Post/Author/DateTime | Post |
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#1uratohJan 29, 2005 13:03:45 | For the planescape 3.5 game I'm working on, I was wondering if anyone had opinions on using the Eberron action point system...it seems like it might be good fit to the 'go to exotic places and get your frellin' ass kicked there' theme... |
#2jesterjeffJan 29, 2005 16:40:25 | I actually like using the action point system, it adds a bit of that 'heroes are more than their stats' feel. The only rule is that if you use the dice from an action poin for an attack, you must describe it. If I do not think the new attack is 'action'y enough, you role as normal. Same for adding it to skills and saves. I use action points as a means to ensure an exciting game, i'm not the only one at the table telling this story you know. Now for Planescape, That point is abundantly clear, from exciting alien vistas to epic planes spanning treks; the players have a responcibility to themselves and each other to make the game as exciting as possible. |
#3rickielJan 30, 2005 15:42:03 | And, if you want, you can reward players with a spontaneous action point should they really put some action into their beliefs. Hey, it's the planes folks. And power of beliefs can rock the multiverse! |
#4lord_zeb_02Feb 02, 2005 20:18:36 | Another interesting idea would be to provide non-standard benefits varied by plane. Something like, * Spend 1 AP and ignore the planar traits for 1 hour (too small?) * Spend 1 AP and add 40' to your movement in the Astral Plane I'm sure there are much better ideas out there for AP-Benefits, but I hope this gets my point across. Stuff like that could make APs and the Planes feel extra special. Cheers, Zeb |