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#1zombiegleemaxJan 30, 2005 1:57:26 | As said in the thread I posted earlier with regard to my Blood on the Tusk style SJ campaign (which is turning out to be a real hit with the players), my group is playing in the Unhuman wars (after the second, to be precise), and we lack info on: the sides of the conflicts; the conflicts themselves (battles, etc.); the equipment, ships, and weapons of the war; and almost everything with regard to this most interesting period of time. The only resources we have, are thus: Dragonmag Annual 1 (occasionally borrowed from the local public library); Lorebook of the Void, Realmspace, the Concordance, Krynnspace, the (rather excellent) Beyond the Moons site, Lost Ships, and the Cloakmaster Cycle (this last is/was on order from the local book store, with #1 and #3 just arrived-and thus unread). What we have been doing so far to fill the (rather large) gaps in our knowledge, is basing the Scro on Hitlerite germans, and attempting to do the elves as according to The Complete Book Of Elves. To cut to the thrust of the matter, I was wondering if a foundation/discussion of the Unhuman wars could be placed on the SJ board, for people like me, who owe their SJ knowledge to 2nd hand bookstores and Beyond the Moons. Perhaps a series of articles in the new SJ webzine would work better? Whatever the case, I hope that something can be done to provide information on these most interesting of times. Thanks in advance... Ryltar Thamior. |
#2nightdruidJan 30, 2005 11:23:03 | Do you have the Unhuman Wars docs I wrote & posted to the SJ list? If not, I can post links to those. Generally I believe people rather enjoyed them |
#3XorialJan 30, 2005 15:12:11 | I personally wouldnt mind seeing them. |
#4zombiegleemaxJan 30, 2005 20:49:48 | Unfortunately, I have not seen them yet. If these are even half as good as your prior work, I'll be pleased. I'm a great fan of your work, especially the stuff on LIONHEART, and GAMERO BASE. Keep it up! |
#5nightdruidJan 31, 2005 3:49:47 | Unfortunately, I have not seen them yet. If these are even half as good as Well thank you! I posted all four parts to the tread entitled "Unhuman Wars: Goblin Gear". |
#6XorialFeb 01, 2005 13:39:33 | could you post a link...the last few times I've tried to search, I get told the search function is not working. |
#7nightdruidFeb 01, 2005 14:09:44 | Still on the first page, but here's the direct link: http://boards1.wizards.com/showthread.php?t=372013 |
#8zombiegleemaxFeb 08, 2005 3:00:33 | Just a thought... While this stuff is great for Crunch and Fluff, what I had in mind was Famous battles, NPCs (or at least the history therof), Ships, and other things. In short-a WW2 history textbook style thing. Then it hit me...Why don't some people with War Captain's Compainion, Practical Planetology...DrMA1...etc. do something like this for the new webzine! A monthly article on the Unhuman Wars (1 and 2), with a "For your campaign" section at the back of the article. Unfortunately, I am poor in my knowledge of SJ history, and also in terms of SJ books, so someone else will have to take up this "noble" endevour. Can't wait to see it if someone decides to do this! |
#9nightdruidFeb 08, 2005 6:42:52 | That's certainly a good idea, and I'll pass it along as an idea for future issues (right now we're gathering up issue 1, and I REALLY need to get off (or on?) my duff & do some editing and maybe some art...I've been way too lazy of late). In the meantime, here's something else I thought of that may or may not be of use (a bit light on actual hard stats, but sorta flavaful , the Leafbower Legacy: The Leafbower Legacy General Arlond Forgeson paced uneasily across the fine Zakharan carpet. With one hand on his battle axe, the battle-worn dwarf never took his eyes off of Bloodgnarl the Thanechief, his mortal enemy. For the past decade, their two peoples, dwarf and gnoll, have fought for the moon Gimduum, a war that has brought death and suffering to all. The massive gnoll, almost eight feet tall and covered with countless battle scars, returned General Forgeson's hard glare. He growled, desiring to sink his spear into the dwarf king's flesh. His subchiefs were likewise on edge, ready to do battle with the dozen or so subordinates that Forgeson brought with him. A blast of trumpets broke the tension. The double doors swung open, heralding the meeting's newest arrival. A single elf, tall and proud, strode forth. He wore a simple, yet elegant military uniform, that of an admiral of the Elven Fleet. A gnoll tensed, dropping his spear as if to charge the new arrival, only to have it grabbed by Bloodgnarl. "No," he harshly rebuked his warrior, "he is a Leafbower. He we can trust." Few names command immediate respect in wildspace. Leafbower is one of them. The Leafbowers is an extended clan of high elves with branches in Greyspace, Bralspace, Realmspace, and Darnannon. Many past and current members have served in the Elven Fleet, but just as many are private citizens, owning and running their own ships. Members of the Leafbower clan are high elves. In spheres without native high elf populations, they are considered the local related elven subtype. Leafbowers from Realmspace are considered sun elves, for example. Regardless, almost every member of the clan has ashen white hair, sharp facial features, and is pale in complexion. They make better listeners than talkers. The Leafbowers have a loose structure, with a household head in each sphere they reside. He looks out after clan interests in the sphere, from maintaining the Leafbower estate to running the trade routes to training new generations of Leafbowers. A Leafbower residence will be a large structure, usually a small keep, with luxurious accommodations. Clan members are welcomed in any of these estates and can stay as long as need be. The Leafbowers are renowned for their skills in navigation, diplomacy, spellcraft, and leadership. Indeed, each estate has an extensive library with whole shelves dedicated to said topics, but more importantly are the resident teachers and clan members, who are more than willing to pass their knowledge and experiences on to the next generation. A Leafbower estate can serve as a training hall with expert instructors. History Foundation The roots of the Leafbowers are ancient and deep. The almost mythical founder of the Leafbowers was Ilernil, a famed explorer of his day. His skill in navigation was legendary, and is credited with the first complete charts of Greyspace. Ilernil was granted a noble title after he returned to Darnannon with charts to the legendary Vedia Sphere, an exotic sphere of wealth and prestige. It was on this trip that he was given the name Leafbower, for he became an honored guest in the halls of the Treant Kingdom. The trees themselves bowed to Ilernil after he managed to end a century-long war between local kingdoms. Ilernil's Vedia expeditions, of which there were twelve, brought great wealth to the captain. He finally retired in Greyspace, leaving his trade company to his seven sons. Having accompanied their father on many of his expeditions, they had mastered the art of trade, navigation, and sailing the stars. For the next five hundred years, the sons and grandsons of Ilernil Leafbower made countless trips to Vedia and other spheres, accumulating vast wealth and prestige. Each son of Ilernil founded his own branch of the clan, building estates in different spheres. Despite the great distances, they maintained close and friendly relations with one another. Another of the Leafbower daughters, Captain Mariona, was the first to make contact with the elven nations of Toril. Her Man-O-War was destroyed by rampaging Q'nidar, but was saved by Vhoori Durothil. For centuries afterwards, Vhoori held Mariona as a "guest" as he used her knowledge to construct a small fleet of spelljammers for the defense of Evermeet. Mariona was eventually allowed to leave once the fleet was complete, taking one of the starwings as her own. She returned to wildspace, and completed her survey of the sphere before returning to the Elven Fleet. An Age of Conflict A group of Leafbowers set up an estate in Realmspace, in the Kingdom of Cormanthyr, during the reign of Coronal Miirphys Irithyl. They helped cement an alliance to oppose Netheril's ambitions in wildspace. For their part in the alliance, the Coronal rewarded them with some land between the Elven Court and the River Lis. For centuries they operated a spelljamming port, quietly handling much of Cormanthyr's trade with other worlds. The Leafbowers proved themselves again during the Weeping Wars. They turned all of their small spelljammers to the task of evacuating Myth Drannor when it became obvious the city was lost, as well as slaying any goblin-kin they could from their ships. Fully half of their fleet fell in battle, but their efforts saved more than three thousand lives. The clan would be called once more, this time in a much wider and far more destructive conflict. During the height of what would one day be known as the Unhuman Wars, no less than nine Leafbowers served in the Elven Fleet. Three rose has high as captain, whilst Aldyn was an admiral long before the start of the wars. Many more helped the war effort indirectly, operating supply ships or raising money via their trade activities. Every member of the clan served with honor and distinction, in their own way. As the conflict came to a close, goblins and orcs united under the command of the half-orc warlord Gralnakh Longtooth. This Unified Goblin Fleet caused far more damage than their small numbers should have been capable of, due in part to their command of a Witchlight Marauder. Despite their victories, Gralnakh was pragmatic enough to realize that such victories were hollow. Much of the Elven Fleet was at the edges of the Known Spheres, pursuing the shattered remnants of the goblin hordes. They would soon return, and his followers would be slaughtered to a man. When admiral Aldyn sent a message offering a peace deal, the warlord accepted. The two met in secret, hammering out a deal that would allow the orcs leave the war peacefully, granting them a world of their own to rule as they saw fit. In exchange, they would surrender their spelljammers to the Elven Fleet. Confident that he had averted a bloody battle, admiral Aldyn returned to Lionheart to announce the deal to his fellow admirals. As expected, they were shocked that he would negotiate with such "beasts", some demanding his resignation. The admiral was not dissuaded, and pushed the deal through. The elves honored the deal with the orc warlord, to the letter. Unfortunately, it was never specified what type of world the elves would give to the orcs, and they chose the most inhospitable world possible. The orc tribes where outraged when they discovered that the world that was now their home was an ice-ridden, volcanic world with few resources and a brutal climate that would kill most races in days. Yet the tribes had no choice, as the elves had confiscated their ships and left them stranded. The ice world, named Armistice after the peace treaty, was the only home they had left. Admiral Leafbower was infuriated when he learned that his trust had been betrayed. He resigned his commission and departed the Elven Fleet. For centuries afterwards he served as a negotiator, settling conflicts and trade disputes. He never forgave the elven admirals that betrayed him. Recent Activities The Leafbowers remain an active player in politics in the Known Spheres. Some are members of the Elven Fleet, such as Admiral Vallus Leafbower. Others run private ships that make expeditions to exotic spheres such as Vedia and the Vodoni Empire. The recent resumption of war between elves and the goblin-kin have prompted many Leafbowers to join the Elven Fleet. As in the first Unhuman Wars before, those Leafbowers not part of the Elven Fleet help by providing money and supply ships for the besieged elven ships and worlds. Prominent Members The following is but a small sample of Leafbower heroes today. Admiral Aldyn Leafbower CG em F7/W15 Str 12, Int 21, Cha 18 The legendary admiral who brokered a deal with the orcs during the Unhuman Wars, Aldyn Leafbower was betrayed by his fellow admirals when they dumped the orcs on the most inhospitable world possible. After the war, the admiral resigned his commission and entered private life. For a century, he remained in self-imposed exile in Faeriespace, until a dispute in Greatspace brought him back into public life. He managed to successfully prevent a war, and soon found himself as the mediator of choice to handle disputes that had gotten too hot for locals to handle themselves. Since then, Aldyn has found his services in high demand. Despite an advancing age, he remains quite alert and his mind is sharper than ever. He hardly has time to enjoy himself at his estate in Faeriespace before another dispute arises that requires his attention. Despite the whirl-wind schedule, Aldyn is the happiest he's been since he left the Elven Fleet. Nothing gives him more pleasure than peacefully ending conflicts before they can spark wars of destruction. Captain Dulosse Leafbower: CG em F9 Str 16, Int 15, Wis 15 A distant cousin of Aldyn Leafbower, Dulosse operates a shrikeship out of Greyspace. He is a typical member of the Leafbower clan, running his own ship and making occasional trips to distant spheres to satisfy his own wanderlust. Dulosse is an easygoing, almost jovial elf. He has an old suit of elven chain he keeps in fairly good shape and fights using a mystical gemsword. His ship is the Sureflight, most often making trade runs through the Grinder. Battle-Poet Fanyar Leafbower: CG ef F5/W6 Str 14, Int 17 Fanyar is a full-ranked Battle-Poet of the Elven Fleet. She joined the Fleet over seven decades ago and has served faithfully for much of that time. She was assigned to the Emerald Hornet, part of the Bralspace Fleet that was crushed at the start of the Second Unhuman War. Only the Hornet survived an attempt to claim the so-called Cloak of the First Pilot, an adventure that pitted them against the scro Fleet of the Red Tarantula. Following the failed adventure, the Hornet returned to the Elven Fleet and eventually, Bralspace. The loss of the other ships of the Bralspace fleet has scarred Fanyar deeply. Like most of the other crewmen of the Hornet, she feels the pains of survivor guilt. Her poetry, once bright and full of life, has turned dark and gloomy. If not for the ongoing war, it is likely the Elven Fleet would send her on shore-leave for a decade or so to recover from her grief. Admiral Villus Leafbower: CG em W15 Int 18 Cha 15 A grandson of the famed Aldyn Leafbower, Villus served for years as a helmsman on various ships throughout the Known Spheres. At the outbreak of the Second Unhuman War, Villus joined the Elven Fleet and quickly rose through the ranks. When it was discovered that the scro were arming the orcs of Armistice, Villus ordered the Witchlight Marauder unleashed, dooming the orc planet. The decision has weighed heavily on his heart ever since, tempering his actions and commands. Villus Leafbower is a high elf from Oerth. He is well over six centuries old, and has been exploring wildspace for over a century. Encounters with marauding scro caused him to join the Elven Fleet. Recommendations from admirals friendly with his clan accelerated his rise through the ranks, landing him an admiralship in record time. Malnar Leafbower: CN em T11 Dex 19 Every tree has a few rotten apples, and Malnar is one of them. He is a cold, sadistic individual that used his clan connections to further his own profits. Wanted in at least ten ports for crimes ranging from grand thief to murder, Malnar is constantly on the run. His life turned down the road of crime a century ago when, in a fit of anger, he killed a friend. Seeing the life fade from his oldest friend caused something to snap in him. He ceased to care, looking out only for himself. Malnar is a tall sun elf from Waterdeep. He is never without his magical short sword +3 of speed or cloak of elvenkind. His current whereabouts are unknown, but was last seen boarding a ship heading towards the Rock of Bral. Sample Leafbower Estate This compound is a sample of a Leafbower estate than can be inserted in any major city. It is a small, two-story compound with a main entrance and a side servants' entrance. There are no windows on the lower floor, but has large, airy windows on the second story. Each story is over 15' high, resulting in a building 30' high. 1.. Portico. A pair of footmen stands watch over the main entrance. The stern guards will challenge anyone that approaches the compound. Admittance is granted by invitation only. 2.. Main Hall. This main hall is decorated with art from a dozen spheres, trophies, and tapestries. There are four comfortable chairs at odd corners of the hall. Much traffic passes through as nobles and servants alike pass from one part of the estate to another. 3.. Dining Hall. A large, comfortable room with a cheery fireplace at one end and a long, elaborate table running from one end to the other. The fire in the fireplace is an illusion, used to create atmosphere rather than burn wood. Small incense burners hang from the ceiling to fill the room with various smokes, which and be tailored to suit the occasion. 4.. Library. This darkly paneled room is the pride and joy of the lord of the estate. Books on navigation, diplomacy, exploration, and like books are piled in the dozens of bookshelves. A rolling ladder is used to reach the higher shelves. A well-used writing desk is at one end of the library. Any number of Leafbowers has used the desk to pen their experiences and insights to books to pass on to future generations of Leafbowers. The library is two stories, with a dome ceiling that has a map of the sphere carved into it. The second floor has floor to ceiling glass-paneled windows. At dawn, light hits the windows in an impressive light display, making the room bright and cheerful. 5.. Kitchen. The kitchen is well-equipped to handle the large parties that the Leafbowers often throw. A large fire sits squarely in the center of the kitchen, funneling smoke into a magical chute that removes all smoke from any air that passes through it. 6.. Servants' Quarters. The servants of the house keep to these chambers when not on duty. There are separate dorms for male and female servants. Both quarters are well-maintained and orderly, though not nearly as fine as other rooms of the estate. 7.. Parlor. Clansmen use this spacious room to sit, talk, and otherwise entertain themselves. A set of globes hang from the ceiling, providing light when activated by a command word. The tapestries on the wall highlight some of the greatest accomplishments of the Leafbower clan. 8.. Master Chambers. The current lord of the house resides in this impressive room. Few are admitted here, as the chamber is considered private to the lord and his lady. 9.. Guest Rooms. Visitors may be invited to stay in these comfortable rooms. Each of the three rooms has a specific theme; there is a room decorated with furnishings from Vedia, another has the feeling of being in the void, and the third gives the impression of a park-like forest. 10.. Spell Library. This smaller library is tucked away at the far end of an unlit hall. Access is granted by stepping through a mirror, which is an illusion. This cozy room has three score of spellbooks, with hundreds of spells between them. Many are copies of each other, and are loaned out to members of the clan. Leafbower wizards recover their spells in solitude in this room. None of the servants or guards knows of this hidden library. 11.. Armory. This heavily fortified room is under lock and key. Beyond the heavy door are several racks of mundane arms (polearms, swords, and crossbows predominantly) and armor (four suits of plate and ten suits of chainmail). In cases along the walls are magical arms and armor, including a suit of elven chain +2, a +2 longsword of giant slaying, a longbow +1, a quiver of 10 +1 arrows, and a pair of gauntlets of ogre power. |