Kinetic Control, Psi Power

Post/Author/DateTimePost
#1

Sysane

Jun 23, 2005 8:16:21
Coverted another old 2e DS power. I used the epic spell version of Kinetic Control as a guild line, but it is no where near as powerful.

Thoughts and comments are welcome.

Kinetic Control
Psychokinesis
Level: Psychic warrior 4, Psion/wilder 5
Display: Visual
Manifesting Time: 1 standard action
Range: Personal
Target: You
Duration: 1 round per level or until discharged (D)
Saving Throw: No
Power Resistance: Yes
Power Points: Psychic warrior 7, Psion/wilder 9
This power allows you to absorb, store, and redirect the energy contained in any physical (melee or ranged) attack. You can absorb 5 points from each slashing, bludgeoning, and piercing attack made against you and are able save it for later use. You can absorb up to 25 points of damage in this fashion; however, if the stored damage is not discharged prior to reaching the 25 point limit, the power automatically discharges, dealing the 25 points of damage to you. You keep track of the number of points of damage you have absorbed (you don’t have to keep track of the type of damage). At any time during the power’s duration, you can make a touch or melee weapon attack against another creature or object. If successful, you deal some or all (your choice) of the points of damage you have had stored to the target.You must decide the amount of stored damage being used prior making an attack. If your attack misses, you still expend the stored damage.The damage delivered is considered bludgeoning damage. You can absorb and discharge damage any number of times during the power’s duration, so long as you don’t absorb more than 25 points at a time. When the power expires, any stored damage you have not redirected is discharged into you.
Augment: For every 4 additional power points you spend, the damage you are able to absorb with each attack made against you increases by 1 and the total limit you can store increases by 5. Additionally, if you spend 4 additional power points, you can discharge the damage stored though missile weapons.
#2

kalthandrix

Jun 23, 2005 8:25:11
Another power that I totally loved in 2e. Great job on the conversion. You get a

Not to nit-pick on this, but I think that the level of the power could be adjusted down to 5th and 4th for psionicists and for psi-warriors respectively.
#3

Sysane

Jun 23, 2005 8:33:22
Another power that I totally loved in 2e. Great job on the conversion. You get a

Not to nit-pick on this, but I think that the level of the power could be adjusted down to 5th and 4th for psionicists and for psi-warriors respectively.

Thanks,

I was thinking of either lowering the power to PsiWr6/ Psi/Wld 7 or increasing the absorbtion rate to 5 and the total absorbed amount to 30 and keeping it 7th amd 8th level.

Thoughts?
#4

kalthandrix

Jun 23, 2005 8:54:53
Thanks,

I was thinking of either lowering the power to PsiWr6/ Psi/Wld 7 or increasing the absorbtion rate to 5 and the total absorbed amount to 30 and keeping it 7th amd 8th level.

Thoughts?

I like it more being lower due to the fact that you get more flexibility to augment. Also, the amount of damage for absorbed in the original was perfect for the lower level power, not too much, and it gave the psi-wielder the ability to deal some damage but kept it balanced.

How about a modification to the power that, for say 6 PSP in augmenting, you could make the redirect of damage as a ranged touch attack?

I also think it would be cool to actually redirect the same type of damage delt- kind of like in one of R A Salvator's books where the drow psionicits grabs someone and they slash at them with swords and later all of those wounds appeared when they were unable to redirct the damage.

That's my two bits.
#5

Sysane

Jun 23, 2005 9:08:31
How about a modification to the power that, for say 6 PSP in augmenting, you could make the redirect of damage as a ranged touch attack?.

I think that may make the power to broken to be honest. If anything, that would be a seprerate power entirely.


I also think it would be cool to actually redirect the same type of damage delt- kind of like in one of R A Salvator's books where the drow psionicits grabs someone and they slash at them with swords and later all of those wounds appeared when they were unable to redirct the damage.

There would be major book keeping involved if the power worked in that way. I think thats better left for a house rule.

I'm think of changing the augmentation to the following:

Augment: For every 6 additional power points you spend, the damage you are able to absorb with each attack made against you increases by 1 and the total limit amount increases by 5.

What do you think?
#6

kalthandrix

Jun 23, 2005 9:13:01
I'm think of changing the augmentation to the following:

Augment: For every 6 additional power points you spend, the damage you are able to absorb with each attack made against you increases by 1 and the total limit amount increases by 5.

What do you think?

That would depend on the finished products level.

If you keep it at the lvl of your original post there would almost be no usefulness an augmenting the power IMO.

Maybe lower the level and make the augment cost 4 and you have a winner.
#7

ruhl-than_sage

Jun 23, 2005 9:13:32
There would be major book keeping involved if the power worked in that way. I think thats better left for a house rule.

Besides, what would prevent him from just releasing the power? I have to agree with Sysane.
#8

Sysane

Jun 23, 2005 9:20:42
That would depend on the finished products level.

If you keep it at the lvl of your original post there would almost be no usefulness an augmenting the power IMO.

Maybe lower the level and make the augment cost 4 and you have a winner.

Well, I'm thinking of lowering it to a 6th lvl PsiW - Psi/Wld lvl 7th power.

An augment cost of 4 might be better. I'll make those changes and repost.
#9

kalthandrix

Jun 23, 2005 9:24:04
Well, I'm thinking of lowering it to a 6th lvl PsiW - Psi/Wld lvl 7th power.

A augment cost of 4 might be better. I'll make those changes and repost.

Sweet!

My game this friday just got more interesting Sysane.
#10

Sysane

Jun 23, 2005 9:34:32
Here's the revised power:

Kinetic Control
Psychokinesis
Level: Psychic warrior 4, Psion/wilder 5
Display: Visual
Manifesting Time: 1 standard action
Range: Personal
Target: You
Duration: 1 round per level or until discharged (D)
Saving Throw: None
Power Resistance: Yes
Power Points: Psychic warrior 7, Psion/wilder 9
This power allows you to absorb, store, and redirect the energy contained in any physical (melee or ranged) attack. You can absorb 5 points from each slashing, bludgeoning, and piercing attack made against you and are able save it for later use. You can absorb up to 25 points of damage in this fashion; however, if the stored damage is not discharged prior to reaching the 25 point limit, the power automatically discharges, dealing the 25 points of damage to you. You keep track of the number of points of damage you have absorbed (you don’t have to keep track of the type of damage). At any time during the power’s duration, you can make a touch or melee weapon attack against another creature or object. If successful, you deal some or all (your choice) of the points of damage you have had stored to the target. The damage delivered is considered bludgeoning damage. You can absorb and discharge damage any number of times during the power’s duration, so long as you don’t absorb more than 25 points at a time. When the power expires, any stored damage you have not redirected is discharged into you.
Augment: For every 4 additional power points you spend, the damage you are able to absorb with each attack made against you increases by 1 and the total limit allowed increases by 5.
#11

kalthandrix

Jun 23, 2005 10:00:55
Looks good.

I would like to add this power to my game alsong with your Strength of the Land power.
#12

Sysane

Jun 23, 2005 10:26:51
Looks good.

I would like to add this power to my game alsong with your Strength of the Land power.

By all means, go right ahead.
#13

zombiegleemax

Jun 23, 2005 10:41:18
Both of the powers below seem to yield a better result and have less of a prereq. The addition of a lower level Kinetic Control power seems redundant, especially when taking into consideration the epic version of the power.


Empathic Feedback
Telepathy [Mind-Affecting]
Level: Psion/wilder 4, psychic warrior 3
Display: Auditory and material
Manifesting Time: 1 standard action
Range: Personal
Target: You
Duration: 10 min./level
Power Points: Psion/wilder 7, psychic warrior 5

You empathically share your pain and suffering with your attacker. Each time a creature strikes you in melee, it takes damage equal to the amount it dealt to you or 5 points, whichever is less. This damage is empathic in nature, so powers and abilities the attacker may have such as damage reduction and regeneration do not lessen or change this damage. The damage from empathic feedback has no type, so even if you took fire damage from a creature that has immunity to fire, empathic feedback will damage your attacker.

Augment
For every additional power point you spend, this power’s damage potential increases by 1 point.

and...


Empathic Transfer, Hostile
Telepathy [Mind-Affecting]
Level: Telepath 3, psychic warrior 3
Display: Auditory and material
Manifesting Time: 1 standard action
Range: Touch
Target: Creature touched
Duration: Instantaneous
Saving Throw: Will half
Power Resistance: Yes
Power Points: 5

You transfer your hurt to another. When you manifest this power and then make a successful touch attack, you can transfer 50 points of damage (or less, if you choose) from yourself to the touched creature. You immediately regain hit points equal to the amount of damage you transfer.

You cannot use this power to gain hit points in excess of your full normal total. The transferred damage is empathic in nature, so powers and abilities the subject may have such as damage reduction and regeneration do not lessen or change this damage.

The damage transferred by this power has no type, so even if the subject has immunity to the type of damage you originally took, the transfer occurs normally and deals hit point damage to the subject.

Augment
You can augment this power in one or both of the following ways.

For every additional power point you spend, you can transfer an additional 10 points of damage (maximum 90 points per manifestation).
If you spend 6 additional power points, this power affects all creatures in a 20-foot-radius spread centered on you.
#14

Sysane

Jun 23, 2005 10:58:04
Granted those powers are good, but they yield very different results. One of The major differances (one of many) are those powers are mind effecting. Undead would be immune them.

Kinetic Control offers a type of DR 3 / - and allows you to redirect and store damage to be released at a later time for multiple rounds.
#15

Sysane

Jun 23, 2005 11:40:09
After looking over this power some more, I've dropped in down to a 4th level PsyW power and a 5th level Psion/Wilder.
#16

kalthandrix

Jun 23, 2005 12:04:02
After looking over this power some more, I've dropped in down to a 4th level PsyW power and a 5th level Psion/Wilder.

I think it was a good move- the DR and damage is not over-powering and it gives the manifester the ability to augment more at higher levels.
#17

Sysane

Jun 23, 2005 12:47:23
I think it was a good move- the DR and damage is not over-powering and it gives the manifester the ability to augment more at higher levels.

I'm actually thinking of increasing the starting absorption rate to 5 and the damage cap to 25.

What do you think, to much?
#18

kalthandrix

Jun 23, 2005 13:09:25
I'm actually thinking of increasing the starting absorption rate to 5 and the damage cap to 25.

What do you think, to much?

Lets look at the math of your current version for a 20th level psion (egoist):

5th level power= 9 PSP +8 PSP's to augment twice gives the psion the ability to have a DR 5/- and the ability to redirect 30 pts. of damage.

Changing it would give a DR 7/- and the ability to redirect 35 pts of damage. At 20th level this is actually pretty small in the damage realm but not overpowering.

I say what the heck man, go for it!
#19

Sysane

Jun 23, 2005 13:19:03
Lets look at the math of your current version for a 20th level psion (egoist):

5th level power= 11 PSP +8 PSP's to augment twice gives the psion the ability to have a DR 5/- and the ability to redirect 30 pts. of damage.

Changing it would give a DR 7/- and the ability to redirect 35 pts of damage. At 20th level this is actually pretty small in the damage realm but not overpowering.

I say what the heck man, go for it!

I'm trying to avoid the lower psionic version being to close in power to the epic spell version.

The epic spell allows for DR 20/ - a cap of 150 with a duration of 12 hours.

I don't think a base of DR 5/- and cap 25 (without augmenting) with a duration of rounds is to broken.
#20

ruhl-than_sage

Jun 23, 2005 16:21:27
Now THAT is a cool power :D . I think it looks very well balanced now, but here is a thought: You could add another seperate augment option for 4 additional power points to allow you to redirect the energy in a ranged attack (short ranged 25+5 ft./level touch, or ranged weapon attack).

What do you think?
#21

Sysane

Jun 23, 2005 17:43:19
Now THAT is a cool power :D . I think it looks very well balanced now, but here is a thought: You could add another seperate augment option for 4 additional power points to allow you to redirect the energy in a ranged attack (short ranged 25+5 ft./level touch, or ranged weapon attack).

What do you think?

Hmmmm, the ranged touch attack I'm not to much of a fan of. However, I do like the option of spending 4 more power points that allows you to discharge the stored damage thru a ranged weapon attack. I may add that to it later.
#22

kalthandrix

Jun 23, 2005 18:26:53
Hmmmm, the ranged touch attack I'm not to much of a fan of. However, I do like the option of spending 4 more power points that allows you to discharge the stored damage thru a ranged weapon attack. I may add that to it later.

I know I suggested making it dischargable through a ranged touch earlier, but I think there is a psionic feat like the metamagic on the makes any touch power into a ranged. If there is not then there should be and that solves the issue.
#23

Sysane

Jun 24, 2005 12:16:50
Here's the final version of this power. Like it or leave it. Thanks to all your input

Kinetic Control
Psychokinesis
Level: Psychic warrior 4, Psion/wilder 5
Display: Visual
Manifesting Time: 1 standard action
Range: Personal
Target: You
Duration: 1 round per level or until discharged (D)
Saving Throw: No
Power Resistance: Yes
Power Points: Psychic warrior 7, Psion/wilder 9
This power allows you to absorb, store, and redirect the energy contained in any physical (melee or ranged) attack. You can absorb 5 points from each slashing, bludgeoning, and piercing attack made against you and are able save it for later use. You can absorb up to 25 points of damage in this fashion; however, if the stored damage is not discharged prior to reaching the 25 point limit, the power automatically discharges, dealing the 25 points of damage to you. You keep track of the number of points of damage you have absorbed (you don’t have to keep track of the type of damage). At any time during the power’s duration, you can make a touch or melee weapon attack against another creature or object. If successful, you deal some or all (your choice) of the points of damage you have had stored to the target.You must decide the amount of stored damage being used prior making an attack. If your attack misses, you still expend the stored damage.The damage delivered is considered bludgeoning damage. You can absorb and discharge damage any number of times during the power’s duration, so long as you don’t absorb more than 25 points at a time. When the power expires, any stored damage you have not redirected is discharged into you.
Augment: For every 4 additional power points you spend, the damage you are able to absorb with each attack made against you increases by 1 and the total limit you can store increases by 5. Additionally, if you spend 4 additional power points, you can discharge the damage stored though missile weapons.
#24

kalthandrix

Jun 24, 2005 12:27:56
Looks good! Thanks for the conversion :D

Here is a for your fine effort!
#25

lyric

Jun 25, 2005 3:45:11
should there be a penalty associated with a ranged attack through a melee weapon?? basically you're throwing something or shooting something, and then putting tons of extra force behind it, would that throw off your aim at all?? Imagine shooting a bottle rocket off a bow.

All I'm curious on, is if anyone thinks there are any other comments needed to make the ranged portion of the power complete. I could be alone in this. I do like the ranged aspect, especially in use with a melee weapon, just wanna make sure all the angles are covered, so that more questions don't come up..

Is there a Balistic Attack in 3e? like there was in 2e? If so, that might give some guidelines...
#26

Sysane

Jun 25, 2005 11:27:02
should there be a penalty associated with a ranged attack through a melee weapon?? basically you're throwing something or shooting something, and then putting tons of extra force behind it, would that throw off your aim at all?? Imagine shooting a bottle rocket off a bow....

I think your misreading the power. Paying 4 extra power points allows you to discharge stored damage thru a missile weapon, it doesn't allow you to turn a melee weapon into a missile weapon.

As for putting extra "force" behind a missile weapon, the feat Psionic Shot doesn't require a character to take a penalty why should this power? Your spending 13 power points to be able to use this power on a missile weapon. Thats the equivalent of a of a 7th level power. Seems pretty balanced IMO.

Granted, I'm thinking of writing the power in such a way so that the discharged damage needs to be announced prior to confirming a hit. That way the discharged damage is expended even on a missed attack.

Thoughts?

Is there a Balistic Attack in 3e? like there was in 2e? If so, that might give some guidelines...

The 3rd level power Telekinetic Thrust mimics the effects of 2e's Balistic Attack. There's no penalty involved, and the power lets you throw multiple objects. I had a 7th level psion/ 2nd level psy warrior/ 1st level monk telekineticly hurl 7 longs swords with that power.
#27

ruhl-than_sage

Jun 25, 2005 14:14:35
Yes! that definately needs to be included.
#28

lyric

Jun 25, 2005 15:28:56
Sounds great, just wanted to make sure I wasn't off track. I did see that it was a missile weapon used not a melee weapon, I just wondered if anyone thought additional force would influence the chance to hit. I think the concept of calling the use of the power before hit is determined is very appropriate.