Amber Golem
by John Walter BilesGolems are human-formed constructs, usually created as guardians and soldiers for some wizard or priest or other ritualist. The standard golem types do not appear in Mystara, but many Mystaran golems have arisen to take their place...
Amber Golem Level 10 Elite Skirmisher
Large natural animate (construct) XP 1000
Initiative +12 Senses Perception +9 (12)*; darkvision; blindsight 12
HP 212; Bloodied 106
AC 26; Fortitude 24, Reflex 25, Will 17
Immune disease, poison, sleep
Resist Force 10, Lightning 10
Vulnerable Psychic 5
Speed 9; can’t shift
m Claw (standard; at-will)
+15 vs. AC; 2d6+5 damage
M Twin Claw Assault
The Golem makes 2 Claw attacks.
Golem’s Quarry (Minor, Encounter)
The Amber Golem chooses a single target as its quarry. It gains +3 Perception and +2d6 damage against that target until the encounter ends or the target falls to 0 or less HP.
Pack Hunter
Add +1d6 to damage against any foe who has 2 or more of the golem’s allies adjacent to it.
M Golem Rampage (standard; recharge 5-6 )
The amber golem moves up to its speed plus 2 and can move through enemies’ spaces, provoking opportunity attacks as normal. When it enters a creature’s space (ally or enemy), the golem makes a claw attack against that creature. The creature remains in its space, and the golem must leave the space after it attacks. The golem must end its rampage in an unoccupied space.
Expert Tracker
Amber Golems get +3 to Perception when tracking by scent or sight
Alignment Unaligned Languages Growls and simple gestures
Skills Perception +9 (12)*
Str 18 (+9) Dex 21 (+10) Wis 8 (+4)
Con 18 (+9) Int 6 (+3) Cha 3 (+1)Amber Golems are designed to hunt and track prey for their masters; they can communicate with a certain amount of body language and growls, though only simple concepts. They aren’t very smart, but they understand more than they usually can say.