Bargda
by Robert J Schwalb
Large Monstrous Humanoid
Hit Dice:
12d8+12 (66 hp)
Initiative:
-1
Speed:
30 feet
AC:
16 (+7 Natural, -1 Dex)
Attacks:
Large Club +17/+11/+7, Bite +11
Damage:
Club 2d8+6, Bite 1d6+2 and disease
Face/Reach:
5'x 5'/10'
Special Attacks:
Diseased Bite
Special Qualities:
Ghastly Visage
Saves:
Fort+8, Ref+4, Will+8
Abilities:
Str 19, Dex 9, Con 13, Int 9, Wis 10, Cha 8
Skills:
Spot+9, Listen+9
Feats:
Power Attack, Cleave, Weapon Focus (Great Club)
Climate/Terrain:
Any Land, underground
Organisation:
Solitary, hunters (1d4), War host (3d6 Bargda, with any combination of 2d12 Ogres, Trolls or Hill Giants)
Challenge Rating:
6
Treasure:
Standard
Alignment:
Always Chaotic Evil
Advancement:
by character class
Distantly related to Minotaur, the Bargda is a twisted horrifying version, cursed with a horrible rotting disease. Bent and twisted, they stand over 9 feet tall, with grotesquely distorted rams horns. Pale, glowing green eyes peer out form their lowing hanging brows. Most Bargda's speak Common, but it requires a Listen check DC 12 to understand what they say. Otherwise they speak a corrupted version of the Minotaur tongue.
Combat
Diseased Bite (Ex): Whenever the Bargda bites successfully, the victim must make a Fortitude save DC 16 or suffer from Bargda Rot. The incubation time for this disease is 1d2 days, and gradually erodes dexterity at a rate of 1 point per hour, or until cured. Dexterity points return at a rate of 1 per day.
Ghastly Visage (Ex): The sight of a Bargda causes fear as the first level cleric spell (DC 17).
Bargda characters: Bargda's favoured multiclass is the Barbarian class.