Sadira...

Post/Author/DateTimePost
#1

velgost

Apr 06, 2005 19:29:24
I know that Sadira is/was a special case in that she was a Sun Wizard but, I was wondering if duplicating it's effects may be possible through something other than the Pristine Tower. Now I don't know if it should be a PrC, Acquired Template, Epic PrC, or if it should even be allowable. Has anyone else thought this out and put it to "paper".
#2

Sysane

Apr 06, 2005 20:07:39
I posted a template for the Sun Touched (sun wizard) a few months ago. The search functions still isn't working though. Grrrrrrrr....

I'll post it here tomorrow. I have it saved on my work desk top. It was pretty dead on to what Sadira was in the PP.
#3

zombiegleemax

Apr 07, 2005 4:01:07
Don't know if this was the final version, but it ws the latest one I managed to snag:

Sun Wizard (Sun Touched)

A sun wizards appearance remains the same except that their skin takes on a black coloration and their eyes burn with a crimson glow when in direct sunlight. When the character breaths, wisps of steam can be seen when they exhale. When not in sunlight their appearance returns to the way they looked before becoming sun touched.
Sun wizards speak the languages they knew before their change.

Size and Type: Same as base creature.
Hit Dice: Same as base creature.
Speed: Same as base creature.
Armor Class: The base creature’s natural armor bonus improves by +4.
Attack: A sun wizard has a touch attack that it can use once per round. If the base creature can use weapons, the sun wizard retains this ability. A creature with natural weapons retains those natural weapons. A sun wizard fighting without weapons uses either its touch attack or its primary natural weapon (if it has any). A sun wizard armed with a weapon uses its touch or a weapon, as it desires
Damage: A sun wizard without natural weapons has a touch attack that uses heat to deal 1d6+ sun wizards Int modifier points of damage; a Fort save (DC 10 + 1/2 sun wizard’s HD + sun wizard’s Int modifier) halves the damage. A sun wizard with natural weapons can use its touch attack or its natural weaponry, as it prefers. If it chooses the latter, it deals 1d6 + Int modifier points of extra damage on one natural weapon attack.
Special Attacks: Same as base creature
Special Qualities: A sun wizard retains all the special qualities of the base creature and gains those described below.

Damage Reduction (Su): The sun wizards sun infused body is tough, giving her damage reduction 15/-.

Immovability (Su): The sun wizard is immovable while on the ground. Any creature attempting to physically move the character must succeed on an opposed Strength check, which the sun wizard gains a +20 bonus on the check.

Immunities (Ex): A sun wizard is immune to fire attacks.

Spell Resistance (Ex): The sun wizard gains spell resistance equal to 15 + HD.

Sun Magic (Su): The sun wizard can draw energy from the sun in order to fuel their spells. The character can choose whether to utilize plant energy or sun energy when casting spells. Sun energy has no impact on the environment. Spells powered with sun energy increase the sun wizard’s caster level by 10 for purposes of determining level-dependent spell variables and for caster level checks.

Abilities: Increase from base creature as follows: Str +6, Con +6, Int +4.
Skills: Same as base creature.
Feats: Sun wizards gain Spell Penetration and Greater Spell Penetration as bonus feats.
Environment: Any, usually same as base creature.
Organization: Same as base creature.
Challenge Rating: Same as base creature + 6.
Treasure: As base creature
Alignment: As base creature.
Advancement: By character class.
Level Adjustment: Same as base creature +8.

Sun Touched
The sun wizard needs to be in sunlight in order to gain the benefits of this template. When removed from sunlight the sun wizard looses all the above powers and abilities after a number of rounds equal to the characters caster level. These abilities return the instant the sun wizard is exposed to sunlight. The sun wizard immediately looses all sun touched powers the round after sun set and can not access them again till the following day's sun rise.
#4

Sysane

Apr 07, 2005 6:52:23
Yep, Those are the current template stats ;)
#5

velgost

Apr 07, 2005 17:56:02
Wow very spiffy, here I thought I had an original idea for a change :D !! I need to stay on these boards a bit more often, I've missed so much.
#6

lyric

Apr 07, 2005 19:19:42
I've always loved that PrC.. it's got merrit, good job
#7

Sysane

Apr 07, 2005 22:12:54
I've always loved that PrC.. it's got merrit, good job

Thanks but its a template not a PrC ;)
#8

lyric

Apr 07, 2005 23:39:18
Thanks but its a template not a PrC ;)

Sorry about that, typo on my part I'm still somewhat new to the 3.0/3.5 world (I'm an old school 2e person) so I glitched when typing that.... My bad but once again, good stuff

Anyone think that if enough sun wizards were running around for long enough, or if enough AB sun wizards were running around that the sun might further deteriorate?? (And as a template, do you think it could be made to last 24/7 on an AB? or would that require an upgrade to the template?? or is that not possible unless the sun is available. a.k.a. in the sky..)

Thinking back, in D&PoA there were spell magicks that preservers liked and others that defilers liked... when Sadira spoke of having control over "most" forms of magic, was she referring to a greater facility with Defiler prefered spells? (since she was a defiler/preserver she wouldn't have a problem with this) if so, should that be added into things?? or just leave that to the DM or individual campaigns that use that split... Should it be interpreted differently?
#9

Sysane

Apr 08, 2005 8:31:56
Sorry about that, typo on my part I'm still somewhat new to the 3.0/3.5 world (I'm an old school 2e person) so I glitched when typing that.... My bad but once again, good stuff

No problem. I was a long time 2e player as well. (10+ years).
#10

beyowulf

Apr 08, 2005 8:49:53
Anyone think that if enough sun wizards were running around for long enough, or if enough AB sun wizards were running around that the sun might further deteriorate??

I think this would depend on whether or not those AB were Preservers or Defilers.
(And as a template, do you think it could be made to last 24/7 on an AB? or would that require an upgrade to the template?? or is that not possible unless the sun is available. a.k.a. in the sky..)

Only possibly, I think, on a Preserver AB
#11

Sysane

Apr 08, 2005 8:59:31
(And as a template, do you think it could be made to last 24/7 on an AB? or would that require an upgrade to the template?? or is that not possible unless the sun is available. a.k.a. in the sky..)

I feel the only way that this could be pulled of is if the Sun Touched being could some how store solar energy in order to use it during the night time hours. Or, if they were able to cast a spell that creates sun light that mimics and radiates the same sort of energy given off by Athas' sun.