Choker
by John Walter BilesChokers are spindly stone brown/grey humanoids with heads and torsos the size of a baby, but very elongated and freely moving legs and arms. They lurk in tight places, constructing mazes of tunnels only they can fit into, then strangle passers by; anyone going lone near their tunnels is a target. They aren’t very brave, so if things go poorly, they flee into their tunnels. They are very slow, so they never go far from one of their tunnels if they can help it.
Choker Level 4 Lurker
Small natural humanoid XP 175
Initiative +5 Senses Perception +9; Darkvision
HP 45; Bloodied 22
AC 18; Fortitude 17, Reflex 16, Will 15
Speed 2; burrow 1
m Grab (standard; at-will) ✦ Weapon
+7 vs. Reflex;1d6+4 and restrained, as per normal Grab
m Strangle (standard; at-will vs. any Restrained target) ✦ Weapon
+8 vs. Fortitude; 2d8+4 and Dazed
Stony Skin
When surrounded by stone, the Choker always counts as concealed for purposes of entering Stealth, so long as it isn’t Restraining someone.
Flexible Body
Due to its flexibility and stretchiness, it counts as Tiny for moving through areas too small for larger creatures. It also adds +4 to any attempt to escape being Grabbed.
Alignment Evil Languages ---
Skills Acrobatics +10, Dungeoneering +9, Perception +9, Stealth +12
Str 18 (+6) Dex 16 (+5) Wis 14 (+4)
Con 15 (+4) Int 8 (+1) Cha 6 (+0)
Equipment ---