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Golem, Amber

by Sheldon Morris

Large construct, unaligned
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Armour Class 13 (natural armour)
Hit Points 66 (7d10 + 28)
Speed 50 ft.
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STR|DEX|CON|INT|WIS|CHA
19 (+4)|13 (+1)|18 (+4)|3 (-4)|10 (+0)|1 (-5)
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Damage Immunities poison, psychic, bludgeoning, piercing, and slashing from nonmagical weapons that aren't adamantine
Condition Immunities charmed, exhaustion, frightened, paralyzed, petrified, poisoned
Senses truesight 60 ft., passive Perception 10
Languages understands the languages of its creator but can't speak
Challenge 5 (1,800 XP)
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Faultless Tracker. When the golem makes a Wisdom (Survival) to follow the tracks of another creature, it gets a +10 bonus to the roll.

Immutable Form. The golem is immune to any spell or effect that would alter its form.

Magic Resistance. The golem has advantage on saving throws against spells and other magical effects.

Magic Weapons. The golem's weapon attacks are magical.

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ACTIONS
Multiattack. The golem makes two claw attacks

Claw. Melee Weapon Attack: +7 to hit, reach 5 ft., one target.
Hit: 15 (2d10 + 4) slashing damage.