Kevin Melka Q&A: HERE IT BE!

Post/Author/DateTimePost
#1

nytcrawlr

Jan 21, 2005 21:40:56
Alright, here it is, the Kevin Melka Q&A final.

Enjoy.

If you are reading Kevin, and I know you are, thanks again.

. . . . . .


Are there any other products from the later era of Dark Sun that was also trimmed of its content, and what sorts of material ended up on "the cutting room floor"? I'm not asking for details of course...

Not to my knowledge. Like any gaming product (today or yesterday) there is always the chance for content to be “trimmed”, which is typically between the designer, editor, and the deadline. Since Psionic Artifacts and Dregoth Ascending were the only two I really worked on beginning to end/draft, those are the only ones I'm really able to comment on. The history of Dregoth is known, and there was no extra content for PAoA.
#2

dawnstealer

Jan 21, 2005 23:06:18
Well done, Nyt. One thing, though:

The fact of the matter is, the whole issue was an editing and art mistake.

Damn artists.

Well, there you have it: the great plans didn't stretch as far as we all thought and I tend to agree with the thought that there's enough Athas to go around (with maybe a couple secret passages out to other planes). In short, it's kind of up to the community now in what is and isn't possible and what will and will not be - kind of what I've been saying all along. ;)

Neat.

Back to drawing...
#3

zombiegleemax

Jan 21, 2005 23:13:52
Rock on Kev.
#4

jon_oracle_of_athas

Jan 22, 2005 10:53:43
Damn artists.

Yeah, wipe them out - all of them.

Well, at least Ktandeo didn't have two right hands. :P
#5

dawnstealer

Jan 22, 2005 13:01:38
That guy underwent surgery to correct that problem...

...of course, it involved fish and his being munched, but he no longer had two right arms.
#6

Grummore

Jan 23, 2005 12:31:35
Nyt, two things:

1- Would Kevin still be interested in answering such questions in the future?

2- Would you think Kevin (not as a co-creator) could have an eyes on the athas.org project let's say twice a year to give is insight and ideas?
#7

jon_oracle_of_athas

Jan 23, 2005 16:13:38
1- Would Kevin still be interested in answering such questions in the future?

There's a reason the questions from the board members were bundled. Kevin's a busy man. Though I wouldn't rule out the possibility.

2- Would you think Kevin (not as a co-creator) could have an eyes on the athas.org project let's say twice a year to give is insight and ideas?

Again, Kevin is a busy man. Though he has said he *might* review DA parts 2 and 3.
#8

lurking_shadow

Jan 23, 2005 20:19:30
Since no one has mentioned this yet, I'll be the first... So the "Space Halflings" thing was actually true?!

Mine may be an unpopular opinion, but I kind of find this a neat adventure hook. As long as it's handled more like a "Mystery of the Ancients" thing, instead of "Spelljamming Halflings Invasion Plan 9 from Outer Space" :bounce:, it should be OK.

Also, I hope Kevin Melka does review DA II and III. Not to imply that athas.org needs any handholding or supervising from anyone, but it would be kind of cool to have the original designer of the campaign helping with insights and constructive criticism, now that DA is being remade.
#9

dracochapel

Jan 23, 2005 21:10:16
With the creation of the lifeshape items and the whole halfling-original-race plotline, we wanted to expand that a bit more to round out that portion of the world . What the Messenger was proposed (from me) to be was a “spaceship” of sorts for three halfings from the Blue Age who escaped the Brown Tide. After the events in Dregoth Ascending the Messenger would soon after crash into Athas and three powerful halflings were supposed to bring back lost life-magic and knowledge back to Athas in hope of rebuilding the world. I think we also toyed with one of the Halflings being a life-bender. That was the basis of the idea.

Sounds pretty good to me. Wonder what the SK's would have thought of these guys/gals turning up. Gulg might have welcomed them (i remember she liked the sound of the Blue Age when she was telling the story in PP5).

Halflings Invasion Plan 9 from Outer Space

Ah! hah! He revealed THE secret. THe name of the planned Dark Sun movie :D Cant be any worse than Plan 9 from Outer Space (which is so bad its actually funny)
#10

the_peacebringer

Jan 24, 2005 9:45:59
Thanks for the such good work, Nyt! and thanks to Kev.
#11

Sysane

Jan 24, 2005 10:28:37
With the creation of the lifeshape items and the whole halfling-original-race plotline, we wanted to expand that a bit more to round out that portion of the world . What the Messenger was proposed (from me) to be was a “spaceship” of sorts for three halfings from the Blue Age who escaped the Brown Tide. After the events in Dregoth Ascending the Messenger would soon after crash into Athas and three powerful halflings were supposed to bring back lost life-magic and knowledge back to Athas in hope of rebuilding the world. I think we also toyed with one of the Halflings being a life-bender. That was the basis of the idea.

I very much like this idea over the halfling version of "Mars Attacks" one. Anyone at athas.org have any plans on doing something with this?
#12

dawnstealer

Jan 24, 2005 12:12:05
This is actually kind of cool:
  • There was no "grand plan" for Athas - they were coming up with ideas as they went along.
  • Three space halflings is a lot better than thousands.

As for 1) this means that we (or Athas.org) can breath a little easier when creating new material. If you want to make a civilization on the far side of the Silt Sea, you can. If you want to make more dragons off somewhere else, you can. And so on. It basically takes the chains off.
#13

nytcrawlr

Jan 24, 2005 14:52:01
I very much like this idea over the halfling version of "Mars Attacks" one. Anyone at athas.org have any plans on doing something with this?

I might, or it at least will be in a sidebar as I start on the Lifeshaped project.

We'll see, want to make sure I get Kevin's ok to even include it as well.
#14

Dragonhelm

Jan 24, 2005 16:09:53
Very nice interview, NytCrawlr.
#15

nytcrawlr

Jan 24, 2005 17:14:35
Thanks everyone, I will try and get the Noonan and other Q&As out soon.
#16

eric_anondson

Jan 24, 2005 20:15:56
I'm really glad Kevin signed up for this interview. His answers have been very enlightening.

Many kudos to Nyt for organizing these, I'm eagerly awaiting the rest.


Regards,
Eric Anondson
#17

dawnstealer

Jan 25, 2005 1:42:38
A few interesting ones would be Diesel (see if there was anything else drawn beyond "known" Athas) and Brom (good luck!) for artistic "feel" (like I said, good luck getting ahold of him, but he might be more open since Dark Sun was really his big break - kinda).
#18

nytcrawlr

Jan 31, 2005 19:09:25
#19

dawnstealer

Feb 01, 2005 0:28:01
I think Diesel about does it for me: I just want to know if there was more of Athas mapped out. Easy question, but I have no idea how to get ahold of the guy.
#20

elonarc

Feb 01, 2005 8:33:15
I have no idea how to get ahold of the guy

diesel(at)genevaonline.com
Give it a try.
#21

Sysane

Feb 01, 2005 8:36:17
Here's a few questions:

The 3 Blue Aged Halflings that were aboard the Messenger. What was the major plotline behind their return? How was it going to effect Athas as a whole?

What about the plotline and long term effects of the Kreen Invasion?
#22

nytcrawlr

Feb 01, 2005 17:26:36
Here's a few questions:

The 3 Blue Aged Halflings that were aboard the Messenger. What was the major plotline behind their return? How was it going to effect Athas as a whole?

What about the plotline and long term effects of the Kreen Invasion?

From Kevin Melka...

Do me a favor and tell them these were only first line ideas,
nothing more. If someone wants to develop them be my guest, but there is
no water from rocks or pot of gold at the end of the rainbow to be had.
If I ever had answer to these questions (like maybe the day after I
thought of them) then they were purged by brain-cell destroying beer
long ago.

:D

#23

Sysane

Feb 01, 2005 19:51:53
Thats very disheartening if not down right a shame
#24

nytcrawlr

Feb 01, 2005 20:02:11
Thats very disheartening if not down right a shame

Uh, you do realize that he worked on Dark Sun a whole 9 months before they killed the line right?

Kinda hard to continue those thoughts when the setting was considered dead and he had to move on.

Welcome to the industry.

;)
#25

zombiegleemax

Feb 02, 2005 3:07:01
better an inspiring word in some cases anyways. the messenger is now of so much more consequence and the world feels a bit livlier for all of it besides part of the fun of any campaign world is taking what there is, and running with it in your own way. im happy as is, that we have those
otherwise vanished ideas from the developers mind!
#26

Sysane

Feb 02, 2005 9:08:03
Uh, you do realize that he worked on Dark Sun a whole 9 months before they killed the line right?

Kinda hard to continue those thoughts when the setting was considered dead and he had to move on...

Yeah, I realize that. Just figured he'd have a bit more insight on those ideas however basic or unfinished they may have been.

I understand that with time you lose some of the details behind those unused ideas. As I said, its a shame.
#27

dawnstealer

Feb 02, 2005 12:17:20
Perhaps not; those ideas are just out there now, and you can take them and make them whatever you want to be. Frankly, I feel liberated: I'm going to run around the office in my boxers.
#28

Sysane

Feb 02, 2005 12:26:33
Perhaps not; those ideas are just out there now, and you can take them and make them whatever you want to be. Frankly, I feel liberated: I'm going to run around the office in my boxers.

A guideline would have been nice. Meh... whatever. At least they're not hoards of alien halflings with life shaped laser rifles.
#29

nytcrawlr

Feb 02, 2005 13:55:05
Perhaps not; those ideas are just out there now, and you can take them and make them whatever you want to be. Frankly, I feel liberated:

Agreed there. Allows DMs like myself to go crazy with it now that's it open.

One of the many reasons why I hate FR, everything is spelled out for the most part, and that's no fun.
#30

joboo

Feb 02, 2005 17:24:07
Damn artists.

Yeah, wipe them out - all of them.

Well, at least Ktandeo didn't have two right hands. :P

Looks like its more of a communication problem.Damn the artist? Damn the editor? Damn the man! When an artist must depict a world he/she needs the proper feedback. It appears that the art director didn't know enough about Darksun to tell the illustrator that Ktandeo was human. Then the editor changed the character because it was a quick fix. Sounds like the artist wasn't entirely to blame here. In the gaming industry writers and artists are in it together. Good communiction skills benifit all.
#31

dawnstealer

Feb 02, 2005 22:20:57
Joboo, follow the link in my signature: it's a joke.
#32

joboo

Feb 08, 2005 10:55:42
Joboo, follow the link in my signature: it's a joke.

Forgive me Dawnstealer, it can be difficult to spot an inside joke when you are outside of it. By the way, nice website.
#33

dawnstealer

Feb 08, 2005 15:01:39
Thank you. Realized not everyone here would get the inside joke and wanted to make sure no one thought Jon was a jerk. Well, a big jerk, at least... :D
#34

jon_oracle_of_athas

Feb 08, 2005 15:40:55
We have this nice 3 for 2 lightning bolt special. :D
#35

dawnstealer

Feb 08, 2005 22:01:27
At least it's not a flenser...

Maybe I shouldn't have reminded you about that. Gah!
#36

zombiegleemax

Feb 09, 2005 10:39:21
Great interview. Have there been any interviews with some of the other original DS developers such as Troy Denning, Timothy Brown, or Brom?
#37

nytcrawlr

Feb 09, 2005 13:28:14
Great interview. Have there been any interviews with some of the other original DS developers such as Troy Denning, Timothy Brown, or Brom?

Working on them as we speak.
#38

zombiegleemax

Feb 09, 2005 14:15:36
Working on them as we speak.

Awesome. I don't know if you can see it, but I'm already drooling over here.
#39

flip

Feb 10, 2005 15:35:31
Now up on the site for posterity:

http://athas.org/articles/kevinmelka.php