a paragon with "spells per day" and with the feat hidden talent could get "powers per day" AND get bonus hidden talent powers and PPs.

This would tend to create characters with a lot of low level abilities, so it would not be overpowering (I think).

Isn't that like double dipping? It should be either one or the other not both.

If your already of a manifester class and happen to be taking levels of a paragon with the "spells per day" ability you would get a "+1 to manifester class" instead. If your a wild talent of any paragon you would receive powers and power points of a wilder at 2nd and 3rd levels of the class.

I don't think its necessary, or balanced, for a wild talent to receive further benefit if their of a paragon that has the "spells per day" ability. If a character has both a wild talent as well as a manifester class (oddly enough) and in a paragon that has the "spells per day" ability the character would need to choose one or they other, they wouldn't benefit from both.

Why should a wild talent reap more of a benefit psionicly than a straight manifester by taking a paragon class? That doesn't seem to be balanced IMO.
#87

methvezem

Jan 20, 2005 13:06:46
Once I finish up the "core" DS races I'd be willing to do more paragons if the demand and interest for them is there.

Great job Sysane!

I'd like to ask for the nikaal and scrab paragons if you've got the time and ideas.

Thanks and continue your good work.
#88

Sysane

Jan 20, 2005 13:29:08
Great job Sysane!

I'd like to ask for the nikaal and scrab paragons if you've got the time and ideas.

Thanks and continue your good work.

Thank you.

I'll add the nikaal and the scarb to the list.
#89

murkaf

Jan 20, 2005 13:41:01
Comments and thoughts are encouraged!

Thri Kreen Paragon

Is this for all the 6 Kreen subraces, or only for the two nomad races?
#90

Sysane

Jan 20, 2005 13:56:33
Is this for all the 6 Kreen subraces, or only for the two nomad races?

I based it around the two nomad races. It can be applied to the other 4 varieties at the DM's option. I don't have any plans on making a paragon for each sub species of Kreen.
#91

zombiegleemax

Jan 20, 2005 14:34:53
Why should a wild talent reap more of a benefit psionicly than a straight manifester by taking a paragon class? That doesn't seem to be balanced IMO.

hang on... straight manifesters would get +1 manifester level, wild and hidden talents would get extra PPs and powers. You would need to be both a trained manifester AND have the wild or hidden talent feat to get both bonuses.

I personally would not see an issue if a player wanted a character who was a wild or hidden talent who was also a trained manifester (read has levels in psion or psychic warrior) and wanted that character to develop both sides of their psychic ability without too big a loss to overal power (ie losing access to the higher level powers).

However, maybe what I proposed isn't the way to do that (multi-classing into wilder could more easily work... maybe).

Anyway, what you have written to date is solid. I just try to play the devil's advocate to make sure nothing is missed.
#92

Sysane

Jan 20, 2005 14:43:01
Anyway, what you have written to date is solid. I just try to play the devil's advocate to make sure nothing is missed.

No problem.

I'll do up a cleaner version of the paragon/psionics mechanic when I post the finished version of the DS paragon classes.
#93

zombiegleemax

Jan 20, 2005 18:59:46
A little question/suggestion: maybe it's more flavorful and/or easy to give to each paragon class 1 (or 2, in some cases) psionic power of low level (1st, 2nd, maybe 3rd level for exceptional cases) chosen from a discipline (from the psion/wilder list) for which that race has an aptitude (e.g. muls and half-giants can choose from psychometabolic powers, elves from psychoportive ones, ecc...). This mechanyc works only for PC with the Hidden talent feat; manifesters gain +1 to manifester level, while spellcasters gain +1 to spellcaster levels (not true for any race, only some).

This way, we can have paragon muls which develop psychometabolic powers, pterrans paragons with an aptitude for telepathy, and so on. This reflects, as already said, the flavor of the setting, with all races being, in some way, psionic but inclined only for a little branch of psionics.

This is obvious a very rough sketch of an idea, but given just for contribute and constructive criticism
#94

Sysane

Jan 20, 2005 21:47:30
This is obvious a very rough sketch of an idea, but given just for contribute and constructive criticism

Not entirely a bad idea, but kind of close to what Dragon Mag was trying to do with its 3.5 DS conversion which turned off a lot of DS fans.
#95

zombiegleemax

Jan 21, 2005 5:45:23
True. For the core races, the Inborn Power racial feature is not completely appropriate (imho, it generates an inappropriate situation of racial carbon copies, which destroys customization among other things), but for the paragon classes probably it becomes usable, but substituting the fixed power with a range of possible selections, as suggested in my previous reply.

Just my 2 cp :P
#96

Sysane

Jan 21, 2005 8:28:38
True. For the core races, the Inborn Power racial feature is not completely appropriate (imho, it generates an inappropriate situation of racial carbon copies, which destroys customization among other things), but for the paragon classes probably it becomes usable, but substituting the fixed power with a range of possible selections, as suggested in my previous reply.

It has some merrit. I'll think it over. I do agree that it would be a neat twist for the paragon/psionic mechanic. The problem I'm having with it is that you only have 5 psionic disciplines to pair with each race. Not every race is going to have a clear cut match to one of the disciplines. What discipline would you tag to an aaracokra or a halfling? You could hand pick several powers for each race that would make sense for them to have, but thats when the trouble starts. You start to pin hole what races have what for powers which is more or less what Dragon Mag did with its conversion. See where I'm getting at? You start to have carbon copy syndrome.

I like the concept, but it has some flaws to it.

I do appreciate your input. Please continue to share anymore you might have
#97

franco_un-american

Jan 22, 2005 18:03:36
I think I'll use these in my upcoming DS Campaign, but one question. There was a reference to half-giants having d8's for hit die at char. creation...looking through both the XPH and Dragon #319, there are no references to racial HD for this race. Was it just a reference to 2E or what?
#98

Sysane

Jan 22, 2005 22:16:46
I think I'll use these in my upcoming DS Campaign, but one question. There was a reference to half-giants having d8's for hit die at char. creation...looking through both the XPH and Dragon #319, there are no references to racial HD for this race. Was it just a reference to 2E or what?

The racial hit die reference is pertaining to the athas.org's version of the half-giant which is what I've based these pargon classes from.