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#1HuginFeb 05, 2005 13:41:13 | I was wondering if people here who use 3rd edition restrict the cleric's weapon choice in the same manner as OD&D. (i.e. "A cleric cannot use any weapon with a sharp edge or point; this is forbidden by the cleric's beliefs.) 3E does not place any such restriction on a cleric's choice of weapons. As this isn't really a mechanic rule, but rather a class rule for flavour and based on the notion that a man of the cloth should not spill blood, I still hold to this restriction in my games. Then there is also other information, such as in the WotI, that describes those followers whose Immortals do allow some of these weapons. So, what do you do in your games, or what would you do if you're not currently running a 3E game? |
#2MirtekFeb 06, 2005 14:19:19 | As this isn't really a mechanic rule, but rather a class rule for flavour and based on the notion that a man of the cloth should not spill blood, I still hold to this restriction in my games. Then there is also other information, such as in the WotI, that describes those followers whose Immortals do allow some of these weapons. Actually it is a purely mechanic rule, not a flavour rule, it doesn't even make sense to explain it with flavour, although that was tried in earlier editions. The really early issues of Dragon Magazine did tell why clerics had this restriction: To balance them with the fighter class. Because at early levels the differences between clerics and fighters weren't that big, the clerics got restricted to the 1d6 weapon, while the fighter could use the 1d8 weapon. Using flavour to explain this is a bad way, because: How many hundreds of gods does D&D have? While it may make sense with some of them, the majority of gods have no reason to place such a restriction upon their clerics, many gods even have the best reason to get their clerics to use as many weapons as they can. And it wasn't really 3e that broke the old restrictions, almost all priest kits in 2e could use more weapons that the standard priests. |
#3HuginFeb 06, 2005 16:35:50 | Interesting. My understanding of the origin of the blunt weapon restriction was based on reading books about medieval europe. In some of the books it mentions that some of the more "pious" knights used only bludgeoning weapons to be seen by the church as someone who does not "spill blood" of his fellow man. Of course, using such weapons as the mace and flail didn't eliminate the possiblity of the victim bleeding, but they saw it as a "loop hole" to make themselves feel that they still obeyed the scriptures. Now on Mystara (or any fantasy world), it is a completely different thing since they use fictionalized Immortals or deities, so I easily agree that it is for balance purposes. The way I've always looked at it is that the creators of the rules used a bit of historical ideology to function as a restriction for balancing purposes. If you do some research on the subject you should be able to find this for yourself. I think one of my books may have this in it so if I find it I'll post a quote and reference. It is one of those things that when I first read about it (probably about 15 years ago when still a newbie to DnD) I thought it was so cool! |
#4havardFeb 07, 2005 10:48:54 | To keep a bit of the old flavor in, I ruled that the mace was the favored weapon of the Church of Karameikos IMC. The CoK is pretty similar to the Roman Catholic Church, at least in terms of architecture, clothes, rituals etc IMC anyway, so it is cool that there actually was a connection between that and using blunt weapons. Thanks for sharing that little tid-bit Hugin! Håvard |
#5HuginFeb 07, 2005 19:11:14 | Here's a link that mentions "Bishops also carried heavy maces made of iron. They used them because their religion did not allow them to use weapons that would draw blood like a sword. However, the maces would leave huge bruises and dents." (look under the section History) I'm sure there's better info out there somewhere, but I didn't want anybody thinking I was making it up (or on something) :D I actually found the site interesting due to it's description of the symbolic mace in Canadian Parliament and what it represents. Of course, it put a few good RP ideas in my head as well! |
#6MirtekFeb 08, 2005 5:38:55 | A few things about the origin of the cleric class in D&D and their weapon restrictions:The cleric-adventurer is not a meek priest; he is a warrior who has spells and magical powers to aid him as he destroys the enemies of his god. Like Archbishop Turpin, he can use his powers to bless and support his comrades, and he is an able fighter in his own right, second only to a professional warrior in skill.[...] A cleric's weapon of choice is determined by the weapon(s) that cleric's deity uses in combat. Nothing could be more natural than for a cleric to emulate his or her god (the cleric's ultimate role model) in combat. Also, it is the divine favor of the cleric's god which grants him the superior combat ability with his weapon of choice, no matter what weapon that might be. Gary Gygax himself has set several precedents for this, by easing the restrictions against clerics using edged or pointed weapons in his series of articles on the gods of Greyhawk (DRAGON® Magazine issues 67-71). Two examples of this change in attitude are the clerics of Trithereon and Nerull. The 4th-level clerics of Trithereon may wield spears, and those of 8th level may use broad swords; the clerics of Nerull are allowed to use a sickle in combat at 1st level and the hook-fauchard at 5th level. |