Actaeon
by Robert J Schwalb
Large Monstrous Humanoid
Hit Dice:
11d8+11 (60 hp)
Initiative:
+1
Speed:
40 feet
AC:
17 (+7 Natural, +1 Dex, -1 Size)
Attacks:
Spear +15/+10/+5, Gore+11
Damage:
Spear 1d8+4 , Gore 1d8+4
Face/Reach:
5' x 5'/ 10'
Special Attacks:
Polymorph Breath, Spell-like abilities
Special Qualities:
Scent
Saves:
Fort+4, Ref+8, Will+8
Abilities:
Str 19, Dex 12, Con 13 , Int 12, Wis 12, Cha 12
Skills:
Animal Empathy+5, Handle Animal+5, Hide+10*, Knowledge (Nature)+13*, Listen+7, Spot+3, Search+5, Wilderness Lore+11*
Feats:
Alertness, Skill Focus (Knowledge: Nature), Track
Climate/Terrain:
Temperate Forests
Organisation:
Solitary, Mated Pair
Challenge Rating:
6
Treasure:
Standard
Alignment:
Always Neutral
Advancement:
12-22 HD Large, 23-33 Huge
Solitary beings who act as protectors of virgin woodlands. Standing over 9 feet tall, the actaeon has the torso, arms and facial features of a human, while the rest of the body is covered in a hide similar to Elk skin. The actaeon sports a rack of antlers and legs of an elk. All Actaeons speak Sylvan, Druidic and Common (Trade). Occasionally, Actaeon's can be found that are Druids of up to 9th level.
Combat
Breath Weapon: Once per day, the Actaeon can breathe out a 10'x10' cone of warm greenish mist that forces any within the area of effect to make a Fortitude save DC 15, or be polymorphed into a common woodland animal of the DM's discretion. The effects are permanent until dispelled (Caster level 12), another polymorph spell, or wish.
Spell-like abilities: Once per day, the actaeon may Call Animals as a 12th level Druid.
Skills: * All Actaeons receive an innate +10 Hide bonus when in light or dense woods, +4 innate bonus to Knowledge Nature and Wilderness Lore (Woodland Only).