Weapon's price revision

Post/Author/DateTimePost
#1

methvezem

May 26, 2005 16:21:51
It struck me that DS3 price for weapons were quite high for comparable weapons found in the PH. So I revised the price and i'd like to know your opinion about it. (sorry, its a long post, and its quite hard to read. I'm not very familiar with the code command).
The first number list the old price, the second is the new one, and the third paragraph list a somewhat equivalent weapon and the original DS price if possible.

[b]Name Old Price New Price Comments[/b]<br /> [b]Simple Weapons[/b]<br /> Puchik 4 Cp 2 Cp Punch dagger; CGH 6 Cp<br /> [b]One-Handed Melee Weapons[/b]Quabone 3 Cp 1 Cp Sap; DSRB 1 Cp<br /> Tonfa 5 Cp 3 Cp OA3 5sp; sling bullet or spiked gauntlet<br /> [b]Two-Handed Melee Weapons[/b]<br /> <br /> [b]Ranged Weapons [/b] Blowgun 5 Cp Ok OA3 1 gp<br /> Needles, Blowgun (20) 1 Cp Ok OA3 1 gp<br /> Pelota 2 Cp 1 Cp See other pelota types<br /> [b]Martial Weapons<br /> Light Melee Weapons[/b]<br /> Forearm Axe 30 Cp 10 Cp CGH 1 Cp; Punch dagger 2 gp<br /> Macahuitl, Small 20 Cp 10 Cp Short sword 10 gp<br /> Slodak 18 Cp 8 Cp Short sword 10 gp<br /> [b]One-Handed Melee Weapons[/b]<br /> Alak 7 Cp Ok Handaxe 6 gp<br /> Alhulak4 40 Cp 9 Cp CGH 9 Cp; Handaxe 6 gp<br /> Carrikal 10 Cp Ok CGH 0.8 Cp; Battleaxe 10 gp<br /> Impaler 8 Cp Ok DSRB 4 Cp; Heavy pick 8 gp<br /> Macahuitl 35 Cp 15 Cp Longsword 15 gp<br /> [b]Two-Handed Melee Weapons[/b]<br /> Crusher, Fixed4 60 Cp 20 Cp Greataxe see crusher, free<br /> Datchi Club4 5 Cp 10 Cp Lance ; D185 12 Cp<br /> Gouge 20 Cp 8 Cp Glaive; D185 6 Cp<br /> Macahuitl, Great 50 Cp Ok Greatsword 50 gp<br /> Maul 25 Cp Ok Greataxe 20 gp<br /> Tkaesali4 8 Cp Ok Halberd 10 gp<br /> Trikal 10 Cp 12 Cp Scythe; CGH 12 Cp<br /> [b] Ranged Weapons[/b]<br /> Atlatl 25 Cp ? See Dmag<br /> Javelin, Atlatl 2 Cp 1 Cp Javelin 1 gp<br /> Fixed Crossbow 200 Cp 150 Cp Heavy x-bow 50 gp<br /> Bolts (10) 3 Cp 1 Cp Bolts (10) 1 gp<br /> [b]Exotic Weapons<br /> Light Melee Weapons[/b]<br /> Bard's Friend 20 Cp 15 Cp Kukri; D185 10 Cp<br /> Ko· 1 Cp 4 Cp Light pick 4 gp<br /> Garrote, Bard's 200 Cp Ok Spiked chain 25 gp<br /> Handfork 20 Cp 10 Cp Punch dagger 2 gp<br /> Lajav 8 Cp 4 Cp Light pick 4 gp<br /> Singing Sticks 10 Cp 5 Cp Light mace; CGH 0.5 Cp<br /> Talid 40 Cp 10 Cp Short sword ; CGH 4 Cp<br /> Tortoise Blade 20 Cp 9 Cp D185 9 Cp<br /> Widow's Knife 50 Cp 5 Cp Punch dagger; D185 5 Cp<br /> Wrist Razor 15 Cp Ok Rapier &#8211; Scimitar ; DSRB 10 Cp<br /> [b]One-Handed Melee Weapons[/b]<br /> Elven Longblade 100 Cp 75 Cp Falchion 75 gp<br /> Heartpick 9 Cp 15 Cp Scythe 18 gp<br /> Master's Whip4 25 Cp 6 Cp Whip; D185 6 Cp<br /> <br /> [b]Two-Handed Melee Weapons[/b]<br /> Cahulak5 120 Cp 55 Cp D185 12 Cp; staff &#8211; urgosh 0 to 50 gp<br /> Crusher, Free4 18 Cp Ok D185 24 Cp; Greatclub 5 gp<br /> Dragon's Paw5 80 Cp 50 Cp D185 15 Cp; <br /> Gythka5 60 Cp Ok DSRB 6 Cp; XPH<br /> Lotulis5 115 Cp 90 Cp CGH 15 Cp; Dire flail 90 gp<br /> Thanak 20 Cp 75 Cp Greatsword 50 gp<br /> Weighted Pike5 75 Cp 60 Cp D185 6 Cp; urgosh 50 gp<br /> Swatter 100 Cp 50 Cp Greatsword and axe 20-50 gp<br /> Mekillot Sap4 25 Cp 45 Cp Greatsword 50 gp<br /> [b]Ranged Weapons[/b]<br /> Blowgun, greater 10 Cp Ok OA3 10 gp<br /> Darts, blowgun (10) 1 Cp Ok OA3 1 gp<br /> Chatkcha 20 Cp Ok DSRB 1 Cp; XPH<br /> Dejada 20 Cp 12 Cp CGH 6 Cp; Javelin 1 gp<br /> Pelota, Dejada 2 Cp Ok <br /> Lasso 2 Cp Ok <br /> Skyhammer 50 Cp 35 Cp Trident 15 gp +<br /> Splashbow 300 Cp 150 Cp Hand crossbow 100 gp<br /> Pelota, Hinged 5 Cp Ok <br /> Zerka 30 Cp 65 Cp Falchion 75 gp<br /> <br /> [b]Mount Old Cost (Cp) New Cost (Cp) Comments[/b]<br /> Chariot<br /> Two-Person, Transport 50 15 Cart<br /> Two-Person, War 125 50 <br /> Four-Person, War 250 100 <br /> Howdah<br /> Inix 10 ok DSRB<br /> Inix, war 100 ok DSRB<br /> Mekillot 20 ok DSRB<br /> Mekillot, war 500 ok DSRB<br /> <br /> Animal<br /> Crodlu, riding 200 150 Light warhorse<br /> Crodlu, warmount 400 400 Heavy warhorse<br /> Erdlu 10 ok DSRB<br /> Inix 100 ok DSRB<br /> Kank, herding 50 ok DSRB untrained kank<br /> Kank, riding 125 ok DSRB trained kank<br /> Kank, warmount 250 ok <br /> Mekillot 200 ok DSRB<br /> <br /> [b]Special Substances and Items Old Cost (Cp) New Cost (Cp) Comments[/b] <br /> Esperweed 250 ? <br /> Hypnotic Brew 30 Ok <br /> Pre-poisoned Darts Poison cost + 10 Ok <br /> Splash-Globes<br /> Acid 20 10 Acid<br /> Liquid Darkness 50 35 <br /> Liquid Dust 35 25 <br /> Liquid Fire 30 20 Alchemist fire<br /> Liquid Light 50 40 <br /> Poison Poison Cost x 1.5 Ok
#2

xlorepdarkhelm_dup

May 26, 2005 16:59:07
Personally, I like the DS3 weapon prices. yes, they are higher - just means that weapons are a bit more expensive. Metal weapons in my games are still their straight gp value - meaning that they are 100x the value of their non-metal counterparts. Less money available to the players, and higher-costs for weapons, to me, sounds about right.
#3

methvezem

May 27, 2005 7:33:43
I understand your point, xlorep, but the revised prices here are more to make them comparable to the PHB weapons. Why bother buying a weapon that cost more to have the same combat capabilities? I like it that the DS weapons are at least as used as the one in the PHB for a DS campaign.
#4

elonarc

May 27, 2005 8:06:00
Why bother buying a weapon that cost more to have the same combat capabilities?

You fail to see the point that athasian weapons (at least in the DS version of athas.org) are superior to their PHB counterparts.
Why bother buying a non-metal longsword (-1 penalty) when one can buy a macahuitl (no penalties).
#5

jon_oracle_of_athas

May 27, 2005 11:43:06
You fail to see the point that athasian weapons (at least in the DS version of athas.org) are superior to their PHB counterparts.
Why bother buying a non-metal longsword (-1 penalty) when one can buy a macahuitl (no penalties).

Not when the currency is Cp. The currently released DS3 Equipment chapter has a macahuitl costing 35 cp, while the PHB has its equivalent - the longsword at 15 gp. To me a 15 cp price for the macahuitl sounds fair. In Greyhawk, that macahuitl would probably cost 15 gp (or less since it is actually inferior to the longsword). I'm curious as to how DS weapons are superior. They are easier to sunder than other wordly metal "cousins".
#6

elonarc

May 27, 2005 11:51:51
I'm curious as to how DS weapons are superior. They are easier to sunder than other wordly metal "cousins".

Ah, now it comes down to the athasian weapon quality discussion that was in another thread recently. But I still deem a macahuitl (damage: 1d8, no "to hit" penalty) superior to a longsword (damage: 1d8-1 and -1 to hit). Remember, we talk about non-metal weapons.
#7

jon_oracle_of_athas

May 28, 2005 3:54:42
Ah, now it comes down to the athasian weapon quality discussion that was in another thread recently. But I still deem a macahuitl (damage: 1d8, no "to hit" penalty) superior to a longsword (damage: 1d8-1 and -1 to hit). Remember, we talk about non-metal weapons.

Now I see where you're coming from. You're comparing the DS weapons to inferior material versions of PHB weapons. IDHABIFOM but shouldn't those inferior material versions of PHB weapons be cheaper than their metal equivalents on other worlds - and that price be converted from gp to cp in Dark Sun? Thus leaving a macahuitl at the same price as a metal longsword on another world, and a bone longsword cheaper? That seems more balanced than increasing the price of DS weapons such as the macahuitl.
#8

jon_oracle_of_athas

May 28, 2005 4:12:35
As a conclusion, inferior variants of PHB weapons should cost less than 1% of the price in the PHB and DS counterparts, such as the macahuiitl, cost 1% of the PHB price. Unless we have any actual price references to inferior item costs on other worlds, I suggest a flat rate of perhaps 0.75% or 0.5% (easier to do the math). PHB Weapons unaffected by the inferior materials rules (spears for example) cost 1% of the listed PHB price.
#9

gilliard_derosan

May 28, 2005 11:27:25
As a conclusion, inferior variants of PHB weapons should cost less than 1% of the price in the PHB and DS counterparts, such as the macahuiitl, cost 1% of the PHB price. Unless we have any actual price references to inferior item costs on other worlds, I suggest a flat rate of perhaps 0.75% or 0.5% (easier to do the math). PHB Weapons unaffected by the inferior materials rules (spears for example) cost 1% of the listed PHB price.

I was actually about to start making a chart like this before I started running my DS campaign, that had Bone longswords costing .8% of the PHB price, and then stone or obsidian at .6%, and wood at .4% (or maybe the other way around), but it just got overwhelming. So I figured I would just adjust on the fly. I mean, who is to say that the Elven market isn't going to charge a group 19 cp for a bone longsword, of offer 5cp for one that they are trying to pawn off? I also thought about the old conversions. Wood weapons being 30% of the cost, Bone being 50%, etc, but that meant you ended up with bone longswords being 750cp, and wooden ones costing 450cp, and that was just way too off, unless this was already after taking in the 1% conversion for non metal, which made the prices better for players, but a headache to come up with each time. Bone longsword is going to cost you 75bits, wood longsword will cost you 45 bits. Much more reasonable prices, definitely, but a bit on the low side for my tastes.

But I could go for something like Stuff that is not affected by inferior weapon materials being 1%, take 10% off this price for bone, and 20% off for wood or the like, or even 15% and 30%

(Please forgive me, I start to ramble from here on out)

As far as DS weapons costing a little more, I put it all up to oppression of the masses. Merchants have to bribe templars for them to overlook any goods that might be more on the shady side, and thus they pass on those price increases to the customer. "Hey, you know how much grease I have to supply to be able to even sell these things???"

Wood is wood, and so 15cp shouldn't get you either of two weapons that do the same damage, and are just as easy to sunder, but one comes with a -1 to hit and damage. The one with no penalty to hit and damage should cost more that the one with the penalties should. This being Athas, I am in favor of upward adjustments for the non-penalty weapon instead of downward.

Another thing about adjusting prices on the fly, is you don't end up with players plotting the expenditure of every ceramic piece. I have had gamers in the past supply a list of stuff they are buying and the prices listed that they are spending, and I don't care for that. I think about a DS game I played in where we picked up a metal longsword for 20gp, and it was magical even. It was all the money we had, the merchant wanted a little more for it, but gave in because it had alignment restrictions, and for the merchants alignment, the sword was unwieldable in combat. In the hands of my Halfgiant, it's power was adjusted by the HGs daily alignment. Lawfun was fixed, and so on the days he was lawful good, the sword was +5. On the days he was neutral, the sword wasn't even considered magical, and on the days he was evil, the sword was cursed and wouldn't even come out of the scabbard in a combat situation. In any case, the Merchant was happy to get rid of such a "hot" commodity.

When you take price listings to the letter, you don't get players thinking they are getting a deal when they are getting 6gp for selling a magical +1 dagger (Minimum 2002cp for non metal, and 2200cp for metal), and they don't think they are getting ripped off when a merchant is demanding 1200cp for an amulet of natural armor +2 (which is normally 4000cp I believe)

But since money is usually so limited, the prices work. Of course, when the players amass some wealth, and rumors spread that they have some wealth, then merchants increase prices accordingly as well "Ahh, Mrs. Smith, here you go, one metal dagger for 500cp... Ahhhh, Player1, you want a metal dagger as well? I am afraid I am down to my last one, so it will cost you 2000cp"

Also, you can charge conversion fees for gp and sp. "2000 Ceramic. . ahh, you have gold, well then, since I take gold at only 87cp per coin, give me 23 of them, and I shall give you 1cp as change. I take Silver at 9cp per coin, so 223 of them will suffice as well"
#10

Kamelion

May 29, 2005 9:01:24
I was actually about to start making a chart like this before I started running my DS campaign, that had Bone longswords costing .8% of the PHB price, and then stone or obsidian at .6%, and wood at .4% (or maybe the other way around), but it just got overwhelming.

I know what you mean. It kinda did my head in a bit, but I was able to put a list together, giving DS prices for PHB weaponry. Steel weapons cost PHB price, bronze costs 50% of PHB price, obsidian costs 1% of PHB price and stone or bone costs 0.5% of PHB price. I ruled that obsidian was the standard material for "inferior" weapons, with a -1 penalty and stone/bone were even worse, with a -2 penalty. I left bone/stone at the same price, given that one has more hardness/hp but weighs lots while the other hass les hardness/hp but weighs less. I didn't include wooden weapons in the list as, imc, I treat wood as a fairly valuable commodity and it rarely gets used to make inferior weapons, only athasian weapons and armour.

Anyway, the list is an edited version of the weapons chart and weapon descriptions from the PHB/SRD, so anyone can have a copy if they like. Just bounce me a mail.