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#1zombiegleemaxJun 26, 2005 11:51:55 | I haven't been able to find answers to any of these questions, and a link to a site called "mystara3e" is dead. Anyway.... 1. What is the best way to convert immortals to 3E rules ? 2. How can sorcerers be implemented in a mystaran campaign ? There are other subjects, such as the existance of bards, or clerics that do not worship a specific immortal, that I figured out. But where do the "raging" barbarians come from, other that the hinterlands ? Atraughin and ethengar people seem relaxed by comparison. 3. How can the special humanoid rules of mystara be converted to 3e ? I thought a lot about this one, and nearly sprained my brain. I mean the clan artifacts, special classes, special magics, and so on. 4. On the same note, what about all the other special classes and magical secrets from the gazeteers ? Glantrian crafts seem a bit too powerful , for example. or maybe not. 5. Last but not least... How do I convert a 36th level character to d&d3e ? All this and much more... perhaps returning to OD&D is simpler. |
#2HuginJun 26, 2005 14:46:04 | I haven't been able to find answers to any of these questions, and a link to a site called "mystara3e" is dead. Look for "Rise of the Immortals" near the bottom of the home page of The Lighthouse site. It is a zipped pdf file. I have only skimmed over it but it looks fairly well done. 2. How can sorcerers be implemented in a mystaran campaign ? Most people seem to agree that the fey races, and those related to them like the elves, are more likely to be sorcerers along with the 'true' Alphatians. 3. How can the special humanoid rules of mystara be converted to 3e ? I thought a lot about this one, and nearly sprained my brain. I mean the clan artifacts, special classes, special magics, and so on. If you haven't checked out the Vaults of Pandius, I'd say start with that. If you still haven't found what you're looking for, start up a thread here and perhaps we can all create it. 4. On the same note, what about all the other special classes and magical secrets from the gazeteers ? Glantrian crafts seem a bit too powerful , for example. or maybe not. Again, check out the Vaults. I'm pretty sure it has most of that stuff. 5. Last but not least... How do I convert a 36th level character to d&d3e ? It was on the Mystara3E site, but as you said, it seems to be done right now. I wonder if Shawn is aware of this. All this and much more... perhaps returning to OD&D is simpler. I have often thought about myself. No matter which system you use, you'll the lack the benefits of the other one ;) ! |
#3spellweaverJun 26, 2005 15:03:56 | I haven't been able to find answers to any of these questions, and a link to a site called "mystara3e" is dead. Hugin is right, you can find much of this on the Vault at www.pandius.com But a few quick answers would be: 2. Do a search of old posts here at the forum for a thread called "Sorcerers", it was a lengthy discussion of which races and human bloodlines were more likely to be sorcerers than wizards. Raging barbarians can, IMO, come from the Northern Reaches, Norwold, Rockhome, Heldann Territories and some of the savage nations like Hule, Denagoth and the Hinterlands. 5. The best way to convert a 36 level OD&D character to 3E og 3.5E is, IMHO, to use a method that says up to 16th level they are equal. I.e. you convert a 14th level OD&D character to a 14th level 3E character. Above 16th level, every two OD&D levels count as one 3E or 3.5E level. This way, most of the old Companion levels from OD&D equals level 17-20 in 3E, while level 25-36 in OD&D equals Epic Level 21-26 in 3E Epic Handbook. You may ask "why use epic levels?" and the reason is that the power level (e.g. number of spells per day) of a 36th level OD&D magic-user is far greater than a 20th level 3E wizard, and so Epic Levels better reflect this power. :-) Jesper |
#4CthulhudrewJun 27, 2005 4:05:42 | 1. What is the best way to convert immortals to 3E rules ? I'd use the Deities and Demigods 3E rules set as a base. I actually have some notes somewhere where I started to implement some Immortal changes/additions/clarifications to those rules, but never got very far with it. 2. How can sorcerers be implemented in a mystaran campaign ? As Spellweaver points out, there have been threads here (at least one, and possibly two or more) about sorcerers and their possible roles on Mystara. But where do the "raging" barbarians come from, other that the hinterlands ? Atraughin and ethengar people seem relaxed by comparison. The Northern Reaches and Norwold regions have berserkers who, while more "civilized" than the PHB barbarian, would otherwise fit the mold. I could easily see similar types of characters among the Ethengarians. It all depends on how closely you want to follow the dictates of the barbarian class. As it stands, the PHB description basically is not simply a character class, but also a whole sub-culture (which other classes arguably are not, though the paladin comes close)- which is, unfortunately a failing of the description, IMO. I could see the abilities of the class fitting a whole host of character concepts- raging gladiators, isolated dwarven clans, the berserkers- but the description of the barbarian doesn't always lend itself to those concepts. 4. On the same note, what about all the other special classes and magical secrets from the gazeteers ? Glantrian crafts seem a bit too powerful , for example. or maybe not. They are for the most part too powerful, unfortunately, to be converted wholesale. Not only that, but a lot of the abilities are such a hodgepodge of myriad powers that they don't easily lend themselves to the level by level dictates of prestige classes (some of them grant multiple related abilities, for example). The illusionist, in particular, becomes pretty much useless, given that most of its abilities are simply illusionist spells from AD&D 1st edition that were never translated into OD&D terms, but become widely available in 2nd and later editions; the illusionist Secret Craft simply allows for the use of those spells as spell-like abilities, effectively. Kind of pointless. Creating prestige classes from the secret crafts, as I've discovered, is going to entail creating classes that are very different, power-wise, than those given in the Gaz. In the end, I think the best that can be done with them is to try and create something in the spirit of the Gaz classes, but that may mechanically be rather different altogether. 5. Last but not least... How do I convert a 36th level character to d&d3e ? The formula I use is a variant of the one Spellweaver describes- levels 1-15 are the same, with every two levels thereafter equalling one 3E level. You still get levels 1-26 with this conversion, the only difference being that a character who made it all the way to 36th level in OD&D gets a small "boost" over a 35th level character (36th is 26th, while 35th is 25th). Minor difference, and in any case, if you're converting characters of such high levels, I would probably reserve a right to make DM adjustments for power levels (a particularly powerful wizard might warrant an extra epic level or two, for instance). |
#5spellweaverJun 27, 2005 4:10:24 | The formula I use is a variant of the one Spellweaver describes- levels 1-15 are the same, with every two levels thereafter equalling one 3E level. You still get levels 1-26 with this conversion, the only difference being that a character who made it all the way to 36th level in OD&D gets a small "boost" over a 35th level character (36th is 26th, while 35th is 25th). Minor difference, and in any case, if you're converting characters of such high levels, I would probably reserve a right to make DM adjustments for power levels (a particularly powerful wizard might warrant an extra epic level or two, for instance). Ah, thanks, Cthulhudrew! That's the formula I was trying to describe. I thought my numbers looked kind of funny :D :-) Jesper |
#6gazza555Jun 27, 2005 4:34:29 | 4. On the same note, what about all the other special classes and magical secrets from the gazeteers ? Glantrian crafts seem a bit too powerful , for example. or maybe not. I'd suggest using prestige classes with 10 levels and either give the abilities on even levels or perhaps spread the abilities around a bit. Gary |
#7maddogJun 27, 2005 9:31:55 | You may want to look at the Mystara 3e group over on Yahoo! Groups. There's some good stuff in the Files section. If you want to run a 3e5 "lite" rule set, goto http://home.psknet.com/allenr/Dark_Coast.html and download Warriors and Wizards. I wrote it for MC on Mystara so I didn't have to do a huge amount of "house ruling" of the 3e rules. The idea was to play 3e with a classic feel. --Ray. |