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#1themrblackMar 28, 2005 7:51:02 | I'm going to be starting a new campaign, but I, and the players, don't want something where the goal within 5 minutes is saving the universe. What we're thinking is like either a mercenary group or maybe treasure hunters, that much isnt set in stone yet. But most importantly we were looking for a world that's not as plotted out like Forgetten Realms is. I was looking at Greyhawk thinking I have room that I can add my own stuff here and there, change it as needed, etc. My questions really lay in the land itself. ARe there any major areas completely undeveloped? Is there a large settlement near any such area where a party can base it's operations out of? Any guilds or leagues of explorers, treasure hunters, mercenaries they can join? I want to make this campaign a little more laid back than normal. I want something fun but not earth shattering, gotta kill the lich king who's army is going to raze the city and the world.... but rather, something like finding a dungeon never heard of before and exploring it fully, finding history, lore and old items... even if it's old tools of previous civilizations.... So any advice, would rock =) |
#2ividMar 30, 2005 8:05:00 | Forget that. ;) WoG is as detailed as any other long-time going campaign world, even a bit more, due to the LG campaign. Nearly no classic free space in the Flanaess... (Well, you can use another part of the world, but would this still be Greyhawk for you?) If you want to use a setting where you can really mix things up, try the updated version of Wilderlands by Judges Guild (pretty cool(, or Dave Arneson's Blackmoor (easily converted to fit in with Greyhawk). Their main advantage is that material for them is easily available (although for a considerable price. ) If you really want to start with WoG, you need about three to four *hard-to-find* books... And printed versions of the old classical adventures are nearly impossible to find... Don't want to alienate anyone from Greyhawk, but it's really hard to enter the game as a newbie... |
#3AmarilMar 30, 2005 8:42:37 | Al of Greyhawk is freespace, especially if it's a homegame. Heck IMC, a Paladin PC wants to rebuild Almor, and I'm going to set up a high-level/epic-level adventure for him to do so. Why not? It's my campaign! If you want to keep to low-profile adventures, recent issues of Dungeon Magazine have had a few. A good first adventure is The Mad God's Key in Dungeon #114. It takes characters from 1st level to 3rd level. |
#4qstorMar 30, 2005 9:21:01 | Since its your campaign you could change what you want. In the Carin Hills outside of Greyhawk city there's lots of burial tombs that can be looted. Check out the Star Cairns mod by Sean Reynolds. Its 2e so it would have to be converted. Mike |
#5AmarilMar 30, 2005 10:07:14 | Since its your campaign you could change what you want. In the Carin Hills outside of Greyhawk city there's lots of burial tombs that can be looted. Check out the Star Cairns mod by Sean Reynolds. Its 2e so it would have to be converted. Coincidentally, the third part of Mad God's Key takes place in the Cairn Hills. |
#6ividMar 31, 2005 2:51:52 | Of course, as it is your campaign, alter the world as you please, tear down cities and nations and build new ones... Every serious DM does that. Cairn Hills or Gnarley Forest are a good choice, as they're in the *classic* Greyhawk region and near some of the best adventure locations. (Hommlet, Verbobonc, and IIRC, the original Tomb of Horrors was set on a isle in the Azure Sea, so no problem...) Indeed, corners for additional dungeons or *dark lord realms* can be found everywhere, but if you are getting serious about inserting new cities and nations, the Flanaess is already a bit *stuffed* with them... If you're looking for something quick, check out these books; they're some of my favourites: http://www.atlas-games.com/product_tables/AG3212.php http://www.atlas-games.com/product_tables/AG3207.php http://www.atlas-games.com/product_tables/AG3200.php No, I am no employee of Atlas Games. ;) Maybe also worth a look for you others. There were many *well known* writers on the Penumbra line, such as Monte Cook and Keith Baker. R |
#7qstorMar 31, 2005 7:54:29 | Coincidentally, the third part of Mad God's Key takes place in the Cairn Hills. Ah..right Mike |