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#1zombiegleemaxFeb 06, 2005 23:49:53 | So far I have run In the Abyss, The Eternal Boundary, and Something Wild. I have to say I liked The Eternal Boundary the best, even though the players messed it up pretty badly. When they got to the keep in the plane of fire, they complained endlessly about how they couldn't defeat all the guards I put there. The funny part was that they had a shapechanger in the party and even though I hinted over and over at it, no one thought of sneaking or using any kind of strategy. They only knew a frontal assaunt would fail, so they complained about how impossible the adventure was. -Aphyosemion |
#2CyrissFeb 07, 2005 2:34:34 | I've ran Eternal Boundary twice. We didn't finish it this last time though because most of the players wanted to make new PC's which would conflict with finishing the module. It was supposed to be a quick side quest anyway which turned into a much bigger deal. I've been trying to get them to continue on with the Fires in Dis module. Both of those are great. I'm halfway through Fires of Dis, but I really like the encounters they provided. Lots of interesting RP'ing opportunities with them. How was Something Wild? I never hear much about it and I've always concidered running it. I just read through it on Friday actually to see if I want to run it after Fires of Dis. It seems pretty bland. The module doesn't seem like it provides much gameplay for the DM. I get the feeling I'd have to add a ton of my own material in it to spice it up. I just want to take the PC's to the Beastlands though. |
#3zombiegleemaxFeb 07, 2005 10:22:59 | I actually thought Something Wild looked kind of bland at first glance, too. As a matter of fact, not too long after they started it, I was kind of wondering how I could skip the rest of the adventure or rush it along. That changed though, when they left Sigil for the Beastlands and then quickly ended up in Carceri. There is a valley there, which is the prison of the beastlord who was cast there by another greater power. Anyway, once they get there they are supposed to speak with 2 different tribes of people which oppose each other and they have the opportunity to get a great deal of information and do some good roleplaying. Instead, one PC slaughtered the smaller tribe, which was vital to the adventure by sealing them up in their small cave and letting them die. Then, they avoided the larger tribe altogether, so I was forced to find other ways to give them the information. As a punishment, I said that the sudden death of several dozen of the god's worshipers brought his shadow down upon the PCs and they were overcome with bloodlust (which happens in his shadow). The one PC was away at the time and the other had a fight to the death, which he narrowly won. Anyway, what I am trying to say is that how fun the adventure is sometimes depends on how you run it and how the PCs react, rather than ONLY the way it is designed. I can tell you right now that 90% of the adventures out there assume good PCs and don't have many recourses for PCs that randomly slaughter the key NPCs. -Aphyosemion |
#4zombiegleemaxFeb 07, 2005 12:22:15 | Great Modron March and Dead Gods... Tales from the Infinite Staircase ... Hellbound... and Doors to the Unknown I'd always envisioned running a campaign that intertwined all the Adventure Anthologies into one big campaign culminating in the Faction War. I even had the order of the adventures all layed out to make it work seemlessly. Unfortunetly my PS collection, and related notes are currently in storage. |
#5taotadFeb 08, 2005 7:28:56 | Doors to the unknown, since that was the first adventure for me and the players in Planescape. I remember it fondly, especially the chapter about a gate town sliding to its plane. The players still talk about that and its more than a decade since we ran it. There are many good adventures and I remember Fires of Dis as the most fun to run as a DM. It really introduced moral choices and the deceptive nature of the baatezu. Harbinger house was one of the coolest also, but mostly since one of the PC's really identified with Sougad Lawshredder. I managed to mimic the film noir perspective of the module in a good way, and I'm very pleased with myself for that. Strangely enough (or maybe not) we had most fun adventuring in the lower planes. I guess evil is a bit more fascinating, but Planescape never ceased to amaze me with its moral ambiguities and strange twists. |
#6zombiegleemaxFeb 09, 2005 6:10:08 | My favorite adventure was Harbinger House. It gives the PCs a good tour of Sigil, a tour of the planes, and demonstrates both the shortcomings and the ultimate power of the Lady of Pain. There's roleplaying, combat, and an exploration of the fundamentals of belief -- everything that defines Planescape! |
#7zombiegleemaxFeb 10, 2005 22:27:44 | I am prepping Harbinger House right now to run this weekend. I am only halfway through it, but it seems pretty sweet. I can't wait for the scene where they are in the middle of fighting Lawshredder and the Lady floats across Bloodgem park, slaughtering all her worshippers. That should put the fear of the Lady in em! -Aphyosemion |
#8primemover003Feb 14, 2005 16:08:23 | Pretty much every adventure in Well of Worlds was awesome! I ran Eternal Boundary twice (once was a Return to at higher levels) with the PC's destroying the Fortress at the end with the aid of the Efreet! I personally hated Harbinger House for the Chase and Fight Scene with Sougad. Everytime I tried it the Players came up with a Lucky roll or clever strategy that Killed the Lawshredder before he could get to the Portal (and 4-6 level 5 PC's will Always defeat a 10th level fighter in 2nd ed.). The only good thing about that adventure was The maps of the Lower/Lady's Wards neighborhoods and the Introduction of A'kin and Kesto Brighteyes (actually the re-introduction as they first appeared in Dragon) Hellbound was the definitive Planescape adventure series! My PC's loved it. I can clearly remember the look on the face of the Tiefling Fighter's face when the Nalfeshnee Tapheon used the Despoiler of Flesh to shape a prisoner into the form of his long lost aasimar wife (using his mind reading abilities as they traversed the Fortress of Indifference). He tossed "her" broken and dead body before the party to taunt them! The Tiefling told the Xaostiect wild mage to teleport him up to the fiend. As the mage had no more high level spells left he used Nahal's Reckless Dweomer to try and tport the fighter... it worked but the resulting Wild Surge unleashed his Cone of Cold on himself killing his Ethyk Familiar and nearly killing him... he made the Survival Shock roll by 1!!! |