Reorx and Item Creation in the Field

Post/Author/DateTimePost
#1

brimstone

Jan 25, 2005 9:24:01
How are you all handling PCs creating arms and armor out in the field?

The Cleric of Reorx in my game is wanting to have his morning prayers for his spells be working on creating items (a very appropriate thing for Reorx, I think)...there is a problem with noise attracting creatures, but we'll deal with that when we start playing in a couple weeks.

Anyway, the problem is...there is no info in any of the D&D stuff on a portable anvil or a portable forge. Surely they didn't intend the "Artisans Tools" to cover forging items completely, did they?

How do you all handle it? (if anyone is in the same boat)

The only thing I could come up with is to make him buy two generic "Tools" one a portable anvil and the other a portable bellows.

I'm either missing it somewhere...or they just really kind of did some "hand waving" for this craft skill.

There isn't anything in in the Races of Stone book by chance, is there?
#2

cam_banks

Jan 25, 2005 9:37:23
Anyway, the problem is...there is no info in any of the D&D stuff on a portable anvil or a portable forge. Surely they didn't intend the "Artisans Tools" to cover forging items completely, did they?

They probably didn't intend the tools to cover having a nearby source of fire or materials, but I wouldn't be surprised if the artisan's tools for Craft (armorsmithing) and Craft (weaponsmithing) included a portable anvil. If that seems too inexpensive to you, increase the price by x2 or x3. The assumption in most cases I think is that the craftsman will be in an appropriate place to use his tools, so perhaps it would be better if he saved this effort for when he's in a town or village large enough to have one.

Cheers,
Cam
#3

zombiegleemax

Jan 25, 2005 9:57:24
Sorry, but i can't help you with this(Though i hope Cam's help will be enough). My PCs don't want to pay the EXP to create magic items, though if they did, it would not be in the field.
#4

zombiegleemax

Jan 25, 2005 15:41:30
He wouldn't be able to work on magic items as part of the prayer routine beyond just producing a masterwork object to build from. Beyond that, the act consumes 8 hours blocks and the appropriate prepared spells no matter what tools he has available.

Iron and steel items for all practical intents and purposes need more than a person can carry with them to produce. But he could sharpen blades/tools, repair or decorate handles, perhaps even do some engraving. Perhaps repair chainmail, or maybe make a small chainmail item had he already a supply of wire (which given the setting should be generally unavailable, but there might be the hand waving excuse of "he's a dwarf/gnome.")

But bronze, gold, some other metals could quite easily be worked without a smithy. He could also make small molds, or wax models for lost wax casting, settings for jewelry etc.

Then there's making anything out of stone or wood.
#5

true_blue

Jan 26, 2005 4:53:14
I browsed through the Races of Stone and the Arms & Equipment Guide and there's really nothing you would be interested in. The closest thing was in the A&EG and it was an Armor Maintanence Kit. But it was for maintanence, not making the armor initially. They also had some Metal Tongs, whichw ent for 3 gp.

I never have any of my characters take Item Creation feats, besides Scribe Scroll and Craft Wand so I cant help much. Although you might lose XP at first, the self correcting nature of the XP chart would bring a person right back up. But my players hate losing XP heh
#6

zombiegleemax

Jan 26, 2005 20:50:23
How are you all handling PCs creating arms and armor out in the field?

The Cleric of Reorx in my game is wanting to have his morning prayers for his spells be working on creating items (a very appropriate thing for Reorx, I think)...there is a problem with noise attracting creatures, but we'll deal with that when we start playing in a couple weeks.

Anyway, the problem is...there is no info in any of the D&D stuff on a portable anvil or a portable forge. Surely they didn't intend the "Artisans Tools" to cover forging items completely, did they?

How do you all handle it? (if anyone is in the same boat)

The only thing I could come up with is to make him buy two generic "Tools" one a portable anvil and the other a portable bellows.

I'm either missing it somewhere...or they just really kind of did some "hand waving" for this craft skill.

There isn't anything in in the Races of Stone book by chance, is there?

I have been tinkering with the possibility of creating a RUNESMITH prestige class, based on the RuneSmiths from the Warhammer Fantasy wargame series. In it, a RuneSmith essentially is a high priest of sorts, sort of like what a Paladin would be to Paladine what a RUneSmith would be to Reorx.
#7

zombiegleemax

Jan 27, 2005 8:54:11
That sounds quite intresting. A Runesmith instread of casting spells, uses their craft skill to infuse weapons with magical runes. These runes can be used to invoke spells through items, thus having weapons/armor produce magical effects. First they can only craft runes that are One Use Only type spells, before they can be "Reforged". Later they can start crafting multi-use, and later permanent runes on items allowing them greater uses of those abilities.
#8

zombiegleemax

Jan 27, 2005 9:26:28
That sounds quite intresting. A Runesmith instread of casting spells, uses their craft skill to infuse weapons with magical runes. These runes can be used to invoke spells through items, thus having weapons/armor produce magical effects. First they can only craft runes that are One Use Only type spells, before they can be "Reforged". Later they can start crafting multi-use, and later permanent runes on items allowing them greater uses of those abilities.

If I follow the example of WARHAMMER, then you get.....

RUNESMITHS
MASTER RUNESMITHS
RUNELORDS

in order of power. In WARHAMMER, RUNELORDS could use the mighty Anvil Of Dooms, an ancient and deadly weapon in battle that seems like it is teh size of an elephant. Anyway, yes, they would get some spells from Reorx, they would get the abillity to forge items with Rune's in them. In Warhammer there are different levels of runes and the most powerfull ones (master runes) can only be done by runelords.

Right now, I use RUNESMITH's more as a title, where a high ranking cleric of Reorx can obtain.