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Demon Ruler Avatar: Orcus

by Jamie Baty

IM 30
Large Outsider (Chaos, Evil, Exalted, Extraplanar)
Hit Dice: 39d8+624 (799 hp)
Initiative: +25 (+15 Dex, +8 Superior Initiative, +2 Enhanced Reflexes)
Speed: 30 ft. (6 squares), fly 60 ft. (good)
Armour Class: 40 (-1 size, +15 Dex, +16 natural), touch 25, flat-footed 24
Base Attack/Grapple: +39/+59
Attack: Tail +54 melee (1d8 +16 plus energy drain)
Full Attack: Large Souldrinker bastard sword +55/+50/+45/+40 melee (2d8 +21 plus 2d4 negative levels) and Large Mace of Ruin +57/+52/+47 melee (2d6+23) and Tail +49 melee (1d8 +16 plus energy drain)
Space/Reach: 10 ft. /10 ft. (15ft with tail)
Special Attacks: Call other, energy drain, fear aura, mind power, summon
Special Qualities: Control undead, Damage reduction 15/epic, darkvision 120ft., demon ruler immunities, enhanced reflexes, fast healing 1, immunity to electricity, fire, and poison, Minimum damage from mortals, outsider traits, plane shift, potent magic, resistance to acid 10 and cold 10, spell-like abilities, spell resistance 49, telepathy 100 ft., tongues, true seeing
Saves: Fort +37, Ref +36, Will +36
Abilities: Str 43, Dex 40, Con 43, Int 41, Wis 40, Cha 42
Skills: Appraise +54, Bluff +56, Climb +55, Concentration +56, Diplomacy +55, Disguise +55, Escape Artist +55, Gather Information +56, Heal +54, Hide +50, Intimidate +56, Jump +64, Knowledge (arcana) +55, Knowledge (dungeoneering) +54, Knowledge (the planes) +55, Knowledge (religion) +54, Listen +57, Move Silently +54, Search +55, Sense Motive +54, Spellcraft +55, Spot +57, Survival +54, Use Magic Device +55
Feats: Alertness, Cleave, Great Cleave, Combat Reflexes, Exotic Weapon Proficiency (Bastard Sword), Greater Two-Weapon Fighting, Improved Initiative, Improved Two-Weapon Fighting, Penetrate Damage Reduction (adamantine), Penetrate Damage Reduction (cold iron), Power Attack, Spellcasting Harrier, Superior Initiative, Two-weapon Fighting
Environment: Entopic Planes
Organisation: Solitary
Challenge Rating: 39
Treasure: Quadruple Standard
Alignment: Always chaotic evil
Advancement: ---
Level Adjustment: ---

This is a powerful avatar of the Immortal Orcus. This demon avatar's normal form is a 15-foot-tall fat goat-like humanoid. His two great curled ram's horns are his most recognisable feature. His arms are giant-sized but very human. His legs are goatlike, with split hooves.

Combat
The avatar of Orcus prefers to use magic and summoned followers to destroy its foes. However, Orcus is a deadly melee combatant, duel wielding weapons. Although it can use all simple and martial weapons, Orcus prefers using a bastard sword and heavy mace. In particular he prefers the Souldrinker and Mace of Ruin.

The Mace of Ruin is a +7 heavy mace that ignores the hardness or damage reduction of any object or creature it strikes. Furthermore, the weapon can deal critical hits to objects and constructs as if they were living creatures.

Souldrinker is a +5 bastard sword that bestows 2d4 negative levels on its target whenever it deals damage, just as if its target had been struck by the energy drain spell. Each negative level bestowed grants the wielder 5 temporary hit points. One day after being struck, the subject must make a Fortitude save (DC 25) for each negative level or lose a level. If this sword's power causes a character to have negative levels at least equal to his or her current level, the character is instantly slain and the wielder gains an additional 10 temporary hit points. Temporary hit points gained from this weapon last for a maximum of 1 hour.

Call Other (Sp): Once per round, Orcus may attempt to call a fiend or entropic immortal to come to its aid. Each attempt has a 50% chance of success. There is no limit to the number of times this ability may be used, or on the total number of allies called (although no more than one ally will respond to an individual call).

Energy Drain (Su): Living creatures hit by Orcus's tail attack automatically gain 1 negative level. If a Fort Save vs DC 51 (Cha based, +6 racial bonus) is failed, the victim gains 3 more negative levels. A The DC is 45 for the Fortitude save to remove a negative level. The save DC is Charisma-based. For each such negative level bestowed, Orcus gains 5 temporary hit points.

Fear Aura (Su): At the mere sight of Orcus, the viewer must succeed on a DC 45 Will save or be paralysed with fear for 2d6 rounds. Whether or not the save is successful, that creature cannot be affected again by Orcus's fear aura for 24 hours. The save DC is Charisma-based.

Mind Power (Sp): As a swift round action, Orcus may create a variety of spell-like effects at the expenditure of Power Points. He possesses 9500 Power Points. Power Points regenerate with rest at the rate of 1 PP per minute of rest. Orcus is associated with the Sphere of Entropy. The following are typical uses for the Power Points:
• Orcus can cast any mortal spell at 25th level, but that costs him double the spell level in PP (for example, a fire ball would cost him 6 PP).
• Orcus may cast the immortal spells power attack (2 PP per 1d6, up to 39d6), probe (5 PP) and probe-shield (5 PP).

Summon (Sp): Once per round, Orcus can automatically summon one type of special follower from the below list. This ability is the equivalent of a 9th-level spell.
3-30 Mummys
2-20 Spectres
2-12 Vampire Spawn
1-6 Phantoms
1-3 Spirits
1 Nightshade
1 Gargantuan Undead (roll d100)
01-28 Skeleton
29-51 Zombie
52-69 Ghoul
70-83 Wight
84-93 Wraith
94-99 Mummy
00 Spectre

Control Undead (Sp): Orcus may command undead as if he were a 39th level cleric. Orcus must make a turn check normally, and ignores any rebuke result. Orcus must take a standard action to give mental orders to a commanded undead. At any one time, Orcus may command any number of undead whose total Hit Dice do not exceed 200 HD. He may voluntarily relinquish command on any commanded undead creature or creatures in order to command new ones. This ability may be used at will.

Damage Reduction (Su): Orcus has damage reduction of 15/epic. Its natural attacks are treated as epic, adamantine, cold iron, chaotic-aligned and evil-aligned for the purposes of bypassing damage reduction.

Demon Ruler Immunities (Ex): Orcus is immune to ability damage, ability drain, energy drain, disease, insta-death effects, paralysis, petrification, fear, all types of scrying and the effects of unnatural aging.

Enhanced Reflexes (Ex): Orcus gains a +2 bonus to Initiative and its foes take a -2 penalty to all skill checks made at the beginning of an encounter to determine awareness.

Fast Healing (Ex): Orcus has a fast healing rate of 1. On Entropic Planes or while in complete darkness, the rate increases to 10.

Minimum Damage from Mortals (Ex): When struck by a mortal with a weapon or damage causing spell, Orcus always suffers the minimum amount of damage possible.

Plane Shift (Sp): At will, Orcus may plane shift to the Astral or Ethereal plane. From those planes, he may, at will, plane shift to the Prime or any Entropic Plane.

Potent Magic (Ex): Unlike mortal creatures, Orcus can affect an immortal with its magical attacks.

Spell-like Abilities (Sp): At will
comprehend languages, detect magic, invisibility purge, detect chaos, evil, law and good, read magic. Caster level 39th. The save DCs are Charisma-based.

Telepathy (Su): Orcus can communicate telepathically with any other creature within 100 feet that has a language. It is possible to address multiple creatures at once telepathically, although maintaining a telepathic conversation with more than one creature at a time is just as difficult as simultaneously speaking and listening to multiple people at the same time.

Tongues (Su): Orcus can speak with any creature that has a language, as though using a tongues spell (caster level 40th). This ability is always active.

True Seeing (Su): Orcus continuously uses true seeing as the spell (caster level 39th).