Is Brun Over-Populated?

Post/Author/DateTimePost
#1

zombiegleemax

Mar 11, 2005 0:21:18
Seeing Thorf's maps (this is a rather banal way to start a thread these days, isn't it? ) - it just occured to me that, besides the Great Waste, there seems to be no vacant place on Brun.
Is that a problem or a virtue, in your opinion?
#2

kheldren

Mar 11, 2005 2:12:46
Personally? - Yes. When the voyage of the Pricess Ark first covered the Savage Coast in Dragon I didn't like it - Bruce Heard took miles and miles of near-empty wilderness that had already been covered in modules and put in civilizations like there was no tomorrow.
Now whilst I like what he has done (though I like it more in retrospect) I still wish he had done it to somewhere else! Most of the lands he covered had been officially mapped, not very comprehensively, but mapped. To me this was (almost) as bad as covering Norwold with a load of settlements - it destroyed the usabilities of some modules.

The above said (and we can re-locate Quagmire and The Savage Coast modules if needed) here is still a lot of unmapped space left. We don't know what is to the North of the Savage Coast - it could be a continuation of the Northern Wilderness - and if so, the Wilderness is probably bigger than all the inhabited lands on Brun put together! (Remember it runs from West of Norwold to ? Some would say the it starts North of Denagoth, others would say Denagoth is in it as it starts North of Wendar...)
#3

agathokles

Mar 11, 2005 3:03:05
Seeing Thorf's maps (this is a rather banal way to start a thread these days, isn't it? ) - it just occured to me that, besides the Great Waste, there seems to be no vacant place on Brun.
Is that a problem or a virtue, in your opinion?

Actually, there are a number of other places (relatively) ``vacant'' places, like the Adri Varma Plateau (right west of Glantri), the North-western Wastelands (NW of Wendar), most of Norwold, and all Brun north and west of Hule.
Of course, there are fan works (see the Vaults) that cover most of these regions in some detail (e.g., Zuyevo, two versions of the Midlands, Kaarjala and Littonia and so on), but you're free to ignore them, especially if you feel that Brun is overcrowded.
#4

zombiegleemax

Mar 11, 2005 4:25:19
To Kheldren and Lost Wooddrake: are you sure you got the same Brun map I got? ;)

Because the Voyages of the Princess Ark mapped basically the SAVAGE COAST, that's to say the southern coastline of Brun. You still have plenty of empty space in the so called MIDLANDS, north of the Great Wast, Hule, the Savage Coast and the Yazak steppes, and west of Norwold! And we're talking about at least HALF of Brun!!

ALso, I remind you that Norwold is not ripe with towns and villages. There are some baronies and strongholds here and there, but it's mostly a sparsely populated area with some warring feudal lords and lots of wilderness. ;)
#5

Monteblanco

Mar 11, 2005 5:30:36
I am not sure if it was suposed to have much wilderness left in a continent colonized by a renaiscence civilization. European cities are pretty close one to the other and I believe that crops would cover much of the space between them. I believe that cultures that achieved the point of forming nations take over much of the space available. Perhaps in places where tribe organization rules, people are unable to fully develop the country and only then large wilderness may be found.
#6

zombiegleemax

Mar 11, 2005 15:06:00
Personally? - Yes. When the voyage of the Pricess Ark first covered the Savage Coast in Dragon I didn't like it - Bruce Heard took miles and miles of near-empty wilderness that had already been covered in modules and put in civilizations like there was no tomorrow.
Now whilst I like what he has done (though I like it more in retrospect) I still wish he had done it to somewhere else! Most of the lands he covered had been officially mapped, not very comprehensively, but mapped. To me this was (almost) as bad as covering Norwold with a load of settlements - it destroyed the usabilities of some modules.

The above said (and we can re-locate Quagmire and The Savage Coast modules if needed) here is still a lot of unmapped space left. We don't know what is to the North of the Savage Coast - it could be a continuation of the Northern Wilderness - and if so, the Wilderness is probably bigger than all the inhabited lands on Brun put together! (Remember it runs from West of Norwold to ? Some would say the it starts North of Denagoth, others would say Denagoth is in it as it starts North of Wendar...)

Why bother to relocate the Savage Coast module? It sucked. I got it after X4 and X5, all excited to see another part of the world filled in, and what was it filled in with? Nothing. Come on, anybody can make a map and say, "Ok, this is jungle. That's it, just jungle. It's filled with... uh, tribes! Yeah!" I have no problem at all with tossing that thing out completely. (Haven't read Quagmire, but the CoM box set suggests setting it in the distant past when the Yavdlom civilization had relocated to the Arm of the Immortals.)

And it makes no sense to have the Known World, which is a bunch of cultures all jammed together, and then as soon as you get out of it every country is vast swathes of nothing. The new Savage Coast countries feel like a frontier - it makes much more sense now.
#7

zombiegleemax

Mar 11, 2005 16:44:03
Actually, there are a number of other places (relatively) ``vacant'' places, like the Adri Varma Plateau (right west of Glantri), the North-western Wastelands (NW of Wendar), most of Norwold, and all Brun north and west of Hule.
Of course, there are fan works (see the Vaults) that cover most of these regions in some detail (e.g., Zuyevo, two versions of the Midlands, Kaarjala and Littonia and so on), but you're free to ignore them, especially if you feel that Brun is overcrowded.

Looking back at the original B3, wasn't set on Adri Varma Plateau north west of Glantri?
#8

culture20

Mar 11, 2005 23:05:24
Karameikos itself is not that populated. In the Basic series, Threshold is the threshold to the wilds. Just because something exists inside a country doesn't make it suddenly tame.

The Savage Coast from the Red Steel books is just a coastline and two penninsulas. Unless you count the Yazak Goblinoids, there's no civilization in the Pampa Rica or Yazak Steppes.
#9

agathokles

Mar 14, 2005 10:14:58
Looking back at the original B3, wasn't set on Adri Varma Plateau north west of Glantri?

Only the original version, which had a map detailing part of the lands west of Glantri.
The revised version was moved to its current location (Haven in eastern Karameikos).
#10

Hugin

Mar 14, 2005 16:25:06
Only the original version, which had a map detailing part of the lands west of Glantri.

That's bothered me for a while as well (not to mention make me )
#11

verro_diabolico

Mar 14, 2005 19:59:16
Only the original version, which had a map detailing part of the lands west of Glantri.
The revised version was moved to its current location (Haven in eastern Karameikos).

The B3 original version isn't placed in the Adri Varma Plateau, but just in Glantri (before the Gaz3 was outlined).
Then was moved in Karameikos, perhaps 'cause Bruce Heard had alredy his particular idea for the Principalities of Glantri, or maybe Karameikos was a better choice for an basic-level adventure.
(Hello Agathokles, at last I have decided to join this very interesting forum ;) )
Bye!
#12

Cthulhudrew

Mar 14, 2005 20:33:47
The B3 original version isn't placed in the Adri Varma Plateau, but just in Glantri (before the Gaz3 was outlined).
Then was moved in Karameikos, perhaps 'cause Bruce Heard had alredy his particular idea for the Principalities of Glantri, or maybe Karameikos was a better choice for an basic-level adventure.

To be even more precise, the original (Orange?) cover B3 was set in the area that later became known as the Adri Varma plateau, in the region loosely defined (at that time) as Glantri. The Green cover B3, among other changes (artwork, mostly), dropped the location altogether, and had it just as a "generic" module. Later still, when the compilation adventure B1-9 came out, *all* of the B modules were placed in Karameikos (save the desert themed Lost City), as that was considered at the time to be the "starting point" for most adventurers- per the suggestions in the Expert set.
#13

verro_diabolico

Mar 15, 2005 3:20:45
To be even more precise, the original (Orange?) cover B3 was set in the area that later became known as the Adri Varma plateau, in the region loosely defined (at that time) as Glantri.

Precisely. In the original version the region belonged to the land of "the Princes of Glatri".
#14

agathokles

Mar 15, 2005 4:05:11
Then was moved in Karameikos, perhaps 'cause Bruce Heard had alredy his particular idea for the Principalities of Glantri, or maybe Karameikos was a better choice for an basic-level adventure.

Hi Verro, welcome.
I doubt Bruce Heard's ideas on Glantri had any part in this decision, which was taken quite some time before the Glantri Gaz (or the Gazetteers in general) were written.
As Andrew said, the change was a combination of an early decision to remove the original ``Glantrian'' location, and a later decision to move all B modules (at least those existing at the time of the Expert Set) in or near Karameikos.