kreen specific psionic powers?

Post/Author/DateTimePost
#1

lyric

Mar 03, 2005 17:53:11
Ok, I don't know if I should place these thoughts here or in the Psionics section but I think this is best...

I've been thinking of maybe adding a few powers to the Psions list for Kreen Psions, after all, with different physiology they should have access to powers unique to them don't you think?? Some powers could be double useable, by other races, but would be slightly modified I'd think.

One idea, is a variation on the old 2e power, Carapace, which gave a non chitinous character, an exoskeleton, very hard, very good armor; drawback was, it would rip off much of a characters skin at the end of the power when the carapace fell off, causing a lot of damage. I don't mind that use of it, but I was thinking perhaps a thri-kreen character, could modify that power, to replace and heal damaged portions of his own exoskeleton. Perhaps even make it temporarily harder.

Ok, thought two, also based off a 2e power, Hive mind, that should be part of a thri-kreen's arsenal. It granted bonus PSP's to a character based on the number of insects in an area, the more evolved they were and the bigger the number, the better the result. Good power

Ok, new thought, how about a variation on an insects body? Granting a thri-kreen (and there may be powers that could already do this, but the flavor is very kreenish) the ability to shape a pair of it's arms into something rather scyth-like, resembling certain other insectoids that I can't recall the name of. Or, how about granting wings?? I'm sure they could handle that.

perhaps an expansion on the animal afinity power? (did that power change much from 2e??) granting effects from various insect races to a thri-kreen character, perhaps the ability to produce a venom, or poisoned needles that can be injected and left in an apponent, or fly, or the weapon idea discussed (to solve the above), or even the ability to make those abdomen pods of theirs glow?? (hey, it could be useful with the right flicker it might attract potential pray, it would certainly mess with what most pc's expect from a kreen :P)

So, what do you think?? Like the ideas? don't like them?? Got any ideas of your own??

(this is what I get for reading that thread on kreens :P)
#2

lyric

Mar 05, 2005 4:12:47
gosh guys, I'm hurt, not a single posting?? I know it's only been a day, but sheesh :P Am I the only Kreen Psionicist fan? :P
#3

jon_oracle_of_athas

Mar 05, 2005 10:35:09
Ok, I'll toss in a couple of bits.

First, I agree that kreen could have some unique psionic traditions partly due to physiology, but also psychology (tikchak and tokchak mentality). However, I think the way to implement this is through a prestige class with unique class features, and a name suggestion is Chakak (kreen word for psionicist).
#4

lyric

Mar 05, 2005 13:19:00
now that's an idea I hadn't considered, I like that thought, and being a PrC makes it even easier to restrict abilities to that race and streamline them to fit a certain theme... great idea any thoughts on building such a class?
#5

lurking_shadow

Mar 05, 2005 14:40:12
Quite some time ago, Brax posted a rough draft of several Kreen PrCs, including at least two with psionic powers:

= Tekchakak =

Requires:
:Skills: 5 ranks in Autohypnosis, Craft (Art), Craft (Gemcutting), Craft (Weapons)
:Feats: Encode Stone, Psychoanalyst
:Powers: Combat Precognition, Animal Affinity, Vigilance

Hit die: d6

=== Class Skills ===
Animal Empathy, Autohypnosis, Craft (Any), Diplomacy, Handle Animal, Healing, Jump, Knowledge (Psionics), Psioncraft, Wilderness Lore

Good Will saves, Average BAB

4 + Int bonus skill points per level

=== Abilities ===
||1||+1 Manifester Level ||Daslcraft, Graft Crystal ||
||2||+1 Manifester Level ||Telepathic Power: Lesser Mindlink ||
||3||+1 Manifester Level ||Empathic Transfer, Quicken Tattoo||
||4||+1 Manifester Level ||Telepathic Power: Suggestion||
||5||+1 Manifester Level ||+2 Bonus Charisma, Power Chatchka 1/round||
||6||+1 Manifester Level ||Telepathic Power: Schism ||
||7||+1 Manifester Level ||Lesser Body Adjustment, Quicken Stone||
||8||+1 Manifester Level ||Telepathic Power: Forced Mindlink ||
||9||+1 Manifester Level ||+2 Bonus Charisma ||
||10|| ||Hivemind, Power Chatchka 2/round, Metaphysical Dasl||

Daslcraft: You can use your natural venom to catalyze sand into Dasl, a crystaline substance nearly as strong as metal for purposes of making weapons smaller than 4 inches. Daslcraft requires the use of expensive herbs (2 sp per pound of dasl produced), and takes double the craft time that making a weapon would normally take.

Graft Crystal. Using your Craft (Art) skill, you can crack the exoskeleton of willing thrikreen (yourself included) and graft gems and crystals into your exoskeleton. This makes power stones and crystal capacitors available for use, even if you are stripped of clothing and equiptment, as long as the stones are not pried from your exoskeleton (and they do make a tempting target).

Telepathic Power: You gain a telepathic power normally unavailable to psychic warriors. At 2nd level you gain the 1st level "Lesser Mindlink" power; at 4th level you gain the 2nd level "Suggestion"; at 6th level you gain "Schism"; at 8th level you gain the 4th level power "Forced Mindlink."

Quicken Tattoo: By expending one power point, you can activate any tattoo that you are wearing as a free action. This is counted as your one quickened power for the round.

Power Chatchka: By adding two power points to the cost of any power that can affect another creature, you can embed a power into a chatchka and throw it as part of the manifestation. If the chatchka strikes the target, then the power affects the target as well. Even powers that normally require a melee touch can be conveyed through the chatchka. If the chatcka misses its target, then the power points are lost. At 10th level, you can spend another two extra power points to empower a second chatchka that you can throw at -5, like any second Chatchka attack.

Quicken Stone: By expending one power point, you can use a free action to trigger a power from any power stone that you have embedded in your chitin. This is counted as your one quickened power for the round.

Hivemind: You can enter a metaconcert at will with other allied Techakak, so long as these are within range.

Metaphysical Dasl: You can create psionic versions of Dasl weapons as if you had the "Craft Psionic Arms and Armor feat, except no armor can be created, only the following types of Dasl weapons: Gythka, Chatchka, Zerka, Ko*. This ability does not allow you to create other types of psionic weapons.


= Kilteknet =

A pack of “knowledge-hunters”

All members of the Kilteknet prestige class are members of the Kilteknet pack and multi-classed divine spellcasters/manifesters, usually kreen druid/psychic warrior or cleric/psychic warrior. But not all members of the Kilteknet pack take this prestige class, and there are some pack members. Although the weapon proficiency prerequisites are virtually prohibitive for non-keen, it is possible for non-kreen to take the Kilteknet prestige class.

Prerequisites:
Weapon Proficiencies: Chatchka, Gythka, Lajav, Ko*
Skills: Kreen syllabary
Powers: Detect Psionics
Spells: Comprehend Languages or Tongues.
Special: Must be accepted into the Kilteknet pack

Craft (art), (weaponcraft)

== Class skills: ==
Alchemy, Craft (any), Diplomacy, Forgery, Gather Information, Knowledge (any), Languages, Psicraft, Read Lips, Search

6 skill points/level

Weapons/Armor: Martial weapons

Hit die: d6

1 Daslcraft, Kilteknet Pack-Mind, Kyortchka Proficiency
2 +1 Manifester Object Reading
3 +1 Manifester
4 +1 Manifester Harbinger 3
5 +1 Manifester
6 +1 Manifester Probe
7 +1 Manifester
8 +1 Manifester Harbinger 6
9 +1 Manifester
10 +1 Manifester Lesser Emulation

Daslcraft: You can use your natural venom to catalyze sand into Dasl, a crystaline substance nearly as strong as metal for purposes of making weapons smaller than 4 inches. Daslcraft requires the use of expensive herbs (2 sp per pound of dasl produced), and takes double the craft time that making a weapon would normally take.
Kilteknet Pack-Mind. On a nightly basis, all members of the Kilteknet pack enter a psionic trance similar to the Cathexis of the Veiled Alliance organization. This experience only lasts one hour, and if a member of the Kilteknet misses the time, he is treated as if he were a non-kreen who had not slept for the next day (even though Kreen normally do not require sleep). The nightly Pack-mind experience allows you to communicate as by the Sending power to any pack member who participates in that night’s pack-mind. Alternately, you can use the Pack-mind to gather information or to use the knowledge of other pack members. In game terms, if you can bring questions to the Pack-mind to be answered, you can use any knowledge skill untrained and you add your Kilteknet level to all knowledge and gather information checks. Searching for information during a Pack-mind is a disoriented and disjointed experience; you cannot remember who gave you which piece of information, or what information that you were asked for.

Kyortchka proficiency: The Kyortchka is a medium-sized chatchka, normally only usable by large-sized creatures such as some Tohr-Kreen and Zic-Trin-ta. Members of the Kilteknet prestige class gain the ability to wield the Kyortchka, even if they are only medium-sized creatures. The Kyortchka is twice the size and weight of a chatchka, deals 1d8 points of damage, and in all other respects functions like a chatchka.

Lesser Emulation: You gain the ability to draw on psionic powers of other members of the Pack-Mind. In game terms, this functions exactly like the Lesser Emulation power.

Of course, these are unfinished 3.0 drafts, but they are quite good.
#6

soel_griffin

Mar 08, 2005 0:59:18
Psionic powers and or feats based on different race/culture psychology and especially physiology, make perfect sense. I like your ideas, Lyric.
#7

lyric

Mar 08, 2005 5:01:24
Psionic powers and or feats based on different race/culture psychology and especially physiology, make perfect sense. I like your ideas, Lyric.

thanks I'll try to keep them coming it would be useful to have some input from people, like different circumstances their kreen pc's go through (since in this thread I'll keep things kreen specific, though I might expand things to include the Aaracokra). The difficulties that Kreen face might be used to germinate certain psionic powers.

Also, if someone were bored enough to do some research on various insect abilities (burrowing, flying, habbits, mentality, unique abilities, etc) that could spawn a whole list of powers.

As for some of the above powers (from my original thread) perhaps a cosmetic revamping of old 2e or existing 3e powers could work out?

Perhaps the Bear Claw power could be revamped to grant the scyths I mentioned. Disolving Touch could be used with the kreen bite attack. Create Sound could be used to create a sort of cricket chirping only the creen can hear and understand. Powers like Astral Steed could be replaced with Astral Wings, granting the same mobility.

Perhaps a special feat / power could be made for thri-kreen combining the Ectoplasmic Cacoon power and other powers like, Metamorphosis, Suspend Life, Cameleon, or Adapt Body, and grant them a semi-permanent effect (penalties could apply, but its still a good idea) It could be like making a scroll or better yet a wand, single power, many uses before recharge. Use of the Incarnate power may be required, at DM's option.

How about a power allowing several kreen to join minds in a pack hive mentality simply for defence?? granting the whole unit enhanced protection from mental assault?

Well, that's all I have for now, I'll look around more later. and see what I can come up with. I think in the case of the kreen, Psionics could, and should be one of their most potent advantages.
#8

psiseveredhead

Mar 09, 2005 14:40:24
Ok, I don't know if I should place these thoughts here or in the Psionics section but I think this is best...

I've been thinking of maybe adding a few powers to the Psions list for Kreen Psions, after all, with different physiology they should have access to powers unique to them don't you think?? Some powers could be double useable, by other races, but would be slightly modified I'd think.

One idea, is a variation on the old 2e power, Carapace, which gave a non chitinous character, an exoskeleton, very hard, very good armor; drawback was, it would rip off much of a characters skin at the end of the power when the carapace fell off, causing a lot of damage. I don't mind that use of it, but I was thinking perhaps a thri-kreen character, could modify that power, to replace and heal damaged portions of his own exoskeleton. Perhaps even make it temporarily harder.

I seem to recall Thri-kreen of Athas saying this would simply kill the thri-kreen.

Ok, thought two, also based off a 2e power, Hive mind, that should be part of a thri-kreen's arsenal. It granted bonus PSP's to a character based on the number of insects in an area, the more evolved they were and the bigger the number, the better the result. Good power

Too bad it can't be balanced though. You spend power points to gain more power points? It's useless if you end up with fewer power points and broken if you end up with more.

My suggestion is to change the nature of the power. Let it create a psychic link between the kreen and the other bugs, enabling them to share attack and AC bonuses.

Ok, new thought, how about a variation on an insects body? Granting a thri-kreen (and there may be powers that could already do this, but the flavor is very kreenish) the ability to shape a pair of it's arms into something rather scyth-like, resembling certain other insectoids that I can't recall the name of. Or, how about granting wings?? I'm sure they could handle that.

That would be cool!

perhaps an expansion on the animal afinity power? (did that power change much from 2e??) granting effects from various insect races to a thri-kreen character, perhaps the ability to produce a venom, or poisoned needles that can be injected and left in an apponent, or fly, or the weapon idea discussed (to solve the above), or even the ability to make those abdomen pods of theirs glow?? (hey, it could be useful with the right flicker it might attract potential pray, it would certainly mess with what most pc's expect from a kreen :P)

It did, as in it was split up into a large number of powers as animal affinity in 2e wasn't particularly balanced. There is a power like that in 3e, but it just boosts your stats a little.

About that PrC, that makes a great psychic warrior PrC. Please do not call it a Tekchakak however - that term is for psions. A thri-kreen psychic warrior is probably a Tik-Tik.
#9

murkaf

Mar 10, 2005 7:16:42
Ok, thought two, also based off a 2e power, Hive mind, that should be part of a thri-kreen's arsenal. It granted bonus PSP's to a character based on the number of insects in an area, the more evolved they were and the bigger the number, the better the result. Good power

Too bad it can't be balanced though. You spend power points to gain more power points? It's useless if you end up with fewer power points and broken if you end up with more.

My suggestion is to change the nature of the power. Let it create a psychic link between the kreen and the other bugs, enabling them to share attack and AC bonuses.

To keep the spirit of that power, it could be a Psionic FEAT...
Prerequisite: Vermin.
#10

lyric

Mar 10, 2005 18:46:32
To keep the spirit of that power, it could be a Psionic FEAT...
Prerequisite: Vermin.

I could live with that idea, this one would simply allow the sharing of psp's, kind of like a minor variant of that other power existing, that allows the shared use of powers known by the users? (and I think that also granted additional psp's) only, in this case, its' only use is to amplify psp's known.. we could even make the feat useable among those with the same feat, but that kinda defeats the purpose.
#11

jon_oracle_of_athas

Mar 11, 2005 11:44:01
Kreen aren't vermin, they're monstrous humanoids.
#12

jon_oracle_of_athas

Mar 11, 2005 11:45:27
A thri-kreen psychic warrior is probably a Tik-Tik.

The original Tik-Tik had nothing to do with psionics IIRC.
#13

psiseveredhead

Mar 13, 2005 11:43:01
The original Tik-Tik had nothing to do with psionics IIRC.

And the tekchakak had nothing to do with fighting (eg it wasn't a psychic warrior).

There was nothing preventing a Tik-Tik from being psychic. After all, half of thri-kreen already were.
#14

lyric

Mar 14, 2005 15:15:49
don't forget, this is athas, all thri-kreen are psychic.. some just study the Way is all..
#15

jon_oracle_of_athas

Mar 15, 2005 1:06:22
And the tekchakak had nothing to do with fighting (eg it wasn't a psychic warrior).

Since when did it get anything to do with fighting? There's certainly nothing in Brax's suggestion pointing in that direction.
#16

psiseveredhead

Mar 17, 2005 12:46:18
Since when did it get anything to do with fighting? There's certainly nothing in Brax's suggestion pointing in that direction.

What do you call Kyorkcha proficiency? There's a big difference between a tekchakak and a Kiltektet (though you could be both).
#17

lyric

Mar 17, 2005 21:57:53
I have no idea what you guys are talking about, is this stuff from the kreen's of athas book? (which I haven't yet read)