List of Greyhawk Modules?

Post/Author/DateTimePost
#1

The_Eye_of_Kyi

Jan 12, 2005 11:56:32
Does anyone have or know where I can obtain a list of all the Greyhawk modules.

To narrow the scope down I am looking for a First Edition List.

For example

G1 - 2- 3: Against the Giants
U1 - Sinister Secret of Saltmarsh

etc.

Also I used to own a copy of a book / module that had the Against the Giants series with the Spiderqueen mods. Does anyone know what that book was called?

Thanks in advance for your input
#2

bdpenney

Jan 12, 2005 12:04:01
Does anyone have or know where I can obtain a list of all the Greyhawk modules.

To narrow the scope down I am looking for a First Edition List.

For example

G1 - 2- 3: Against the Giants
U1 - Sinister Secret of Saltmarsh

etc.

Also I used to own a copy of a book / module that had the Against the Giants series with the Spiderqueen mods. Does anyone know what that book was called?

Thanks in advance for your input

The super module with the giants and such is known as Queen of Spiders.

As for a complete list of all Greyhawk Modules, I'm not sure. I "know" them, but I'm sure if I attempted a list I'd leave something out. Do a web search on Yahoo! or something, that ought to take you to where you need to be.
#3

Mortepierre

Jan 12, 2005 12:15:04
Does anyone have or know where I can obtain a list of all the Greyhawk modules.

Ask and you shall receive..

Copy/paste the following links to your web browser (else it won't work properly) and scroll down each time to the "Adventures" section.

http://home.flash.net/~brenfrow/gh/gh.htm

http://home.flash.net/~brenfrow/dd1/dd1.htm

Enjoy!
#4

The_Eye_of_Kyi

Jan 12, 2005 12:23:34
YES!

Thank you!

St. Cuthberts blessings upon ye!
#5

Yeoman

Jan 12, 2005 12:26:50
GDQ1-7 was the 'Queen of Spiders' supermodule.

Depending on how 'classic' you want the Greyhawk to be I would submit the following:
A1 Slave Pits of The Undercity (Also released as supermodule A1-4)
A2 Secret of The Slavers Stockade
A3 Assault on the Aerie of the Slave Lords
a4 In the Dungeons of the Slave Lords
C1 Hidden Shrine of Tamoachan
C2 The Ghost Tower of Inverness
D1-2 Descent into the Depths of the Earth
D3 Vault of the Drow
GC1 Dungeonland
GC2 The Land Beyond the Magic Mirror
I1 Dwellers in the Forbidden City
L1 The Secret of Bone Hill
L2 The Assassins Knot
Q1 The Queen of the Demonweb Pits
S1 Tomb of Horrors
S2 White Plume Mountain
S3 Expedition to the Barrier Peaks
S4 The Lost Caverns of Tsojcanth
WG4 The Forgotten Temple of Tharizdun
T1 The Village of Hommlet (also within the supermodule T1-4 Temple of Elemental Evil)
WG5 Mordenkainens Fantastic Adventure
WG6 Aisle of The Ape
U1 The Sinister Secret of Saltmarsh
U2 Danger at Dunwater
U3 The Final Enemy
N1 Against the Cult of the Reptile God
UK3? The Sentinal
UK4? The Gauntlet
B2 the Keep on the Boderlands (arguably, although for the OD&D system)

Those are probably most of the modules considered 'classic' albeit passionate debates can flare over such labels . Hope this helps
#6

Yeoman

Jan 12, 2005 12:34:45
Ask and you shall receive..

Copy/paste the following links to your web browser (else it won't work properly) and scroll down each time to the "Adventures" section.

http://home.flash.net/~brenfrow/gh/gh.htm

http://home.flash.net/~brenfrow/dd1/dd1.htm

Enjoy!

Dang! Now thats the smart way to do it! ;)
#7

cwslyclgh

Jan 12, 2005 13:01:32
UK3? The Sentinal
UK4? The Gauntlet

UK 2-3 actually.. and UK1 is also a greyhawk module... although a relativly odd one.
#8

cwslyclgh

Jan 12, 2005 13:04:05
Copy/paste the following links to your web browser (else it won't work properly) and scroll down each time to the "Adventures" section.

simply clicking on the links works fine for me... although I do have to get through an extra "leaving WotC" page... but that page pops up, and I press continue and it takes me to the linked site with out problem.
#9

zombiegleemax

Jan 12, 2005 13:09:10
simply clicking on the links works fine for me... although I do have to get through an extra "leaving WotC" page... but that page pops up, and I press continue and it takes me to the linked site with out problem.

Which is very odd, bcuz 99% of most link do not (and have not) work(ed) properly ever since the forum upgrades, which has been a real Darmenic Royal Pain in the Rear (TM).
#10

The_Eye_of_Kyi

Jan 12, 2005 13:27:32
clicking on the link worked fine for me too.
#11

thanael

Jan 13, 2005 7:31:13
try these:

http://ulmo.mux.net/greyhawk/

and

http://www.cmc.net/~rtaylor/greyhawk/product_list.html
#12

lincoln_hills

Jan 13, 2005 18:33:18
Not all that is Greyhawk is good. Your campaign mileage may vary. For instance, I run a fairly serious campaign - the sort in which I can run Temple of Elemental Evil or Return to White Plume Mountain and enjoy it. There are a certain number of modules designed for Greyhawk which I shall dub GOOFYHAWK: they are light-hearted and wacky, and vary from "Look out! Dire Teletubbies!" to "Whoops, yer all dead again! Start writing up new characters. Remember to buy a ten-foot pole with yer starting gold this time!"

For fans of the Goofyhawk class of modules, I suggest starting out with Gargoyle. This should give you the expertise you need to venture into Castle Greyhawk (not Greyhawk Ruins), with a side foray whenever it's convenient to make an Expedition to the Barrier Peaks (which can work in a serious campaign, but honestly fits closer to Goofyhawk) and take a trip to Dungeonland, Beyond the Magic Mirror. By the time you've licked Castle Greyhawk (possibly literally), you are ready to die in Vecna Lives, and by the time you're done with that King of the Railroad Modules, you'll either be dead or ready to challenge Oonga himself in Isle of the Ape. (Say it three times real fast to understand why Gary wrote this module.)
#13

Yeoman

Jan 14, 2005 2:49:48
UK 2-3 actually.. and UK1 is also a greyhawk module... although a relativly odd one.

I've never managed to get hold of a copy of UK1, although I played it back in the early 80's (I can remember very little of it which is not a good sign). Did it have a specific setting in Greyhawk, and if so, where?
#14

zombiegleemax

Jan 14, 2005 12:08:00
I've never managed to get hold of a copy of UK1, although I played it back in the early 80's (I can remember very little of it which is not a good sign). Did it have a specific setting in Greyhawk, and if so, where?

Never cared much for this module. It is set on the island of Sybarate located in the mouth of Jeklea Bay 1 mile south of Fairwind Isle.
#15

The_Eye_of_Kyi

Jan 14, 2005 12:15:44
Not all that is Greyhawk is good. Your campaign mileage may vary. For instance, I run a fairly serious campaign - the sort in which I can run Temple of Elemental Evil or Return to White Plume Mountain and enjoy it. There are a certain number of modules designed for Greyhawk which I shall dub GOOFYHAWK: they are light-hearted and wacky, and vary from "Look out! Dire Teletubbies!" to "Whoops, yer all dead again! Start writing up new characters. Remember to buy a ten-foot pole with yer starting gold this time!"

For fans of the Goofyhawk class of modules, I suggest starting out with Gargoyle. This should give you the expertise you need to venture into Castle Greyhawk (not Greyhawk Ruins), with a side foray whenever it's convenient to make an Expedition to the Barrier Peaks (which can work in a serious campaign, but honestly fits closer to Goofyhawk) and take a trip to Dungeonland, Beyond the Magic Mirror. By the time you've licked Castle Greyhawk (possibly literally), you are ready to die in Vecna Lives, and by the time you're done with that King of the Railroad Modules, you'll either be dead or ready to challenge Oonga himself in Isle of the Ape. (Say it three times real fast to understand why Gary wrote this module.)

I have played through the temple of elemental evil, i have ran the temple of elemental evil, i had a character die in the against the slavers series, and sadly the game disolved...

I have also run castle greyhawk... yes it was goofyhawk, but I always took it as a parody, and not set in the 'real' greyhawk, for I too prefer serious games, but every now and then its fun to not be so serious, and break out the 'Terry Pratchett' style gaming for a night... but always seperate from the 'real game'...

Anyways, I am just looking to start getting a hold of copies of some of the old modules. I want to convert them to 3.5, and run a 3.5 'classic' greyhawk.

I had thought about running it in first edition, but then i started to think about how really clunky the first edition rules were in comparison to 3.5, and decided it would be better to convert it over, that and if gives me a chance to put a spin on things that the other old skoolers wont expect...

so out with the flumphs and in with the abyssal maws...
#16

Yeoman

Jan 15, 2005 2:03:08
Never cared much for this module. It is set on the island of Sybarate located in the mouth of Jeklea Bay 1 mile south of Fairwind Isle.

Thanks. Never been able to place it before. Strange that Eric did not place the dungeon on the new Greyhawk Map...
#17

zombiegleemax

Jan 15, 2005 9:32:35
Thanks. Never been able to place it before. Strange that Eric did not place the dungeon on the new Greyhawk Map...

To small perhaps? The island has an area of only 20 square miles.
#18

zombiegleemax

Jan 15, 2005 9:56:08
(spoken fastly)
Oonga, Oonga, Oonga!

nothing happens...

What gives?

(spoken fastly)
Isle of the Ape, Isle of the Ape, Isle of the Ape!

nothing happens...

hmmm....

scratches head..
#19

zombiegleemax

Jan 15, 2005 16:15:06
mwhahahahahahaha

I also tied, but nothing happened... Maybe we need a spell component?



Fearghal
#20

Elendur

Jan 17, 2005 11:32:49
Anyways, I am just looking to start getting a hold of copies of some of the old modules. I want to convert them to 3.5, and run a 3.5 'classic' greyhawk.
I'm doing just that. If you have a good grasp of the new system you shouldn't have too much trouble converting the modules.

The main thing to watch for is level requirement for each module. They were generally designed for 9 characters, and certain monsters(like giants and dragons) have been upgraded considerably in 3.5. A party of 4 or 5 can go in 2 levels higher than the stated level range and still face a considerable challenge. You may need to upgrade certain NPCs but that is easily done by adding class levels.

Also, having 1e materials for reference is useful, as a few items and spells never made the new edition.

I've run B2, A1-4, and G1 in 3rd edition. I'll be posting my questions on G2 in this forum shortly.
#21

The_Eye_of_Kyi

Jan 19, 2005 18:42:56

I'm doing just that. If you have a good grasp of the new system you shouldn't have too much trouble converting the modules.

The main thing to watch for is level requirement for each module. They were generally designed for 9 characters, and certain monsters(like giants and dragons) have been upgraded considerably in 3.5. A party of 4 or 5 can go in 2 levels higher than the stated level range and still face a considerable challenge. You may need to upgrade certain NPCs but that is easily done by adding class levels.

Also, having 1e materials for reference is useful, as a few items and spells never made the new edition.

I've run B2, A1-4, and G1 in 3rd edition. I'll be posting my questions on G2 in this forum shortly.
Sweet...

I have copies of the first edition DMG, MM, PH, and FF, so yeah those will help.

9 characters? really? wow... i never knew that... guess thats why we always got our collective butts whipped... lol...
#22

zombiegleemax

Jan 21, 2005 7:54:43
In fact, in a recent thread on ENworld, Gary said that he expected around that number of characters *plus* a similar number of hired men-at-arms

M
#23

The_Eye_of_Kyi

Jan 21, 2005 8:18:47
In fact, in a recent thread on ENworld, Gary said that he expected around that number of characters *plus* a similar number of hired men-at-arms

M

I just spewed my tea...

How many people out there have ever run a game with more than 4 players?
more than 5? 6?

I cant imagine running a game with 9 players, and then as the DM having to keep track of 9 men at arms, plus the monsters... combat scenes must have taken forever!

I am surprised they ever got any modules finished!

Of course... looking back, I do recall a certain high level module we played in an FR setting where we had 4 characters, 2 npcs, a horde of hirelings, followers, and companions and we still got our arses handed to us... throne of bloodstone i think it was...

Well when I convert these over I will have to keep all that in mind... I prefer player groups of 4-5 players... more than that and it gives me a headache... lol.
#24

zombiegleemax

Jan 21, 2005 11:01:16
hi, you guys might enjoy the Greyhawk Module's Location Index by Brian S. Dougherty.

http://www.canonfire.com/htmlnew/modules.php?name=Content&pa=showpage&pid=6

Very useful tool!
#25

Yeoman

Jan 21, 2005 19:01:19
In the good 'ole days back in the 80's I ran a group through TOEE that ran to 10 PCs and 4 NPC retainers. Not something that I would repeat in a hurry, far too difficult to keep everyone engaged. BTW they still ended up landing a big can of whoop-ass.