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#1zombiegleemaxApr 15, 2005 19:56:47 | Finally, after about 6 years, I am running a DS campaign again using an amalgam of D&D 3.0, Expanded Psionics Handbook, Athas.org and the Dungeon/Dragon articles. So, I plan on running the adventure Black Flames. Using the rules that Pennarin sent me over a year ago for Farcluun (great rules BTW, I am using the Erudite version of him) in hand I am doing a 3.0 conversion of the adventure. I have however run into a few snags in this conversion. Firstly, there is far too much loot. I mean really. Escpecially if there are loot savvy players in your party (and boy do I have those; in fact one has already gone through the adventure when I ran it under 2nd edition). Not a big deal though, I can handle that. Secondly, and most presently, I am hitting a snag when it comes to the Wild Magic zones that are around Yaramuke. How should I run these? Thanks for reading! |
#2PennarinApr 15, 2005 20:06:42 | I'll convert Farcluun using the Dragon Rules when they'll come out. The Erudite class stays though; far too cool. |
#3zombiegleemaxApr 15, 2005 20:29:27 | I'll convert Farcluun using the Dragon Rules when they'll come out. The Erudite class stays though; far too cool. When you do I would LOVE a copy ;) |
#4ruhl-than_sageApr 15, 2005 21:57:43 | You could roll on the "Rod of Wonder" table in the DMG or make up your own table to roll on everytime someone tried to cast a spell in one of those areas. I ran that adventure once too (way back when), I think the idea of Farcluun was about the only thing I didn't like about it. |
#5zombiegleemaxApr 15, 2005 22:44:23 | See, using Penarrin's version of Farcluun, I love the adventure. Those are some good ideas for the Wild Magic! |