3.5 So-ut

Post/Author/DateTimePost
#1

Sysane

Jun 10, 2005 9:00:31
I wasn't to thrilled with the 3.0 version of the Rampager in MMII so I ahead and made 3.5 one that was more in line with its 2e write up.

So-ut
Large Magical Beast
Hit Dice:14d10+70 (147 hp)
Initiative:+6
Speed:50 ft. (10 squares),
Armor Class:25 (–1 size, +2 Dex, +14 natural), touch 11, flat-footed 23
Base Attack/Grapple:+14
Attack:Claw +20 (1d8+7 plus 1d8 acid)
Full Attack:2 Claws +16 (1d8+7 plus 1d8 acid) Bite +9 (2d8+3 plus poison)
Space/Reach:10 ft./10 ft.
Special Attacks:Acid, armor damage, fear aura, poison
Special Qualities:Darkvision 60 ft, low-light vision, scent, damage reduction 10/metal, spell resistance 25, power resistance 30
Saves:Fort +14, Ref +11, Will +6
Abilities:Str 24, Dex 15, Con 21, Int 2, Wis 15, Cha 10
Skills:Spot +12
Feats:Improved Initiative, Improved Sunder
Environment:Temperate and warm deserts, plains and hills
Organization:Solitary or pair
Challenge Rating:14
Treasure:None
Alignment:Always chaotic evil
Advancement:15–20 HD (Large); 21–27 HD (Huge)
Level Adjustment:

COMBAT
Acid (Ex): The acid that coats a so-ut’s claws not only deals extra damage, it also dissolves an opponent’s armor, clothing, and weapons, making those items useless in 1 round unless the victim succeeds at a Reflex save (DC 25) adding to the opponent’s roll any bonus for the equipment being magic. Success indicates that the affected equipment can be saved by washing it within 1 minute. Washing requires a full-round action and at least 1 pint of water.
Armor Damage (Ex): A so-ut’s bite can catch and tear an opponent’s armor. If the opponent has both armor and shield, roll 1d6: A roll of 1-4 affects the armor and a roll of 5-6 affects the shield. Make a grapple check (grapple bonus +19) whenever the so-ut hits with a bite attack, adding to the opponent’s roll any bonus for the armor or shield because of magic. If the so-ut wins the grapple, the affected armor or shield is torn away and ruined.
Fear Aura (Ex): Each creature that is the target of a so-ut’s attack or within 30 feet of such a target must succeed at a Will saving throw (DC 17) or become shaken for 1d8 rounds. A shaken creature that is still within 30 feet of the so-ut on its next turn must make a second Will saving throw (DC 17) to avoid becoming frightened for 1d8 rounds. Whether or not if either save is successful, that creature cannot be affected again by the same so-ut’s fear ability for 24 hours.
Poison (Ex): A so-ut’s acidic saliva acts as mild poison (Fort DC 23) with each successful bite attack. The initial damage is 1d4 points of Strength damage, and the secondary damage is 1d4 Strength damage.
Scent (Ex): The so-ut can detect approaching enemies, sniff out hidden foes, and track by sense of smell. Creatures with the scent ability can identify familiar odors just as humans do familiar sights.
The creature can detect opponents within 30 feet by sense of smell. If the opponent is upwind, the range increases to 60 feet; if downwind, it drops to 15 feet. Strong scents, such as smoke or rotting garbage, can be detected at twice the ranges noted above. Overpowering scents, such as skunk musk or troglodyte stench, can be detected at triple normal range. Metal is considered a strong scent to the so-ut.
When a so-ut detects a scent, the exact location of the source is not revealed—only its presence somewhere within range. The so-ut can take a move action to note the direction of the scent.
Whenever the so-ut comes within 5 feet of the source, the so-ut pinpoints the source’s location.
#2

ruhl-than_sage

Jun 10, 2005 9:24:31
Such a nasty creature . You have to use your metal weapons to fight it, and yet doing so almost garuntees their destruction.

Looks good :D , though it looks almost exactly the same as the one in the MM2
#3

Sysane

Jun 10, 2005 9:29:27
Stat wise, the MMII of the rampager wasn't to far off. However, It was missing some of the abilities that the 2e So-ut had.

Those being, taking half damage from non-metal weapons, magic resistance, complete immunity to psionics and some other odds and ends.
#4

murkaf

Jun 10, 2005 9:35:35
You'll have to call it: So-ut, Athasian...
#5

Sysane

Jun 10, 2005 9:42:30
You'll have to call it: So-ut, Athasian...

Actually I really wouldn't. The MMII's version is offically called "The Rampager" not the So-ut. :D

It only mentions in it's MMII description that its goblin name was the so-ut. I find that interesting strangely enough. It started me thinking that the so-ut may have been used by Daskinor as sort of a living weapon to help him in his war against the goblins.
#6

Kamelion

Jun 10, 2005 9:54:33
You'll find a 3.5 version of the so-ut in part 2 of Dregoth Ascending. I wrote it up a few weeks back. It's not a million miles from the one you posted below.
#7

murkaf

Jun 10, 2005 11:36:35
Actually I really wouldn't. The MMII's version is offically called "The Rampager" not the So-ut. :D

It only mentions in it's MMII description that its goblin name was the so-ut. I find that interesting strangely enough. It started me thinking that the so-ut may have been used by Daskinor as sort of a living weapon to help him in his war against the goblins.

...
So maybe the Goblins, Athasian could have been a people skilled in architecture and engineering...
That's why the Rampager, Athasian so much hates anything that looks constructed.

"SO-UT! SO-UT!" : "Structure-Chewer! Structure-Chewer!" (in the Goblin tongue)

I like it.
#8

Sysane

Jun 10, 2005 11:45:54
...
So maybe the Goblins, Athasian could have been a people skilled in architecture and engineering...
That's why the Rampager, Athasian so much hates anything that looks constructed.

"SO-UT! SO-UT!" : "Structure-Chewer! Structure-Chewer!" (in the Goblin tongue)

I like it.

Good stuff.

Perhaps they were highly psionic as well. It would help explain why the so-ut is highly resistant to psionics. Maybe the goblin's of Athas were more akin to the Blue from the XPH.
#9

ruhl-than_sage

Jun 10, 2005 15:04:57
I think the description for the monster could use rewritting too, they don't even mention that it hates buildings, just that it loves to kill.
#10

Kamelion

Jun 10, 2005 15:33:05
I think the description for the monster could use rewritting too, they don't even mention that it hates buildings, just that it loves to kill.

I completely rewrote the description for the entry in DA, tailoring it to Athas. It actually got me thinking about doing some Athas-specific versions of other formerly DS monsters that appear in MM2. I've always thought that the MM2 nightmare beast could use some tweaking, not least to restore its defiling abilities amongst other things. I'm still not sure, though. Maybe something to consider when the next ToA edit gets done. Or maybe not - I'm fickle like that .
#11

ruhl-than_sage

Jun 10, 2005 15:40:27
It actually got me thinking about doing some Athas-specific versions of other formerly DS monsters that appear in MM2. I've always thought that the MM2 nightmare beast could use some tweaking

Sounds good to me. I thought the same thing about the Nightmare Beast, they need their Psionics back! The picture in the MM2 however is fricken awesome .