Strength of the Land Psi Power

Post/Author/DateTimePost
#1

Sysane

Jun 21, 2005 11:24:58
I did a 3.5 version of this power. I know that some feel a manifester shouldn't have the ability to draw power from the land, but always felt it had great DS flavor.

Here it is if you'd like to use it. Comments are more than welcome.

Strength of the Land
Psychometabolism (Creation)
Level: Psychic warrior 5, Psion/wilder 6
Display: Visual
Manifesting Time: 1 standard action
Range: Personal
Target: You
Duration: 1 min./level (D)
Power Points: Psychic warrior 9, Psion/wilder 11
This power allows you to borrow strength and vitality from the land itself.
You gain +2 bonus to attack and damage rolls. You also again 20 temporary hit points and spell resistance 20 for the powers duration.
Augment: For every 4 additional power points you spend, this power improves the temporary hit points and the spell resistance gained by 5.
#2

kalthandrix

Jun 21, 2005 13:44:41
I always loved this power and am glad that someone else did too.

One thing I would change is either the make it a 7th or 8th level power, or reduce the SR to a base 11+ 2 pts for every power point spent to augment.

I would also make the SR PR and note that if you are using the Psionics and Magic are basically the same rule then allow the PR to also protect against spells but at 5 less.

Or I would ignore the ramblings of lunatics and keep on with what you got.
#3

Sysane

Jun 21, 2005 14:37:46
One thing I would change is either the make it a 7th or 8th level power, or reduce the SR to a base 11+ 2 pts for every power point spent to augment.

Whats your reasoning for suggesting that it be up to a 7th or 8th level power? Ironbody is 8th level and this power is no where near as powerful as that one.

I would also make the SR PR and note that if you are using the Psionics and Magic are basically the same rule then allow the PR to also protect against spells but at 5 less.

The 2e power wasn't originally meant to be used against psionics. So even with the psionics/magic transparency I don't think it should grant PR.
#4

jon_oracle_of_athas

Jun 21, 2005 14:43:26
The SR is rather high, especially with your current augmentation scheme.
#5

ruhl-than_sage

Jun 21, 2005 14:50:49
You need to note the type of bonus that is gained to Attack and Damage rolls, for stacking purposes. :P

Also, I do deffinately disagree with any psionic power coming from an external source because that is one of the key differences of psionics and magic. Magic is drawn from the outside and psionics is an internal power.

However, I don't think that even poses a problem for having a power like this or any need to change the description of the power necessarily. And here is why: Just because it's called Strength of the land doesn't mean that it has to actually be powered by the land whatever the common conception (or fluff) of the power is. And on top of that It could be that the psion uses the 'strength of the land' so to speak as a focus or inspiration, a mental device if you will when activating the power. No power is actually taken from the land, but the land does lend its strength in a sense.
#6

Sysane

Jun 21, 2005 14:58:47
The SR is rather high, especially with your current augmentation scheme.

Any suggestion?
#7

Sysane

Jun 21, 2005 15:08:24
You need to note the type of bonus that is gained to Attack and Damage rolls, for stacking purposes. :P

I purposely left the type unspecified so it could stack per the Stacking Effects in the XPH:

Different Bonus Types: The bonuses or penalties from two different powers, or a power and a spell, stack if the effects are of different types. A bonus that isn’t named (just a “+2 bonus” rather than a “+2 insight bonus”) stacks with any bonus.

Every bonus doesn't have to be named.
#8

ruhl-than_sage

Jun 21, 2005 15:18:05
I am aware of that , its just that more powers that are available in a game that don't specify a bonus type, the more ridiculous players can pump :pile: up their characters. Espeically when you are talking about powers that have a longish duration like min/level; that's at least 11 minutes in this case.
#9

kalthandrix

Jun 21, 2005 15:22:19
Whats your reasoning for suggesting that it be up to a 7th or 8th level power? Ironbody is 8th level and this power is no where near as powerful as that one.


The 2e power wasn't originally meant to be used against psionics. So even with the psionics/magic transparency I don't think it should grant PR.

Sorry Sysane- gut reaction after reading your initial post.

I guess keeping it the same as you have it or changing the SR to 11+2 per point spent to augment basically gets you at the same place in the end, but the high augment cost you have keeps it from growing evenly as the psion progresses. Here is the numbers.

Psion, Egoist 20th lvl manifest the Strength of the Land to wade into combat with his allies.

Using Sysane’s progression and fully augmenting the power, said psion would have a SR of 30 and 30 temporary hit points for 20 minutes at the cost of 19 PSP’s

Using my progression and alterations the psion, would have a PR of 29, SR of 24 and 38 temporary hit points for 20 rounds at the cost of 19 PSP’s

.

As to why PR being the resistance granted, well it is a psionic power so if you did not use the transparpsionics/magic transparency why would a psionic power grant spell resistance.

As for the +2, I would have it as an insight bonus too.

I am not writing this stuff to dig at you, I just look at it from a different perspective. I like the direction you are going.
#10

Sysane

Jun 21, 2005 15:42:35
Taking some of your advice I've changed the power as follows:

Strength of the Land
Psychometabolism (Creation)
Level: Psychic warrior 4, Psion/wilder 5
Display: Visual
Manifesting Time: 1 standard action
Range: Personal
Target: You
Duration: 1 round./level (D)
Power Points: Psychic warrior 7, Psion/wilder 9
This power allows you to borrow strength and vitality from the land itself.
You gain +2 enhancement bonus to attack and damage rolls. You also again 15 temporary hit points and spell resistance equal 8+your manifester level for the powers duration.
Augment: For every 4 additional power points you spend, this power improves the temporary hit points gained by 5 and the spell resistance gained by 2. Additionally, if you spend 4 additional power points, this power’s duration increases to 1 minute per level.

Hopefully you all find this more balanced. I'm also thinking of adding the option to augment the powers duration to minutues.

If you have more input its more than welcome
#11

kalthandrix

Jun 22, 2005 6:28:48
Looks great! :D

I have a game this friday and I think I will replace one of the powers I had for an evil psion with this one.
#12

ruhl-than_sage

Jun 22, 2005 15:30:43
Looks a lot better , I liked the Duration the way it was before though, plus it seems a little weird to just tag a duration increase on the augment.
#13

Sysane

Jun 22, 2005 15:35:56
Looks a lot better , I liked the Duration the way it was before though, plus it seems a little weird to just tag a duration increase on the augment.

Thanks,

A lot of the other powers have duration augmentions. Figured this one could follow suit
#14

ruhl-than_sage

Jun 22, 2005 15:38:18
Thanks,

A lot of the other powers have duration augmentions. Figured this one could follow suit

Oh! sorry, I miss read it. I didn't notice that their were multiple augmentation options rather than just one.
#15

Sysane

Jun 22, 2005 15:57:10
Oh! sorry, I miss read it. I didn't notice that their were multiple augmentation options rather than just one.

Not a problem. It would have been lame to just have an increased duration.
#16

Pennarin

Jun 27, 2005 19:37:02
I'd get rid of the Strength of the Land power and replace it with Allegiance of the Land, Psionic.

The spell Allegiance of the Land is the model to follow as to what happens visulally to your character when the land confers its powers unto you, which the power Strength of the Land does not mention.
#17

Dragonhelm

Jun 27, 2005 20:10:45
I've been wanting to see this power converted for a very long time now. My old half-giant NPC had Strength of the Land and the prerequisites (lend health and share strength) as his wild talents.

Now if I can just get Share Strength converted....
#18

Sysane

Jun 28, 2005 8:18:22
I'd get rid of the Strength of the Land power and replace it with Allegiance of the Land, Psionic.

The spell Allegiance of the Land is the model to follow as to what happens visulally to your character when the land confers its powers unto you, which the power Strength of the Land does not mention.

Heh, that's just cosmetic fluff. DM's can add visual effects at their own discretion to this or any other power for that matter. I'll be sticking with this version. Its truer to the original 2e power.
#19

Sysane

Jun 28, 2005 12:06:00
I've been wanting to see this power converted for a very long time now. My old half-giant NPC had Strength of the Land and the prerequisites (lend health and share strength) as his wild talents.

Now if I can just get Share Strength converted....

Glad that you liked it.