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#1zombiegleemaxApr 01, 2005 1:57:27 | Here is a conversion of an article from Dragon #216, pp.22-28. :D The rules for personality traits and character flaws are in Unearthed Arcana. ----------------------------------------------- The Beautification League Nick: The Decorators Factol: Dionystan (female human bard 14, CG) Primary Plane: Arborea Sigil HQ: Grand Gardens (Lady’s Ward) Symbol: A silk cloth through a beautiful rectangular frame Eligibility: Any non-evil Philosophy: The multiverse is a place to enjoy. Help everyone to enjoy it by beautifying the planes. By decorating the worlds, you please the powers. Even the most offensive individual can be brought to happiness and goodness if given a nice place to live and trendy clothes… and maybe a good bath and a thorough makeover. As proof, they point out that the infernal planes are almost always ugly, filthy and “not nice”. Paladin decorators often want to redecorate the Lower Planes to convert the fiends to goodness. Allies: The Sensates enjoy whatever the Decorators create. The Doomguard also admire them, feeling that the decorations contribute to change and entropy. Enemies: The Decorators consider most factions need to have a bit more class, especially the Wizards of the Black Teddy. The Bleakers are annoyed by their cheerful attitude and the Dustmen think them frivolous. The Mercykillers (now Sodkillers) find them extremely annoying and want to put them in the dead book. Radical Redecorator (Archetype): “You don’t fit the color scheme. You must die.” Art Critic (Archetype): “The Lady’s headdress is really distasteful and out of style… Oh, and you want to sign up to help decorate the Tower of Incarnate Pain?” Decorator’s Eye [General] You can sense if something is out of place. Faction: Beautification League. Benefit: You gain +2 insight bonus on search checks. Furthermore, if you merely pass by within 5 ft. of a concealed or secret door, you can make a search check as if you are consciously searching for the door. Overly Critical [Flaw] You can’t help but criticize poor tastes… and most people have poor tastes. Effect: You suffer -4 penalty on all Cha-based checks as you inject any conversation with unpleasant remarks about other’s aesthetic senses. |
#2zombiegleemaxApr 01, 2005 1:59:48 | The Free Flora Collective Nick: The Veggies, The Tree League Factol: Rose Amaryllis (treant druid 12, TN) Primary Plane: Beastlands and Bytopia Sigil HQ: None, scattered “branches” in various gardens Symbol: A tree with a face on its stem Eligibility: Any sentient, mobile plant and any purely carnivorous sympathizer Philosophy: Walking plants are destined to rule the planes. Since plants live by digesting the rotting remains of living creatures (and by photosynthesis), they are a superior life-form. All vegetations, especially sentient plants, must be protected at all costs against tree-loggers (especially those in Dothion of Bytopia), grass-tramplers and salad-eaters. All herbivores must be killed. Allies: None, but Sensates sometimes talk to the Veggies to understand the plight of the plants. Enemies: All factions are their enemies, since they admit bashers who eat plants or cut them down for firewood. Most factions are unaware of the Veggies. Those that are aware consider them as ludicrous. The Veggies hate the Decorators (who consider plants as mere decoration to be confined to pots), the Xaositects (who sometimes like pulling the leaves off the Veggies) and especially the Herbivorous Assembly. Lately, the Veggies have attacked the inns of the Herbivorous Assembly to free “political prisoners”. Veggie Crusader (Archetype): “Stop eating our immobile brethrens! Stop using our limbs as weapons!” Potted Plant [General] You can pretend to be a potted plant when among humanoids, particularly useful to gather secret information. Faction: Free Flora Collective. Prerequisites: Disguise 9 ranks. Benefit: You may use a disguise check to pretend to be a potted plant with no penalty on the check. Furthermore, most creatures (except herbivores) do not pay attention to potted plants (in urban areas), thus suffering -4 penalty on opposing spot checks. Bark Skin [General] You can thicken your skin into a tree bark. Faction: Free Flora Collective. Benefit: You can use barkskin as a spell-like ability 1/day at a caster level equals to ½ your HD. |
#3zombiegleemaxApr 01, 2005 2:01:07 | The Herbivorous Assembly Nick: The Vegetarians Factol: Du’liddel (male elf ranger 12, CG) Primary Plane: Beastlands Sigil HQ: None, but a chain of “health food” vegetarian taverns Symbol: A circle with a diagonal line crossing out a dumb-stick Eligibility: Any vegetarians Philosophy: Some of the so-called dumb animals are actually the repositories of great wisdom. If a cutter can live in harmony with animals, then she will learn the dark of things. When everyone gives up eating meat, peace and harmony would reign in the multiverse. Never harm a herbivore except in self-defense. Allies: None. Most factions consider them harmless, if a little barmy. Enemies: The Vegetarians find the Wizards of the Black Teddy distasteful due to the excessive amount of leather the latter wear. (It’s not that the wizards wear large amounts of leather. They don’t. It’s just that leather is all they ever wear.) Sensates consider their philosophy too restrictive. Dustmen think they are barmy since death is a part of life. They are at war with the Veggies. Rabid Vegetarian (Archetype): “I’d rather be naked than to wear fur even in the chills of Cania. Hey, you are abusing another living creature by wearing leather armor!” Preacher (Archetype): “Repent. Stop eating and inflicting pain on our fellow creatures.” Wild Empathy [General] You can persuade animals like a ranger or druid. Faction: Herbivorous Assembly. Prerequisites: Handle animal 5 ranks. Benefit: You can use wild empathy to influence animals just like a ranger or a druid. Improved Wild Empathy [General] You are really good at persuading animals. Faction: Herbivorous Assembly. Prerequisites: Wild empathy feat or class feature. Benefit: You gain +3 insight bonus on wild empathy checks. Well-Known Vegetarian [Trait] You are well-known for eating plants and refusing to eat meat. Effect: You gain +2 bonus on all Cha-based checks made against animals, but suffer -4 penalty against plants. |
#4zombiegleemaxApr 01, 2005 2:03:14 | The Wizards of the Black Teddy Nick: The Babes Factol: Elle MacFearsome (female erinyes sorcerer 12/fiend of corruption 5, LE) Primary Plane: Baator (Maladomini) Sigil HQ: Unknown Symbol: A black teddy Eligibility: Any non-good, female arcane spellcaster with Cha 13+ History: This faction sprang from the Wizards of the Black Robes in the prime world of Krynn. Frustrated female members felt discriminated against on the basis of their gender. They found that by wearing selected pieces of clothing (and only those), they can manipulate the simple-minded males. Later, an erinyes visited the world after the War of the Lance and brought these female wizards to the planes. Philosophy: The multiverse must be ruled by females through mundane seduction and magic. The males are meant to be submissive servants. The Lady of Pain is the perfect role model. With a judicious change of attire, a female will be ignored no longer. Armor and full-body robes are forbidden and inhibiting, wear only your skin and a teddy or a bikini. Allies: Men usually have no problem with the Babes (obviously). Sensates like their sensual nature, while Ciphers admire their individuality. Anarchists are fond of them since they are disruptive to other factions. Enemies: Guvners see them as a potential threat to their power structure. Dustmen mostly ignore them. Female members of other factions might hate them. Black Leather & Whip (Archetype): “Which of these male slaves should I whip today?” Dazzling Beauty [General] Men forget who they are, what they are doing or saying in your presence. Faction: Wizards of the Black Teddy. Prerequisites: Cha 15+, ability to cast 3rd level enchantment spells. Benefit: By striking a suggestive pose as a standard action which provokes an attack of opportunity, you can cause all males within 10 ft. to be dazed for 1 round, if he fails a will save against DC 12 + Cha modifier. If the save is successful, he still suffers -1 penalty to attack rolls due to the distraction. Male spellcasters within the area must also make a concentration check against DC 12 + Cha modifier or suffer spell failure. The male creature must be of a type which is sexually interested in your species. Thus, a human wizard may use this ability against an elf, a tiefling, a troll or even an angel, but (probably) not against a hippogriff or basilisk. You may use this supernatural ability 3/day. Special: You cannot use this ability if you are wearing armor or full-body robes. Seductive Suggestion [General] You can seduce and manipulate simple-minded men. Faction: Wizards of the Black Teddy. Prerequisites: Cha 15+, persuasive feat. Benefit: You can use suggestion as a spell-like ability 3/day on any male whose species could be sexually attracted to your species. CL=HD. Trollop [Trait] Men call you a babe, women call you a whøre. Effect: You gain +2 competence bonus on all Cha-based skill checks made against men, but suffers -2 penalty when made against women. Special: You do not gain the bonus/penalty against creatures which are not sexually attracted to your species. |
#5zombiegleemaxApr 01, 2005 2:04:05 | The Apathetic Alliance Nick: The Apathetics Factol: Drevis (male tiefling rogue 9, TN) Primary Plane: None, but some gravitate towards Hades Sigil HQ: None Symbol: A disgruntled smilie Eligibility: Any History: The alliance starts when a Bleaker and a Dustman were talking philosophy. Both fell into a deep depression and stopped caring about anything, including their own factions. Soon, their “new” philosophy spread and other apathetic types started hanging around them. Philosophy: Who cares? Why bother? They don’t go around telling others not to care and they don’t explain why nobody should care… They simply don’t care. Most of them don’t go around doing much, or even go around at all. Allies: None, who cares? Some may (mildly) admire the Xaositect’s free spirit. Bleakers and Doomguards admire their philosophy. Signers sometimes admire their mind-over-matter powers (see feats), but don’t appreciate their philosophy. Enemies: None, who cares? Sensates find them incomprehensible. Hardheads and Guvners deplore their disregard for the laws. Antinomian (Archetype): “Whatever. Who cares about your Harmonium hogwash? I’d just do whatever I want.” Life In A Barrel (Archetype): “Get out of my sun, you ignorant fellow.” Apathetic Mind [General] You don’t care to think about things. Faction: Apathetic Alliance. Prerequisites: Base will save +3, iron will feat. Benefit: You are immune to mind-affecting effects. Apathetic Body [General] You don’t even care when someone hits you with a weapon. Faction: Apathetic Alliance. Prerequisites: Base will save +5, iron will feat, apathetic mind feat. Benefit: You gain damage reduction 5/magic. Apathetic Spirit [General] You don’t even care about spells thrown in your direction. Faction: Apathetic Alliance. Prerequisites: Base will save +5, apathetic mind feat, iron will feat, unmotivated spirit flaw. Benefit: You gain spell resistance equals to 10 + your ECL or 10 + CR (if you are a monster). If you already have spell resistance, then it increases by +4 instead. Unmotivated Spirit [Flaw] You find it hard to really care about anything. Faction: Apathetic Alliance. Effect: Whenever you want to take an action in non-combat encounter such as a NPC conversation, you must make a will save or you simply shrug and ignore the entire encounter. In combat, you must make a will save every round to take any action or else you simply shrug and move out of the way. The save DC for a normal encounter is 10. Particularly boring encounters may increase the DC further. |
#6weenieApr 02, 2005 12:17:47 | These are actually rather good. I'd let the Bleakers take some of those Apathetic feats. I was thinking of writing up a "Sheep of Chaos" on the PSMC topic as an April 1st thing, but never got around to it... |