Post/Author/DateTime | Post |
---|---|
#1zombiegleemaxMar 15, 2005 9:30:30 | What is known of Vecna prior to his apotheosis to godhood? We know he ruled a mighty Flan empire, was a ridiculously powerful lich, crafted the Sword of Kas for his leiutenant, Kas, and was later destroyed in battle against that same servant. The battle was so severe that all that was left of Vecna was his Hand and his Eye, which became artifacts. We finally know that, some time after his death, Vecna ascended to godhood. But what do we know of the time before Vecna's apotheosis? What were the boundries of his empire? How long ago did he rule as a lich-king? What level was he prior to his ascension, and how old was he before his death? Do we know for certain he was even human to begin with? --I'm curious as to what is known, canonically, about Vecna NB |
#2zombiegleemaxMar 15, 2005 10:17:22 | I believe there were some pretty darn awful 2E products about this. Ravenloft might have even been involved. I've suppressed the details out of concern for my sanity. He's not even a diety, IMC. |
#3zombiegleemaxMar 15, 2005 12:50:07 | I believe there were some pretty darn awful 2E products about this. Ravenloft might have even been involved. I've suppressed the details out of concern for my sanity. Ah, I take it you refer to the God-awful final module series for 2e involving Vecna? Yeah, those were pretty bad... He's not even a diety, IMC. Why not? He's a far cooler deity than, say Iuz. --Vecna has some cool vibes going on NB |
#4thanaelMar 15, 2005 15:01:59 | Check out this thread on Dicefreaks: http://community.dicefreaks.com/index.php?name=PNphpBB2&file=viewtopic&t=1873 |
#5zombiegleemaxMar 15, 2005 15:47:19 | I dunno. He is cool, and all, but I thought he was cooler as an ancient legend that may or may not still be out there somewhere...lurking... Being a god means granting spells and having a priesthood which makes him way more active that I would prefer. |
#6MortepierreMar 15, 2005 16:20:29 | Vecna Lives! wasn't awful at all. In fact, it was a perfect example of what an epic module could be and it gave a chance to players to really influence the fate of their world. My only problem with Vecna as a deity is that I would have added 'lich' to his portfolio. I mean, I would take Vecna as the 'god of lichedom' over Mellifleur (anybody remember that one?) any day! Anyway, here are all the references to Vecna from JZ's index: Vecna {Chained God}{Dying King}{Maimed Lord}{Whispered One} (Lich)[Deity][NPC] COG:FFF - 80 DMG1 - 161 DRG#82 - 59 DRG#188 - 37,32 DRG#225 - 49,50,51,53 DRG#241 - 75 DRG#292 - 68,71,72 DRG#294 - 77,92 DRG#298 - 77 DRG#299 - 101,103 DVD EW - 41,43,44 FTAC - 38 IVID LGG - 13,15,50,51,58,64,104,131,133,173,180,186 LGJ#0 - 6 LGJ#2 - 19 LGJ#3 - 18 LGJ#4 - 12,13,16 LOG - 5 PGTG - 18-21,23,26,27,36 SLV - 10,17,18,90,95 TAB - 2,3,65,98 TAB:AM - 5 TD - 7 VR WGA4 WGR2 - 32,39 |
#7zombiegleemaxMar 15, 2005 19:17:32 | The adventure where vecna's story was told has a tale so uninteresting you should just discard it, try your own! that's what I've done! |
#8MonteblancoMar 20, 2005 6:54:50 | Erik Mona has made available an essay detailing Vecna's life. It is part of the material that was cut from the Living Greyhawk Gazetteer because of space considerations. Check it out here: http://www.canonfire.com/htmlnew/modules.php?name=News&file=article&sid=220 By some odd reason it is not working with Wizard's you're leaving cry baby page. |
#9ripvanwormerMar 26, 2005 23:31:09 | My only problem with Vecna as a deity is that I would have added 'lich' to his portfolio. I mean, I would take Vecna as the 'god of lichedom' over Mellifleur (anybody remember that one?) any day! Aw, man, I love Mellifleur. The accidental god; evil, but forced always to oppose other evil gods; known more for his melifluous tongue than his magic. Carl Sargent, your gods were pure poetry. I like Vecna better as god of secrets than god of the undead, simply because it makes him more focused and nasty. Vecna doesn't care about other liches; he cares only about the knowledge he can wrest from them. A blackmailer, an archivist, or someone trying to conceal an illicit affair is as likely to pray to the Whispered One as a skeletal magus, assuming they're desperate enough to be into self-mutilation. That's interesting to me, perhaps because it's surprising. I also like other gods who are liches even though their portfolios don't strictly require it: Diirinka, for example. |
#10zombiegleemaxApr 03, 2005 12:16:58 | Aw, man, I love Mellifleur. The accidental god; evil, but forced always to oppose other evil gods; known more for his melifluous tongue than his magic. Carl Sargent, your gods were pure poetry. Yeah, Mellifluer was kind of cool. Still, I rabidly dislike the idea of an "accidental god," preferring the gods in my games to be lords of all they survey, as opposed to lucky ducks who merely were in the right place at the right time. --hates me some accidental gods NB |
#11MortepierreApr 04, 2005 3:23:19 | I like Vecna better as god of secrets than god of the undead, simply because it makes him more focused and nasty. Vecna doesn't care about other liches; he cares only about the knowledge he can wrest from them. A blackmailer, an archivist, or someone trying to conceal an illicit affair is as likely to pray to the Whispered One as a skeletal magus, assuming they're desperate enough to be into self-mutilation. That's interesting to me, perhaps because it's surprising. Being one doesn't forbid being the other as well. Why couldn't Vecna be the god of dark secrets AND liches? I wasn't suggesting removing anything from his portfolio. Only adding 'lich' to it. Besides, given that most liches care only about power through knowledge, I would find it deliciously ironic that their god would blackmail them for it. I mean, to them Vecna would be the 'top lich' because he is simply so good at being one. Consider: you're a lich and you want to gain more knowledge, having willingly become an undead in order to do so far longer than any normal living being. But there is an 'uber' lich out there (Vecna) who is even greedier than you are for knowledge and, since it's more powerful than you are, you are forced to yield whenever he shows up. As a lich, you couldn't help but secretly admire and envy Vecna. Here is a lich who doesn't even have to dig through dusty tomes to get dark secrets since his followers do it for him! What lich wouldn't aspire to that? Ten times the knowledge for ten times less efforts! |
#12zombiegleemaxApr 04, 2005 18:34:43 | There have been some interesting developments in the Living Greyahwk game, connecting Vecna's rise with some of the other dark gods. Whether this sequence becomes canon is anyone's guess... |
#13zombiegleemaxApr 06, 2005 21:09:45 | Aw, man, I love Mellifleur. The accidental god; evil, but forced always to oppose other evil gods; known more for his melifluous tongue than his magic. Carl Sargent, your gods were pure poetry. kuak, in all these years i have played Greyhawk, i never read about this guy? How is he? |
#14MortepierreApr 07, 2005 15:50:41 | kuak, in all these years i have played Greyhawk, i never read about this guy? How is he? He was rather well, last I heard :heehee Seriously, Mellifleur comes straight out of this book (2E): http://home.flash.net/~brenfrow/dd1/dmgr4.htm (by Carl Sargent, no less) It isn't strictly GH Material but there are a lots of hints linking it to that setting Long story short, Mellifleur became god of the liches through a divine 'mistake' and has been struggling ever since to retain his godly power (since it was intended for another and his 'creator' isn't too happy with the result) |
#15zombiegleemaxApr 07, 2005 18:43:19 | almost an archeological document....imposible to get in Argentina. :P |
#16ripvanwormerApr 10, 2005 0:03:38 | Why couldn't Vecna be the god of dark secrets AND liches? It unfocuses him. Being the god of liches implies some responsibility over them, when he'd really prefer to keep him aim sharpened on one target. It's hard enough for him with his lack of depth perception and all. As a lich, you couldn't help but secretly admire and envy Vecna. Here is a lich who doesn't even have to dig through dusty tomes to get dark secrets since his followers do it for him! What lich wouldn't aspire to that? Oh, for sure I agree with that. Liches have got to give props to the big V. But then, they have to respect Boccob and Wee Jas as well, not to mention Nerull and Kyuss. Even Zagyg is living the dream. Even Keoghtom. This doesn't mean they those other gods are gods of liches specifically. They're just worthy of a lich's respect. |
#17zombiegleemaxApr 10, 2005 4:35:09 | I think Vecna needs to be made the mascot of this board. It seems like he has had more threads named after him since it's inception than any other single topic. (ToEE might be a runner up but that's only because of the video game.) And personally, I :inlove: all three of the Vecna modules. Vecna Lives! was the best and Die, Vecna Die was a bit boring (being so long), but the amazing story behind the three modules has always captivated my imagination. Half of my home campaigns center around Vecna in some form or fashion. He is one of the most visible deific influences on the Flanaess other than Iuz and those three modules (the first in particular) do a masterful job of bringing out his importance to the campaign setting as a whole. He really is the perfect villain. He is utterly evil, relentlessly pursues power, and a diabolical genius, not to mention undead. While we're on the subject of Vecna, can someone help me figure out the explanation for his split personality disorder? The first reference I see to his alignment is in Vecna Lives! where he is listed as LE (although he has many CE cultists in that mod). In Vecna Reborn (Ravenloft) his alignment is not given (to the best of my knowledge) but his followers are all CE or NE. In Die, Vecna, Die! his alignment is once again LE. However when the Player's Guide to Greyhawk was released, he is listed as CE. Third edition seems to have compromised between the two, Vecna having settled on evil for evil's sake at NE (IMHO the best fit). My question, is there ever an explanation for this, or is it an inexplicable different author/conversion issue? I don't recall there ever being a reference to an alignment shift in any of the Vecna modules and none is given in the LGG. He's once again entering my home campaign and I'm trying to decide whether to just use one incarnation or all three (assuming there is a rational explanation). |
#18ripvanwormerApr 16, 2005 18:58:21 | While we're on the subject of Vecna, can someone help me figure out the explanation for his split personality disorder? The explanation seems to be that they tried a bunch of different alignments on Vecna until they finally found one that fit. I remember Sean K. Reynolds saying something about Vecna being "as he always should have been" in the 3e Player's Handbook. I prefer NE for him myself, but I'm not that picky. Anyway, I don't think there's any kind of in-game reason. Each change in alignment retconned the previous one. |
#19urial_angel_of_deathMay 01, 2005 15:14:04 | What is known of Vecna prior to his apotheosis to godhood? We know he ruled a mighty Flan empire, was a ridiculously powerful lich, crafted the Sword of Kas for his leiutenant, Kas, and was later destroyed in battle against that same servant. The battle was so severe that all that was left of Vecna was his Hand and his Eye, which became artifacts. We finally know that, some time after his death, Vecna ascended to godhood. no vecna just got his hand cut off and his eye poked out the rest of him is intact it was Kas that was obiliterated |
#20samwiseMay 01, 2005 18:16:47 | Vecna Lives! was a terrible module. It broke two primary rules of adventure/setting design. 1. It gratuitously slaughtered established NPCs "because". Disrupting a setting like that is a very bad idea. 2. The resolution demanded a very literal deus ex machina. Worse, it required an Evil one that would cause alignment disruptions for certain character classes. Even worse than that, it ignored the possibility of alternatives that should have been obvious to anyone with knowledge of the Greyhawk canon. Beyond that, the design was only fair at best. Vecna Reborn was a poor module. It broke one serious rule of adventure/setting design. 1. It usurped establish NPCs/icons of one setting and forcibly thrust them into another setting with a presumption of permanence. Beyond that, the design was less than stellar, relying too heavily on moral quandries while still requiring being a hack module. Die Vecna, Die! was either a decent module or a horrific module, depending on how many of the serious, and minor design issues offended you. 1. As a serious issue, it referred to a number of notorious gamer in-jokes. While assuredly hilarious to see them in print to those who knew them, those who didn't likely found the encounters referenced to be silly at best. 2. As another serious issue, it once again dropped an establish NPC/icon into another setting. Aggravating that as it were, it also referred to material in supplements and adventures considered specific to certain settins, and thus somewhat unknown to many players. 3. As a minor issue, it referred to changes in a module for a setting that fans of that setting loathed. As it happens, none of those were an issue for me, so while I don't think it is the best module from its author, I don't find it the abomination that many have called it. And indeed, overall I think it is the best of the series. |
#21ripvanwormerMay 01, 2005 18:53:21 | Vecna Reborn was a poor module. It broke one serious rule of adventure/setting design. You mean Vecna in Ravenloft? That wasn't the module's fault, though; it had already been done in the Domains of Dread hardcover. Vecna Reborn was just utilizing a character that was by that point considered to belong there. The major problem Planescape fans had with Die Vecna Die! wasn't that Vecna properly belongs in Greyhawk (since all worlds are assumed to be part of Planescape, and many Planescape supplements referred to Greyhawk gods and NPCs), but that Vecna in Sigil breaks one of that setting's cardinal rules - no gods allowed. That the module referred to changes in Faction War wasn't so much an issue as the fact that it mostly ignored them. And no one liked that it made The Lady of Pain ask for help, which to me at least is is far worse than letting an occasional god in. I've also heard complaints about the PCs being forced to graft an eccentric array of Vecna's lost organs on themselves (far more than just the eye and hand). But, of course, all that can be fixed. I'm not the best one to whine about Die, Vecna, Die! because I (A) don't own it and (B) never really cared about it. |
#22robbastardMay 08, 2005 8:00:09 | What is known of Vecna prior to his apotheosis to godhood? I can't believe no one has mentioned Vecna: Hand of the Revenant yet. We know he ruled a mighty Flan empire, was a ridiculously powerful lich, crafted the Sword of Kas for his leiutenant, Kas, and was later destroyed in battle against that same servant. The battle was so severe that all that was left of Vecna was his Hand and his Eye, which became artifacts. Nope. As someone else pointed out, Kas was destroyed. IIRC, Kas lopped off Vecna's hand & stabbed his eye out. IIRC, VHotR, has one of Vecna's hands & an eye getting destroyed by holy Pholtine light, but it's one part one of a two part story, so all has not been revealed concerning the origins of Vec's hand & eye. But what do we know of the time before Vecna's apotheosis? What were the boundries of his empire? Vecna Lives! states that the empire was in the Sheldomar Valley, & a fairly recent (past year or so) Dungeon mag featuring Evard mentioned that Vec's empire wascentered in the Rushmoors. Do we know for certain he was even human to begin with? Yes. According to VHotR, he was Flan. |
#23samwiseMay 08, 2005 19:20:33 | The LG Geoff Triad has developed more information on Vecna before he became a Lich. Rather interesting story too. |
#24zombiegleemaxMay 17, 2005 22:32:14 | Vecna must be a sissy if an underling can deal you two crits(of which you are immune,being undead) with a weapon that is almost totally useless against you. If you really think about it the story of Kas and Vecna is not to be believed. Not trying to offend anyone by making fun of their favorite fictional bad guy, just replying that's all. |
#25ripvanwormerMay 17, 2005 23:55:43 | Who said they were crits? I wrote this a long time ago: Vecna looked up from the stack of maps of the Flanaess and diagrams of the planes of existence he had been writing on. "What is it, General?" he asked impatiently to the man who had been trying to sneak up on him. |
#26zombiegleemaxMay 18, 2005 0:11:53 | Chopping off body parts=crits. How else would you sell to your players that THEY had lost an eye or hand. |
#27ripvanwormerMay 18, 2005 0:15:30 | Chopping off body parts=crits. How else would you sell to your players that THEY had lost an eye or hand. Maybe he lost everything but his eye and hand (as in my story above). |
#28zombiegleemaxMay 18, 2005 0:25:43 | Possibly, he is a lich after all(reforming and what not). I have always thought that story of Kas and Vecna was a little odd. Let me ask you this. Out of those two who do you think is the smarter? Vecna? Then why did he get caught unaware by an underling? Someone who is mangled by a subordinate weilding a weapon he himself created and that has no real power to hurt you besides it's +6 has no right to be a god. Or even a lich or mage in my opinion. |
#29MortepierreMay 18, 2005 4:39:23 | Possibly, he is a lich after all(reforming and what not). I have always thought that story of Kas and Vecna was a little odd. Let me ask you this. Out of those two who do you think is the smarter? Vecna? Then why did he get caught unaware by an underling? Perhaps because he wasn't omniscient? One shouldn't infer that just because he was powerful and a lich, he couldn't make mistakes. There is always someone stronger, quicker or smarter (if not plain luckier) than yourself out there. The sooner you learn that, the longer you'll last. Underestimating one's opponents does seem to be the weakness shared by all would-be world-conquerors out there... |
#30dndgameupdate1May 18, 2005 5:35:43 | Underestimating one's opponents does seem to be the weakness shared by all would-be world-conquerors out there... Can I get a Hell Yeah! |
#31pauln6May 18, 2005 6:03:23 | This is the meat and drink of D&D. Kas rolled 20. Vecna rolled 1. Every DM has been there. Hours of rolling up that powerful nemesis wasted cruelly by the will of Istus. |
#32ripvanwormerMay 18, 2005 7:15:42 | Chopping off body parts=crits. How else would you sell to your players that THEY had lost an eye or hand. Technically speaking, undead are immune to crits because they don't depend on any of their organs to function. Therefore, Vecna could lose an eye and a hand to a vorpal sword - it just wouldn't affect him in any way whatsoever. |
#33ElendurMay 18, 2005 10:43:29 | How can you cut out someone's eye with a sword? Doesn't make sense. I think the eye and the hand were just remnants left over from his defeat. Or, perhaps the parts were already detached; many witches of legend used their eye as a scrying device. Anyhow, I think trying to describe such epic legends in combat mechanics is a mistake. |
#34zombiegleemaxMay 18, 2005 19:56:00 | Perhaps because he wasn't omniscient? A Godlike being or someone aspiring to be a god shouldn't make those kind of mistakes. It's totally amateur. I'm shocked you disagree. |
#35samwiseMay 18, 2005 20:28:12 | A Godlike being or someone aspiring to be a god shouldn't make those kind of mistakes. It's totally amateur. I'm shocked you disagree. The way Sif neglected to ask mistletoe not to harm Baldur? The way Cronus was suckered by Rhea swallowing a rock instead of Zeus? The way Osiris got himself chopped up by Set? When it comes to classical mythology, to err is human, to really screw up big time is divine. |
#36zombiegleemaxMay 18, 2005 20:41:51 | HAHHAAHHAHAHA!!!! :D I haven't looked at it like that. I originally was just trying to make a point but as always I got suckered in to writing more posts. Do you agree with my other points? |
#37samwiseMay 18, 2005 21:11:15 | HAHHAAHHAHAHA!!!! :D I haven't looked at it like that. I originally was just trying to make a point but as always I got suckered in to writing more posts. Do you agree with my other points? Not really. As Elendur said, when describing an epic event, game mechanics are rather irrelevant. Aside from the fact that if you really insist, they've added a spell that lets you crit undead, and Kas could have access to that, and that there are feats that let you do almost anything, when it comes right down to it, writing based on game mechanics is typically pretty ripe at best. A legend, particularly this kind of legend, shouldn't have to rely on or be limited by, game mechanics at all. Write a cool story, and leave it at that. The only time a game mechnic is relevant is if you want the players to recreate a legendary or prophetic method of doing something. And even that is relatively easy to manage without a direct reference to some rules element. Beyond that, I like Rip's version of the end of Vecna myself, much as I like the LG Geoff Triad's version of his origin. And that's enough for me. |
#38ripvanwormerMay 18, 2005 21:27:11 | I think the eye and the hand were just remnants left over from his defeat I think that was the original intention, yes; Vecna and Kas fought, there was a great conflagration, and only a single hand and eye remained. And thanks, Sam. |
#39vasiliyMay 18, 2005 23:29:10 | How can you cut out someone's eye with a sword? It's easy. Turn sword aflat and stick in the place a little lower eyeball, but not in the skull. Then turn sword along circle around the eyeball from one side, then form other side. At the end raise a little the sword's tip to cut eye's nerve. It's done! |