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#1kalthandrixJun 22, 2005 8:49:06 | This is the master index for all material that I have created and posted on this thread. Take a look at the stuff and use it if you like it. Spells- • Ray of No-Sky (see below) • Mantle of Retribution • Items- • Rod of Arcane Spell Fuel (see below) • Bracers of the Spiked Carapace • Rod of Spell Secrets • • Stonecutter (minor artifact) • Feats- • True Ambidexterity • Extended Absence • Improved Restoration • Greater Restoration • Multicasting Enchantments- • Deep Cutting • Diamond Edge • Diamond Razor Weapons- • Bard's Stinger • Elven Knife •
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#2brun01Jun 22, 2005 10:40:38 | Very useful spell, don't like the name though, maybe something like 'Earthbind' would sound nicer... Good work! Maybe that item is a little overpowered for its price... |
#3PennarinJun 22, 2005 12:16:30 | The spell is nice! I do remember, though, a similar spell somewhere. But now a days there are so many books with spells that I can't remember from where... As for the arcane rod of fuel, its price is way too low. I already have something like the rod in the works, using tree of life material... |
#4SysaneJun 22, 2005 12:22:43 | There's a feat in Dragonlance that allows an arcane caster to drain energy from magic items in order to fuel their spells. Maybe you could adapt your items using those rules as a guide line. I either plan on allowing that feat or creating a PrC of some sort that lets a characters drain magic items for spell energy if the campaign ever moves to the Dead Lands . |
#5kalthandrixJun 22, 2005 13:35:46 | The spell is nice! I do remember, though, a similar spell somewhere. But now a days there are so many books with spells that I can't remember from where... The price computation I used is from the DMG which follows: 50 charge item price= (spell level*caster level)*750gp so I came up with 6750cp= (1*9)*750. I thought about the spell level being too low when I calculated the price but then I thought to myself, hey it only allows you to do what you normally can. If you think about it, an arcane spell caster has to draw 50 levels worth of spells from the land when making this, so it is kind of like filling up a waterskin at a stream to take with you later. With any other wand or rod type item, they let you cast spells that you maybe do not have or at levels you have not gained. This rod only lets you keep casting your spells in any terrain. Thanks for the input :D Very useful spell, don't like the name though, maybe something like 'Earthbind' would sound nicer... Isn't that the name of a red magic card? I think it is. The name is something I have always thought did not fit perfectly too, but what are you going to do! I thought this would be a cool spell that could have been developed during the Cleansing Wars by Lalali-Puy in her battles against the aarakocra. I have more spells and items, but they need to make their way from paper to computer. |
#6brun01Jun 22, 2005 13:42:07 | Isn't that the name of a red magic card? I think it is. The name is something I have always thought did not fit perfectly too, but what are you going to do! Exactly, the effect is so similar, the card came to mind. I have more spells and items, but they need to make their way from paper to computer. Well, keep'em coming! |
#7kalthandrixJun 22, 2005 14:29:11 | Post Deleted by Kalthandrix |
#8ruhl-than_sageJun 22, 2005 14:53:08 | :D Nice spells! I like the name Ray of No-Fly . |
#9kalthandrixJun 22, 2005 15:18:02 | Another item for your amusementRod of Spell Secrets |
#10PennarinJun 22, 2005 18:17:11 | Kalthandrix, can I import both items, and any future item, into the project for the Equipment Guide and have them tweaked and revised by the Equipment Bureau? |
#11kalthandrixJun 22, 2005 18:51:34 | Kalthandrix, can I import both items, and any future item, into the project for the Equipment Guide and have them tweaked and revised by the Equipment Bureau? Sure Pennarin. I would be glad to help out on the equipment project if you need some more assistance. If you tell me what you want I can work on some more items and stuff- I have a horde of things I need to get from paper to computer and ideas that are charging the gate so to speak. |
#12kalthandrixJun 22, 2005 19:19:55 | There's a feat in Dragonlance that allows an arcane caster to drain energy from magic items in order to fuel their spells. Maybe you could adapt your items using those rules as a guide line. I made two spells kinda simular to what you are talking about, but it is usable only to extract the xp (or instilled life energy if you will) from a magic item. One spell let you only transfer xp from items (basically like transfering the keen enhansement from a keen dagger+1 to a longsword+1 to make it a keen longsword+1) The other spell allows the caster to store the xp for item creation or to fuel xp burn costs like for wish. If you guys are interested I would type them up. |
#13PennarinJun 22, 2005 19:46:47 | Thanks for the permission, Kalthandrix. An area we want to expand into, and that we find difficult to do so, is kreen- and wilder-specific items; kreen items being psionic or of divine magic in nature. |
#14ruhl-than_sageJun 22, 2005 19:50:50 | Thanks for the permission, Kalthandrix. Wilder specific items???? :headexplo , I'm afraid you just blew my mind :D . |
#15PennarinJun 22, 2005 20:07:52 | Well yeah, the wilder is the only manifesting class that has lots of weird class abilities begging for items to enhance or reduce their effects. |
#16kalthandrixJun 22, 2005 21:30:23 | Thanks for the permission, Kalthandrix. I will see what I can shake out of the magic box and get back with you. I have a couple things in mind but need a little bit to put my thoughts in order. |
#17jon_oracle_of_athasJun 23, 2005 3:51:35 | Kalthandrix, all item contributions are welcome. We can't guarantee we will use all of them, but if they are good we will consider them. |
#18kalthandrixJun 23, 2005 7:14:15 | I have given some thought to changing the name of he Ray of No-Sky to Ray of the Earth Bound. Personally I think I like it slightly better then the original name. |
#19kalthandrixJun 23, 2005 7:24:53 | Kalthandrix, all item contributions are welcome. We can't guarantee we will use all of them, but if they are good we will consider them. Anything that I post can be used by anyone in the community, I just ask if anyone has suggestions on how to make them better, that they share them and also at least give me some recogniation for my work |
#20ruhl-than_sageJun 23, 2005 9:16:44 | I have given some thought to changing the name of he Ray of No-Sky to Ray of the Earth Bound. Yah, the latter name does sound better . I'm still going to have an Air Cleric NPC in my game call it Ray of No-Sky, my players will eat it up :D . |
#21kalthandrixJun 23, 2005 9:17:00 | ... |
#22kalthandrixJun 23, 2005 9:18:26 | Yah, the latter name does sound better . I'm still going to have an Air Cleric NPC in my game call it Ray of No-Sky, my players will eat it up :D . Thanks Sage- I am still torn about a name change- I might leave it and others came call it what they will. Another thought came to me for the the Ray of No-Sky. How about if it also imposed a -30 circumsatance penitaly to all jump checks? This spell is ment to be the bane of anything taking to the air. It could break the spell in game terms, but it is just a thought I just had. |
#23ruhl-than_sageJun 23, 2005 16:28:45 | At that point you might as well just make it impossible to jump while under the effects of the spell. I don't think it unbalances the spell any to add that effect, but it does seem a little unwieldy to tack it on. I dunno.... it would only really have an effect on Kreen and Psi-Monks/maybe Half-Giants, It does make sense for the purpose of the spell. |
#24kalthandrixJun 25, 2005 7:28:06 | I have updated the Ray of No-Sky spell to include prohibiting jumping. I am not sure that the wording is perfectly clear so if you look it over, tell me if you see where or if I should clearify more. |
#25kalthandrixJun 25, 2005 22:10:14 | New enchantments for your weapons.Diamond-Edge Diamond Razor Deep Cutting |
#26kalthandrixJun 25, 2005 22:33:58 | A new spell.Mantle of Retribution |
#27kalthandrixJun 26, 2005 7:20:47 | Pennarin- the Rod of Spell Secrets is simular to a Boccob's Blessed Book, but with a lot less storage capibility. The book bolds 1000 pages of spells, whereas the rod only holds 99 levels, so if I am right about the number of pages a spell takes up, the rod could hold 11 9th level spells and the book could hold 111 9th level spells. |
#28colm_lJun 26, 2005 10:44:22 | The Diamond Weapon enchantments are too expensive |
#29kalthandrixJun 26, 2005 17:04:29 | The Diamond Weapon enchantments are too expensive That is a very insighful observation. Do you have anything else to add? I would say that they are rather moderately priced. The bane enhancement is only +1, but gives you but makes your weapon an extra +2 vs. a specific foe and deals extra damage. The diamond-razor enchantment allows one to ignore ALL natural armor- so if you were to take on, say, an adult force dragon from the ELH which normally has an armor class of 64, against a weapon which this enchantment it would only have an AC of 20. Weapons with either enchantment will allow characters to cut through a creatures defenses with ease. Sure, they do not add damage, but to inflict damage you have to HIT them first. Say you had a diamond-edged keen scimitar+1, against creatures with natural armor, you would get a +5 to hit them and critically hit with a roll of 15-20. The +5 to hit aids in confirming the critical so you also have a better chance of actually scoring the extra damage. The above sword would only have a total modifier of +5, and have a final cost of 50,315 gold pieces (out side of Athas). Add bane vs. Thri-kreen and you have a weapon that, without a critical, gets a +7 to hit (not counting BAB), and deals 1d6+3+Str+2d6 damage for a total price of 72,315 gp. But if you think they are overpriced, you must have a really good reason to think so. Have a nice day :D |
#30ruhl-than_sageJun 26, 2005 18:19:56 | :D , they are definately not overpriced. After looking over them, I would have to agree with you Kal. Those are really orginal enchantments, I think it would be even cooler if you actually had to edge the weapons with diamond. That could be the main materials cost for making the weapons. Just a little flavor, for the description. ;) |
#31kalthandrixJun 26, 2005 19:05:53 | :D , they are definately not overpriced. After looking over them, I would have to agree with you Kal. Thanks Sage. I have been working pretty hard on these ideas. Partly because you have been adding a lot of great material and I thought I should be too. Sure, like in the Crystal Shard by R A Salvator, when Aegis-fang is being created and Bruenor throws a pouch full of diamond dust in the air and it is absorbed into the weapon. That would be a sweet visual to use in relation to the creation of a diamond-edged weapon. I hope no one though my earlier reply was harsh. I can take criticism, except when people will not or cannot explain their view about what they think is wrong, then that is just complaining. |
#32kalthandrixJun 28, 2005 22:29:00 | Some more toys for the kids.REVISED VERSION- with creative help given by Pennarin REVISED VERSION- with creative help given by Pennarin |
#33kalthandrixJun 29, 2005 21:48:31 | I thought that it would be nice to have all of the items that I have made/ converted on one thread (kinda). To this end I am putting links to the threads I made for both the Silencer and the Scourge. It's like one-stop-shopping here! :D The Silencer of Bodach The Scourge of Rkard |
#34ruhl-than_sageJun 29, 2005 22:06:29 | Good idea, you know I started looking around on other parts of the discussion boards. Particularly the psionics board and I saw something that other people were doing. It's a great idea really, they put links to their favorite creations right in their signatures. So, you read a PrC class that they've made and like it. If your interested in finding more of this persons creations you need look no further than their signature. I don't know how many people on the DS boards are aware of this idea, but I just discovered it myself and thought others might be interested. |
#35methvezemJun 30, 2005 7:54:14 | It's a great idea really, they put links to their favorite creations right in their signatures. So, you read a PrC class that they've made and like it. If your interested in finding more of this persons creations you need look no further than their signature. Great idea Sage, I just added link to some of my creations in my sig. With the search function disabled most of the time, it will also help find some of the threads that we have seen in a long time and were somewhat forgotten ;) I hope others will follow with this. |
#36kalthandrixJul 31, 2005 21:56:11 | Here is a power I have been dreaming up since working with the group on the Crystallite PrC. This power is a mixture of the Hide Life spell from the Tome and the Blood 3e book, and I took some thought out of my "Do Not Open" box to put this together. I had a problem with the name- psionic hide life was to uncool for this power. Let me now what you think about this. Shelter of Mind and Soul |
#37zombiegleemaxAug 01, 2005 13:52:22 | Here is a power I have been dreaming up since working with the group on the Crystallite PrC. Sweeeeeeeeeet! :D |
#38kalthandrixAug 01, 2005 17:18:51 | If you like this power, just wait until I type up my next idea- a black burst of negative energy that not only will kill those standing around the mage, but also raise up those killed as undead slaves. And I will soon be writing up my entry for the critter competition- so protect you children and psions, because the Mir'iseth are coming! :evillaugh |
#39kalthandrixAug 03, 2005 10:40:26 | Here is a new spell for all of you necros out there. Enjoy and let me know what you think about it.Dead Zone Blast |
#40cskAug 03, 2005 14:50:47 | This spell seems quite similar to Animus Blizzard which is an epic spell with Spellcraft DC 78. Granted I think Animus Blizzard is a worthless spell that is much too costly for it's effect (maybe 5 wights with spellcraft DC 78?! ). Your spell is less powerful (less damage, smaller area of effect, no range) and I'm not really a good judge of these things but I thought I'd point it out. |
#41kalthandrixAug 03, 2005 20:31:23 | This spell seems quite similar to Animus Blizzard which is an epic spell with Spellcraft DC 78. Granted I think Animus Blizzard is a worthless spell that is much too costly for it's effect (maybe 5 wights with spellcraft DC 78?! ). I did not even think of the epic spell when I wrote this one. I was actually modleing it after the fire burst from the Complete Arcane- higher damage dice for the same level of spell but very limited area of effect and no range was the trade off- I made it deal negative energy damage and raise those it slays because I thought it would be cool and kind of reasonable due to the huge influx of negative energy. This is not ment to replace any epic spell so I know it deals less damage, but I would like to point out that dealing 20d8 points of damage would ruin most anyones day. I also forgot to add to the feature of the spell that it heals undead, I know it is a given with negative energy, but it is best if things like that are spelled out. Thanks for the feedback- I was really hoping that I would have gotten more by now though! |
#42zombiegleemaxAug 04, 2005 0:21:19 | I make only one suggestion... increase the area of effect 10 feat is a very short distance, for the wizard that lets an enemy in that close it may mean death. i know it can be used on innocent by standing creatures but in a fight how many animals do you see hanging around really close to the fight? increase it to at least 20' maybe 30' or if you don't like that how about an incrament of 10 feet for every 6 caster levels? [HTML] levels area effect 1 - 6 10' 7 - 12 20' 13 - UP 30' [/HTML] |
#43kalthandrixAug 04, 2005 14:18:25 | I make only one suggestion... increase the area of effect 10 feat is a very short distance, for the wizard that lets an enemy in that close it may mean death. i know it can be used on innocent by standing creatures but in a fight how many animals do you see hanging around really close to the fight? I disagree with your presumption that a mage is a gonner if an opponent is close by. Just like the fire burst spell, this one was made to inflict heavy damage to everyone close to the spellcaster, but leave him unharmed. The whole purpose of this and the fire burst spell is to kill anyone who is close to them because honestly, who is a better target for a group, the heavely armored sword swinging fighter or the no-armor-wearing, kill-everything-from-a-distance mage. Nine times out of ten, a group will focus on the spellcasters first to remove the heavy damaging ranged spells that they can cast and then they will focus on everyone else. This spell, with the smaller area of effect, allows a wizard to get some breathing room. At 20th level, this spell can deal 160 points of negative energy damage, and an empowered dead zone blast (9th level spell) can deal 240 points. There are also several other feats that will allow a high-level wizard to make this spell more powerful like, like if they had a tenth level spell slot the mage could widen the spell, making it a 20' radius, or they could maximize it too. The whole reason that it deals d8 instead of d6 is due to the small area of effect- there has to be a trade off somewhere to balance the power of the spell. Here is another little senero for you. Imagin a wizard with improved invisibility cast on himself, sneaking into an opponents camp while they are sleeping and casting a silent dead zone blast. I imagine that everyone would fail their reflex save and then, if there was anyone still alive, it would be the wizards turn again- everyone else would be prone and flat-footed. Then the wizard would be able to cast another heavy damage dealing spell, or dimension door out of the area as his campanions rush the camping group. An remember, anyone that would have been killed in the first blast would rise up and begin fighting their old companions. Thanks for your comments though- I hope I was able to better explain how useful the spell is. :D |
#44kalthandrixAug 05, 2005 22:49:05 | Some thing I thought was missing from the DS setting was this spell, which was originally a psionic enchantment.Defiler Regeneration |
#45ruhl-than_sageAug 06, 2005 13:01:09 | Since I'm accessing the internet at the library now I don't have the luxury of referencing books when I'm postingt feedback, so you'll have to do the referencing yourself. Dead Zone Blast: this spell seems a little over powered to me. It deals negative energy, a more powerful energy type than fire/acid/electricity/etc., so right there I think you have to shift your reference point from wizard to clerical spells. I also animates zombies, I don't know how powerful grey zombies are, but they are at maximum hit points so that knocks a few effective levels of the damage part of the spell to. So what I would use for your reference on how much damage this spell should do is a 5th level cleric damage spell such as Flame Strike, that is unless the grey zombies are particularly powerful like challenge rating 4 or higher, then you might consider reducing it a little more. Of course the range is quite short so that helps to balance a little for extra damage. Personally I would like to see the spell have a range of 20ft., 10 seems a little short even for a defensive spell like this. |
#46ruhl-than_sageAug 06, 2005 13:15:12 | Some thing I thought was missing from the DS setting was this spell, which was originally a psionic enchantment. Nice , I think you should make a more powerful version of this spell too. |
#47ruhl-than_sageAug 06, 2005 13:39:16 | Here is a power I have been dreaming up since working with the group on the Crystallite PrC. Frankly all I have to say about this spell is WTF? I've seen the original, this one is like the original plus four other lower level spells all at once. I don't even understand the logic behind some of the power this spell grants. If you want the spell to be this powerfull you are going to have to make it an epic level spell. Something that only the inner circle of the order would be likely to have. |
#48kalthandrixAug 07, 2005 12:29:19 | Okay here is some coments on the feedback from Ruhl-Than Sage.Dead Zone Blast: this spell seems a little over powered to me. It deals negative energy, a more powerful energy type than fire/acid/electricity/etc., so right there I think you have to shift your reference point from wizard to clerical spells. I also animates zombies, I don't know how powerful grey zombies are, but they are at maximum hit points so that knocks a few effective levels of the damage part of the spell to. So what I would use for your reference on how much damage this spell should do is a 5th level cleric damage spell such as Flame Strike, that is unless the grey zombies are particularly powerful like challenge rating 4 or higher, then you might consider reducing it a little more. Of course the range is quite short so that helps to balance a little for extra damage. Wizards also have the ability to create undead and the school of necromancy uses negative energy all of the time in its spells (enervation being a major one). That being said, I have made a few alterations to the spell. The level stayed the same and so has the range. I added some discriptive text and clarified some areas about who and what is effected by the spell. The damage has been reduced to d6+1 per level (max 20d6+20). I believe this is a fair trade off. As for the grey zombies, well they are a 4HD creature but only a CR of 2. The reason for the max HP is due to them being created with such a large amount of negative energy. Frankly all I have to say about this [power] is WTF? I've seen the original [spell], this one is like the original plus four other lower level spells all at once. I don't even understand the logic behind some of the power this spell grants. If you want the [power] to be this powerfull you are going to have to make it an epic level [power]. Something that only the inner circle of the order would be likely to have. I have made a few adjustments to this power after giving it a good long look. Yes it is different then the original hide life spell from TaB, but I truely felt that the additions were warrented. I increased the XP to 10,000 and reduced the DR to 5. I have also added additional text that explains how it works and what can end the effect. Read it over again and I think you will like it better. I do not see this version (or even my original) as being Epic. An Epic version of this power would, IMO, give a higher DR (15/ Epic and bludgeoning), better mantal protection, and possibly immunity to energy drain. Like I said, read it over again and look at not only the benefits, but also the negatives to this power too. And finally, I guess I do not understand you comment on the defiler regeneration- do you think it should be higher level or just that there should be an improved defiler regeneration spell (like 8th level)? Thanks again Sage for your feedback :D |
#49PennarinAug 07, 2005 16:01:33 | Kal, why don't you just mix Circle of Death with Animate Dead? The spell would also need to have an appropriate costly material component that would be consumed, such as an onyx bracelet costing 500 Cp or more. (Animate dead is 25 Cp per HD!) I would make this spell 8th or 9th level. Also, about the Defilers Regeneration spell: why is it "Defilers"? AFAIK it's supposed to be Defiler Regeneration. Also, it being a 4th level spell is laughable. Its far too early to allow a wizard to get an healing ability, it steps on the divine spellcasters' toes. Its not for nothing the spell was a psionic enchantment in 2E... Make it a 9th level spell, sraight up. Only the most powerful wizards can achieve a form of healing through sorcery. I discussed this spell with someone from the Epic Bureau and it was very likely Defiler Regeneration would be made into a sub-epic spell, but a 4th level one? |
#50zombiegleemaxAug 07, 2005 16:47:05 | Here is a new spell for all of you necros out there. Enjoy and let me know what you think about it. I like, but I still think it should be 8th level, even with the reduced damage. Too much possible of an instant (small) army effect against weak creatures. |
#51zombiegleemaxAug 07, 2005 16:55:36 | Some thing I thought was missing from the DS setting was this spell, which was originally a psionic enchantment. Dude, I love this spell. Really, love it! :D But I agree with Penn to a degree, way too good for 4th level. As it stands, I could see becoming a defiler just to cast this spell if I was playing a preserver up to then. Making it 6th or 7th level on the other hand seems about right. |
#52kalthandrixAug 07, 2005 18:02:56 | Okay- I increased the level of both Defiler Regeneration and Dead Zone Blast to 8th level, but I have also changed a few other items as well. Defiler Regeration now effects 1 creature per 4 levels with no maximum and costs more for the mterial component. As for Dead Zone Blast- I gave in a little and increased the radius to 15', but I also increased the maximum damage to 25d6+25. After looking over polar ray and circle of death I thought that both of these increases were reasonable. As for a more expensive material component- I thought of perhaps requiring the finger bone to be from a mage that died in the Dead Lands- that would be interesting and possibly pretty hard to obtain- I do not want it to be an item that costs a set price in ceramic. Have you looked over Shelter of Mind and Soul? I did make some fixes earlier and would like to know what somw others think! |
#53zombiegleemaxAug 07, 2005 18:24:16 | Have you looked over Shelter of Mind and Soul? I did make some fixes earlier and would like to know what somw others think! Still like it, still rocks! And I totally disagree with Sage, its just right for a 9th level power, although maybe increase the power point drain while its active from 34 to an even 50 (don't know for sure, just thinking out loud). |
#54zombiegleemaxAug 07, 2005 18:40:38 | Still like it, still rocks! And I totally disagree with Sage, its just right for a 9th level power, although maybe increase the power point drain while its active from 34 to an even 50 (don't know for sure, just thinking out loud). 50 is an illogical number to use when dealing with psionic powers. 34 makes sense - it is the cost of 2 unaugmented 9th-level powers. The closest number which makes sense in the same manner is 51, the cost of 3 unaugmented 9th-level powers - which is, ironically, extremely close. |
#55kalthandrixAug 07, 2005 20:49:37 | Still like it, still rocks! And I totally disagree with Sage, its just right for a 9th level power, although maybe increase the power point drain while its active from 34 to an even 50 (don't know for sure, just thinking out loud). I thought about that, but figured that the loss of 10,000 XP, at least 17,000 cp, and 32 PSP's (temporally) was a pretty big pill to swallow- Thanks Khaine and Aram- I did think that perhaps the psion could make instill the XP over time- like putting in some here and there so as not to burn 10,000 at one time, but have not decided. |
#56zombiegleemaxAug 07, 2005 21:27:06 | About Dead Zone Blast - if you do the calculations, you'll see that from d8 per level to d6+1 per level isn't really a reduction in damage at all - both deal 4.5 damage per level on average. The change merely made the damage more consistently closer to the average. |
#57zombiegleemaxAug 09, 2005 0:05:48 | 50 is an illogical number to use when dealing with psionic powers. 34 makes sense - it is the cost of 2 unaugmented 9th-level powers. The closest number which makes sense in the same manner is 51, the cost of 3 unaugmented 9th-level powers - which is, ironically, extremely close. Yeah, but I'm pretty illogical most of the time anyway :P :D |
#58kalthandrixSep 27, 2005 21:05:06 | Here is a spell that I had been discussing with Pennarin on a thread one day and I decided to write it up- well, actually I copied and pasted most of it from the SRD open gaming material. I thought that this would be a cool idea and went with it. So here you go.Stature of the Dragon |
#59ruhl-than_sageSep 27, 2005 22:38:26 | Nice spell simple, yet elegant. |
#60kalthandrixSep 28, 2005 9:28:24 | Nice spell simple, yet elegant. Thank you Sage- I still think it needs some tweeking and stuff but overall I think it is much better then the basic enlarge person spell- Oh, I need to add some text that says stature of the dragon will work on any race or creature type so humans, thri'kreen and dragons can all cast it on themsleves. Does anyone think that there sould be some limits on how big a creature can become? I thought that I would add some thing like if this spell is cast on a large creature, the caster needs to be 10th level- so it would be something like size increases are always figured starting at medium, so a medium creature could become large if the caster was 5th lvl and huge if the caster was 10th, but making a large creatue huge would require that the caster be 10th lvl, this would limit to 10th stage Dragon would not get much use out of the spell if cast on himself due to their great size, but a high level wizard could make someone as big as a full Dragon. Did any of that make any sense or is it just confusing babble? |
#61kalthandrixSep 28, 2005 14:58:19 | There- I made some changes to the wording of the spell to clearify some issues. |
#62kalthandrixOct 06, 2005 15:22:25 | Here is my first stab into the world of epic spell crafting. I am making this spell for Korengard- whom is in my campaing world still- and I plan on making another, more advanced version later that will allow travel to a much more distant point in time. I could sure use some advice on this spell if any of you feel like throwing out your two bits! Step Into the Past |
#63ruhl-than_sageOct 06, 2005 23:50:42 | Here is my first stab into the world of epic spell crafting. I am making this spell for Korengard- whom is in my campaing world still- and I plan on making another, more advanced version later that will allow travel to a much more distant point in time. Wow, a reasonable time travel spell. I like how you've restricted them from traveling in time again untill they have caught up with when they left. You might possibly want to restrict it so that the spell cannot be cast again until 5 days after time has caught up again, so that multiple time travel jaunts cannot overlap, just a thought. Ex. of current overlap Day 1: Korengard arrives from 5 days in the future Day 2: Korengard again arrives from the future, there are now two copies of him from the future. Plus, the orignal. Day 3: " ", there are now three of him from the future. Day 4: " ", there are now four of him Day 5: " ", there are now five. The orignal Korengard leaves for Day one. Day 6: The second Korengard leaves for Day 2. Four remain. Day 7: The third leaves for Day 3. Three remain. Day 8: the fourth leaves for Day 4. Two remain. Day 9: the fifth leaves for Day 5. One remains As you can see this can get pretty ridiculous :D , depending on how time travel is handled more specifically (see below). Version 1: Paradox leads to alternate timelines In this version, if something paradoxical were to occur, it would lead to an alternate timeline. This means that the original casting of the spell does not have to occur again to allow the caster to arrive in the past to interfer with events. The problem with this version is that a caster can use it to effectively duplicate himself. Solution: Stipulate that if a paradox occurs preventing the time travel from occuring, once time catches up to the orignal time of casting, the traveler disappears. Not a very good fix Version 2: Paradox leads to negation of events/ smoothing out of wrinkles. In this version, if something paradoxical were to occur the timeline is automatically restored in some manner to make itself internally consistant. Example: Korengard travels back in time, but changes events to accidentally prevent himself from time-traveling in the first place. Traveler winks out of exsistance, but the affects of his actions are preserved in the timeline through other "players" and coincidental events. All traces of the time traveler are erased from the timeline except for the prevention of time travel caused by his actions. Version 3: Traveler is incapable of causing paradox In this version, the time traveler is completely incapable of causing paradox. The easiest way to do this is to only allow him/her to observe events and not interfere or interact in anyway. One implication of interpreting time travel this way, is that the time traveler could be immune to anything that happens in the enviroment, such as area effect spells, hunger, thirst, etc. Another way to handle this is to merely have supernatural forces prevent actions that would lead to paradox, allowing the time-traveler to still interact with his surroundings in ways that would not lead to paradox. |
#64kalthandrixOct 08, 2005 22:34:30 | Here is another time travel spell I am developing specifically for my campaign. Both of these time travel spells, IMC, were developed by Oronis- the first one, Step Into the Past, was developed by him after his first student and follower in the path to become an avangion, Nerad, was killed by the SK's. I have decided that it was Oronis who brought Korengard back from the dead out of grief and guilt for his other student. This spell- Door of Time- will be one that I use to have the PC's in my group travel back in time to get something for Oronis, and also how they end up influencing Myron (which is why he turned against Rajaat) and some other sweet twists I have thought up. Like the other spell, this one needs some work, but I would like to hear what everyone has to say or input on how to make it better. Door of Time |
#65ruhl-than_sageOct 09, 2005 0:24:08 | :D , I like this one even better. Nice touch on the group effort part and the idea of needing a time anchor. |
#66kalthandrixOct 12, 2005 15:05:18 | Here is an item that I have been dreaming up for a while- a sword call Stonecutter- inspired by Fred Saberhagen's Swords books. This version is the draft- the final will be more comprehansive.Stonecutter |
#67kalthandrixOct 12, 2005 15:59:27 | Made some changes to Stonecutter to make it artifact level (ie epic weapon enhancement) and added additional attack if sunder is sucessful just for the cool factor. |
#68PennarinOct 12, 2005 17:27:28 | Don't forget the powers of this ELH weapon:Mace of Ruin: This +7 heavy mace ignores the hardness or damage reduction of any object or creature it strikes. Furthermore, the weapon can deal critical hits to objects and constructs as if they were living creatures. |
#69kalthandrixOct 12, 2005 17:47:11 | Thanks for the post Pennarin. Hummm... It is a thought. This weapon was designed to be a primary weapon to be used against the Obsidian Man- Maybe I will add the power that it ignores the DR of all constructs- it already ignored hardness due to it having the same properties as adamantine, though I might add the language that this weapon ignores DR requiring metal weapons to by pass. One other thing I will add is the fact that it cannot be caried in a scabbard- the weapon seems to cut through them after a little while of being in a constructed carrier- it will do this regardless of the stage that the weapon is in- this is basically a role-playing thing for flavor. I will add that the weapon emits a deep, even hammering sound when it is used against constructs or items- for fans of Fred Saberhagen's books you will see the similarity to the sound that Stonecutter emits when it is used to cut stone- again, just a flavor aspect of the weapon. BTW- I could use some aditional feedback on the two time travel spells- anyone please let me know what you think or ideas if your think something could be fixed. Brian is making a picture from a drawing I did of the spell form construction Oronis uses for the Door of Time spell- He said he might have something this weekend- which would be sweet! |
#70cnahumckOct 12, 2005 18:31:11 | BTW- I could use some aditional feedback on the two time travel spells- anyone please let me know what you think or ideas if your think something could be fixed. Brian is making a picture from a drawing I did of the spell form construction Oronis uses for the Door of Time spell- He said he might have something this weekend- which would be sweet! i have no complaints about the spell. personally i really like the idea of time travel and how you can effect a campaign with it. i don't think it is a matter of how it works though, more a matter of how you plan to use it. when characters go back in time, what are they doing, how does it effect the future, and where do you want the campaign to go. if oronis uses the spell to bring back someone, why not go back and eliminate the source of all the problems that exist in the world - Rajaat. This would dramatically change the campaign world, but if it something you want to do, go for it. on a personal note, i have always wanted to do something like that, and tried it once (didn't work to well, ran out of time at school). i remember something somewhere speaking about nibenay's desire to return to the green age through time travel and thought that it would be great to have the PC's go back in time to assassinate Rajaat before he turned to evil. they would have to skip through time to research where he was before he went to the base of the cliffs and find out more about him. of course, the twist to things was once you change something, it stays changed, you can't go back and interact with yourself to stop it. (you can't go to a time where you have existed, hence nibenay's inabbility to go back to the green age, plus mistakes can't be fixed by you, which eliminates using time travel as a reset button.) the Big Twist though was that before the PC's attacked Rajaat, he was a normal pyreen, not disformed, not twisted, but the PC's assassination attempt was not as sucessful as they thought, and they are the ones who caused Rajaat to become angry and twisted, causing Rajaat's self hatred, causing the creation of magic, causing the cleansing wars. |
#71kalthandrixOct 12, 2005 18:53:54 | i have no complaints about the spell. personally i really like the idea of time travel and how you can effect a campaign with it. i don't think it is a matter of how it works though, more a matter of how you plan to use it. when characters go back in time, what are they doing, how does it effect the future, and where do you want the campaign to go. if oronis uses the spell to bring back someone, why not go back and eliminate the source of all the problems that exist in the world - Rajaat. This would dramatically change the campaign world, but if it something you want to do, go for it. on a personal note, i have always wanted to do something like that, and tried it once (didn't work to well, ran out of time at school). i remember something somewhere speaking about nibenay's desire to return to the green age through time travel and thought that it would be great to have the PC's go back in time to assassinate Rajaat before he turned to evil. they would have to skip through time to research where he was before he went to the base of the cliffs and find out more about him. of course, the twist to things was once you change something, it stays changed, you can't go back and interact with yourself to stop it. (you can't go to a time where you have existed, hence nibenay's inabbility to go back to the green age, plus mistakes can't be fixed by you, which eliminates using time travel as a reset button.) the Big Twist though was that before the PC's attacked Rajaat, he was a normal pyreen, not disformed, not twisted, but the PC's assassination attempt was not as sucessful as they thought, and they are the ones who caused Rajaat to become angry and twisted, causing Rajaat's self hatred, causing the creation of magic, causing the cleansing wars. These is a basic proble with the idea of killing someone before they can do something- like with Rajaat. Who is to know exactly when he came up with his plan to restore halflings as the ruling race on Athas and if you were to kill him as a child or when he was young, then who would discover magic- there is the problem- because you would be using a magic spell to time travel, magic developed by the one you killed. I have plans to use this spell to have a recurring villien in my campaign named Sinoro- a defiler wizard that has clashed with the PC's several times. Now spell Sinoro backwards- ya thats right. The person that the PC's are fighting is none other then Oronis. Oronis/Keltis during the CL was actuall in the wrong time, but because of there being Oronis in the current time stream, he is not automatically pulled back when the spell ends. Oronis in the PC's time tries to teach and redeem the corrupt Sinoro, to teach him goodness (this is acter the PC's are tasked to capture Sinoro). He escapes during the time that Oronis is performing the Door of Time spell to send the PC's back into the Green Age (they will be tasked to get an item that Oronis needs for his next stage of transformation). Sinoro learns and earns redemption after he take part in the Cleansing Wars and learns the true horror of the things he has done. |
#72cnahumckOct 12, 2005 21:19:46 | These is a basic proble with the idea of killing someone before they can do something- like with Rajaat. Who is to know exactly when he came up with his plan to restore halflings as the ruling race on Athas and if you were to kill him as a child or when he was young, then who would discover magic- there is the problem- because you would be using a magic spell to time travel, magic developed by the one you killed. first i really like your idea about oronis, kind of a self made man. really good. i have ideas for Irokos myself (with an undead twist, which explains questions i've had regarding PrC's for AB undead, but that is a different thread). anything that allows players to help shape the world is good, even time hopping. however, your problems with the way i was talking about using time travel stem from a different interpretation of how time travel would work. IF you are still anchored in the future when you kill Rajaat (which would not have happened if i had my way) then things would change and you would disappear and it really could not have happened in the first place, unless you timetravel with a epic psionic power you developed. (makes you wonder why this hasn't been done, altough the Order probably would hunt you down if they got wind of it) HOWEVER, IF you are not anchored to the future (your past) then the act of time traveling changes you and you can change things and go back. who is to say what would happen. perhaps oronis comes from the future and teaches only preserver magic, forcing people to accept some sort of "anti-defiling" curse. or perhaps the PC's stay and start to teach magic. really, a DM could do anything at this point. and who is to say what kind of world the PC's would return to some 11,000 some odd years after bashing Rajaat's baby brains on the wall. maybe the undead have taken over, maybe the Kreen have overrun everything, maybe the Rhulisti return and exterminate the Rebirth Races, maybe flying pig men rule the world through the clever sale of chicken products... in the end, the only real reason to NOT let the PC's go and kill Rajaat (which wasnt what i suggested, check the post) is that then athas is no longer athas. anything else is cool though, at least in my book. have fun with it, and make sure the PC's end up causing something horrible, you know... like being the REAL reason the Cleansing Wars happened... |
#73kalthandrixOct 13, 2005 14:27:48 | Anyway cnahumck- do you have any suggestions of other comments on the spells or even on the sword Stonecutter- anything you think needs fixing or anything else? |
#74cnahumckOct 14, 2005 10:29:49 | i really like the stonecutter, i think it is a great weapon. one of the things i like is that it is different and was designed for use against the obsidian man. i guess my only request would be more background on how these things were found together. the weapon's stacking powers based upon the different pieces put togther is really cool. plus, i am a sucker for a big sword. i LOVE the silencer. the spells are great, i think the way you have them set up makes it so that you can control their use and avoid abuse, something that is important with time traveling. i think that your information that you have here is a real addition to anyone's game. keep it up. |
#75kalthandrixOct 14, 2005 11:02:53 | Thanks cnahumck- I will add some additional material to Stonecutter soon- and the history of the weapon will be fleshed out more. I think that by doing this sword, it will also kind of force me to do a conversion of the Obsidian Man so the swords powers will be revelant against the Obsidian Man. |
#76lyricOct 14, 2005 12:33:16 | With Time Travel, I try to side step the whole paradox aspect of changing history. I use time travel in the sense that you cannot change your own past, for that might void you having the ability to do so in the first place.. However, you can substitute a past that brings about a similar result, and thereby alter the present and the future.. Example : Korgunard, dies, as do other Avangions in their developement process... So, you decide to 'save' them.. How do you do so?? do you go back in time to prevent their deaths?? yes... and no.. you go back in time, to "fake" their deaths.. preserving the timeline.. and you then bring them forward in time to the 'present' where they continue their works.. Same goes for swiping an artifact out of the past.. Why is it the item was never heard of again after its placement in the Ancient Temple?? Because you went into the past and took it that's why! And Brought it foward to the present. Of course, any actions in the past that would not alter the time line, are perfectly acceptable... you wanna set up an epic level minature construct to observe Rajaat as he creates magic? and thereby learn aditional secrets of Arcane Lore?? (ha :P placing a Bug to watch over Rajaat :P) that's fine and dandy. It doesn't interract with him, altering none of his choices, it merely records, perfectly acceptable.. and provided you can manage the effect in a way he won't notice (in which case I'd say craft an epic spell to hide its presence from him prior to his ability to detect such things, and then bind it to him in such a way that he'll never be able to detect it from then on.. and you're ok..) of course.. when you get the information, will you survive its gathering?? Could that little bug of yours have been affected by its accumulation of Arcane Knowlege?? and become sentient and independent? Could you learning the Arcane knowledge have additional side effects? Like gaining Rajaat's megalomania and purposes?? Who knows only the DM :D Time travel is so fun ;) |
#77kalthandrixOct 14, 2005 12:50:48 | The spell Door to the Past I made are not necessarly PC a tool- it is more for the DM. The Step Into the Past is a more minor effect (in terms of Epic power) and only relates to relatively recent history- so the spell has not had the ripple effect on other events as much. I will be getting to work on detailing out both of these spells a little more and making things as clear as possible. I will incorporate some of the suggestions and limits on the role PC's may be able to take or how their actions may alter/change their time. |
#78ruhl-than_sageOct 14, 2005 13:23:25 | Very insiteful, I like your take on time travel, Lyric ;) |
#79lyricOct 14, 2005 16:46:49 | Very insiteful, I like your take on time travel, Lyric ;) Thanks I find time travel a lot of fun You know, a clever caster, might jump into the past, durring a time when he exists, scry on the area nearby or do some other reconisance that would benefit his past self, and then cast a sending, or whispering wind, advising his past self of the information he lacks, while still preserving his past self's lack of knowledge as to where the information is coming from. And if all you hear the voice say is "there are elven raiders set to attack durring the night, prepare". you'll think to yourself, "what the???" and then just to be safe (since there are always elven raiders) you'll prepare. Then later in your career, you go time traveling, see yourself from afar, use your higher level abilities to spot the elven raiders, and send yourself a warning.. you could watch over and protect your past self, without affecting your younger self's ability to choose. Since he would be oblivious to his helper's identity. and then you could do double the adventuring when you are higher level! So your younger self prepares for the attack, but you as a higher level self, see that there is a high level cleric among the elves, and the defenses your younger self puts up won't succeed, unless you yourself help before the attack is made, by neutralizing the cleric just as the attack is made.. all while keeping hidden from your younger self! You'd get to play through old scenarios, that you 'thought' you knew, but in reality, you need all your current skills just to keep your younger self alive! then as a crowining point, you can meet your younger self as you send him on his way back in time to protect... himself! as he catches up to where you first started helping him out tada! (gosh I love time travel ;) ) it allows for so many twists! |
#80GrummoreOct 15, 2005 10:10:10 | Of course, any actions in the past that would not alter the time line, are perfectly acceptable... you wanna set up an epic level minature construct to observe Rajaat as he creates magic? and thereby learn aditional secrets of Arcane Lore?? (ha :P placing a Bug to watch over Rajaat :P) that's fine and dandy. It doesn't interract with him, altering none of his choices, ... If I would be handling time travel, I would tell my player to be careful but wouldnt say why. In fact, IMO, if you return in time, let's say you move in time to the birth of Rajaat. Here is the big problem: How would you get back to your actual time since magic doesnt exist!? I think we have to be careful since we are in a low magic setting where magic is a new born fact. Magic have been existing for a short period of time and so, how would you use magic to get back if actually, magic DOES NOT exist? |
#81kalthandrixOct 15, 2005 10:40:01 | I started a new thread for this time travel discussion and reposted most of the comments that have been made on this thread. Not trying to be rude, but I just did not want this thread to be derailed. I would enjoy anyones futher thoughts on the design and playability of either of the two newest spells or Stonecutter. Thanks. |
#82kalthandrixOct 19, 2005 9:38:26 | Here is a new weapon I dreamed up to kinda go with a version of the assassin PrC that I am thinking about making (no psionics or spells version focusing on skills).Bard’s Stinger |
#83kalthandrixOct 19, 2005 10:20:45 | I have went back through some of the older material that I created and have updated two of the items- the Bracers of the Spiked Carapace and the Circlet of Psychic Enervation. The revised versions are in the same post as the original versions, but are posted below their counterparts. These changes are due in part to feedback and writing critique from Pennarin :D Here is the link to check out the two items= Revised Items |
#84kalthandrixOct 19, 2005 12:42:13 | This spellis the brain-child of my musings on where all the metal in Athas went to. I am on a creative roll today (long day at work with absolutely NOTHING to do- I am so bored).Render to Dust |
#85kalthandrixOct 19, 2005 19:25:22 | Here is a somewhat revised version of Stonecutter- I believe that most of what has been added is the historical information and background on the blade. I left the time of creation and place somewhat vague- partly due to the fact that I could not find the expanded timelione on the message board nor could I locate the system of naming the years in my books- I just did not take enought time to look through them all. Stonecutter |
#86kalthandrixOct 20, 2005 9:27:31 | Everyone must be speechless due to my creative genius and oh-so awesome background story on Stonecutter that they have forgotten how to type! Come on now fellows- I would like to hear what you like/dislike on Stonecutter, the spell, and the weapon I wrote up yesterday! Please- I am sooooo bored right now- absolutely nothing to do at work except fill the void with DS :D |
#87nytcrawlrOct 20, 2005 9:36:28 | Everyone must be speechless due to my creative genius and oh-so awesome background story on Stonecutter that they have forgotten how to type! I just need to hire you as my personal DS rules document creator since I lost xlorep due to him getting a kick ass job finally. :D Seriously, most of the things you do I like, and I'm damn jealous that I can't do half the DS work you do while on the job. |
#88brun01Oct 20, 2005 9:41:36 | Well, you could give your input on the 25 powers I converted, that oughta fill the void... :D |
#89nytcrawlrOct 20, 2005 9:50:46 | Here is a somewhat revised version of Stonecutter- I believe that most of what has been added is the historical information and background on the blade. Now this is an artifact!!! Really like the history you added to the Obsidian Man of Urik. I had this crazy notion of tieing it to the Zodar of Athas's crystal sphere (as in it was the Zodar of Athas's Crystal Sphere) back in the day when I entertained certain parts of Spelljammer to be combined with Dark Sun. I left the time of creation and place somewhat vague- partly due to the fact that I could not find the expanded timelione on the message board nor could I locate the system of naming the years in my books- I just did not take enought time to look through them all. I just posted those recently, and they should also be in the forum archive if you want to use them to revise your fluff some. |
#90kalthandrixOct 20, 2005 9:53:29 | Well, you could give your input on the 25 powers I converted, that oughta fill the void... :D I thought I had- but I will go over the material again seeing as how I got nothing else to do. Seriously, most of the things you do I like, and I'm damn jealous that I can't do half the DS work you do while on the job . I like having the time- but then again I would like to be doing something productive- but this does give me some time to prep for my game next weekend :P . |
#91kalthandrixOct 20, 2005 9:56:48 | Now this is an artifact!!! Thanks- do you think it is underpowered? I am NOT looking for the nuke effect here, just something cool to make the Obsidian Man something that could be taken on. I looked in the archive, but I could not seem to find the timeline- I guess I will have to look again. |
#92nytcrawlrOct 20, 2005 10:04:16 | Thanks- do you think it is underpowered? I am NOT looking for the nuke effect here, just something cool to make the Obsidian Man something that could be taken on. Nope, I think it's just about right for what you are trying to accomplish. I looked in the archive, but I could not seem to find the timeline- I guess I will have to look again. My bad, I thought it was in the archive, but I don't see it there either other than the old crimsonsun.org link that it once pointed to. Ah, it was in the Green Age thread: http://boards1.wizards.com/showpost.php?p=7488514&postcount=3 I'll get it in the DS forum archive too. |
#93kalthandrixOct 20, 2005 10:05:08 | Thanx |
#94PennarinOct 20, 2005 10:09:38 | I've added the timeline to the Archive, I really thought it was int here, sorry folks. http://www.pvv.org/~leirbakk/rpg/adnd/rules/adnd_rules_dstimeline.html |
#95kalthandrixOct 20, 2005 10:18:33 | I placed the time around 500 years after Rajaat came back to begin his teaching- 130th King's Age during the year of Friend's Slumber. |
#96cnahumckOct 20, 2005 19:17:23 | wonderful, inspiring work. i want to know more about the city that the weapon came from. the city seems interesting, to have all those groups woring together, but then i forget that magic wasn't always looked at badly on athas. tell us more, man. stonecutter was only used once, but i think it would be cool to have something more recent about it. like something within the last 15 years or so, something that can aid in tracking it down, or add to the legend. great suff. |
#97kalthandrixOct 20, 2005 19:29:20 | I have added some additional descriptive text to each of the three pieces that add to Stonecutter's power and some other little tid-bits in one or two other sections- look it over again and let me know if you think it is cool or what. |
#98kalthandrixOct 20, 2005 19:30:45 | wonderful, inspiring work. i want to know more about the city that the weapon came from. the city seems interesting, to have all those groups woring together, but then i forget that magic wasn't always looked at badly on athas. tell us more, man. stonecutter was only used once, but i think it would be cool to have something more recent about it. like something within the last 15 years or so, something that can aid in tracking it down, or add to the legend. great suff. I will see what I can do- I will be doing a conversion of the Obsidian Man soon so maybe I will add some more stuff there. |
#99kalthandrixOct 21, 2005 12:38:27 | Here is an updated version of Step into the Past- basically I just added a clearer discription of the spell effect and what you could/could not do. Let me know if it is unclear or could be done better. Step Into the Past |
#100kalthandrixOct 22, 2005 7:59:40 | Inspired by the knife on the cover of Brazen Gambit and Elves of Athas books.Elven Knife |
#101kalthandrixOct 22, 2005 8:39:15 | wonderful, inspiring work. i want to know more about the city that the weapon came from. the city seems interesting, to have all those groups woring together, but then i forget that magic wasn't always looked at badly on athas. tell us more, man. stonecutter was only used once, but i think it would be cool to have something more recent about it. like something within the last 15 years or so, something that can aid in tracking it down, or add to the legend. great suff. As for adding more to the history of Stonecutter, well, I would say put the blade in your campaign and see what you can do with it. IMC I have given the blade to the fighter in the group (I have had some recent turnover in my gaming group due to jobs and stuff, but was able to get additional people who had been waithing to get in on my game). It was part of the 'reward' I gave the players at the conclusion of Whispers in the Storm adventure. Now I replaced the mage that got the PC's into the whole deal with a person the PC's knew as Shade, but was actually Korengard (I mix up the premade adventures to fit my campaign). Now the player who has the sword is a little perplexed on why the sword is dull as a spoon, but always seems to cut through any scabbard or carring device he comes up with (a property I did not detail in Stonecutters write up). Now sometime in the future, he will find out more about the blade and I will introduce the other parts if they want to go looking for them. Take Stonecutter and throw it in your game and let me know what your players think and how you are able to blend it and the history into your game. |
#102ruhl-than_sageOct 22, 2005 17:30:07 | Inspired by the knife on the cover of Brazen Gambit and Elves of Athas books. I don't mean to be rude and I do like the idea of your weapon, but I'm pretty sure that was supposed to be a bard's friend. They also do 1d4 damage, are an exotic weapon, and have an 18-20 x2 critical. |
#103kalthandrixOct 22, 2005 22:46:17 | I don't mean to be rude and I do like the idea of your weapon, but I'm pretty sure that was supposed to be a bard's friend. They also do 1d4 damage, are an exotic weapon, and have an 18-20 x2 critical. Thanks and I know- I was thinking of making it more like a double-shortsword but thought thatt was too dumb- I was thinking of changing the stats of this weapon to have a crit range of 19-20/ x3 just for kicks. |
#104PennarinOct 23, 2005 7:29:28 | Sage, the Elves of Athas pic is definately not a bard's friend as it has none of the weird blade protusions of that weapon. We're working on both of Kal's weapons in the Equipment Bureau, and the knife is in the process of inspiring us to make more elven-specific weapons. |
#105kalthandrixOct 23, 2005 13:24:27 | We're working on both of Kal's weapons in the Equipment Bureau, and the knife is in the process of inspiring us to make more elven-specific weapons. Really- that is interesting to know! I might be willing and able to come up with a little more where that came from if you fellows want. With the work I did on Stonecutter, I was thinking about designing the Elven Kings blade (name escapes me at the moment)- would you want that item as well? |
#106PennarinOct 23, 2005 14:41:29 | The weapon itself, Galdra, I won't touch or try to incorporate in the Guide since its controversial. But the type of sword Galdra is based upon has been made into the elven longblade, already in DS3. |
#107kalthandrixOct 23, 2005 16:31:23 | The weapon itself, Galdra, I won't touch or try to incorporate in the Guide since its controversial. But the type of sword Galdra is based upon has been made into the elven longblade, already in DS3. I know about the longblade- but I was going to do a build of Galdra for kicks anyway. That aside- let me know what you are looking for and I will design something. BTW Greyorm has agreed to do a pic for Stonecutter- no time frame but he had plans to work on it soon- thanks again Rev. And Brian had said he would do a pic for the spellform design for the Door of Time spell too- thanks to him as well. So be on the lookout for some wicked cool art to go with some of the items and spells on this thread :D |
#108ruhl-than_sageOct 24, 2005 17:18:04 | Sage, the Elves of Athas pic is definately not a bard's friend as it has none of the weird blade protusions of that weapon. I would personally have attributed that to it having been drawn incorrectly, rather than it actually being a different weapon. Like I said "I think it was supposed to be a Bard's Friend". |
#109PennarinOct 24, 2005 17:44:31 | I would personally have attributed that to it having been drawn incorrectly, rather than it actually being a different weapon. Like I said "I think it was supposed to be a Bard's Friend". I don't agree. Brom is the guy who drew the original b&w bard's friend (which I have), and the color weapon he did for the cover of EoA has nothing in common with it. |
#110kalthandrixOct 28, 2005 11:12:03 | This is rough and could be written better, but it is an idea that I have been playing with for a while.True Ambidexterity- OLD VERSION, SEE POST BELOW [General] |
#111brun01Oct 28, 2005 11:21:02 | Don't you think that should be and additional requisite? Maybe Two-Weapon Fighting? Does it work with all the 4 arms of a thri-kreen? |
#112nytcrawlrOct 28, 2005 11:33:30 | This is rough and could be written better, but it is an idea that I have been playing with for a while. I was thinking of making the epic feat Perfect Two-Weapon Fighting have this as well as totally remove the penalties, as all it does now is give you one more attack. On other notes, Kal, if you want to work on Galdra let's talk shop because I was going to do a writeup for it, as well as Sorak and a template for all his personalities. I'm still interested in doing all of that, it's just been put on the back burner for awhile. As far as Stonecutter, I had an idea I was going to implement into it in my campaigns. I was thinking of making it glow and vibrate when ever one of the other pieces is near it, and the closer the piece is the brighter it glows and the harder it vibrates. I was going to give it a limited range, like a mile or something, but haven't decided how far to go with that aspect yet. |
#113nytcrawlrOct 28, 2005 11:35:02 | Don't you think that should be and additional requisite? Maybe Two-Weapon Fighting? Yeah, this definately needs more prereqs, and probably needs to be Epic, or damn near. Does it work with all the 4 arms of a thri-kreen? Indeed it would, hence why it probably needs to be pretty high up of a level to attain. |
#114kalthandrixOct 28, 2005 11:50:04 | I was thinking of making the epic feat Perfect Two-Weapon Fighting have this as well as totally remove the penalties, as all it does now is give you one more attack. I do not think it would really be epic, but mayne you would need two-weapon and improved two-weapon fighting to use it. As for your idea on Stonecutter Nyt- vibrate maybe, glow not so much. I will think about it. I could make it kinda like the Rod of Seven Parts in that the wielder of the sword can feel the location of the next peice- Something to think about. About Galdra- I was thinking of something along this line- alot of elven tribes think that they have the 'real' Galdra, and the truth of the matter is is that they all do, or at least peices of the whole. Their King, seeing no end to the Cleansing Wars and having no heir, broke apart his sword and entrusted the parts to some of his chief conculers. They in turn took a portion of their people and fled, forming the seeds for the elven tribes of today. I will write something up soon, I will think on this matter some more. Brun01- I would say that if thri-kreen suffer the Str reduction for two-weapon fighting for their off-hands then I see no reason why this would not remove the penalty for them as well. |
#115nytcrawlrOct 28, 2005 11:56:56 | I do not think it would really be epic, but mayne you would need two-weapon and improved two-weapon fighting to use it. Let me go through all the d20 feats I have access to and get back to you. I think this is pretty potent for something with only a Dex 17 prereq, this should be somewhere in the TWF feat chain and should have many prereqs as well as be pretty high up level wise. In fact I think this feat already exists in one of the Quintessential books. Let me take a look at those and see what I find. As for your idea on Stonecutter Nyt- vibrate maybe, glow not so much. I will think about it. I could make it kinda like the Rod of Seven Parts in that the wielder of the sword can feel the location of the next peice- Something to think about. I was wanting it to be more of something the character has to figure out. If it just vibrates that's cool, but I wanted to stay away from the whole "character knows location" thing and have it be more of a it's in direction x thing and make the character go hunt for it. About Galdra- I was thinking of something along this line- alot of elven tribes think that they have the 'real' Galdra, and the truth of the matter is is that they all do, or at least peices of the whole. Their King, seeing no end to the Cleansing Wars and having no heir, broke apart his sword and entrusted the parts to some of his chief conculers. They in turn took a portion of their people and fled, forming the seeds for the elven tribes of today. I was debating going this route as well at one point. GMTA, and I wouldn't mind helping out some if you need it. |
#116kalthandrixOct 28, 2005 12:26:45 | Let me go through all the d20 feats I have access to and get back to you. I think this is pretty potent for something with only a Dex 17 prereq, this should be somewhere in the TWF feat chain and should have many prereqs as well as be pretty high up level wise. In fact I think this feat already exists in one of the Quintessential books. Let me take a look at those and see what I find. Well I will look through what I got and adjust it accordingly. I was wanting it to be more of something the character has to figure out. If it just vibrates that's cool, but I wanted to stay away from the whole "character knows location" thing and have it be more of a it's in direction x thing and make the character go hunt for it. Well, The new version (part in the new Dungeon Mag- go mine in the mail yesterday) requires a knowledge check IIRC. I think it should not be something like "20 paces left, 15 right, down 6 ft." <= too dumb. Instead it would require a series of checks and then some down and dirty searching. I was debating going this route as well at one point. GMTA, and I wouldn't mind helping out some if you need it. Sure- I will get something put together soon and I will send it out to you- just pm me you e-mail address or just e-mail me using the link on my profile and we can bounce some stuff around and make something that is not too controversial for the community, as Pennarin has pointed out that these items sometimes are. |
#117kalthandrixOct 28, 2005 14:35:26 | Revised Version- still need work on the text but I think that the mechanics are worked out with the higher prereqs.True Ambidexterity [General] |
#118kalthandrixOct 29, 2005 9:54:32 | Here is what I have so far- it is kinda adapted off of the control weather spell. I hope this helps with the athasian vampire stuff brun01. As always, comments about my coolness and/or feedback on the spell are welcome. Mists of the Gray |
#119brun01Oct 29, 2005 10:36:19 | I'm only taking a quick look, but I think it is great and my little vampire will like it too... Soon more in-depth comments |
#120kalthandrixNov 22, 2005 7:24:41 | New feat idea- I wanted something like practiced spellcaster for DS. I plan on using this in my write up on Dregoth. I am not sure about the name though. And I do realize that the prerequisites are higher them practiced spellcaster but that is due to this feat being stackable and ability to be applied to any spellcasting or manifesting class. Erudit Lore |
#121flipNov 22, 2005 9:30:40 | New feat idea- I wanted something like practiced spellcaster for DS. I plan on using this in my write up on Dregoth. Ummm ... that sounds a little potent for a 5th level feat. Consider that defiling only gives +1 spellcaster level, and that's *when* you defile (of course, that might be considered an argument for bumping it up to +2 spellcaster levels ...) it's basically a permanant boost to range, area of effect, damage dice and duration .... deciding to take that feat is pretty much a no-branier... |
#122kalthandrixNov 22, 2005 11:02:35 | Ummm ... that sounds a little potent for a 5th level feat. I had a really good reply before but then the wizard board when down when I posted it. All I have to say is practiced spellcaster is a no brainer too- this feat is just a spin-off of that one, but instead to get the same benefit you would have to burn two feat slots instead of one and it is better for higher level manifesters/spellcasters IMO. I would not be opposed to upping the prerequ to require ranks of like 12 but nothing higher though. |
#123PennarinDec 04, 2005 13:59:17 | New feat idea- I wanted something like practiced spellcaster for DS. I plan on using this in my write up on Dregoth. I strongly suggest starting a thread on the psionics board entitled Practiced Manifester?. You'll have lots of bad comments but with any luck detailed explanations against and/or constructive comments. There has been about half a dozen threads on the psionics board on that very subject. |
#124kalthandrixJan 22, 2006 20:29:20 | Here are the three feats I came up with for the Keeper of the Guarded Land PrCExtended Absence |
#125kalthandrixJan 22, 2006 20:43:53 | Another Feat- a revised version of the Multicasting FeatMulticasting |
#126kalthandrixFeb 13, 2006 15:57:54 | He is a new item I dreamed up today- it may need a bit of tweeking but I think its really cool. Feedback is always welcome Arcanis Rod |
#127PennarinFeb 13, 2006 17:34:25 | Cool concept Kal! Dunno if its DS-ish though, it might just be neutral. (I might not use it for DS, but I would definately use it for classic D&D.) In any case, you'll get far better feedback if you post that item on the Spells and Magic board since the item has no DS-specific elements to it. By that I mean that the people there respond pretty well to non campaign-specific material. I do that with spells and powers and any preliminary questions I have for items. Once I add in the DS elements it ends up back here for further feedback. My suggestion of the day :D |
#128ruhl-than_sageFeb 13, 2006 17:43:53 | Hmmm... that's an amazingly powerful magic item. I don't like the name. You should call it "The Portable Wizard" or maybe "Pocket Wizard", yah that sounds go "Pocket Wizard"! Oh wait I know: PokeWiz!! :D |
#129kalthandrixFeb 13, 2006 19:45:08 | Hmmm... that's an amazingly powerful magic item. I will slay you Sage In the most horrific and sadistic manner I could contrive- and I have a very sick and twisted mind, full of the darkest manner of torture and scream fill pastimes. Anyway..the fun stuff for later Arcanis is actually a preserver wizard I have been dreaming up. Now come of fellows- if you are looking for more DS give there is no reason the rod could not contain raze feats too. |
#130PennarinFeb 13, 2006 19:52:47 | Kal, I'm not complaining your item has little DS in it, I'm stating that since IMO it has very little or none of it that you have an opportunity to post it on the Spells and Magic board, which will mean lots of feedback from people who do nothing else each day but give feeback on new items, spells, and connundrums involving them. Its a good thing! |
#131ruhl-than_sageFeb 13, 2006 20:37:56 | I will slay you Sage In the most horrific and sadistic manner I could contrive- and I have a very sick and twisted mind, full of the darkest manner of torture and scream fill pastimes. AAHAHAAHAHAHAHAHAHHAHAHAHAH!!!!!!! Bring it on! |
#132kalthandrixMar 15, 2006 17:51:53 | There is a link on the actual item too- but I thought I would post a link to the Picture of Stonecutter that greyorm drew up for me. Thanks a bunch Rev- I love it. |
#133cnahumckMar 15, 2006 18:55:06 | That is awesome. Nothing else to say, other than keep the goodies coming. |
#134kalthandrixApr 17, 2006 21:41:09 | I am reposting this spell (no changes as of yet) but I wanted to put it and the picture Brian made for me together. The picture shows the spellform structure made by Oronis when he created this spell (at least IMC) A revised version of the spell will be forth coming. Enjoy Door of Time |
#135master_ivanApr 17, 2006 21:45:57 | WOW! That's an awesome picture. |
#136PennarinApr 17, 2006 23:21:42 | Kudos Brian, nice integration of cg and hand drawn elements. |
#137kalthandrixApr 18, 2006 6:22:59 | Yeah- Brian worked his magic that is for sure- the picture below was one I did to give him an idea of what I was looking for, (I really have no skilz at drawing as you can see- which is way I went to the professional!) Oh yeah- photobucket rulz! |
#138ruhl-than_sageApr 18, 2006 11:10:48 | Oh yeah- photobucket rulz! Your welcome :D |
#139kalthandrixAug 02, 2006 20:21:37 | Just posting a link to my Knowledge (warcraft) skill change - http://boards1.wizards.com/showthread.php?t=615311 |
#140kalthandrixNov 29, 2006 23:37:16 | It has been a while since I posted any of my materail on this thread - but here you are. This Epic spell seed is the answer to some of the problems that I have had in some of the Epic spell conversions that I have done. This may be a bit rough seeing as how I designed this spell seed in the last two and a half hours, but I think it is pretty comprehensive. Phear the skilz :D Seed: Imbue |
#141thebraxNov 30, 2006 0:44:12 | Hmmm... that's an amazingly powerful magic item. Hey, no cheap shots at my Kurnan cards of monster summoning :D |
#142kalthandrixNov 30, 2006 8:44:47 | Figures that the day I post something good, everyone is gone Where are all you Epic-gurus now :P As a side note - I think I will give the arcanis rod another revision when I get the time - there is a lot of possibilities there and I think that it would be a great item - though since I have seen the Craft Sceptar feat in a FR book, I have been having some additional thoughts on how the arcanis rod could work. |
#143cnahumckNov 30, 2006 9:15:56 | Figures that the day I post something good, everyone is gone Where are all you Epic-gurus now :P Not being a great person at the Epic stuff yet, the only thing that I have a question about is the number of times per day. How would this work for a "times per week" or a "times per turn" or minute. I like the idea though. I see an interesting combo with this seed and the life seed to make an intelligent area, or even create a new Spirit of the Land. |
#144brun01Nov 30, 2006 13:24:15 | Stop slacking around and finish the Appendix II already, slacker! |
#145kalthandrixNov 30, 2006 13:48:11 | Stop slacking around and finish the Appendix II already, slacker! Please - this seed is money and was begging to be written! And I am working on the Appendix II - seems we just had a pruge of like 8 or 10 PrCs today - hummmm :P But really - the appendix is still coming along. |
#146PennarinNov 30, 2006 14:25:05 | Is this a spell or an epic seed? The name suggests the latter, while the format suggest the former. |
#147kalthandrixNov 30, 2006 14:34:28 | Is this a spell or an epic seed? The name suggests the latter, while the format suggest the former. Not really - some of the other seeds allow for things like this - look at the fortify seed. There are several seeds that allow for specific additions and changes - I just linked the changes to specific formulas to great spell like abilities. Spell seeds can be case seperatly as well. |
#148PennarinNov 30, 2006 14:42:17 | Again, is this an epic spell or an epic seed? |
#149kalthandrixNov 30, 2006 14:51:09 | It is a spell seed. |
#150PennarinNov 30, 2006 16:34:54 | The set the record straight, it was a straightforward question to which you answered nebulously, why I repeated it. |
#151kalthandrixDec 13, 2006 8:00:35 | I do not ever remember posting this spell, but I think it could use some fixing. The purpose of this spell is to enable a wizard to speak with the dead, though not like a cleric. By tappin ginto the Gray, the wizard would actually speak with the spirit of the dead - so I would like to work in a part where the wizard could actually be deceived, though he would also gain some bonus' to his sense motive checks maybe depending on caster level. So comments and aid are welcome. Thanks. I am including some of the cleric's speak with dead spell to aid people in compairing and insuring that the spells are different. Gray Speak Speak with Dead |
#152brun01Dec 13, 2006 9:24:28 | It would be nice to be similar in abilities (and name, perhaps?) to the gravespeaker class ability from the necromant... |
#153kalthandrixApr 14, 2007 8:05:17 | Burst of Enslavement Telepathy (Compulsion) [Mind-Affecting] Level: Telepath 6 Display: Mental, Visual Manifesting Time: 1 standard action Range: 10 ft. radius centered upon manifester Duration: Concentration Save: Will partial Power Resistance: Yes Power Points: 11 With this power, you send out a powerful mental command that temporally displaces nearby creatures personal wants and desires and replaces it with the need to full fill your desires. Every creature caught within the area of effect must make a Will save in order to shrug off the mental assault. Those that make their save are shaken for 1 round due to the power and suddenness of the mental struggle. Creatures failing their saving throw are dominated (see dominate person). Each creature dominated receives is allowed to make a new Will save each round during your turn as their mind tries to shrug off the domination. If their save is successful, the creature is considered shaken as noted above. Augment You can augment this power in one or more of the following ways. 1. If you spend 2 additional power points, this power can also affect an animal, fey, giant, magical beast, or monstrous humanoid. 2. If you spend 4 additional power points, this power can also affect an aberration, dragon, elemental, or outsider in addition to the creature types mentioned above. 3. If you spend 3 additional power points, this power’s radius is increased by 5 ft. 4. If you spend 1 additional power point, this power’s duration persists for 1 round past the time that you cease concentrating. 5. If you spend 1 additional power point, those held in thrall by this power are not allowed to make their new saving throws for 1 round. In addition, for every 2 additional power points you spend to achieve any of these effects, this power’s save DC increases by 1. |
#154brun01Apr 14, 2007 9:54:06 | The power seems very interesting, but I fail to see its application... you already can do everything you mentioned with psionic dominate.As the dominate person spell, except as noted here. |
#155kalthandrixApr 14, 2007 21:39:35 | --- |
#156brun01Apr 15, 2007 0:31:50 | So, just because something is way more powerful than something else, it is automatically better? Why not make just a fireball spell that deals 1d8 damage per level then? BTW, I thought that Target: up to 1 creature per manifester level So, how can you dominate 239 people at 20th level? Thanks for the comment Bruno :D You're welcome |
#157kalthandrixApr 15, 2007 13:13:00 | That line actually contradicted the text in the body of he power - so I removed it. And they do have a fireball-like effect that deals d8 damage - it is fireburst and greater fireburst - granted they have a limited radius, but it is simular, right. I did make an adjustment to the area and augment though - making it 10 ft and then 3 power points to increase the radius by 5 ft. so the largest area of effect would be 25 ft at 20th level. |
#158kalthandrixApr 16, 2007 12:45:14 | Here is an idea I was playing with to make this power not so "broken" - but on top of allowing a new save each round - giving those under the powers affects a cumulative +1 to subsequant saves? Thoughts? |