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Annelid, Great (Juvenile)

by Jamie Baty

HWA1 62
Gargantuan Magical Beast
Hit Dice: 16d10+128 (216 hp)
Initiative: -1 (-1 Dex)
Speed: 20 ft. (4 squares), burrow 20 ft. (4 squares)
Armour Class: 15 (-4 size, -1 Dex, +10 natural), touch 5, flat-footed 15
Base Attack/Grapple: +16/+43
Attack: Bite +28 melee (2d8 +15)
Full Attack: Bite +28 melee (2d8 +15)
Space/Reach: 20 ft./15 ft.
Special Attacks: Improved grab, swallow whole
Special Qualities: Darkvision 60ft., fire immunity, low-light vision, tremorsense
Saves: Fort +18, Ref +9, Will +4
Abilities: Str 41, Dex 8, Con 27, Int 2, Wis 8, Cha 8
Skills: Hide -13, Intimidate +3, Listen +3, Search 0, Spot +2, Survival +3
Feats: Cleave, Great Cleave, Improved Bull Rush, Improved Critical (Bite), Power Attack, Weapon Focus (Bite)
Environment: Any underground
Organisation: Solitary
Challenge Rating: 15
Treasure: None
Alignment: Always neutral
Advancement: 17-32 HD (Gargantuan)
Level Adjustment: -

This greyish brown worm is the largest worm you have ever seen. It devours everything in its path, including rock.

In millennia past, the great annelids, or "burrowers", once ate colossal tunnels through the deep crust of the Known World, far deeper than surface dwellers ever go. They eventually imperilled the Hollow World, as chronicled in the History section of the HOLLOW WORLD Campaign Set. Immortal guardians put the annelids to sleep, and they remained dormant for millennia. Much later, their empty tunnels became the homes of the Shadow Elves and Schattenalfen.

The statistics here describe an almost newborn annelid, about the size of a purple worm (6 feet in diameter and 100 feet long, weighing about 50,000 pounds). They grow bigger than this. Much, much bigger.

Combat
Great annelids eat, and only eat. If attacked, they will bite and attempt to swallow anything in its path.

Improved Grab (Ex): To use this ability, a juvenile great annelid must hit with its bite attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity. If it wins the grapple check, it establishes a hold and can attempt to swallow the foe the following round.

Swallow Whole (Ex): A juvenile great annelid can try to swallow a grabbed opponent of a smaller size than itself by making a successful grapple check. Once inside, the opponent takes 2d8+12 points of crushing damage plus 8 points of acid damage per round from the annelid's gizzard. A swallowed creature can cut its way out by using a light slashing or piercing weapon to deal 25 points of damage to the gizzard (AC 15). Once the creature exits, muscular action closes the hole; another swallowed opponent must cut its own way out.
A Gargantuan great annelid's interior can hold 2 Large, 8 Medium, 32 Small, 128 Tiny, or 512 Diminutive or smaller opponents.

Fire Immunity (Ex): Juvenile great annelids are immune to all fire and heat, both natural and magical.

Tremorsense (Ex): A juvenile great annelid is sensitive to vibrations in the ground and can automatically pinpoint the location of anything that is in contact with the ground.