Atlas   Rules   Resources   Adventures   Stories       FAQ   Search   Links



Bargda

by Robert J Schwalb

Large Monstrous Humanoid

 

Hit Dice:

12d8+12 (66 hp)

Initiative:

-1

Speed:

30 feet

AC:

16 (+7 Natural, -1 Dex)

Attacks:

Large Club +17/+11/+7, Bite +11

Damage:

Club 2d8+6, Bite 1d6+2 and disease

Face/Reach:

5'x 5'/10'

Special Attacks:

Diseased Bite

Special Qualities:

Ghastly Visage

Saves:

Fort+8, Ref+4, Will+8

Abilities:

Str 19, Dex 9, Con 13, Int 9, Wis 10, Cha 8

Skills:

Spot+9, Listen+9

Feats:

Power Attack, Cleave, Weapon Focus (Great Club)

 

 

Climate/Terrain:

Any Land, underground

Organisation:

Solitary, hunters (1d4), War host (3d6 Bargda, with any combination of 2d12 Ogres, Trolls or Hill Giants)

Challenge Rating:

6

Treasure:

Standard

Alignment:

Always Chaotic Evil

Advancement:

by character class

Distantly related to Minotaur, the Bargda is a twisted horrifying version, cursed with a horrible rotting disease. Bent and twisted, they stand over 9 feet tall, with grotesquely distorted rams horns. Pale, glowing green eyes peer out form their lowing hanging brows. Most Bargda's speak Common, but it requires a Listen check DC 12 to understand what they say. Otherwise they speak a corrupted version of the Minotaur tongue.

Combat

Diseased Bite (Ex): Whenever the Bargda bites successfully, the victim must make a Fortitude save DC 16 or suffer from Bargda Rot. The incubation time for this disease is 1d2 days, and gradually erodes dexterity at a rate of 1 point per hour, or until cured. Dexterity points return at a rate of 1 per day.

Ghastly Visage (Ex): The sight of a Bargda causes fear as the first level cleric spell (DC 17).

Bargda characters: Bargda's favoured multiclass is the Barbarian class.