Warlocks in Dark Sun

Post/Author/DateTimePost
#1

the_slayer_of_heroes

May 21, 2005 10:07:12
One of my players got smeared in last night's session, and was wondering if i'd let him run a warlock for his new character. This got me thinking about where warlocks would fit into Dark Sun's society.

Since they don't actually cast magic, they use their invocations, they wouldn't defile, druids and rangers would probably be the most accepting of the spellcasters towards them. Since they are arcane in nature, clerics probably wouldn't hold with them all that much. Within the city-states, they'd probably get the same respect(or lack thereof) and fear that sorcerers and wizards receive. Since warlocks look down upon sorcerer's, wizards, and the like, they probably wouldn't find freindship there, either. barbarions, monks, rogues, fighters and so on would probably be nuetral towards them, with barbarions being a bit more accepting.

From a dragon-king's pov, i really wouldn't want one of these guys in my city. While an anti-magic field still shuts them down, it shuts all my templars down, too. And dispelling an invocation's effect would only help for a round at best because of their "at will" instintanious activations. And at higher levels, where my party is right now, they get dark invocations, which just lay down wrath and destruction wherever they feel like it.

so they're shunned by civilization, find accaptence, or at least nuetrality, in the wastes of the world, and don't make many friends just because of their general attitude towards everyone anyway...

still not sure if i'll let him run one, though...
#2

terminus_vortexa

May 21, 2005 10:13:53
I allow Warlocks in my DS game. I change the fluff to say that they directly tap the Grey and the Black for the energy to power their invocations. My in-game explanation for their existance is that Warlock Invocations were one of the ideas developed by the undead in the Dead Lands who would eventually develop the Necromant (and in my game, the Shadow Mage) classes. It seems to fit, since warlocks basically just channel and somewhat shape raw power, rather than shaping it into really complex effects like a wizard or sorceror. By the current age, in my game, tomes containing the knowledge of how to be a Warlock are available if you look hard enough, and some warlocks take apprentices as well. I ignore the fluff that one is born a Warlock, as stated in Complete Arcane. I allow anyone to take levels in it, as long as they find a mentor or tome.
#3

star_gazer_02

May 21, 2005 11:01:06
I'd make them dragonblood, and give them the choice of preserving or defiling. There are bound to be many, many bastard children of the SK's, some that even the SKs don't know about...

You needen't tell the Warlock where his heritage comes from. Wouldn't that be a nice suprise for Daddy or Mommy?
#4

terminus_vortexa

May 21, 2005 11:37:21
Why bother making them preserve or defile? It goes with the otherworldly nature of a Warlock's power that they would draw on an extradimensional source of energy. Shoehorning them in with Wizards (preservers and defilers) just seems to kind of ....somehow....taint the concept of the class,IMO. Most of the Warlock's invocations have an aspect to them that directly correlates with the Grey, the Black, or even the Elemental Planes. Better that they pull these energies right from the source, rather than use plant-life energies to conjure up a facsimile of said powers. Also, in terms of raw power, a Warlock is at a disadvantage against a Wizard. Not having to tap plant life for energy helps compensate for this relative lack of potency.The benefit of a Warlock lies in an endless supply of energy, that can only be channeled at a set rate, and that this energy comes from within, not from an external source. I think of the Warlock's soul as sharing characteristics with the Living Vortices of the SKs, except they only provide energy for the Warlock and the vortex taps the Grey and the Black, as well as (possibly) the inner planes. One need not necessarily include the Inner Planes, as the Black shares characteristics with the plane of Shadow and shadowstuff can be molded into an analogy of just about any form of matter or energy.
#5

star_gazer_02

May 21, 2005 17:22:25
Hrmm... Hadn't thought of it that way. However, it also goes against Athas' flavor to bring forth arcane magic from some other source than plant-life, until you've advanced a few levels, that is.

Both ideas have their merits and both are equally workable. Another option would be to make Sorcerers the decendents of Abalach-Re and Warlocks the children of Nibenay.

Anyhoo, just some thoughts.

Roger.
#6

terminus_vortexa

May 21, 2005 19:46:37
In retrospect, I think that having a Warlock be a descendant of an SK makes a bit of sense, and kind of flushes with my explanation. Concievably, if the potential Warlock was gestated in an SK's womb, their soul could take on characteristics of the Living Vortex attached to that SK. Kind of like how a river molds the riverbank. The energies of the Vortex flow across the gestating infant's soul, drawing tendrils of it off into the nether, forming conduits of the soul's very own, which attach themselves to the Planes in a way that parallels the Vortex's own, except that the energy runs directly back to the soul, not to minions of the potential Warlock's choosing. The connections to the Black and the Grey could come about because the fetus is in a dark place(the womb) , with a faint, diffused glow of light coming from the outside, so shadow (the path to the Black) is very close at hand. The soul is developing at the time, and I believe(my personal theory) the energy that becomes a soul is drawn from the Grey. The developing conduits to the Planes would have immediate contact with these two planes first, and perhaps only these two planes. Thus, the development of a potential Warlock commences. Thoughts?
#7

terminus_vortexa

May 23, 2005 13:26:22
Having ruminated further on the concept in my previous post, I've come to the concludion that the son of an SK mother could become a Wu Jen, if the conduits from his soul attached to the elemental planes rather than the Black and Grey.... tapping the elemtntal planes for arcane energy... Rajaat tried that, and his lackeys ended up creating the Dead Lands and almost destroying Athas. Wouldn't he be bent if one of his rebellious creations gave birth to someone who could tap the planes naturally....
#8

Kamelion

May 24, 2005 3:49:26
Having ruminated further on the concept in my previous post, I've come to the concludion that the son of an SK mother could become a Wu Jen, if the conduits from his soul attached to the elemental planes rather than the Black and Grey.... tapping the elemtntal planes for arcane energy... Rajaat tried that, and his lackeys ended up creating the Dead Lands and almost destroying Athas. Wouldn't he be bent if one of his rebellious creations gave birth to someone who could tap the planes naturally....

That's a really neat idea - I was looking at the wu jen and the shugenja yesterday and thinking about how good they would be in DS. I have plans to run a short (3-session) story set in the Green Age once my current campaign gets to the right stage. I had been planning to use shugenja as the clerics of the time - the "Order" spell for each shugenja could be dependent upon whichever one of the Green Age temples or gods he followed. Using wu-jen as a now-lost Green Age elemental arcanist would also work very well.
#9

zombiegleemax

Oct 05, 2005 6:23:14
I will be posting my seriously modified version of the Warlock, entitled Athasian Warlock, tomorrow, it is based on tapping into the Grey and utilizing the energy there to cast Grey Bolts, instead of Eldritch ones.

With it come alot of interesting negatives and some new bonuses, all in all the class is balanced, and play tested well, though some players will be turned off by the slow progression to a near undeath like state, I found it fitting for someone who is so close to the Grey.

Edit- Funny how I made the Class weeks ago and was deciding to post it or not tonight and found this thread, also It will need some cleaning up as I am unfamiliar with how to make html tables so itll be all mushed and crap, if anyone here can table it once I am done posting it I would greatly appreciate it.

Alexis
#10

Grummore

Oct 05, 2005 7:03:02
I dont know, as for myself I find the Warlock a bit overpowered and as for tapping the gray/black, there are already other type of mage in DS (Necromant, Cerulean, etc.).
#11

nytcrawlr

Oct 05, 2005 17:06:38
Going to have to agree with Grum.

I'm more willing to allow all kinds of different psi types but leave arcane and divine casters to the bare minimum of that already presented in the material. No need tainting Athas's soul and flavor by adding all sorts of different arcane casters, it's suppose to be rare, not a dime a dozen.
#12

zombiegleemax

Oct 05, 2005 18:14:58
Hehe. well wait til you read my write up on it, I had the same qualms with the warlock, I found it a bit overpowered, so I hedged it, and in doing so, did something with a base class I havent seen done before, I added negatives to it, not small simple negatives but in depth negatives that make the class somewhat unappealing to the average player.

Its hard to explain until you read it, and they arent a dime a dozen lol, there is 1, only 1 Athasian Warlock in my DS campaign (and shes a Pc there are 0 npc locks out there) and she isnt even sure what she is yet, she isnt even aware of what all she can do, she has 2 invocations at lvl 3 and hasnt even discovered that she has them yet, she has Grey Bolts and hasnt even managed to toss one off yet. Its is mainly for a RP thing, and because the group is a play test group anyway, testing the flaws system I posted, it isn't even integrated into parallels with my other campaigns. Also Ecco, the player, has said if her character becomes a problem by all means kill her in some gruesome fashion, with a contigency like that, and knowing Ecco as well as I do, there wasnt much reason to say no to her.

Anyway I will post it and then people can see what I mean when I say it is counterbalanced with negatives.

Alexis
#13

nytcrawlr

Oct 08, 2005 7:55:20
Its hard to explain until you read it, and they arent a dime a dozen lol, there is 1, only 1 Athasian Warlock in my DS campaign

You misunderstand. I said arcane spellcasters shouldn't be a dime a dozen. Adding yet another arcane spellcaster class would work to make them less rare, which is one of Dark Sun's more important themes.
#14

greyorm

Oct 13, 2005 9:01:20
I reread the Warlock description in the book, and while I agree with Nyt (and others) that the Warlock just adds another unnecessary arcane caster-type to DarkSun for no good reason, I think I can also see room for it...with a caveat or two.

The Warlock will not work with its existing background text because of the whole "they have magic in their blood!" thing that is completely and utterly antithetical to the nature and theme of magic in DarkSun and thus completely destructive of the setting's impact.

So why not change the flavor text to something else: rather than making them YAIS (Yet Another Iteration of the Sorcerer), take one of the historical definitions of Warlock and use that instead: they are an individual who has bargained away their soul to a fiend in exchange for great power.

This works because we know fiends exist on Athas, and I am certain (and I am certain the fiends know, as well) that there would be many, many individuals willing to strike up a bargain with one in return for power, vengeance, or just basic survival.

So the fiend invests their new pawn with demonic power, captures a new soul and a new servant, and sends them on their way to spread its corrupting, destructive influence.

There's no need to call it "arcane" power, either. After all, how often is the distinction between divine or arcane made with creatures that have spell-like powers (never?)? It's powered by the dark, corrupt, extraplanar forces that comprise a fiend and the hideous pact made with those forces. Pacts that are created through the power of the warlock's fear, hatred, greed, or anger and whatever desires power those.

Now, I can see room for that on Athas, but at the same time I have to wonder if it takes away from sorcery, since the use of sorcery on Athas is often driven by the same: people with desires strong enough to break ancient taboos and learn a destructive art to further their own aims.
#15

ruhl-than_sage

Oct 14, 2005 1:04:27
Yah, the designation of Warlocks as Arcane magic users does seem a bit odd considering that they don't even cast spells. Is there any good reason to designate a specific type of magic that Warlocks use that I might not be aware of?
#16

terminus_vortexa

Oct 14, 2005 15:55:21
I just had a thought- Why not just slightly mod the Warlock so it's powers are psionically engendered, and circumvent the whole arcane question altogether? It's DS word that magic and psionics are two sides of the same coin, so the Warlock could just be used as a character who uses psionics to achieve similar results to spells? It perfectly meshes with my earlier posting about Warlocks being developed in the Dead Lands as developmental step towards the Necromant and Shadow Mage classes. The Warlock could be the class that uses Psionics in a way similar to the way the various Metacreativity powers work, but they tap the local planes rather than the Astral for substance to shape, thus the whole spooky Warlock shadows and spectral abilities image is fulfilled.
#17

kalthandrix

Oct 15, 2005 9:27:12
Terminus Vortexa- Glad to see that you are back and posting again! I had thought you forgot about us, or that someone found a really big can of RAID and whacked you out :D

As to your proposal- Well I do not think it would fly with those at Athas.org- speaking as an outsider of course. Jon has stated that the position that Athas.org has taken is that Psinic and Magic are Different rule, so proposing that they are in fact just reflections of each other will not get past them.

As for myself- I have no use for the Warlock and think it was a waste of paper to print it, but that is my opinion.
#18

terminus_vortexa

Oct 15, 2005 20:58:47
It wasn't bug-spray, the machinations of evil women ate up most of my free time. Close, though, but wrong type of poison! :D I haven't used the Warlock myself recently, it's underpowered in the long run. They are really only good for NPCs. As far as game mechanics goes, I use the Mag/Psi are different rule myself. I didn't mean to imply the Invocations would still be spells. They'd be psionic powers with spookier visual displays. My game's been going for a decade or so, and I just try to throw in new stuff like Warlocks occassionally to add new flavor to the scene. They're too weak to make good PCs, though.
#19

kalthandrix

Oct 16, 2005 6:49:18
Women are the source of all evil dude- just ask my wife!